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626 lines
19 KiB
C++
626 lines
19 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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// Thread-safe hash class
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//===========================================================================//
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#ifndef UTLTSHASH_H
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#define UTLTSHASH_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <limits.h>
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#include "tier0/threadtools.h"
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#include "tier1/mempool.h"
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#include "generichash.h"
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//=============================================================================
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//
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// Threadsafe Hash
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//
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// Number of buckets must be a power of 2.
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// Key must be intp sized (32-bits on x32, 64-bits on x64)
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// Designed for a usage pattern where the data is semi-static, and there
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// is a well-defined point where we are guaranteed no queries are occurring.
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//
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// Insertions are added into a thread-safe list, and when Commit() is called,
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// the insertions are moved into a lock-free list
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//
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// Elements are never individually removed; clears must occur at a time
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// where we and guaranteed no queries are occurring
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//
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typedef intp UtlTSHashHandle_t;
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template < class T >
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abstract_class ITSHashConstructor
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{
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public:
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virtual void Construct( T* pElement ) = 0;
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};
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template < class T >
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class CDefaultTSHashConstructor : public ITSHashConstructor< T >
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{
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public:
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virtual void Construct( T* pElement )
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{
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::Construct( pElement );
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}
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};
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template < int BUCKET_COUNT, class KEYTYPE = intp >
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class CUtlTSHashGenericHash
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{
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public:
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static int Hash( const KEYTYPE &key, int nBucketMask )
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{
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int nHash = HashIntConventional( (intp)key );
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if ( BUCKET_COUNT <= USHRT_MAX )
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{
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nHash ^= ( nHash >> 16 );
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}
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if ( BUCKET_COUNT <= UCHAR_MAX )
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{
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nHash ^= ( nHash >> 8 );
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}
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return ( nHash & nBucketMask );
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}
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static bool Compare( const KEYTYPE &lhs, const KEYTYPE &rhs )
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{
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return lhs == rhs;
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}
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};
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template < int BUCKET_COUNT, class KEYTYPE >
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class CUtlTSHashUseKeyHashMethod
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{
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public:
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static int Hash( const KEYTYPE &key, int nBucketMask )
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{
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uint32 nHash = key.HashValue();
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return ( nHash & nBucketMask );
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}
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static bool Compare( const KEYTYPE &lhs, const KEYTYPE &rhs )
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{
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return lhs == rhs;
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}
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};
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template< class T, int BUCKET_COUNT, class KEYTYPE = intp, class HashFuncs = CUtlTSHashGenericHash< BUCKET_COUNT, KEYTYPE >, int nAlignment = 0 >
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class CUtlTSHash
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{
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public:
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// Constructor/Deconstructor.
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CUtlTSHash( int nAllocationCount );
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~CUtlTSHash();
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// Invalid handle.
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static UtlTSHashHandle_t InvalidHandle( void ) { return ( UtlTSHashHandle_t )0; }
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// Retrieval. Super fast, is thread-safe
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UtlTSHashHandle_t Find( KEYTYPE uiKey );
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// Insertion ( find or add ).
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UtlTSHashHandle_t Insert( KEYTYPE uiKey, const T &data, bool *pDidInsert = NULL );
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UtlTSHashHandle_t Insert( KEYTYPE uiKey, ITSHashConstructor<T> *pConstructor, bool *pDidInsert = NULL );
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// This insertion method assumes the element is not in the hash table, skips
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UtlTSHashHandle_t FastInsert( KEYTYPE uiKey, const T &data );
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UtlTSHashHandle_t FastInsert( KEYTYPE uiKey, ITSHashConstructor<T> *pConstructor );
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// Commit recent insertions, making finding them faster.
