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518 lines
19 KiB
C++
518 lines
19 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: low-level code to write IVP_Compact_Ledge/IVP_Compact_Triangle.
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// also includes code to pack/unpack outer hull ledges to 8-bit rep
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//
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//=============================================================================
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#include "cbase.h"
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#include "convert.h"
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#include <ivp_surface_manager.hxx>
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#include <ivp_surman_polygon.hxx>
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#include <ivp_template_surbuild.hxx>
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#include <ivp_compact_surface.hxx>
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#include <ivp_compact_ledge.hxx>
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#include "utlbuffer.h"
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#include "ledgewriter.h"
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// gets the max vertex index referenced by a compact ledge
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static int MaxLedgeVertIndex( const IVP_Compact_Ledge *pLedge )
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{
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int maxIndex = -1;
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for ( int i = 0; i < pLedge->get_n_triangles(); i++ )
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{
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const IVP_Compact_Triangle *pTri = pLedge->get_first_triangle() + i;
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for ( int j = 0; j < 3; j++ )
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{
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int ivpIndex = pTri->get_edge(j)->get_start_point_index();
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maxIndex = max(maxIndex, ivpIndex);
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}
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}
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return maxIndex;
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}
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struct vertmap_t
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{
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CUtlVector<int> map;
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int minRef;
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int maxRef;
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};
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// searches pVerts for each vert used by pLedge and builds a one way map from ledge indices to pVerts indices
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// NOTE: pVerts is in HL coords, pLedge is in IVP coords
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static void BuildVertMap( vertmap_t &out, const Vector *pVerts, int vertexCount, const IVP_Compact_Ledge *pLedge )
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{
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out.map.EnsureCount(MaxLedgeVertIndex(pLedge)+1);
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for ( int i = 0; i < out.map.Count(); i++ )
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{
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out.map[i] = -1;
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}
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out.minRef = vertexCount;
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out.maxRef = 0;
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const IVP_Compact_Poly_Point *pVertList = pLedge->get_point_array();
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for ( int i = 0; i < pLedge->get_n_triangles(); i++ )
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{
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// iterate each triangle, for each referenced vert that hasn't yet been mapped, search for the nearest match
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const IVP_Compact_Triangle *pTri = pLedge->get_first_triangle() + i;
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for ( int j = 0; j < 3; j++ )
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{
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int ivpIndex = pTri->get_edge(j)->get_start_point_index();
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if ( out.map[ivpIndex] < 0 )
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{
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int index = -1;
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Vector tmp;
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ConvertPositionToHL( &pVertList[ivpIndex], tmp);
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float minDist = 1e24;
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for ( int k = 0; k < vertexCount; k++ )
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{
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float dist = (tmp-pVerts[k]).Length();
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if ( dist < minDist )
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{
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index = k;
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minDist = dist;
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}
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}
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Assert(minDist<0.1f);
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out.map[ivpIndex] = index;
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out.minRef = min(out.minRef, index);
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out.maxRef = max(out.maxRef, index);
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}
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}
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}
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}
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// Each IVP_Compact_Triangle and IVP_Compact_Edge occupies an index
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// 0,1,2,3 is tri, edge, edge, edge (tris and edges are both 16 bytes)
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// So you can just add the index to get_first_triangle to get a pointer
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inline int EdgeIndex( const IVP_Compact_Ledge *pLedge, const IVP_Compact_Edge *pEdge )
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{
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return pEdge - (const IVP_Compact_Edge *)pLedge->get_first_triangle();
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}
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// Builds a packedhull_t from a IVP_Compact_Ledge. Assumes that the utlbuffer points at the memory following pHull (pHull is the header, utlbuffer is the body)
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void PackLedgeIntoBuffer( packedhull_t *pHull, CUtlBuffer &buf, const IVP_Compact_Ledge *pLedge, const virtualmeshlist_t &list )
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{
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if ( !pLedge )
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return;
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// The lists store the ivp index of each element to be written out
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// The maps store the output packed index for each ivp index
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CUtlVector<int> triangleList, triangleMap;
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CUtlVector<int> edgeList, edgeMap;
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vertmap_t vertMap;
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BuildVertMap( vertMap, list.pVerts, list.vertexCount, pLedge );
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pHull->baseVert = vertMap.minRef;
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// clear the maps
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triangleMap.EnsureCount(pLedge->get_n_triangles());
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for ( int i = 0; i < triangleMap.Count(); i++ )
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{
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triangleMap[i] = -1;
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}
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edgeMap.EnsureCount(pLedge->get_n_triangles()*4); // each triangle also occupies an edge index
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for ( int i = 0; i < edgeMap.Count(); i++ )
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{
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edgeMap[i] = -1;
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}
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// we're going to reorder the triangles and edges so that the ones marked virtual
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// appear first in the list. This way we only need a virtual count, not a per-item
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// flag.
