mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "basecombatweapon_shared.h"
|
|
|
|
#ifndef BASEHLCOMBATWEAPON_SHARED_H
|
|
#define BASEHLCOMBATWEAPON_SHARED_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#if defined( CLIENT_DLL )
|
|
#define CBaseHLCombatWeapon C_BaseHLCombatWeapon
|
|
#endif
|
|
|
|
class CBaseHLCombatWeapon : public CBaseCombatWeapon
|
|
{
|
|
#if !defined( CLIENT_DLL )
|
|
#ifndef _XBOX
|
|
DECLARE_DATADESC();
|
|
#else
|
|
protected:
|
|
DECLARE_DATADESC();
|
|
private:
|
|
#endif
|
|
#endif
|
|
|
|
DECLARE_CLASS( CBaseHLCombatWeapon, CBaseCombatWeapon );
|
|
public:
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
virtual bool WeaponShouldBeLowered( void );
|
|
|
|
bool CanLower();
|
|
virtual bool Ready( void );
|
|
virtual bool Lower( void );
|
|
virtual bool Deploy( void );
|
|
virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
|
|
virtual void WeaponIdle( void );
|
|
|
|
virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles );
|
|
virtual float CalcViewmodelBob( void );
|
|
|
|
virtual Vector GetBulletSpread( WeaponProficiency_t proficiency );
|
|
virtual float GetSpreadBias( WeaponProficiency_t proficiency );
|
|
|
|
virtual const WeaponProficiencyInfo_t *GetProficiencyValues();
|
|
static const WeaponProficiencyInfo_t *GetDefaultProficiencyValues();
|
|
|
|
virtual void ItemHolsterFrame( void );
|
|
|
|
int m_iPrimaryAttacks; // # of primary attacks performed with this weapon
|
|
int m_iSecondaryAttacks; // # of secondary attacks performed with this weapon
|
|
|
|
protected:
|
|
|
|
bool m_bLowered; // Whether the viewmodel is raised or lowered
|
|
float m_flRaiseTime; // If lowered, the time we should raise the viewmodel
|
|
float m_flHolsterTime; // When the weapon was holstered
|
|
};
|
|
|
|
#endif // BASEHLCOMBATWEAPON_SHARED_H
|