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// Only call when you're certain no threads are accessing the hash table
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void Commit( );
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// Removal. Only call when you're certain no threads are accessing the hash table
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void FindAndRemove( KEYTYPE uiKey );
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void Remove( UtlTSHashHandle_t hHash ) { FindAndRemove( GetID( hHash ) ); }
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void RemoveAll( void );
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void Purge( void );
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// Returns the number of elements in the hash table
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int Count() const;
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// Returns elements in the table
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int GetElements( int nFirstElement, int nCount, UtlTSHashHandle_t *pHandles ) const;
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// Element access
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T &Element( UtlTSHashHandle_t hHash );
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T const &Element( UtlTSHashHandle_t hHash ) const;
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T &operator[]( UtlTSHashHandle_t hHash );
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T const &operator[]( UtlTSHashHandle_t hHash ) const;
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KEYTYPE GetID( UtlTSHashHandle_t hHash ) const;
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// Convert element * to hashHandle
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UtlTSHashHandle_t ElementPtrToHandle( T* pElement ) const;
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private:
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// Templatized for memory tracking purposes
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template < typename Data_t >
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struct HashFixedDataInternal_t
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{
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KEYTYPE m_uiKey;
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HashFixedDataInternal_t< Data_t >* m_pNext;
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Data_t m_Data;
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};
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typedef HashFixedDataInternal_t<T> HashFixedData_t;
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enum
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{
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BUCKET_MASK = BUCKET_COUNT - 1
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};
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struct HashBucket_t
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{
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HashFixedData_t *m_pFirst;
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HashFixedData_t *m_pFirstUncommitted;
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CThreadSpinRWLock m_AddLock;
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};
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UtlTSHashHandle_t Find( KEYTYPE uiKey, HashFixedData_t *pFirstElement, HashFixedData_t *pLastElement );
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UtlTSHashHandle_t InsertUncommitted( KEYTYPE uiKey, HashBucket_t &bucket );
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CMemoryPoolMT m_EntryMemory;
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HashBucket_t m_aBuckets[BUCKET_COUNT];
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bool m_bNeedsCommit;
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#ifdef _DEBUG
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CInterlockedInt m_ContentionCheck;
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#endif
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::CUtlTSHash( int nAllocationCount ) :
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m_EntryMemory( sizeof( HashFixedData_t ), nAllocationCount, CUtlMemoryPool::GROW_SLOW, MEM_ALLOC_CLASSNAME( HashFixedData_t ), nAlignment )
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{
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#ifdef _DEBUG
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m_ContentionCheck = 0;
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#endif
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m_bNeedsCommit = false;
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for ( int i = 0; i < BUCKET_COUNT; i++ )
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{
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HashBucket_t &bucket = m_aBuckets[ i ];
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bucket.m_pFirst = NULL;
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bucket.m_pFirstUncommitted = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Deconstructor
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//-----------------------------------------------------------------------------
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::~CUtlTSHash()
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{
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#ifdef _DEBUG
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if ( m_ContentionCheck != 0 )
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{
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DebuggerBreak();
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}
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#endif
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Purge();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destroy dynamically allocated hash data.
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//-----------------------------------------------------------------------------
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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inline void CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::Purge( void )
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{
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RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Returns the number of elements in the hash table
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//-----------------------------------------------------------------------------
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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inline int CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::Count() const
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{
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return m_EntryMemory.Count();
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}
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//-----------------------------------------------------------------------------
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// Returns elements in the table
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//-----------------------------------------------------------------------------
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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int CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::GetElements( int nFirstElement, int nCount, UtlTSHashHandle_t *pHandles ) const
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{
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int nIndex = 0;
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for ( int i = 0; i < BUCKET_COUNT; i++ )
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{
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const HashBucket_t &bucket = m_aBuckets[ i ];
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bucket.m_AddLock.LockForRead( );
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for ( HashFixedData_t *pElement = bucket.m_pFirstUncommitted; pElement; pElement = pElement->m_pNext )
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{
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if ( --nFirstElement >= 0 )
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continue;
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pHandles[ nIndex++ ] = (UtlTSHashHandle_t)pElement;
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if ( nIndex >= nCount )
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{
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bucket.m_AddLock.UnlockRead( );
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return nIndex;
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}
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}
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bucket.m_AddLock.UnlockRead( );
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}
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return nIndex;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Insert data into the hash table given its key (KEYTYPE),
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// without a check to see if the element already exists within the tree.