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// also, the edges are stored relative to the first triangle that references them
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// so an edge from 0->1 means that the first triangle that references the edge is 0->1 and the
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// second triangle is 1->0. This way we store half the edges and the winged edge pointers are implicit
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// sort triangles in two passes
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for ( int i = 0; i < pLedge->get_n_triangles(); i++ )
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{
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const IVP_Compact_Triangle *pTri = pLedge->get_first_triangle() + i;
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if ( pTri->get_is_virtual() )
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{
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triangleMap[i] = triangleList.AddToTail(i);
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}
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}
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pHull->vtriCount = triangleList.Count();
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for ( int i = 0; i < pLedge->get_n_triangles(); i++ )
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{
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const IVP_Compact_Triangle *pTri = pLedge->get_first_triangle() + i;
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if ( !pTri->get_is_virtual() )
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{
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triangleMap[i] = triangleList.AddToTail(i);
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}
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}
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// sort edges in two passes
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for ( int i = 0; i < pLedge->get_n_triangles(); i++ )
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{
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const IVP_Compact_Triangle *pTri = pLedge->get_first_triangle() + triangleList[i];
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for ( int j = 0; j < 3; j++ )
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{
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const IVP_Compact_Edge *pEdge = pTri->get_edge(j);
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if ( pEdge->get_is_virtual() && edgeMap[EdgeIndex(pLedge, pEdge->get_opposite())] < 0 )
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{
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edgeMap[EdgeIndex(pLedge, pEdge)] = edgeList.AddToTail(EdgeIndex(pLedge, pEdge));
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}
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}
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}
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pHull->vedgeCount = edgeList.Count();
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for ( int i = 0; i < pLedge->get_n_triangles(); i++ )
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{
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const IVP_Compact_Triangle *pTri = pLedge->get_first_triangle() + triangleList[i];
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for ( int j = 0; j < 3; j++ )
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{
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const IVP_Compact_Edge *pEdge = pTri->get_edge(j);
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int index = EdgeIndex(pLedge, pEdge);
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int oppositeIndex = EdgeIndex(pLedge, pEdge->get_opposite());
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if ( !pEdge->get_is_virtual() && edgeMap[oppositeIndex] < 0 )
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{
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edgeMap[index] = edgeList.AddToTail(index);
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}
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if ( edgeMap[index] < 0 )
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{
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Assert(edgeMap[oppositeIndex] >= 0);
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edgeMap[index] = edgeMap[oppositeIndex];
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}
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}
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}
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Assert( edgeList.Count() == pHull->edgeCount );
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// now write the packed triangles
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for ( int i = 0; i < pHull->triangleCount; i++ )
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{
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packedtriangle_t tri;
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const IVP_Compact_Triangle *pTri = pLedge->get_first_triangle() + triangleList[i];
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const IVP_Compact_Edge *pEdge;
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pEdge = pTri->get_edge(0);
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tri.opposite = triangleMap[pTri->get_pierce_index()];
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Assert(tri.opposite<pHull->triangleCount);
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tri.e0 = edgeMap[EdgeIndex(pLedge, pEdge)];
