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56 lines
2.5 KiB
C++
56 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYMOVIEMANAGER_H
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#define IREPLAYMOVIEMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "utlstring.h"
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#include "utllinkedlist.h"
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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class IReplayMovie;
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class CReplay;
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struct RenderMovieParams_t;
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class IQueryableReplayItem;
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//----------------------------------------------------------------------------------------
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abstract_class IReplayMovieManager : public IBaseInterface
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{
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public:
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virtual int GetMovieCount() = 0;
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virtual void GetMovieList( CUtlLinkedList< IReplayMovie * > &list ) = 0; // Fills the list with all movies
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virtual IReplayMovie *GetMovie( ReplayHandle_t hMovie ) = 0;
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virtual IReplayMovie *CreateAndAddMovie( ReplayHandle_t hReplay ) = 0; // Creates and adds a movie based on the given replay
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virtual void DeleteMovie( ReplayHandle_t hMovie ) = 0; // Delete a movie
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virtual int GetNumMoviesDependentOnReplay( const CReplay *pReplay ) = 0; // Get the number of movies that depend on the given replay
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virtual void GetCachedMovieTitleAndClear( wchar_t *pOut, int nOutBufLength ) = 0; // TODO: This is a hack - fix this
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virtual void SetPendingMovie( IReplayMovie *pMovie ) = 0;
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virtual IReplayMovie *GetPendingMovie() = 0;
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virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bImmediate ) = 0;
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virtual void GetMoviesAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstMovies ) = 0;
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virtual const char *GetRenderDir() const = 0;
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virtual const char *GetRawExportDir() const = 0;
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// TODO: Is this the best place for code that actually manages rendering?
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virtual bool IsRendering() const = 0;
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virtual bool RenderingCancelled() const = 0;
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virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays
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virtual void RenderNextMovie() = 0;
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virtual void CompleteRender( bool bSuccess, bool bShowBrowser ) = 0;
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virtual void CancelRender() = 0;
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virtual void ClearRenderCancelledFlag() = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYMOVIEMANAGER_H
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