mirror of
https://github.com/nillerusr/source-engine.git
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1143 lines
25 KiB
C++
1143 lines
25 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "hlfaceposer.h"
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#include "StudioModel.h"
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#include "faceposer_models.h"
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#include "filesystem.h"
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#include "ifaceposerworkspace.h"
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#include <mxtk/mx.h>
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#include "mdlviewer.h"
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#include "mxexpressiontray.h"
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#include "ControlPanel.h"
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#include "checksum_crc.h"
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#include "ViewerSettings.h"
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#include "matsyswin.h"
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#include "KeyValues.h"
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#include "utlbuffer.h"
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#include "expression.h"
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#include "ProgressDialog.h"
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#include "tier1/UtlString.h"
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#include "tier1/FmtStr.h"
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#include "tier1/KeyValues.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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void SetupModelFlexcontrollerLinks( StudioModel *model );
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IFaceposerModels::CFacePoserModel::CFacePoserModel( char const *modelfile, StudioModel *model )
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{
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m_pModel = model;
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m_szActorName[ 0 ] = 0;
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m_szShortName[ 0 ] = 0;
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strcpy( m_szModelFileName, modelfile );
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Q_FixSlashes( m_szModelFileName );
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CStudioHdr *hdr = model->GetStudioHdr();
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if ( hdr )
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{
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Q_StripExtension( hdr->pszName(), m_szShortName, sizeof( m_szShortName ) );
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}
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m_bVisibileIn3DView = false;
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m_bFirstBitmapLoad = true;
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LoadBitmaps();
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}
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IFaceposerModels::CFacePoserModel::~CFacePoserModel()
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{
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FreeBitmaps();
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}
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void IFaceposerModels::CFacePoserModel::LoadBitmaps()
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{
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CStudioHdr *hdr = m_pModel ? m_pModel->GetStudioHdr() : NULL;
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if ( hdr )
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{
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for ( int i = 0 ;i < hdr->GetNumSeq(); i++ )
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{
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mxbitmapdata_t *bm = new mxbitmapdata_t();
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AnimBitmap *entry = new AnimBitmap();
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entry->needsload = true;
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entry->bitmap = bm;
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// Need to load bitmap from disk image via crc, etc.
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//Assert( 0 );
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m_AnimationBitmaps.AddToTail( entry );
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}
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}
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}
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CRC32_t IFaceposerModels::CFacePoserModel::GetBitmapCRC( int sequence )
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{
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CStudioHdr *hdr = m_pModel ? m_pModel->GetStudioHdr() : NULL;
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if ( !hdr )
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return (CRC32_t)-1;
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if ( sequence < 0 || sequence >= hdr->GetNumSeq() )
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return (CRC32_t)-1;
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mstudioseqdesc_t &seqdesc = hdr->pSeqdesc( sequence );
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CRC32_t crc;
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CRC32_Init( &crc );
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// For sequences, we'll checsum a bit of data
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CRC32_ProcessBuffer( &crc, (void *)seqdesc.pszLabel(), Q_strlen( seqdesc.pszLabel() ) );
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CRC32_ProcessBuffer( &crc, (void *)seqdesc.pszActivityName(), Q_strlen( seqdesc.pszActivityName() ) );
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CRC32_ProcessBuffer( &crc, (void *)&seqdesc.flags, sizeof( seqdesc.flags ) );
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//CRC32_ProcessBuffer( &crc, (void *)&seqdesc.numevents, sizeof( seqdesc.numevents ) );
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CRC32_ProcessBuffer( &crc, (void *)&seqdesc.numblends, sizeof( seqdesc.numblends ) );
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CRC32_ProcessBuffer( &crc, (void *)seqdesc.groupsize, sizeof( seqdesc.groupsize ) );
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KeyValues *seqKeyValues = new KeyValues("");
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if ( seqKeyValues->LoadFromBuffer( m_pModel->GetFileName( ), m_pModel->GetKeyValueText( sequence ) ) )
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{
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// Yuck, but I need it in a contiguous block of memory... oh well...