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pEdge = pTri->get_edge(1);
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tri.e1 = edgeMap[EdgeIndex(pLedge, pEdge)];
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pEdge = pTri->get_edge(2);
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tri.e2 = edgeMap[EdgeIndex(pLedge, pEdge)];
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Assert(tri.e0<pHull->edgeCount);
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Assert(tri.e1<pHull->edgeCount);
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Assert(tri.e2<pHull->edgeCount);
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buf.Put(&tri, sizeof(tri));
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}
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// now write the packed edges
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for ( int i = 0; i < pHull->edgeCount; i++ )
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{
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packededge_t edge;
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const IVP_Compact_Edge *pEdge = (const IVP_Compact_Edge *)pLedge->get_first_triangle() + edgeList[i];
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Assert((edgeList[i]&3) != 0); // must not be a triangle
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int v0 = vertMap.map[pEdge->get_start_point_index()] - pHull->baseVert;
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int v1 = vertMap.map[pEdge->get_next()->get_start_point_index()] - pHull->baseVert;
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Assert(v0>=0 && v0<256);
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Assert(v1>=0 && v1<256);
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edge.v0 = v0;
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edge.v1 = v1;
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buf.Put(&edge, sizeof(edge));
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}
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}
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// decompress packed hull into a compact ledge
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void CVPhysicsVirtualMeshWriter::UnpackCompactLedgeFromHull( IVP_Compact_Ledge *pLedge, int materialIndex, const IVP_Compact_Poly_Point *pPointList, const virtualmeshhull_t *pHullHeader, int hullIndex, bool isVirtualLedge )
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{
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const packedhull_t *pHull = pHullHeader->GetPackedHull(hullIndex);
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const packedtriangle_t *pPackedTris = pHullHeader->GetPackedTriangles(hullIndex);
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// write the ledge
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pLedge->set_offset_ledge_points( (int)((char *)pPointList - (char *)pLedge) ); // byte offset from 'this' to (ledge) point array
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pLedge->set_is_compact( IVP_TRUE );
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pLedge->set_size(sizeof(IVP_Compact_Ledge) + sizeof(IVP_Compact_Triangle)*pHull->triangleCount); // <0 indicates a non compact compact ledge
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pLedge->n_triangles = pHull->triangleCount;
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pLedge->has_chilren_flag = isVirtualLedge ? IVP_TRUE : IVP_FALSE;
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// Make the offset -pLedge so the result is a NULL ledgetree node - we haven't needed to create one of these as of yet
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//pLedge->ledgetree_node_offset = -((int)pLedge);
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// keep track of which triangle edge referenced this edge (so the next one can swap the order and point to the first one)
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int forwardEdgeIndex[255];
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for ( int i = 0; i < pHull->edgeCount; i++ )
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{
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forwardEdgeIndex[i] = -1;
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}
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packededge_t *pPackedEdges = (packededge_t *)(pPackedTris + pHull->triangleCount);
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IVP_Compact_Triangle *pOut = pLedge->get_first_triangle();
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// now write the compact triangles and their edges
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int baseVert = pHull->baseVert;
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for ( int i = 0; i < pHull->triangleCount; i++ )
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{
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pOut[i].set_tri_index(i);
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pOut[i].set_material_index(materialIndex);
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pOut[i].set_is_virtual( i < pHull->vtriCount ? IVP_TRUE : IVP_FALSE );
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pOut[i].set_pierce_index(pPackedTris[i].opposite);
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Assert(pPackedTris[i].opposite<pHull->triangleCount);
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int edges[3] = {pPackedTris[i].e0, pPackedTris[i].e1, pPackedTris[i].e2};
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for ( int j = 0; j < 3; j++ )
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{
