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713 lines
18 KiB
C++
713 lines
18 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef GENERICPERSISTENTMANAGER_H
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#define GENERICPERSISTENTMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/replayhandle.h"
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#include "replay/ienginereplay.h"
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#include "replay/replayutils.h"
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#include "basethinker.h"
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#include "utllinkedlist.h"
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#include "utlstring.h"
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#include "KeyValues.h"
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#include "filesystem.h"
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#include "convar.h"
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#include "replay/ireplayserializeable.h"
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#include "replay/ireplaycontext.h"
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#include "replay/shared_defs.h"
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#include "replay_dbg.h"
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#include "vprof.h"
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#include "fmtstr.h"
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#include "UtlSortVector.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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extern IEngineReplay *g_pEngine;
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//----------------------------------------------------------------------------------------
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template< class T >
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class CGenericPersistentManager : public CBaseThinker
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{
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public:
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CGenericPersistentManager();
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virtual ~CGenericPersistentManager();
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virtual bool Init( bool bLoad = true );
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virtual void Shutdown();
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virtual T *Create() = 0; // Create an object
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T *CreateAndGenerateHandle(); // Creates a new object and generates a unique handle
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void Add( T *pNewObj ); // Commit the object - NOTE: The Create*() functions don't call Add() for you
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void Remove( ReplayHandle_t hObj ); // Remove() will remove the object, remove any .dmx associated with the object on disk, and usually delete attached files (like .dems or movies, etc, depending on what the manager implementation is)
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void Remove( T *pObj );
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void RemoveFromIndex( int it );
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void Clear(); // Remove all objects - NOTE: Doesn't save right away
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bool WriteObjToFile( T *pObj, const char *pFilename ); // Write object data to an arbitrary file
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bool Save(); // Saves any unsaved data immediately
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void FlagIndexForFlush(); // Mark index as dirty
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void FlagForFlush( T *pObj, bool bForceImmediate ); // Mark an object as dirty
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void FlagForUnload( T *pObj ); // Unload as soon as possible
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T *Find( ReplayHandle_t hHandle );
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int FindIteratorFromHandle( ReplayHandle_t hHandle );
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int Count() const;
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bool IsDirty( T *pNewObj );
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virtual void Think(); // IReplayThinker implementation - NOTE: not meant to be called directly - called from think manager
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virtual const char *GetIndexPath() const; // Should return path where index file lives
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private:
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class CLessFunctor
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{
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public:
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bool Less( const T *pSrc1, const T *pSrc2, void *pContext )
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{
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return pSrc1->GetHandle() < pSrc2->GetHandle();
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}
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};
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public:
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typedef CUtlSortVector< T *, CLessFunctor > ObjContainer_t;
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ObjContainer_t m_vecObjs;
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protected:
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// For derived classes to implement:
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virtual IReplayContext *GetReplayContext() const = 0;
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virtual const char *GetRelativeIndexPath() const = 0; // Should return relative (to replay/client or replay/server) path where index file lives - NOTE: Last char should be a slash
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virtual const char *GetIndexFilename() const = 0; // Should return just the name of the file, e.g. "replays.dmx"
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virtual const char *GetDebugName() const = 0;
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virtual bool ShouldDeleteObjects() const { return true; } // TODO: Used by Clear() - I'm not convinced this is needed yet though.