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//-----------------------------------------------------------------------------
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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inline UtlTSHashHandle_t CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::InsertUncommitted( KEYTYPE uiKey, HashBucket_t &bucket )
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{
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m_bNeedsCommit = true;
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HashFixedData_t *pNewElement = static_cast< HashFixedData_t * >( m_EntryMemory.Alloc() );
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pNewElement->m_pNext = bucket.m_pFirstUncommitted;
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bucket.m_pFirstUncommitted = pNewElement;
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pNewElement->m_uiKey = uiKey;
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return (UtlTSHashHandle_t)pNewElement;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Insert data into the hash table given its key, with
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// a check to see if the element already exists within the tree.
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//-----------------------------------------------------------------------------
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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inline UtlTSHashHandle_t CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::Insert( KEYTYPE uiKey, const T &data, bool *pDidInsert )
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{
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#ifdef _DEBUG
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if ( m_ContentionCheck != 0 )
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{
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DebuggerBreak();
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}
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#endif
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if ( pDidInsert )
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{
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*pDidInsert = false;
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}
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int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK );
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HashBucket_t &bucket = m_aBuckets[ iBucket ];
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// First try lock-free
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UtlTSHashHandle_t h = Find( uiKey );
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if ( h != InvalidHandle() )
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return h;
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// Now, try again, but only look in uncommitted elements
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bucket.m_AddLock.LockForWrite( );
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h = Find( uiKey, bucket.m_pFirstUncommitted, bucket.m_pFirst );
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if ( h == InvalidHandle() )
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{
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h = InsertUncommitted( uiKey, bucket );
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CopyConstruct( &Element(h), data );
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if ( pDidInsert )
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{
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*pDidInsert = true;
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}
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}
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bucket.m_AddLock.UnlockWrite( );
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return h;
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}
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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inline UtlTSHashHandle_t CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::Insert( KEYTYPE uiKey, ITSHashConstructor<T> *pConstructor, bool *pDidInsert )
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{
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#ifdef _DEBUG
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if ( m_ContentionCheck != 0 )
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{
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DebuggerBreak();
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}
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#endif
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if ( pDidInsert )
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{
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*pDidInsert = false;
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}
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// First try lock-free
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UtlTSHashHandle_t h = Find( uiKey );
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if ( h != InvalidHandle() )
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return h;
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// Now, try again, but only look in uncommitted elements
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int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK );
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HashBucket_t &bucket = m_aBuckets[ iBucket ];
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bucket.m_AddLock.LockForWrite( );
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h = Find( uiKey, bucket.m_pFirstUncommitted, bucket.m_pFirst );
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if ( h == InvalidHandle() )
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{
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// Useful if non-trivial work needs to happen to make data; don't want to
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// do it and then have to undo it if it turns out we don't need to add it
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h = InsertUncommitted( uiKey, bucket );
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pConstructor->Construct( &Element(h) );
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if ( pDidInsert )
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{
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*pDidInsert = true;
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}
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}
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bucket.m_AddLock.UnlockWrite( );
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return h;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Insert data into the hash table given its key
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// without a check to see if the element already exists within the tree.