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Assert(edges[j]<pHull->edgeCount);
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if ( forwardEdgeIndex[edges[j]] < 0 )
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{
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// this is the first triangle to use this edge, so it's forward (and the other triangle sharing (opposite edge pointer) is unknown)
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int startVert = pPackedEdges[edges[j]].v0 + baseVert;
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pOut[i].c_three_edges[j].set_start_point_index(startVert);
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pOut[i].c_three_edges[j].set_is_virtual( edges[j] < pHull->vedgeCount ? IVP_TRUE : IVP_FALSE );
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forwardEdgeIndex[edges[j]] = EdgeIndex(pLedge, &pOut[i].c_three_edges[j]);
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}
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else
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{
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// this is the second triangle to use this edge, so it's reversed (and the other triangle sharing is in the forward edge table)
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int oppositeIndex = forwardEdgeIndex[edges[j]];
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int startVert = pPackedEdges[edges[j]].v1 + baseVert;
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pOut[i].c_three_edges[j].set_start_point_index(startVert);
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pOut[i].c_three_edges[j].set_is_virtual( edges[j] < pHull->vedgeCount ? IVP_TRUE : IVP_FALSE );
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// now build the links between the triangles sharing this edge
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int thisEdgeIndex = EdgeIndex( pLedge, &pOut[i].c_three_edges[j] );
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pOut[i].c_three_edges[j].set_opposite_index( oppositeIndex - thisEdgeIndex );
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pOut[i].c_three_edges[j].get_opposite()->set_opposite_index( thisEdgeIndex - oppositeIndex );
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}
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}
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}
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}
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// low-level code to initialize a 2-sided triangle
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static void InitTriangle( IVP_Compact_Triangle *pTri, int index, int materialIndex, int v0, int v1, int v2, int opp0, int opp1, int opp2 )
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{
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pTri->set_tri_index(index);
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pTri->set_material_index(materialIndex);
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pTri->c_three_edges[0].set_start_point_index(v0);
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pTri->c_three_edges[1].set_start_point_index(v1);
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pTri->c_three_edges[2].set_start_point_index(v2);
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pTri->c_three_edges[0].set_opposite_index(opp0);
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pTri->c_three_edges[1].set_opposite_index(opp1);
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pTri->c_three_edges[2].set_opposite_index(opp2);
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}
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void CVPhysicsVirtualMeshWriter::InitTwoSidedTriangleLege( triangleledge_t *pOut, const IVP_Compact_Poly_Point *pPoints, int v0, int v1, int v2, int materialIndex )
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{
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IVP_Compact_Ledge *pLedge = &pOut->ledge;
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pLedge->set_offset_ledge_points( (int)((char *)pPoints - (char *)pLedge) ); // byte offset from 'this' to (ledge) point array
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pLedge->set_is_compact( IVP_TRUE );
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pLedge->set_size(sizeof(triangleledge_t)); // <0 indicates a non compact compact ledge
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pLedge->n_triangles = 2;
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pLedge->has_chilren_flag = IVP_FALSE;
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// triangles
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InitTriangle( &pOut->faces[0], 0, materialIndex, v0, v1, v2, 6, 4, 2 );
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InitTriangle( &pOut->faces[1], 1, materialIndex, v0, v2, v1, -2, -4, -6);
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pOut->faces[0].set_pierce_index(1);
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pOut->faces[1].set_pierce_index(0);
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}
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bool CVPhysicsVirtualMeshWriter::LedgeCanBePacked(const IVP_Compact_Ledge *pLedge, const virtualmeshlist_t &list)
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{
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int edgeCount = pLedge->get_n_triangles() * 3;
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if ( edgeCount > 512 )
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return false;
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vertmap_t vertMap;
