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155 lines
4.1 KiB
C++
155 lines
4.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Contains the CMessageDialog declaration
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MESSAGEDIALOG_H
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#define MESSAGEDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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// styles
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#define MD_WARNING 0x0001
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#define MD_ERROR 0x0002
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// button configurations
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#define MD_OK 0x0004 // 1 button - OK
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#define MD_CANCEL 0x0008 // 1 button - CANCEL
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#define MD_OKCANCEL 0x0010 // 2 buttons - OK and CANCEL
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#define MD_YESNO 0x0020 // 2 buttons - YES and NO
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// behavior
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#define MD_SIMPLEFRAME 0x0100 // legacy corners
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#define MD_COMMANDAFTERCLOSE 0x0200 // send command at dialog termination (i.e. after fade)
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#define MD_RESTRICTPAINT 0x0400 // only paint this dialog (hide any other ui elements)
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#define MD_COMMANDONFORCECLOSE 0x0800 // send command when the dialog is closed assuming A input
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// dialog type
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enum EDialogType
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{
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MD_SAVE_BEFORE_QUIT,
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MD_QUIT_CONFIRMATION,
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MD_QUIT_CONFIRMATION_TF,
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MD_KICK_CONFIRMATION,
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MD_CLIENT_KICKED,
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MD_LOST_HOST,
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MD_LOST_SERVER,
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MD_SEARCHING_FOR_GAMES,
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MD_CREATING_GAME,
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MD_MODIFYING_SESSION,
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MD_SESSION_SEARCH_FAILED,
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MD_SESSION_CREATE_FAILED,
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MD_SESSION_CONNECTING,
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MD_SESSION_CONNECT_NOTAVAILABLE,
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MD_SESSION_CONNECT_SESSIONFULL,
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MD_SESSION_CONNECT_FAILED,
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MD_EXIT_SESSION_CONFIRMATION,
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MD_STORAGE_DEVICES_NEEDED,
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MD_STORAGE_DEVICES_CHANGED,
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MD_STORAGE_DEVICES_TOO_FULL,
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MD_NOT_ONLINE_ENABLED,
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MD_NOT_ONLINE_SIGNEDIN,
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MD_DEFAULT_CONTROLS_CONFIRM,
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MD_AUTOSAVE_EXPLANATION,
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MD_COMMENTARY_EXPLANATION,
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MD_COMMENTARY_EXPLANATION_MULTI,
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MD_COMMENTARY_CHAPTER_UNLOCK_EXPLANATION,
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MD_SAVE_BEFORE_LANGUAGE_CHANGE,
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MD_SAVE_BEFORE_NEW_GAME,
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MD_SAVE_BEFORE_LOAD,
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MD_DELETE_SAVE_CONFIRM,
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MD_SAVE_OVERWRITE,
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MD_SAVING_WARNING,
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MD_SAVE_COMPLETE,
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MD_STANDARD_SAMPLE,
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MD_WARNING_SAMPLE,
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MD_ERROR_SAMPLE,
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MD_PROMPT_SIGNIN,
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MD_PROMPT_SIGNIN_REQUIRED,
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MD_PROMPT_STORAGE_DEVICE,
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MD_PROMPT_STORAGE_DEVICE_REQUIRED,
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MD_DISCONNECT_CONFIRMATION,
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MD_DISCONNECT_CONFIRMATION_HOST,
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MD_LOAD_FAILED_WARNING,
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MD_OPTION_CHANGE_FROM_X360_DASHBOARD,
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MD_STORAGE_DEVICES_CORRUPT,
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MD_CHECKING_STORAGE_DEVICE
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};
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#include "vgui_controls/Frame.h"
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#include "vgui_controls/Label.h"
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#include "vgui_controls/AnimatingImagePanel.h"
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#include "vgui_controls/ImagePanel.h"
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//-----------------------------------------------------------------------------
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// Purpose: Simple modal dialog box for Xbox 360 warnings and messages
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//-----------------------------------------------------------------------------
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class CMessageDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CMessageDialog, vgui::Frame );
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public:
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CMessageDialog( vgui::Panel *parent, const uint nType, const char *pTitle, const char *pMsg, const char *pCmdA, const char *pCmdB, vgui::Panel *pParent, bool bShowActivity );
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~CMessageDialog();
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enum
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{
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BTN_INVALID = -1,
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BTN_B,
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BTN_A,
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MAX_BUTTONS,
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};
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struct ButtonLabel_s
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{
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vgui::Label *pIcon;
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vgui::Label *pText;
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int nWide;
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bool bCreated;
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};
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void PaintBackground();
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uint GetType( void );
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void SetControlSettingsKeys( KeyValues *pKeys );
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private:
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void CreateButtonLabel( ButtonLabel_s *pButton, const char *pIcon, const char *pText );
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void DoCommand( int button );
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vgui::Panel *m_pCreator;
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vgui::Label *m_pTitle;
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vgui::Label *m_pMsg;
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vgui::ImagePanel *m_pBackground;
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vgui::AnimatingImagePanel *m_pAnimatingPanel;
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vgui::HFont m_hButtonFont;
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vgui::HFont m_hTextFont;
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uint m_nType;
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Color m_ButtonTextColor;
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int m_ButtonPressed;
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KeyValues *m_pControlSettings;
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int m_FooterTall;
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int m_ButtonMargin;
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Color m_clrNotSimpleBG;
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Color m_clrNotSimpleBGBlack;
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int m_ButtonIconLabelSpace;
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int m_ActivityIndent;
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bool m_bShowActivity; // should we show an animating image panel?
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ButtonLabel_s m_Buttons[MAX_BUTTONS];
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char *m_pCommands[MAX_BUTTONS];
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};
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#endif // MESSAGEDIALOG_H
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