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virtual int GetVersion() const = 0;
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virtual bool ShouldSerializeToIndividualFiles() const { return true; }
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virtual bool ShouldSerializeIndexWithFullPath() const { return false; }
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virtual bool ShouldLoadObj( const T *pObj ) const { return true; }
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virtual void OnObjLoaded( T *pObj ) {}
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virtual int GetHandleBase() const { return 0; } // Subclass can implement this to provide a base/minimum for handles
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virtual void PreLoad() {}
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const char *GetIndexFullFilename() const; // Should return the full path to the main .dmx file
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bool HaveDirtyObjects() const;
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bool HaveObjsToUnload() const;
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bool ReadObjFromFile( const char *pFile, T *&pOut, bool bForceLoad );
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bool Load();
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virtual float GetNextThinkTime() const; // IReplayThinker implementation
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void FlushThink();
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void UnloadThink();
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void CreateIndexDir();
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void ReadObjFromKeyValues( KeyValues *pObjData );
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T* ReadObjFromKeyValues( KeyValues *pObjData, bool bForceLoad );
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bool ReadObjFromFile( const char *pFile );
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void UpdateHandleSeed( ReplayHandle_t hNewHandle );
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typedef CUtlLinkedList< T *, int > ListContainer_t;
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ReplayHandle_t m_nHandleSeed;
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int m_nVersion;
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bool m_bIndexDirty;
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ListContainer_t m_lstDirtyObjs;
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ListContainer_t m_lstObjsToUnload;
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float m_flNextFlushTime;
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float m_flNextUnloadTime;
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};
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//----------------------------------------------------------------------------------------
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template< class T >
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bool CGenericPersistentManager< T >::Init( bool bLoad/*=true*/ )
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{
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// Make directory structure is in place
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CreateIndexDir();
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// Initialize handle seed to start at base
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m_nHandleSeed = GetHandleBase();
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return bLoad ? Load() : true;
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}
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template< class T >
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void CGenericPersistentManager< T >::Shutdown()
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{
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Save();
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}
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template< class T >
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CGenericPersistentManager< T >::CGenericPersistentManager()
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: m_nHandleSeed( 0 ),
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m_nVersion( -1 ),
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m_bIndexDirty( false ),
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m_flNextFlushTime( 0.0f ),
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m_flNextUnloadTime( 0.0f )
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{
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}
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template< class T >
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CGenericPersistentManager< T >::~CGenericPersistentManager()
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{
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Clear();
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}
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template< class T >
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void CGenericPersistentManager< T >::Clear()
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{
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if ( ShouldDeleteObjects() )
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{
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m_vecObjs.PurgeAndDeleteElements();
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}
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else
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{
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m_vecObjs.RemoveAll();
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}
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// NOTE: This list contains pointers to objects in m_vecObjs, so no destruction of elements here
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m_lstDirtyObjs.RemoveAll();
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m_lstObjsToUnload.RemoveAll();
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}
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template< class T >
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int CGenericPersistentManager< T >::Count() const
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{
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return m_vecObjs.Count();
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}
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template< class T >
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void CGenericPersistentManager< T >::FlagIndexForFlush()
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{
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m_bIndexDirty = true;
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IF_REPLAY_DBG2( Warning( "%f %s: Index flagged\n", g_pEngine->GetHostTime(), GetDebugName() ) );
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}
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template< class T >
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void CGenericPersistentManager< T >::FlagForFlush( T *pObj, bool bForceImmediate )
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{
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if ( !pObj )
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{
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AssertMsg( 0, "Trying to flag a NULL object for flush." );
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return;
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}
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// Add to dirty list if it's not already there
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if ( m_lstDirtyObjs.Find( pObj ) == m_lstDirtyObjs.InvalidIndex() )
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{
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m_lstDirtyObjs.AddToTail( pObj );
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}
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IF_REPLAY_DBG2( Warning( "%f %s: Obj %s flagged for flush\n", g_pEngine->GetHostTime(), GetDebugName(), pObj->GetDebugName() ) );
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// Force write now?
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if ( bForceImmediate )
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{
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Save();
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}
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}
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template< class T >
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void CGenericPersistentManager< T >::FlagForUnload( T *pObj )
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{
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AssertMsg(
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ShouldSerializeToIndividualFiles(),
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"This functionality should only be used for managers that write to individual files, i.e. NOT managers that maintain one monolithic index."