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BuildVertMap( vertMap, list.pVerts, list.vertexCount, pLedge );
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if ( (vertMap.maxRef - vertMap.minRef) > 255 )
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return false;
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return true;
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}
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// this builds a packed hull array from a compact ledge array (needs the virtualmeshlist for reference)
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virtualmeshhull_t *CVPhysicsVirtualMeshWriter::CreatePackedHullFromLedges( const virtualmeshlist_t &list, const IVP_Compact_Ledge **pLedges, int ledgeCount )
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{
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int triCount = 0;
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int edgeCount = 0;
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for ( int i = 0; i < ledgeCount; i++ )
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{
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triCount += pLedges[i]->get_n_triangles();
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edgeCount += (pLedges[i]->get_n_triangles() * 3)/2;
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Assert(LedgeCanBePacked(pLedges[i], list));
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}
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unsigned int totalSize = sizeof(packedtriangle_t)*triCount + sizeof(packededge_t)*edgeCount + sizeof(packedhull_t)*ledgeCount + sizeof(virtualmeshhull_t);
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byte *pBuf = new byte[totalSize];
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CUtlBuffer buf;
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buf.SetExternalBuffer( pBuf, totalSize, 0, 0 );
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if ( 1 )
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{
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virtualmeshhull_t tmp;
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Q_memset( &tmp, 0, sizeof(tmp) );
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tmp.hullCount = ledgeCount;
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buf.Put(&tmp, sizeof(tmp));
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}
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// write the headers
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Assert(ledgeCount < 16);
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packedhull_t *pHulls[16];
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for ( int i = 0; i < ledgeCount; i++ )
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{
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pHulls[i] = (packedhull_t *)buf.PeekPut();
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packedhull_t hull;
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hull.triangleCount = pLedges[i]->get_n_triangles();
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hull.edgeCount = (hull.triangleCount * 3) / 2;
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buf.Put(&hull, sizeof(hull));
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}
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// write the data itself
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for ( int i = 0; i < ledgeCount; i++ )
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{
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PackLedgeIntoBuffer( pHulls[i], buf, pLedges[i], list );
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}
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return (virtualmeshhull_t *)pBuf;
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}
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// frees the memory associated with this packed hull
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void CVPhysicsVirtualMeshWriter::DestroyPackedHull( virtualmeshhull_t *pHull )
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{
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byte *pData = (byte *)pHull;
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delete[] pData;
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}
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unsigned int CVPhysicsVirtualMeshWriter::UnpackLedgeListFromHull( byte *pOut, virtualmeshhull_t *pHull, IVP_Compact_Poly_Point *pPoints )
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{
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unsigned int memOffset = 0;
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for ( int i = 0; i < pHull->hullCount; i++ )
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{
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IVP_Compact_Ledge *pHullLedge = (IVP_Compact_Ledge *)(pOut + memOffset);
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CVPhysicsVirtualMeshWriter::UnpackCompactLedgeFromHull( pHullLedge, 0, pPoints, pHull, i, true );
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memOffset += pHullLedge->get_size();
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}
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return memOffset;
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}
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/*
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#define DUMP_FILES 1
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static bool DumpListToGLView( const char *pFilename, const virtualmeshlist_t &list )
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{