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//-----------------------------------------------------------------------------
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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inline UtlTSHashHandle_t CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::FastInsert( KEYTYPE uiKey, const T &data )
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{
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#ifdef _DEBUG
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if ( m_ContentionCheck != 0 )
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{
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DebuggerBreak();
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}
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#endif
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int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK );
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HashBucket_t &bucket = m_aBuckets[ iBucket ];
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bucket.m_AddLock.LockForWrite( );
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UtlTSHashHandle_t h = InsertUncommitted( uiKey, bucket );
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CopyConstruct( &Element(h), data );
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bucket.m_AddLock.UnlockWrite( );
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return h;
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}
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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inline UtlTSHashHandle_t CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::FastInsert( KEYTYPE uiKey, ITSHashConstructor<T> *pConstructor )
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{
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#ifdef _DEBUG
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if ( m_ContentionCheck != 0 )
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{
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DebuggerBreak();
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}
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#endif
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int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK );
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HashBucket_t &bucket = m_aBuckets[ iBucket ];
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bucket.m_AddLock.LockForWrite( );
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UtlTSHashHandle_t h = InsertUncommitted( uiKey, bucket );
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pConstructor->Construct( &Element(h) );
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bucket.m_AddLock.UnlockWrite( );
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return h;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Commits all uncommitted insertions
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//-----------------------------------------------------------------------------
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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inline void CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::Commit( )
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{
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// FIXME: Is this legal? Want this to be lock-free
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if ( !m_bNeedsCommit )
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return;
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// This must occur when no queries are occurring
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#ifdef _DEBUG
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m_ContentionCheck++;
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#endif
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for ( int i = 0; i < BUCKET_COUNT; i++ )
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{
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HashBucket_t &bucket = m_aBuckets[ i ];
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bucket.m_AddLock.LockForRead( );
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bucket.m_pFirst = bucket.m_pFirstUncommitted;
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bucket.m_AddLock.UnlockRead( );
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}
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m_bNeedsCommit = false;
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#ifdef _DEBUG
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m_ContentionCheck--;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: Remove a single element from the hash
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//-----------------------------------------------------------------------------
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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inline void CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::FindAndRemove( KEYTYPE uiKey )
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{
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if ( m_EntryMemory.Count() == 0 )
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return;
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// This must occur when no queries are occurring
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#ifdef _DEBUG
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m_ContentionCheck++;
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#endif
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int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK );
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HashBucket_t &bucket = m_aBuckets[ iBucket ];
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bucket.m_AddLock.LockForWrite( );
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HashFixedData_t *pPrev = NULL;
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for ( HashFixedData_t *pElement = bucket.m_pFirstUncommitted; pElement; pPrev = pElement, pElement = pElement->m_pNext )
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{
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if ( !HashFuncs::Compare( pElement->m_uiKey, uiKey ) )
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continue;
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if ( pPrev )
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{
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pPrev->m_pNext = pElement->m_pNext;
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}
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else