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CUtlBuffer buf;
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seqKeyValues->RecursiveSaveToFile( buf, 0 );
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CRC32_ProcessBuffer( &crc, ( void * )buf.Base(), buf.TellPut() );
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}
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seqKeyValues->deleteThis();
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CRC32_Final( &crc );
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return crc;
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}
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const char *IFaceposerModels::CFacePoserModel::GetBitmapChecksum( int sequence )
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{
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CRC32_t crc = GetBitmapCRC( sequence );
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// Create string name out of binary data
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static char filename[ 512 ];
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char hex[ 16 ];
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Q_binarytohex( (byte *)&crc, sizeof( crc ), hex, sizeof( hex ) );
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Q_snprintf( filename, sizeof( filename ), "%s", hex );
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return filename;
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}
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const char *IFaceposerModels::CFacePoserModel::GetBitmapFilename( int sequence )
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{
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char *in, *out;
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static char filename[ 256 ];
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filename[ 0 ] = 0;
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char modelName[512], modelNameTemp[512];
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Q_strncpy( modelNameTemp, GetShortModelName(), sizeof( modelNameTemp ) );
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in = modelNameTemp;
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out = modelName;
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while ( *in )
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{
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if ( V_isalnum( *in ) ||
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*in == '_' ||
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*in == '\\' ||
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*in == '/' ||
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*in == '.' ||
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*in == ':' )
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{
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*out++ = *in;
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}
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in++;
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}
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*out = 0;
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Q_snprintf( filename, sizeof( filename ), "expressions/%s/animation/%s.bmp", modelName, GetBitmapChecksum( sequence ) );
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Q_FixSlashes( filename );
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strlwr( filename );
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CreatePath( filename );
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return filename;
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}
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void IFaceposerModels::CFacePoserModel::FreeBitmaps()
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{
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while ( m_AnimationBitmaps.Count() > 0 )
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{
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AnimBitmap *bm = m_AnimationBitmaps[ 0 ];
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delete bm->bitmap;
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delete bm;
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m_AnimationBitmaps.Remove( 0 );
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}
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}
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void IFaceposerModels::CFacePoserModel::LoadBitmapForSequence( mxbitmapdata_t *bitmap, int sequence )
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{
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// See if it exists
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char filename[ 512 ];
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Q_strncpy( filename, GetBitmapFilename( sequence ), sizeof( filename ) );
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if ( !LoadBitmapFromFile( filename, *bitmap ) )
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{
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CreateNewBitmap( filename, sequence, 256, false, NULL, bitmap );
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}
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}
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static float FindPoseCycle( StudioModel *model, int sequence )
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{
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float cycle = 0.0f;
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if ( !model->GetStudioHdr() )
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return cycle;
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KeyValues *seqKeyValues = new KeyValues("");
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if ( seqKeyValues->LoadFromBuffer( model->GetFileName( ), model->GetKeyValueText( sequence ) ) )
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{
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// Do we have a build point section?
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KeyValues *pkvAllFaceposer = seqKeyValues->FindKey("faceposer");
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if ( pkvAllFaceposer )
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{
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int thumbnail_frame = pkvAllFaceposer->GetInt( "thumbnail_frame", 0 );
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if ( thumbnail_frame )
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{
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// Convert frame to cycle if we have valid data
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int maxFrame = model->GetNumFrames( sequence ) - 1;
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if ( maxFrame > 0 )
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{
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cycle = thumbnail_frame / (float)maxFrame;
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}
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}
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}
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}
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seqKeyValues->deleteThis();
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return cycle;
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}
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void EnableStickySnapshotMode( void )
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{
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g_pMatSysWindow->EnableStickySnapshotMode( );
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}
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void DisableStickySnapshotMode( void )
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{
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g_pMatSysWindow->DisableStickySnapshotMode( );
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}