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);
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if ( !pObj )
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{
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AssertMsg( 0, "Trying to flag a NULL object for unload." );
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return;
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}
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if ( m_lstObjsToUnload.Find( pObj ) == m_lstObjsToUnload.InvalidIndex() )
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{
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m_lstObjsToUnload.AddToTail( pObj );
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}
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IF_REPLAY_DBG2( Warning( "%f %s: Obj %s flagged for unload\n", g_pEngine->GetHostTime(), GetDebugName(), pObj->GetDebugName() ) );
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}
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template< class T >
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bool CGenericPersistentManager< T >::IsDirty( T *pNewObj )
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{
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return m_lstDirtyObjs.Find( pNewObj ) != m_lstDirtyObjs.InvalidIndex();
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}
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template< class T >
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void CGenericPersistentManager< T >::Add( T *pNewObj )
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{
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IF_REPLAY_DBG2( Warning( "Adding object with handle %i\n", pNewObj->GetHandle() ) );
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Assert( m_vecObjs.Find( pNewObj ) == m_vecObjs.InvalidIndex() );
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m_vecObjs.Insert( pNewObj );
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FlagIndexForFlush();
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FlagForFlush( pNewObj, false );
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}
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template< class T >
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void CGenericPersistentManager< T >::Remove( ReplayHandle_t hObj )
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{
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int itObj = FindIteratorFromHandle( hObj );
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if ( itObj == m_vecObjs.InvalidIndex() )
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{
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AssertMsg( 0, "Attemting to remove an object which does not exist." );
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return;
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}
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RemoveFromIndex( itObj );
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}
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template< class T >
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void CGenericPersistentManager< T >::Remove( T *pObj )
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{
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const int it = m_vecObjs.Find( pObj );
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if ( it != m_vecObjs.InvalidIndex() )
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{
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RemoveFromIndex( it );
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}
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}
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template< class T >
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void CGenericPersistentManager< T >::RemoveFromIndex( int it )
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{
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T *pObj = m_vecObjs[ it ]; // NOTE: Constant speed since the implementation of
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// CUtlLinkedList indexes into an array
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// Remove file associated w/ this object if necessary
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if ( ShouldSerializeToIndividualFiles() )
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{
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CUtlString strFullFilename = pObj->GetFullFilename();
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bool bSimulateDelete = false;
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#if _DEBUG
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extern ConVar replay_fileserver_simulate_delete;
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bSimulateDelete = replay_fileserver_simulate_delete.GetBool();
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#endif
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if ( g_pFullFileSystem->FileExists( strFullFilename.Get() ) && !bSimulateDelete )
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{
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g_pFullFileSystem->RemoveFile( strFullFilename.Get() );
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}
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}
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Assert( !pObj->IsLocked() );
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// Let the object do stuff before it gets deleted
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pObj->OnDelete();
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// If the object is in the dirty list, remove it - NOTE: this is safe
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m_lstDirtyObjs.FindAndRemove( pObj );
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// The object should not be in the 'objects-to-unload' list
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AssertMsg( m_lstObjsToUnload.Find( pObj ) == m_lstObjsToUnload.InvalidIndex(), "The object being removed was also in the unload list - is this OK? If so, code should be added to remove from that list as well." );
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// Remove the object
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m_vecObjs.Remove( it );
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// Free the object
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delete pObj;
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FlagIndexForFlush();
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}
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template< class T >
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T *CGenericPersistentManager< T >::Find( ReplayHandle_t hHandle )
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{
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FOR_EACH_VEC( m_vecObjs, i )
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{
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T *pCurObj = m_vecObjs[ i ];
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if ( hHandle == pCurObj->GetHandle() )
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{
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return pCurObj;
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}
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}
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return NULL;
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}
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template< class T >
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int CGenericPersistentManager< T >::FindIteratorFromHandle( ReplayHandle_t hHandle )
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{
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FOR_EACH_VEC( m_vecObjs, i )
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{
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T *pCurObj = m_vecObjs[ i ];
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if ( hHandle == pCurObj->GetHandle() )
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{
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return i;
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}
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}
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return m_vecObjs.InvalidIndex();
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}
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template< class T >
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bool CGenericPersistentManager< T >::Load()
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{
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bool bResult = true;
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Clear();
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PreLoad();
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const char *pFullFilename = GetIndexFullFilename();
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// Attempt to load from disk
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KeyValuesAD pRoot( pFullFilename );
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if ( pRoot->LoadFromFile( g_pFullFileSystem, pFullFilename ) )
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{
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// Get file format version
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m_nVersion = pRoot->GetInt( "version", -1 );
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if ( m_nVersion != GetVersion() )
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{
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Warning( "File (%s) has old format (%i).\n", pFullFilename, m_nVersion );
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}
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// Read from individual files?
