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164 lines
6.0 KiB
C++
164 lines
6.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// Converts from any one DMX file format to another
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//
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//=============================================================================
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#include "dmserializers.h"
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#include "dmserializers/idmserializers.h"
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#include "appframework/iappsystem.h"
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#include "filesystem.h"
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#include "datamodel/idatamodel.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "tier2/tier2.h"
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//-----------------------------------------------------------------------------
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// format updater macros
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//-----------------------------------------------------------------------------
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#define DECLARE_FORMAT_UPDATER( _name, _description, _extension, _version, _encoding ) \
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class CDmFormatUpdater_ ## _name : public IDmFormatUpdater \
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{ \
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public: \
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CDmFormatUpdater_ ## _name() {} \
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virtual const char *GetName() const { return #_name; } \
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virtual const char *GetDescription() const { return _description; } \
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virtual const char *GetExtension() const { return _extension; } \
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virtual const char *GetDefaultEncoding() const { return _encoding; } \
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virtual int GetCurrentVersion() const { return _version; } \
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virtual bool Update( CDmElement **pRoot, int nSourceVersion ) { return true; } \
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}; \
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static CDmFormatUpdater_ ## _name s_FormatUpdater ## _name; \
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void InstallFormatUpdater_ ## _name( IDataModel *pFactory ) \
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{ \
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pFactory->AddFormatUpdater( &s_FormatUpdater ## _name ); \
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}
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#define INSTALL_FORMAT_UPDATER( _name ) InstallFormatUpdater_ ## _name( g_pDataModel )
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//-----------------------------------------------------------------------------
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// format updaters
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//-----------------------------------------------------------------------------
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DECLARE_FORMAT_UPDATER( dmx, "Generic DMX", "dmx", 1, "binary" )
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DECLARE_FORMAT_UPDATER( movieobjects, "Generic MovieObjects", "dmx", 1, "binary" )
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DECLARE_FORMAT_UPDATER( sfm, "Generic SFM", "dmx", 1, "binary" )
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DECLARE_FORMAT_UPDATER( sfm_session, "SFM Session", "dmx", 1, "binary" )
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DECLARE_FORMAT_UPDATER( sfm_trackgroup, "SFM TrackGroup", "dmx", 1, "binary" )
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DECLARE_FORMAT_UPDATER( pcf, "Particle Configuration File", "dmx", 1, "binary" )
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DECLARE_FORMAT_UPDATER( preset, "Preset File", "dmx", 1, "keyvalues2" )
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DECLARE_FORMAT_UPDATER( facial_animation, "Facial Animation File", "dmx", 1, "binary" )
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DECLARE_FORMAT_UPDATER( model, "DMX Model", "dmx", 1, "binary" )
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//DECLARE_FORMAT_UPDATER( animation, "DMX Animation", "dmx", 1, "binary" )
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//DECLARE_FORMAT_UPDATER( dcc_makefile, "DMX Makefile", "dmx", 1, "keyvalues2" )
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CDmSerializers : public CBaseAppSystem< IDmSerializers >
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{
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typedef CBaseAppSystem< IDmSerializers > BaseClass;
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public:
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// Inherited from IAppSystem
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virtual bool Connect( CreateInterfaceFn factory );
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virtual void *QueryInterface( const char *pInterfaceName );
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virtual InitReturnVal_t Init();
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};
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//-----------------------------------------------------------------------------
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// Singleton interface
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//-----------------------------------------------------------------------------
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static CDmSerializers g_DmSerializers;
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IDmSerializers *g_pDmSerializers = &g_DmSerializers;
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//-----------------------------------------------------------------------------
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// Here's where the app systems get to learn about each other
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//-----------------------------------------------------------------------------
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bool CDmSerializers::Connect( CreateInterfaceFn factory )
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{
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if ( !BaseClass::Connect( factory ) )
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return false;
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if ( !factory( FILESYSTEM_INTERFACE_VERSION, NULL ) )
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{
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Warning( "DmSerializers needs the file system to function" );
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return false;
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}
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// Here's the main point where all DM element classes get installed
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// Necessary to do it here so all type symbols for all DME classes are set
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// up prior to install
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InstallDmElementFactories( );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Here's where systems can access other interfaces implemented by this object
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//-----------------------------------------------------------------------------
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void *CDmSerializers::QueryInterface( const char *pInterfaceName )
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{
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if ( !V_strcmp( pInterfaceName, DMSERIALIZERS_INTERFACE_VERSION ) )
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return (IDmSerializers*)this;
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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InitReturnVal_t CDmSerializers::Init()
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{
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InitReturnVal_t nRetVal = BaseClass::Init();
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if ( nRetVal != INIT_OK )
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return nRetVal;
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// Install non-dmx importers
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InstallActBusyImporter( g_pDataModel );
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InstallVMTImporter( g_pDataModel );
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InstallVMFImporter( g_pDataModel );
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// Install legacy dmx importers
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InstallSFMV1Importer( g_pDataModel );
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InstallSFMV2Importer( g_pDataModel );
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InstallSFMV3Importer( g_pDataModel );
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InstallSFMV4Importer( g_pDataModel );
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InstallSFMV5Importer( g_pDataModel );
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InstallSFMV6Importer( g_pDataModel );
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InstallSFMV7Importer( g_pDataModel );
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InstallSFMV8Importer( g_pDataModel );
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InstallSFMV9Importer( g_pDataModel );
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// install dmx format updaters
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INSTALL_FORMAT_UPDATER( dmx );
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INSTALL_FORMAT_UPDATER( movieobjects );
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INSTALL_FORMAT_UPDATER( sfm );
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INSTALL_FORMAT_UPDATER( sfm_session );
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INSTALL_FORMAT_UPDATER( sfm_trackgroup );
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INSTALL_FORMAT_UPDATER( pcf );
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INSTALL_FORMAT_UPDATER( preset );
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INSTALL_FORMAT_UPDATER( facial_animation );
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INSTALL_FORMAT_UPDATER( model );
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// INSTALL_FORMAT_UPDATER( animation );
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// INSTALL_FORMAT_UPDATER( dcc_makefile );
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return INIT_OK;
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}
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