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#if DUMP_FILES
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FILE *fp = fopen( pFilename, "a+" );
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for ( int i = 0; i < list.triangleCount; i++ )
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{
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fprintf( fp, "3\n" );
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fprintf( fp, "%6.3f %6.3f %6.3f 1 0 0\n", list.pVerts[list.indices[i*3+0]].x, list.pVerts[list.indices[i*3+0]].y, list.pVerts[list.indices[i*3+0]].z );
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fprintf( fp, "%6.3f %6.3f %6.3f 0 1 0\n", list.pVerts[list.indices[i*3+1]].x, list.pVerts[list.indices[i*3+1]].y, list.pVerts[list.indices[i*3+1]].z );
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fprintf( fp, "%6.3f %6.3f %6.3f 0 0 1\n", list.pVerts[list.indices[i*3+2]].x, list.pVerts[list.indices[i*3+2]].y, list.pVerts[list.indices[i*3+2]].z );
|
|
}
|
|
fclose(fp);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
static bool DumpLedgeToGLView( const char *pFilename, const IVP_Compact_Ledge *pLedge, float r=1.0f, float g=1.0f, float b=1.0f, float offset=0.0f )
|
|
{
|
|
#if DUMP_FILES
|
|
FILE *fp = fopen( pFilename, "a+" );
|
|
int ivpIndex;
|
|
Vector tmp[3];
|
|
const IVP_Compact_Poly_Point *pPoints = pLedge->get_point_array();
|
|
for ( int i = 0; i < pLedge->get_n_triangles(); i++ )
|
|
{
|
|
// iterate each triangle, for each referenced vert that hasn't yet been mapped, search for the nearest match
|
|
const IVP_Compact_Triangle *pTri = pLedge->get_first_triangle() + i;
|
|
ivpIndex = pTri->get_edge(2)->get_start_point_index();
|
|
ConvertPositionToHL( &pPoints[ivpIndex], tmp[0] );
|
|
ivpIndex = pTri->get_edge(1)->get_start_point_index();
|
|
ConvertPositionToHL( &pPoints[ivpIndex], tmp[1] );
|
|
ivpIndex = pTri->get_edge(0)->get_start_point_index();
|
|
ConvertPositionToHL( &pPoints[ivpIndex], tmp[2] );
|
|
tmp[0].x += offset;
|
|
tmp[1].x += offset;
|
|
tmp[2].x += offset;
|
|
fprintf( fp, "2\n" );
|
|
fprintf( fp, "%6.3f %6.3f %6.3f %.1f %.1f %.1f\n", tmp[0].x, tmp[0].y, tmp[0].z, r, g, b );
|
|
fprintf( fp, "%6.3f %6.3f %6.3f %.1f %.1f %.1f\n", tmp[1].x, tmp[1].y, tmp[1].z, r, g, b );
|
|
fprintf( fp, "2\n" );
|
|
fprintf( fp, "%6.3f %6.3f %6.3f %.1f %.1f %.1f\n", tmp[1].x, tmp[1].y, tmp[1].z, r, g, b );
|
|
fprintf( fp, "%6.3f %6.3f %6.3f %.1f %.1f %.1f\n", tmp[2].x, tmp[2].y, tmp[2].z, r, g, b );
|
|
fprintf( fp, "2\n" );
|
|
fprintf( fp, "%6.3f %6.3f %6.3f %.1f %.1f %.1f\n", tmp[2].x, tmp[2].y, tmp[2].z, r, g, b );
|
|
fprintf( fp, "%6.3f %6.3f %6.3f %.1f %.1f %.1f\n", tmp[0].x, tmp[0].y, tmp[0].z, r, g, b );
|
|
}
|
|
fclose( fp );
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
static int ComputeSize( virtualmeshhull_t *pHeader )
|
|
{
|
|
packedhull_t *pHull = (packedhull_t *)(pHeader+1);
|
|
unsigned int size = pHeader->hullCount * sizeof(IVP_Compact_Ledge);
|
|
for ( int i = 0; i < pHeader->hullCount; i++ )
|
|
{
|
|
size += sizeof(IVP_Compact_Triangle) * pHull[i].triangleCount;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
bool CVPhysicsVirtualMeshWriter::CheckHulls( virtualmeshhull_t *pHull0, virtualmeshhull_t *pHull1, const virtualmeshlist_t &list )
|
|
{
|
|
for ( int i = 0; i < pHull0->hullCount; i++ )
|
|
{
|
|
const packedhull_t *pP0 = pHull0->GetPackedHull(i);
|
|
const packedhull_t *pP1 = pHull1->GetPackedHull(i);
|
|
Assert(pP0->triangleCount == pP1->triangleCount);
|
|
Assert(pP0->vtriCount == pP1->vtriCount);
|
|
Assert(pP0->edgeCount == pP1->edgeCount);
|
|
Assert(pP0->vedgeCount == pP1->vedgeCount);
|
|
Assert(pP0->baseVert == pP1->baseVert);
|
|
const packedtriangle_t *pTri0 = pHull0->GetPackedTriangles( i );
|
|
const packedtriangle_t *pTri1 = pHull1->GetPackedTriangles( i );
|
|
for ( int j = 0; j < pP0->triangleCount; j++ )
|
|
{
|
|
Assert(pTri0[j].e0 == pTri1[j].e0);
|
|
Assert(pTri0[j].e1 == pTri1[j].e1);
|
|
Assert(pTri0[j].e2 == pTri1[j].e2);
|
|
Assert(pTri0[j].opposite == pTri1[j].opposite);
|
|
}
|
|
}
|
|
{
|
|
int size0 = ComputeSize(pHull0);
|
|
int pointSize0 = sizeof(IVP_Compact_Poly_Point) * list.vertexCount;
|
|
byte *pMem0 = (byte *)ivp_malloc_aligned( size0+pointSize0, 16 );
|
|
IVP_Compact_Poly_Point *pPoints = (IVP_Compact_Poly_Point *)pMem0;
|
|
IVP_Compact_Ledge *pLedge0 = (IVP_Compact_Ledge *)(pPoints + list.vertexCount);
|
|
for ( int i = 0; i < list.vertexCount; i++ )
|
|
{
|
|
ConvertPositionToIVP( list.pVerts[i], pPoints[i] );
|
|
}
|
|
UnpackLedgeListFromHull( (byte *)pLedge0, pHull0, pPoints );
|
|
for ( int i = 0; i < pHull0->hullCount; i++ )
|
|
{
|
|
if ( i == i ) DumpLedgeToGLView( "c:\\jay.txt", pLedge0, 1, 0, 0, 0 );
|
|
pLedge0 = (IVP_Compact_Ledge *)( ((byte *)pLedge0 ) + pLedge0->get_size() );
|
|
}
|
|
ivp_free_aligned(pMem0);
|
|
}
|
|
|
|
{
|
|
int size1 = ComputeSize(pHull1);
|
|
int pointSize1 = sizeof(IVP_Compact_Poly_Point) * list.vertexCount;
|
|
byte *pMem1 = (byte *)ivp_malloc_aligned( size1+pointSize1, 16 );
|
|
IVP_Compact_Poly_Point *pPoints = (IVP_Compact_Poly_Point *)pMem1;
|
|
IVP_Compact_Ledge *pLedge1 = (IVP_Compact_Ledge *)(pPoints + list.vertexCount);
|
|
for ( int i = 0; i < list.vertexCount; i++ )
|
|
{
|
|
ConvertPositionToIVP( list.pVerts[i], pPoints[i] );
|
|
}
|
|
UnpackLedgeListFromHull( (byte *)pLedge1, pHull1, pPoints );
|
|
for ( int i = 0; i < pHull1->hullCount; i++ )
|
|
{
|
|
if ( i == i ) DumpLedgeToGLView( "c:\\jay.txt", pLedge1, 0, 1, 0, 1024 );
|
|
pLedge1 = (IVP_Compact_Ledge *)( ((byte *)pLedge1 ) + pLedge1->get_size() );
|
|
}
|
|
ivp_free_aligned(pMem1);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
*/
|