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if ( ShouldSerializeToIndividualFiles() )
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{
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KeyValues *pFileIndex = pRoot->FindKey( "files" );
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if ( pFileIndex )
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{
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FOR_EACH_VALUE( pFileIndex, pValue )
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{
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const char *pName = pValue->GetName();
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if ( !ReadObjFromFile( pName ) )
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{
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Warning( "Failed to load data from file, \"%s\"\n", pName );
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}
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}
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}
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else
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{
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// Peek in directory and load files based on what's there
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CFmtStr fmtPath( "%s*.%s", GetIndexPath(), GENERIC_FILE_EXTENSION );
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FileFindHandle_t hFind;
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const char *pFilename = g_pFullFileSystem->FindFirst( fmtPath.Access(), &hFind );
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while ( pFilename )
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{
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// Ignore index file
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if ( V_stricmp( pFilename, GetIndexFilename() ) )
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{
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if ( !ReadObjFromFile( pFilename ) )
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{
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Warning( "Failed to load data from file, \"%s\"\n", pFilename );
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}
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}
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pFilename = g_pFullFileSystem->FindNext( hFind );
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}
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}
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}
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else
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{
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FOR_EACH_TRUE_SUBKEY( pRoot, pObjSubKey )
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{
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// Read data
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m_vecObjs.Insert( ReadObjFromKeyValues( pObjSubKey, false ) );
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}
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}
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// Let derived class do any per-object processing.
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FOR_EACH_VEC( m_vecObjs, i )
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{
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OnObjLoaded( m_vecObjs[ i ] );
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}
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}
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return bResult;
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}
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template< class T >
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bool CGenericPersistentManager< T >::WriteObjToFile( T *pObj, const char *pFilename )
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{
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// Create a keyvalues for the object
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KeyValuesAD pObjData( pObj->GetSubKeyTitle() );
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// Fill the keyvalues w/ data
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pObj->Write( pObjData );
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// Attempt to save the current object data to a separate file
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if ( !pObjData->SaveToFile( g_pFullFileSystem, pFilename ) )
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{
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Warning( "Failed to write file %s\n", pFilename );
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return false;
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}
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return true;
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}
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template< class T >
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bool CGenericPersistentManager< T >::Save()
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{
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IF_REPLAY_DBG2( Warning( "%f %s: Saving now...\n", g_pEngine->GetHostTime(), GetDebugName() ) );
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bool bResult = true;
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// Add subkey for movies
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KeyValuesAD pRoot( "root" );
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// Write format version
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pRoot->SetInt( "version", GetVersion() );
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// Write a file index instead of adding subkeys to the root?
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if ( ShouldSerializeToIndividualFiles() )
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{
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// Go through each object in the dirty list and write to a separate file
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FOR_EACH_LL( m_lstDirtyObjs, i )
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{
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T *pCurObj = m_lstDirtyObjs[ i ];
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// Write to the file
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bResult = bResult && WriteObjToFile( pCurObj, pCurObj->GetFullFilename() );
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}
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}
