source-engine/game/gamepadui/wscript

70 lines
1.5 KiB
Python

#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'gamepadui'
def options(opt):
# stub
return
def configure(conf):
conf.define('GAMEPADUI_DLL', 1)
conf.define('GAMEPADUI_GAME_HL2', 1)
conf.define('VERSION_SAFE_STEAM_API_INTERFACES', 1)
def build(bld):
source = [
'gamepadui_achievements.cpp',
'gamepadui_basepanel.cpp',
'gamepadui_button.cpp',
'gamepadui_frame.cpp',
'gamepadui_genericconfirmation.cpp',
'gamepadui_interface.cpp',
'gamepadui_mainmenu.cpp',
'gamepadui_newgame.cpp',
'gamepadui_savegame.cpp',
'gamepadui_options.cpp',
'gamepadui_util.cpp',
'../../common/language.cpp',
'../../public/vgui_controls/vgui_controls.cpp',
'../../public/tier0/memoverride.cpp',
]
includes = [
'.',
'..',
'../../public',
'../../public/tier0',
'../../public/tier1',
'../../common',
'../../thirdparty',
'../../vgui2/include',
'../../vgui2/controls'
]
defines = []
libs = ['tier0', 'vgui_controls', 'tier1', 'tier2', 'tier3', 'vstdlib', 'vtf', 'bitmap', 'mathlib', 'SDL2', 'matsys_controls', 'choreoobjects', 'CRYPTO']
if bld.env.DEST_OS == 'win32':
libs += ['USER32', 'GDI32', 'winmm', 'wsock32', 'Ws2_32']
install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)