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void IFaceposerModels::CreateNewBitmap( int modelindex, char const *pchBitmapFilename, int sequence, int nSnapShotSize, bool bZoomInOnFace, CExpression *pExpression, mxbitmapdata_t *bitmap )
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{
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CFacePoserModel *m = m_Models[ modelindex ];
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if ( m )
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{
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m->CreateNewBitmap( pchBitmapFilename, sequence, nSnapShotSize, bZoomInOnFace, pExpression, bitmap );
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}
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}
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void IFaceposerModels::CFacePoserModel::CreateNewBitmap( char const *pchBitmapFilename, int sequence, int nSnapShotSize, bool bZoomInOnFace, CExpression *pExpression, mxbitmapdata_t *bitmap )
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{
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MatSysWindow *pWnd = g_pMatSysWindow;
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if ( !pWnd )
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return;
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StudioModel *model = m_pModel;
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if ( !model )
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return;
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CStudioHdr *hdr = model->GetStudioHdr();
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if ( !hdr )
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return;
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if ( sequence < 0 || sequence >= hdr->GetNumSeq() )
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return;
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mstudioseqdesc_t &seqdesc = hdr->pSeqdesc( sequence );
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Con_ColorPrintf( FILE_COLOR, "Creating bitmap %s for sequence '%s'\n", pchBitmapFilename, seqdesc.pszLabel() );
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model->ClearOverlaysSequences();
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int iLayer = model->GetNewAnimationLayer();
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model->SetOverlaySequence( iLayer, sequence, 1.0 );
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model->SetOverlayRate( iLayer, FindPoseCycle( model, sequence ), 0.0 );
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for (int i = 0; i < hdr->GetNumPoseParameters(); i++)
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{
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model->SetPoseParameter( i, 0.0 );
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}
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float flexValues[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ] = { 0 };
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if ( pExpression )
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{
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float *settings = pExpression->GetSettings();
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float *weights = pExpression->GetWeights();
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// Save existing settings from model
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for ( LocalFlexController_t i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); ++i )
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{
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int j = hdr->pFlexcontroller( i )->localToGlobal;
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if ( j == -1 )
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continue;
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flexValues[ i ] = model->GetFlexController( i );
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// Set Value from passed in settings
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model->SetFlexController( i, settings[ j ] * weights[ j ] );
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}
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}
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model->ClearLookTargets( );
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QAngle oldrot, oldLight;
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Vector oldtrans;
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VectorCopy( model->m_angles, oldrot );
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VectorCopy( model->m_origin, oldtrans );
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VectorCopy( g_viewerSettings.lightrot, oldLight );
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model->m_angles.Init();
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model->m_origin.Init();
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g_viewerSettings.lightrot.Init();
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g_viewerSettings.lightrot.y = -180;
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bool bSaveGround = g_viewerSettings.showGround;
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g_viewerSettings.showGround = false;
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if ( bZoomInOnFace )
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{
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Vector size;
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VectorSubtract( hdr->hull_max(), hdr->hull_min(), size );
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float eyeheight = hdr->hull_min().z + 0.9 * size.z;
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// float width = ( size.x + size.y ) / 2.0f;
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model->m_origin.x = size.z * .6f;
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if ( hdr->GetNumAttachments() > 0 )
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{
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for (int i = 0; i < hdr->GetNumAttachments(); i++)
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{
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const mstudioattachment_t &attachment = hdr->pAttachment( i );
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int iBone = hdr->GetAttachmentBone( i );
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if ( Q_stricmp( attachment.pszName(), "eyes" ) )
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continue;
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mstudiobone_t *bone = hdr->pBone( iBone );
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if ( !bone )
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continue;
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matrix3x4_t boneToPose;
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MatrixInvert( bone->poseToBone, boneToPose );
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matrix3x4_t attachmentPoseToLocal;
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ConcatTransforms( boneToPose, attachment.local, attachmentPoseToLocal );
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Vector localSpaceEyePosition;
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VectorITransform( vec3_origin, attachmentPoseToLocal, localSpaceEyePosition );
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// Not sure why this must be negative?
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eyeheight = -localSpaceEyePosition.z + hdr->hull_min().z;
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break;
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}
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}
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KeyValues *seqKeyValues = new KeyValues("");
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if ( seqKeyValues->LoadFromBuffer( model->GetFileName( ), model->GetKeyValueText( sequence ) ) )
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{
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// Do we have a build point section?
