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https://github.com/nillerusr/source-engine.git
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219 lines
7.0 KiB
C++
219 lines
7.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef DATATABLE_COMMON_H
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#define DATATABLE_COMMON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basetypes.h"
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#include "tier0/dbg.h"
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#include "tier1/strtools.h"
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#include <stddef.h>
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// Max number of properties in a datatable and its children.
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#define MAX_DATATABLES 1024 // must be a power of 2.
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#define MAX_DATATABLE_PROPS 4096
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#define MAX_ARRAY_ELEMENTS 2048 // a network array should have more that 1024 elements
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#define HIGH_DEFAULT -121121.121121f
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#define BITS_FULLRES -1 // Use the full resolution of the type being encoded.
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#define BITS_WORLDCOORD -2 // Encode as a world coordinate.
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#define DT_MAX_STRING_BITS 9
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#define DT_MAX_STRING_BUFFERSIZE (1<<DT_MAX_STRING_BITS) // Maximum length of a string that can be sent.
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#define STRINGBUFSIZE(className, varName) sizeof( ((className*)0)->varName )
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// Gets the size of a variable in a class.
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#define PROPSIZEOF(className, varName) sizeof(((className*)0)->varName)
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// SendProp::m_Flags.
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#define SPROP_UNSIGNED (1<<0) // Unsigned integer data.
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#define SPROP_COORD (1<<1) // If this is set, the float/vector is treated like a world coordinate.
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// Note that the bit count is ignored in this case.
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#define SPROP_NOSCALE (1<<2) // For floating point, don't scale into range, just take value as is.
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#define SPROP_ROUNDDOWN (1<<3) // For floating point, limit high value to range minus one bit unit
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#define SPROP_ROUNDUP (1<<4) // For floating point, limit low value to range minus one bit unit
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#define SPROP_NORMAL (1<<5) // If this is set, the vector is treated like a normal (only valid for vectors)
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#define SPROP_EXCLUDE (1<<6) // This is an exclude prop (not excludED, but it points at another prop to be excluded).
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#define SPROP_XYZE (1<<7) // Use XYZ/Exponent encoding for vectors.
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#define SPROP_INSIDEARRAY (1<<8) // This tells us that the property is inside an array, so it shouldn't be put into the
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// flattened property list. Its array will point at it when it needs to.
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#define SPROP_PROXY_ALWAYS_YES (1<<9) // Set for datatable props using one of the default datatable proxies like
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// SendProxy_DataTableToDataTable that always send the data to all clients.
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#define SPROP_CHANGES_OFTEN (1<<10) // this is an often changed field, moved to head of sendtable so it gets a small index
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#define SPROP_IS_A_VECTOR_ELEM (1<<11) // Set automatically if SPROP_VECTORELEM is used.
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#define SPROP_COLLAPSIBLE (1<<12) // Set automatically if it's a datatable with an offset of 0 that doesn't change the pointer
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// (ie: for all automatically-chained base classes).
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// In this case, it can get rid of this SendPropDataTable altogether and spare the
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// trouble of walking the hierarchy more than necessary.
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#define SPROP_COORD_MP (1<<13) // Like SPROP_COORD, but special handling for multiplayer games
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#define SPROP_COORD_MP_LOWPRECISION (1<<14) // Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5
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#define SPROP_COORD_MP_INTEGRAL (1<<15) // SPROP_COORD_MP, but coordinates are rounded to integral boundaries
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#define SPROP_VARINT SPROP_NORMAL // reuse existing flag so we don't break demo. note you want to include SPROP_UNSIGNED if needed, its more efficient
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#define SPROP_NUMFLAGBITS_NETWORKED 16
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// This is server side only, it's used to mark properties whose SendProxy_* functions encode against gpGlobals->tickcount (the only ones that currently do this are
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// m_flAnimTime and m_flSimulationTime. MODs shouldn't need to mess with this probably
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#define SPROP_ENCODED_AGAINST_TICKCOUNT (1<<16)
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// See SPROP_NUMFLAGBITS_NETWORKED for the ones which are networked
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#define SPROP_NUMFLAGBITS 17
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// Used by the SendProp and RecvProp functions to disable debug checks on type sizes.
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#define SIZEOF_IGNORE -1
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// Use this to extern send and receive datatables, and reference them.
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#define EXTERN_SEND_TABLE(tableName) namespace tableName {extern SendTable g_SendTable;}
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#define EXTERN_RECV_TABLE(tableName) namespace tableName {extern RecvTable g_RecvTable;}
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#define REFERENCE_SEND_TABLE(tableName) tableName::g_SendTable
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#define REFERENCE_RECV_TABLE(tableName) tableName::g_RecvTable
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class SendProp;
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// The day we do this, we break all mods until they recompile.
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//#define SUPPORTS_INT64
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typedef enum
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{
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DPT_Int=0,
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DPT_Float,
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DPT_Vector,
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DPT_VectorXY, // Only encodes the XY of a vector, ignores Z
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DPT_String,
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DPT_Array, // An array of the base types (can't be of datatables).
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DPT_DataTable,
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#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
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DPT_Quaternion,
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#endif
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#ifdef SUPPORTS_INT64
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DPT_Int64,
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#endif
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DPT_NUMSendPropTypes
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} SendPropType;
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class DVariant
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{
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public:
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DVariant() {m_Type = DPT_Float;}
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DVariant(float val) {m_Type = DPT_Float; m_Float = val;}
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const char *ToString()
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{
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static char text[128];
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switch ( m_Type )
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{
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case DPT_Int :
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Q_snprintf( text, sizeof(text), "%i", m_Int );
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break;
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case DPT_Float :
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Q_snprintf( text, sizeof(text), "%.3f", m_Float );
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break;
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case DPT_Vector :
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Q_snprintf( text, sizeof(text), "(%.3f,%.3f,%.3f)",
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m_Vector[0], m_Vector[1], m_Vector[2] );
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break;
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case DPT_VectorXY :
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Q_snprintf( text, sizeof(text), "(%.3f,%.3f)",
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m_Vector[0], m_Vector[1] );
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break;
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#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
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case DPT_Quaternion :
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Q_snprintf( text, sizeof(text), "(%.3f,%.3f,%.3f %.3f)",
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m_Vector[0], m_Vector[1], m_Vector[2], m_Vector[3] );
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break;
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#endif
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case DPT_String :
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if ( m_pString )
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return m_pString;
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else
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return "NULL";
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break;
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case DPT_Array :
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Q_snprintf( text, sizeof(text), "Array" );
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break;
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case DPT_DataTable :
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Q_snprintf( text, sizeof(text), "DataTable" );
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break;
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#ifdef SUPPORTS_INT64
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case DPT_Int64:
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Q_snprintf( text, sizeof(text), "%I64d", m_Int64 );
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break;
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#endif
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default :
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Q_snprintf( text, sizeof(text), "DVariant type %i unknown", m_Type );
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break;
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}
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return text;
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}
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union
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{
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float m_Float;
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int m_Int;
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const char *m_pString;
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void *m_pData; // For DataTables.
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#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
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float m_Vector[4];
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#else
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float m_Vector[3];
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#endif
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#ifdef SUPPORTS_INT64
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int64 m_Int64;
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#endif
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};
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SendPropType m_Type;
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};
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// This can be used to set the # of bits used to transmit a number between 0 and nMaxElements-1.
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inline int NumBitsForCount( int nMaxElements )
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{
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int nBits = 0;
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while ( nMaxElements > 0 )
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{
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++nBits;
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nMaxElements >>= 1;
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}
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return nBits;
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}
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#endif // DATATABLE_COMMON_H
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