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{
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bucket.m_pFirstUncommitted = pElement->m_pNext;
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}
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if ( bucket.m_pFirst == pElement )
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{
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bucket.m_pFirst = bucket.m_pFirst->m_pNext;
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}
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Destruct( &pElement->m_Data );
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#ifdef _DEBUG
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memset( pElement, 0xDD, sizeof(HashFixedData_t) );
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#endif
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m_EntryMemory.Free( pElement );
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break;
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}
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bucket.m_AddLock.UnlockWrite( );
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#ifdef _DEBUG
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m_ContentionCheck--;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: Remove all elements from the hash
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//-----------------------------------------------------------------------------
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template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
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inline void CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::RemoveAll( void )
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{
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m_bNeedsCommit = false;
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if ( m_EntryMemory.Count() == 0 )
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return;
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// This must occur when no queries are occurring
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#ifdef _DEBUG
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m_ContentionCheck++;
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#endif
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for ( int i = 0; i < BUCKET_COUNT; i++ )
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{
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HashBucket_t &bucket = m_aBuckets[ i ];
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bucket.m_AddLock.LockForWrite( );
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for ( HashFixedData_t *pElement = bucket.m_pFirstUncommitted; pElement; pElement = pElement->m_pNext )
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{
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Destruct( &pElement->m_Data );
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|
}
|
|
|
|
bucket.m_pFirst = NULL;
|
|
bucket.m_pFirstUncommitted = NULL;
|
|
bucket.m_AddLock.UnlockWrite( );
|
|
}
|
|
|
|
m_EntryMemory.Clear();
|
|
|
|
#ifdef _DEBUG
|
|
m_ContentionCheck--;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds an element, but only in the committed elements
|
|
//-----------------------------------------------------------------------------
|
|
template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
|
|
inline UtlTSHashHandle_t CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::Find( KEYTYPE uiKey, HashFixedData_t *pFirstElement, HashFixedData_t *pLastElement )
|
|
{
|
|
#ifdef _DEBUG
|
|
if ( m_ContentionCheck != 0 )
|
|
{
|
|
DebuggerBreak();
|
|
}
|
|
#endif
|
|
|
|
for ( HashFixedData_t *pElement = pFirstElement; pElement != pLastElement; pElement = pElement->m_pNext )
|
|
{
|
|
if ( HashFuncs::Compare( pElement->m_uiKey, uiKey ) )
|
|
return (UtlTSHashHandle_t)pElement;
|
|
}
|
|
return InvalidHandle();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds an element, but only in the committed elements
|
|
//-----------------------------------------------------------------------------
|
|
template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
|
|
inline UtlTSHashHandle_t CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::Find( KEYTYPE uiKey )
|
|
{
|
|
int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK );
|
|
const HashBucket_t &bucket = m_aBuckets[iBucket];
|
|
UtlTSHashHandle_t h = Find( uiKey, bucket.m_pFirst, NULL );
|
|
if ( h != InvalidHandle() )
|
|
return h;
|
|
|
|
// Didn't find it in the fast ( committed ) list. Let's try the slow ( uncommitted ) one
|
|
bucket.m_AddLock.LockForRead( );
|
|
h = Find( uiKey, bucket.m_pFirstUncommitted, bucket.m_pFirst );
|
|
bucket.m_AddLock.UnlockRead( );
|
|
|
|
return h;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return data given a hash handle.
|
|
//-----------------------------------------------------------------------------
|
|
template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
|
|
inline T &CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::Element( UtlTSHashHandle_t hHash )
|
|
{
|
|
return ((HashFixedData_t *)hHash)->m_Data;
|
|
}
|
|
|
|
template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
|
|
inline T const &CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::Element( UtlTSHashHandle_t hHash ) const
|
|
{
|
|
return ((HashFixedData_t *)hHash)->m_Data;
|
|
}
|
|
|
|
template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
|
|
inline T &CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::operator[]( UtlTSHashHandle_t hHash )
|
|
{
|
|
return ((HashFixedData_t *)hHash)->m_Data;
|
|
}
|
|
|
|
template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
|
|
inline T const &CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::operator[]( UtlTSHashHandle_t hHash ) const
|
|
{
|
|
return ((HashFixedData_t *)hHash)->m_Data;
|
|
}
|
|
|
|
|
|
template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
|
|
inline KEYTYPE CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::GetID( UtlTSHashHandle_t hHash ) const
|
|
{
|
|
return ((HashFixedData_t *)hHash)->m_uiKey;
|
|
}
|
|
|
|
|
|
// Convert element * to hashHandle
|
|
template<class T, int BUCKET_COUNT, class KEYTYPE, class HashFuncs, int nAlignment>
|
|
inline UtlTSHashHandle_t CUtlTSHash<T,BUCKET_COUNT,KEYTYPE,HashFuncs,nAlignment>::ElementPtrToHandle( T* pElement ) const
|
|
{
|
|
Assert( pElement );
|
|
HashFixedData_t *pFixedData = (HashFixedData_t*)( (uint8*)pElement - offsetof( HashFixedData_t, m_Data ) );
|
|
Assert( m_EntryMemory.IsAllocationWithinPool( pFixedData ) );
|
|
return (UtlTSHashHandle_t)pFixedData;
|
|
}
|
|
|
|
|
|
#endif // UTLTSHASH_H
|