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KeyValues *pkvAllFaceposer = seqKeyValues->FindKey("faceposer");
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if ( pkvAllFaceposer )
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{
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float flEyeheight = pkvAllFaceposer->GetFloat( "eye_height", -9999.0f );
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if ( flEyeheight != -9999.0f )
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{
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eyeheight = flEyeheight;
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}
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}
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}
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model->m_origin.z += eyeheight;
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}
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else
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{
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Vector mins, maxs;
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model->ExtractBbox(mins, maxs);
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Vector size;
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VectorSubtract( maxs, mins, size );
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float maxdim = size.x;
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if ( size.y > maxdim )
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maxdim = size.y;
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if ( size.z > maxdim )
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maxdim = size.z;
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float midpoint = mins.z + 0.5 * size.z;
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model->m_origin.x = 3 * maxdim;
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model->m_origin.z += midpoint;
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}
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g_pMatSysWindow->PushSnapshotMode( nSnapShotSize );
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// Snapshots are taken of the back buffer;
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// we need to render to the back buffer but not move it to the front
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pWnd->SuppressBufferSwap( true );
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pWnd->redraw();
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pWnd->SuppressBufferSwap( false );
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// make it square, assumes w > h
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char fullpath[ 512 ];
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Q_snprintf( fullpath, sizeof( fullpath ), "%s%s", GetGameDirectory(), pchBitmapFilename );
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pWnd->TakeSnapshotRect( fullpath, 0, 0, nSnapShotSize, nSnapShotSize );
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g_pMatSysWindow->PopSnapshotMode( );
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VectorCopy( oldrot, model->m_angles );
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VectorCopy( oldtrans, model->m_origin );
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VectorCopy( oldLight, g_viewerSettings.lightrot );
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g_viewerSettings.showGround = bSaveGround;
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if ( pExpression )
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{
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// Save existing settings from model
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for ( LocalFlexController_t i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); ++i )
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{
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int j = hdr->pFlexcontroller( i )->localToGlobal;
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if ( j == -1 )
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continue;
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model->SetFlexController( i, flexValues[ i ] );
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}
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}
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model->ClearOverlaysSequences();
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if ( bitmap->valid )
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{
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DeleteObject( bitmap->image );
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bitmap->image = 0;
