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55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MENUBAR_H
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#define MENUBAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include <utlvector.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class MenuBar : public Panel
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{
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DECLARE_CLASS_SIMPLE( MenuBar, Panel );
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public:
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MenuBar(Panel *parent, const char *panelName);
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~MenuBar();
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virtual void AddButton(MenuButton *button); // add button to end of menu list
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virtual void AddMenu( const char *pButtonName, Menu *pMenu );
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virtual void GetContentSize( int& w, int&h );
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protected:
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virtual void OnKeyCodeTyped(KeyCode code);
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virtual void OnKeyTyped(wchar_t unichar);
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virtual void ApplySchemeSettings(IScheme *pScheme);
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virtual void PerformLayout();
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virtual void Paint();
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MESSAGE_FUNC( OnMenuClose, "MenuClose" );
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MESSAGE_FUNC_INT( OnCursorEnteredMenuButton, "CursorEnteredMenuButton", VPanel);
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private:
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CUtlVector<MenuButton *> m_pMenuButtons;
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int m_nRightEdge;
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};
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} // namespace vgui
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#endif // MENUBAR_H
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