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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The morph operator class - sets morph target weights on meshes
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//
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//=============================================================================
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#ifndef DMEMORPHOPERATOR_H
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#define DMEMORPHOPERATOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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#include "datamodel/dmattribute.h"
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#include "datamodel/dmattributevar.h"
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#include "movieobjects/dmeoperator.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeMesh;
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//-----------------------------------------------------------------------------
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// A class representing a camera
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//-----------------------------------------------------------------------------
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class CDmeMorphOperator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmeMorphOperator, CDmeOperator );
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public:
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virtual void Operate();
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// need this until we have the EditApply message queue
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void OnAttributeChanged( CDmAttribute *pAttribute );
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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// accessors
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uint NumDeltaStateWeights();
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CDmElement *GetDeltaStateWeight( uint i );
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CDmeMesh *GetMesh();
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protected:
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CDmaElement< CDmeMesh > m_mesh;
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CDmaElementArray< CDmElement > m_deltaStateWeights;
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CDmaString m_baseStateName;
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};
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#endif // DMEMORPHOPERATOR_H
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