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bitmap->valid = false;
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}
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LoadBitmapFromFile( pchBitmapFilename, *bitmap );
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}
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mxbitmapdata_t *IFaceposerModels::CFacePoserModel::GetBitmapForSequence( int sequence )
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{
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static mxbitmapdata_t nullbitmap;
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if ( sequence < 0 || sequence >= m_AnimationBitmaps.Count() )
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return &nullbitmap;
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/*
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if ( m_bFirstBitmapLoad )
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{
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m_bFirstBitmapLoad = false;
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ReconcileAnimationBitmaps();
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}
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*/
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AnimBitmap *slot = m_AnimationBitmaps[ sequence ];
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if ( slot->needsload )
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{
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slot->needsload = false;
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LoadBitmapForSequence( slot->bitmap, sequence );
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}
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return m_AnimationBitmaps[ sequence ]->bitmap;
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}
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void IFaceposerModels::CFacePoserModel::BuildValidChecksums( CUtlRBTree< CRC32_t > &tree )
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{
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StudioModel *model = m_pModel;
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if ( !model )
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return;
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CStudioHdr *hdr = model->GetStudioHdr();
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if ( !hdr )
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return;
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for ( int i = 0; i < hdr->GetNumSeq(); i++ )
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{
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CRC32_t crc = GetBitmapCRC( i );
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tree.Insert( crc );
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}
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}
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void IFaceposerModels::CFacePoserModel::ReconcileAnimationBitmaps()
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{
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// iterate files in directory and see if each checksum is valid and if not delete the .bmp
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char path[ 512 ];
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Q_snprintf( path, sizeof( path ), "expressions/%s/animation/*.bmp", GetShortModelName() );
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FileFindHandle_t hFindFile;
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char const *fn = filesystem->FindFirstEx( path, "MOD", &hFindFile );
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g_pProgressDialog->Start( CFmtStr( "%s - Reconcile Animation Thumbnails", GetShortModelName() ), "", true );
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CUtlVector< CUtlString > workList;
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if ( fn )
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{
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while ( fn )
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{
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// Don't do anything with directories
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if ( !filesystem->FindIsDirectory( hFindFile ) )
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{
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CUtlString s = fn;
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workList.AddToTail( s );
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}
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fn = filesystem->FindNext( hFindFile );
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}
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filesystem->FindClose( hFindFile );
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}
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CUtlRBTree< CRC32_t > tree( 0, 0, DefLessFunc( CRC32_t ) );
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BuildValidChecksums( tree );
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for ( int i = 0 ; i < workList.Count(); ++i )
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{
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char testname[ 256 ];
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Q_StripExtension( workList[ i ].String(), testname, sizeof( testname ) );
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g_pProgressDialog->UpdateText( "%s", testname );
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g_pProgressDialog->Update( (float)i / (float)workList.Count() );
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CRC32_t check;
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Q_hextobinary( testname, Q_strlen( testname ), (byte *)&check, sizeof( check ) );
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if ( tree.Find( check ) == tree.InvalidIndex() )
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{
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Q_snprintf( testname, sizeof( testname ), "expressions/%s/animation/%s", GetShortModelName(), fn );
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char fullpath[ 512 ];
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filesystem->RelativePathToFullPath( testname, "MOD", fullpath, sizeof( fullpath ) );
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// Delete it
|
|
Con_ErrorPrintf( "Removing unused bitmap file %s\n",
|
|
fullpath );
|
|
|
|
_unlink( fullpath );
|
|
}
|
|
|
|
if ( g_pProgressDialog->IsCancelled() )
|
|
{
|
|
Msg( "Cancelled\n" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
g_pProgressDialog->Finish();
|
|
}
|
|
|
|
void IFaceposerModels::CFacePoserModel::RecreateAllAnimationBitmaps()
|
|
{
|
|
StudioModel *model = m_pModel;
|
|
if ( !model )
|
|
return;
|
|
|
|
CStudioHdr *hdr = model->GetStudioHdr();
|
|
if ( !hdr )
|
|
return;
|
|
|
|
g_pProgressDialog->Start( CFmtStr( "%s - Animation Thumbnails", GetShortModelName() ), "", true );
|
|
|
|
for ( int i = 0; i < hdr->GetNumSeq(); ++i )
|
|
{
|
|
const mstudioseqdesc_t &seq = hdr->pSeqdesc( i );
|
|
|
|
g_pProgressDialog->UpdateText( "%s", seq.pszLabel() );
|
|
g_pProgressDialog->Update( (float)i / (float)hdr->GetNumSeq() );
|
|
|
|
RecreateAnimationBitmap( i, false );
|
|
|
|
if ( g_pProgressDialog->IsCancelled() )
|
|
{
|
|
Msg( "Cancelling\n" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
g_pProgressDialog->Finish();
|
|
|
|
ReconcileAnimationBitmaps();
|
|
}
|
|
|
|
void IFaceposerModels::CFacePoserModel::RecreateAnimationBitmap( int sequence, bool reconcile )
|
|
{
|
|
if ( sequence < 0 || sequence >= m_AnimationBitmaps.Count() )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
AnimBitmap *slot = m_AnimationBitmaps[ sequence ];
|
|
slot->needsload = true;
|
|
if ( slot->bitmap->valid )
|
|
{
|
|
DeleteObject( slot->bitmap->image );
|
|
slot->bitmap->image = 0;
|
|
slot->bitmap->valid = false;
|
|
}
|
|
|
|
char filename[ 512 ];
|
|
Q_snprintf( filename, sizeof( filename ), "%s", GetBitmapFilename( sequence ) );
|
|
|
|
if ( filesystem->FileExists( filename ) )
|
|
{
|
|
char fullpath[ 512 ];
|
|
filesystem->RelativePathToFullPath( filename, "MOD", fullpath, sizeof( fullpath ) );
|
|
_unlink( fullpath );
|
|
}
|
|
|
|
// Force recreation
|
|
GetBitmapForSequence( sequence );
|
|
|
|
if ( reconcile )
|
|
{
|
|
ReconcileAnimationBitmaps( );
|
|
}
|
|
}
|
|
|
|
void IFaceposerModels::CFacePoserModel::Release( void )
|
|
{
|
|
m_pModel->FreeModel( true );
|
|
}
|
|
|
|
void IFaceposerModels::CFacePoserModel::Restore( void )
|
|
{
|
|
StudioModel *save = g_pStudioModel;
|
|
|
|
g_pStudioModel = m_pModel;
|
|
|
|
if (m_pModel->LoadModel( m_pModel->GetFileName() ) )
|
|
{
|
|
m_pModel->PostLoadModel( m_pModel->GetFileName() );
|
|
m_pModel->SetSequence( m_pModel->LookupSequence( "idle_subtle" ) );
|
|
}
|
|
|
|
g_pStudioModel = save;
|
|
|
|
SetupModelFlexcontrollerLinks( m_pModel );
|
|
}
|
|
|
|
|
|
IFaceposerModels::IFaceposerModels()
|
|
{
|
|
m_nLastRenderFrame = -1;
|
|
m_nForceModelIndex = -1;
|
|
}
|
|
|
|
IFaceposerModels::~IFaceposerModels()
|
|
{
|
|
while ( m_Models.Count() > 0 )
|
|
{
|
|
delete m_Models[ 0 ];
|
|
m_Models.Remove( 0 );
|
|
}
|
|
}
|
|
|
|
IFaceposerModels::CFacePoserModel *IFaceposerModels::GetEntry( int index )
|
|
{
|
|
if ( index < 0 || index >= Count() )
|
|
return NULL;
|
|
|
|
CFacePoserModel *m = m_Models[ index ];
|
|
if ( !m )
|
|
return NULL;
|
|
return m;
|
|
}
|
|
|
|
int IFaceposerModels::Count( void ) const
|
|
{
|
|
return m_Models.Count();
|
|
}
|
|
|
|
char const *IFaceposerModels::GetModelName( int index )
|
|
{
|
|
CFacePoserModel *entry = GetEntry( index );
|
|
if ( !entry )
|
|
return "";
|
|
|
|
return entry->GetShortModelName();
|
|
}
|
|
|
|
char const *IFaceposerModels::GetModelFileName( int index )
|
|
{
|
|
CFacePoserModel *entry = GetEntry( index );
|
|
if ( !entry )
|
|
return "";
|
|
|
|
return entry->GetModelFileName();
|
|
}
|
|
|
|
void IFaceposerModels::ForceActiveModelIndex( int index )
|
|
{
|
|
m_nForceModelIndex = index;
|
|
}
|
|
|
|
void IFaceposerModels::UnForceActiveModelIndex()
|
|
{
|
|
m_nForceModelIndex = -1;
|
|
}
|
|
|
|
int IFaceposerModels::GetActiveModelIndex( void ) const
|
|
{
|
|
if ( !g_MDLViewer )
|
|
return 0;
|
|
|
|
if ( m_nForceModelIndex != -1 )
|
|
return m_nForceModelIndex;
|
|
|
|
return g_MDLViewer->GetActiveModelTab();
|
|
}
|
|
|
|
char const *IFaceposerModels::GetActiveModelName( void )
|
|
{
|
|
if ( !g_MDLViewer )
|
|
return NULL;
|
|
|
|
return GetModelName( GetActiveModelIndex() );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : StudioModel
|
|
//-----------------------------------------------------------------------------
|
|
StudioModel *IFaceposerModels::GetActiveStudioModel( void )
|
|
{
|
|
StudioModel *mdl = GetStudioModel( GetActiveModelIndex() );
|
|
if ( !mdl )
|
|
return g_pStudioModel;
|
|
return mdl;
|
|
}
|
|
|
|
int IFaceposerModels::FindModelByFilename( char const *filename )
|
|
{
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
if ( !stricmp( m->GetModelFileName(), filename ) )
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void SetupModelFlexcontrollerLinks( StudioModel *model );
|
|
|
|
int IFaceposerModels::LoadModel( char const *filename )
|
|
{
|
|
MDLCACHE_CRITICAL_SECTION_( g_pMDLCache );
|
|
|
|
int idx = FindModelByFilename( filename );
|
|
if ( idx == -1 && Count() < MAX_FP_MODELS )
|
|
{
|
|
StudioModel *model = new StudioModel();
|
|
|
|
StudioModel *save = g_pStudioModel;
|
|
g_pStudioModel = model;
|
|
if ( !model->LoadModel( filename ) )
|
|
{
|
|
delete model;
|
|
g_pStudioModel = save;
|
|
return 0; // ?? ERROR
|
|
}
|
|
g_pStudioModel = save;
|
|
|
|
model->SetSequence( model->LookupSequence( "idle_subtle" ) );
|
|
int idx = model->GetSequence();
|
|
model->SetSequence( idx );
|
|
|
|
SetupModelFlexcontrollerLinks( model );
|
|
|
|
if (!LoadViewerSettings( filename, model ))
|
|
{
|
|
InitViewerSettings( "faceposer" );
|
|
}
|
|
model->ClearOverlaysSequences();
|
|
|
|
|
|
CFacePoserModel *newEntry = new CFacePoserModel( filename, model );
|
|
|
|
idx = m_Models.AddToTail( newEntry );
|
|
|
|
g_MDLViewer->InitModelTab();
|
|
|
|
g_MDLViewer->SetActiveModelTab( idx );
|
|
|
|
//g_pControlPanel->CenterOnFace();
|
|
}
|
|
return idx;
|
|
}
|
|
|
|
void IFaceposerModels::FreeModel( int index )
|
|
{
|
|
CFacePoserModel *entry = GetEntry( index );
|
|
if ( !entry )
|
|
return;
|
|
|
|
StudioModel *m = entry->GetModel();
|
|
|
|
SaveViewerSettings( m->GetFileName(), m );
|
|
|
|
m->FreeModel( false );
|
|
delete m;
|
|
|
|
delete entry;
|
|
m_Models.Remove( index );
|
|
|
|
g_MDLViewer->InitModelTab();
|
|
}
|
|
|
|
void IFaceposerModels::CloseAllModels( void )
|
|
{
|
|
int c = Count();
|
|
for ( int i = c - 1; i >= 0; i-- )
|
|
{
|
|
FreeModel( i );
|
|
}
|
|
}
|
|
|
|
StudioModel *IFaceposerModels::GetStudioModel( int index )
|
|
{
|
|
CFacePoserModel *m = GetEntry( index );
|
|
if ( !m )
|
|
return NULL;
|
|
|
|
if ( !m->GetModel() )
|
|
return NULL;
|
|
|
|
return m->GetModel();
|
|
}
|
|
|
|
CStudioHdr *IFaceposerModels::GetStudioHeader( int index )
|
|
{
|
|
StudioModel *m = GetStudioModel( index );
|
|
if ( !m )
|
|
return NULL;
|
|
|
|
CStudioHdr *hdr = m->GetStudioHdr();
|
|
if ( !hdr )
|
|
return NULL;
|
|
return hdr;
|
|
}
|
|
|
|
int IFaceposerModels::GetModelIndexForActor( char const *actorname )
|
|
{
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
if ( !stricmp( m->GetActorName(), actorname ) )
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
StudioModel *IFaceposerModels::GetModelForActor( char const *actorname )
|
|
{
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
if ( !stricmp( m->GetActorName(), actorname ) )
|
|
return m->GetModel();
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
char const *IFaceposerModels::GetActorNameForModel( int modelindex )
|
|
{
|
|
CFacePoserModel *m = GetEntry( modelindex );
|
|
if ( !m )
|
|
return "";
|
|
return m->GetActorName();
|
|
}
|
|
|
|
void IFaceposerModels::SetActorNameForModel( int modelindex, char const *actorname )
|
|
{
|
|
CFacePoserModel *m = GetEntry( modelindex );
|
|
if ( !m )
|
|
return;
|
|
|
|
m->SetActorName( actorname );
|
|
}
|
|
|
|
void IFaceposerModels::SaveModelList( void )
|
|
{
|
|
workspacefiles->StartStoringFiles( IWorkspaceFiles::MODELDATA );
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
workspacefiles->StoreFile( IWorkspaceFiles::MODELDATA, m->GetModelFileName() );
|
|
}
|
|
workspacefiles->FinishStoringFiles( IWorkspaceFiles::MODELDATA );
|
|
}
|
|
|
|
void IFaceposerModels::LoadModelList( void )
|
|
{
|
|
int files = workspacefiles->GetNumStoredFiles( IWorkspaceFiles::MODELDATA );
|
|
for ( int i = 0; i < files; i++ )
|
|
{
|
|
char const *filename = workspacefiles->GetStoredFile( IWorkspaceFiles::MODELDATA, i );
|
|
LoadModel( filename );
|
|
}
|
|
}
|
|
|
|
void IFaceposerModels::ReleaseModels( void )
|
|
{
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
m->Release();
|
|
}
|
|
}
|
|
|
|
void IFaceposerModels::RestoreModels( void )
|
|
{
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
m->Restore();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
void IFaceposerModels::RefreshModels( void )
|
|
{
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
m->Refresh();
|
|
}
|
|
}
|
|
*/
|
|
|
|
int IFaceposerModels::CountVisibleModels( void )
|
|
{
|
|
int num = 0;
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
if ( m->GetVisibleIn3DView() )
|
|
{
|
|
num++;
|
|
}
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
void IFaceposerModels::ShowModelIn3DView( int modelindex, bool show )
|
|
{
|
|
CFacePoserModel *m = GetEntry( modelindex );
|
|
if ( !m )
|
|
return;
|
|
|
|
m->SetVisibleIn3DView( show );
|
|
}
|
|
|
|
bool IFaceposerModels::IsModelShownIn3DView( int modelindex )
|
|
{
|
|
CFacePoserModel *m = GetEntry( modelindex );
|
|
if ( !m )
|
|
return false;
|
|
|
|
return m->GetVisibleIn3DView();
|
|
}
|
|
|
|
int IFaceposerModels::GetIndexForStudioModel( StudioModel *model )
|
|
{
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
if ( m->GetModel() == model )
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void IFaceposerModels::CheckResetFlexes( void )
|
|
{
|
|
int current_render_frame = g_MDLViewer->GetCurrentFrame();
|
|
if ( current_render_frame == m_nLastRenderFrame )
|
|
return;
|
|
|
|
m_nLastRenderFrame = current_render_frame;
|
|
|
|
// the phoneme editor just adds to the face, so reset the controllers
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
StudioModel *model = m->GetModel();
|
|
if ( !model )
|
|
continue;
|
|
|
|
CStudioHdr *hdr = model->GetStudioHdr();
|
|
if ( !hdr )
|
|
continue;
|
|
|
|
for ( LocalFlexController_t i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++ )
|
|
{
|
|
model->SetFlexController( i, 0.0f );
|
|
}
|
|
}
|
|
}
|
|
|
|
void IFaceposerModels::ClearOverlaysSequences( void )
|
|
{
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
StudioModel *model = m->GetModel();
|
|
if ( !model )
|
|
continue;
|
|
|
|
model->ClearOverlaysSequences();
|
|
}
|
|
}
|
|
|
|
mxbitmapdata_t *IFaceposerModels::GetBitmapForSequence( int modelindex, int sequence )
|
|
{
|
|
static mxbitmapdata_t nullbitmap;
|
|
CFacePoserModel *m = GetEntry( modelindex );
|
|
if ( !m )
|
|
return &nullbitmap;
|
|
|
|
return m->GetBitmapForSequence( sequence );
|
|
}
|
|
|
|
void IFaceposerModels::RecreateAllAnimationBitmaps( int modelindex )
|
|
{
|
|
CFacePoserModel *m = GetEntry( modelindex );
|
|
if ( !m )
|
|
return;
|
|
|
|
m->RecreateAllAnimationBitmaps();
|
|
|
|
}
|
|
|
|
void IFaceposerModels::RecreateAnimationBitmap( int modelindex, int sequence )
|
|
{
|
|
CFacePoserModel *m = GetEntry( modelindex );
|
|
if ( !m )
|
|
return;
|
|
|
|
m->RecreateAnimationBitmap( sequence, true );
|
|
}
|
|
|
|
int IFaceposerModels::CountActiveSources()
|
|
{
|
|
int count = 0;
|
|
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
StudioModel *model = m->GetModel();
|
|
if ( !model )
|
|
continue;
|
|
|
|
count += model->m_mouth.GetNumVoiceSources();
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
void IFaceposerModels::ClearModelTargets( bool force /*=false*/ )
|
|
{
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
StudioModel *mdl = m->GetModel();
|
|
if ( !mdl )
|
|
continue;
|
|
|
|
mdl->ClearLookTargets();
|
|
}
|
|
}
|
|
|
|
void IFaceposerModels::SetSolveHeadTurn( int solve )
|
|
{
|
|
int c = Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
CFacePoserModel *m = GetEntry( i );
|
|
if ( !m )
|
|
continue;
|
|
|
|
StudioModel *mdl = m->GetModel();
|
|
if ( !mdl )
|
|
continue;
|
|
|
|
mdl->SetSolveHeadTurn( solve );
|
|
}
|
|
}
|
|
|
|
|
|
static IFaceposerModels g_ModelManager;
|
|
IFaceposerModels *models = &g_ModelManager;
|