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// Write all objects to one monolithic file - writes all objects (ignores "dirtyness")
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else
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{
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FOR_EACH_VEC( m_vecObjs, i )
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{
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T *pCurObj = m_vecObjs[ i ];
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// Create a keyvalues for the object
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KeyValues *pCurObjData = new KeyValues( pCurObj->GetSubKeyTitle() );
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// Fill the keyvalues w/ data
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pCurObj->Write( pCurObjData );
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// Add as a subkey to the root keyvalues
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pRoot->AddSubKey( pCurObjData );
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}
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}
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// Clear the dirty list
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m_lstDirtyObjs.RemoveAll();
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// Write the index file if dirty
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if ( m_bIndexDirty )
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{
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return bResult && pRoot->SaveToFile( g_pFullFileSystem, GetIndexFullFilename() );
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}
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return bResult;
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}
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template< class T >
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T *CGenericPersistentManager< T >::CreateAndGenerateHandle()
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{
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T *pNewObj = Create();
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pNewObj->SetHandle( m_nHandleSeed++ ); Assert( Find( pNewObj->GetHandle() ) == NULL );
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FlagIndexForFlush();
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return pNewObj;
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}
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template< class T >
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float CGenericPersistentManager< T >::GetNextThinkTime() const
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{
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// Always think
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return 0.0f;
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}
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template< class T >
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void CGenericPersistentManager< T >::Think()
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{
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VPROF_BUDGET( "CGenericPersistentManager::Think", VPROF_BUDGETGROUP_REPLAY );
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CBaseThinker::Think();
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FlushThink();
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UnloadThink();
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}
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template< class T >
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void CGenericPersistentManager< T >::FlushThink()
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{
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const float flHostTime = g_pEngine->GetHostTime();
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bool bTimeToFlush = flHostTime >= m_flNextFlushTime;
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if ( !bTimeToFlush || ( !m_bIndexDirty && !HaveDirtyObjects() ) )
|
|
return;
|
|
|
|
// Flush now and clear dirty objects
|
|
Save();
|
|
|
|
// Reset
|
|
m_bIndexDirty = false;
|
|
|
|
// Setup next flush think
|
|
extern ConVar replay_flushinterval;
|
|
m_flNextFlushTime = flHostTime + replay_flushinterval.GetInt();
|
|
}
|
|
|
|
template< class T >
|
|
void CGenericPersistentManager< T >::UnloadThink()
|
|
{
|
|
const float flHostTime = g_pEngine->GetHostTime();
|
|
bool bTimeToUnload = flHostTime >= m_flNextUnloadTime;
|
|
if ( !bTimeToUnload || !HaveObjsToUnload() )
|
|
return;
|
|
|
|
// Unload objects now
|
|
FOR_EACH_LL( m_lstObjsToUnload, i )
|
|
{
|
|
T *pObj = m_lstObjsToUnload[ i ];
|
|
|
|
// If the object has been marked as locked, don't unload it.
|
|
if ( pObj->IsLocked() )
|
|
continue;
|
|
|
|
// If we're waiting to flush the file, don't unload it yet
|
|
if ( IsDirty( pObj ) )
|
|
continue;
|
|
|
|
// Let the object do stuff before it gets deleted
|
|
pObj->OnUnload();
|
|
|
|
// Remove the object
|
|
m_vecObjs.FindAndRemove( pObj );
|
|
|
|
IF_REPLAY_DBG( Warning( "Unloading object %s\n", pObj->GetDebugName() ) );
|
|
|
|
// Free the object
|
|
delete pObj;
|
|
}
|
|
|
|
// Clear the list
|
|
m_lstObjsToUnload.RemoveAll();
|
|
|
|
// Think once a second
|
|
m_flNextUnloadTime = flHostTime + 1.0f;
|
|
}
|
|
|
|
template< class T >
|
|
const char *CGenericPersistentManager< T >::GetIndexPath() const
|
|
{
|
|
return Replay_va( "%s%s", GetReplayContext()->GetBaseDir(), GetRelativeIndexPath() );
|
|
}
|
|
|
|
template< class T >
|
|
const char *CGenericPersistentManager< T >::GetIndexFullFilename() const // Should return the full path to the main .dmx file
|
|
{
|
|
return Replay_va( "%s%s", GetIndexPath(), GetIndexFilename() );
|
|
}
|
|
|
|
template< class T >
|
|
bool CGenericPersistentManager< T >::HaveDirtyObjects() const
|
|
{
|
|
return m_lstDirtyObjs.Count() > 0;
|
|
}
|
|
|
|
template< class T >
|
|
bool CGenericPersistentManager< T >::HaveObjsToUnload() const
|
|
{
|
|
return m_lstObjsToUnload.Count() > 0;
|
|
}
|
|
|
|
template< class T >
|
|
void CGenericPersistentManager< T >::CreateIndexDir()
|
|
{
|
|
g_pFullFileSystem->CreateDirHierarchy( GetIndexPath(), "DEFAULT_WRITE_PATH" );
|
|
}
|
|
|
|
template< class T >
|
|
bool CGenericPersistentManager< T >::ReadObjFromFile( const char *pFile, T *&pOut, bool bForceLoad )
|
|
{
|
|
// Use the full path and filename specified, or construct it if necessary
|
|
CUtlString strFullFilename;
|
|
if ( ShouldSerializeIndexWithFullPath() )
|
|
{
|
|
strFullFilename = pFile;
|
|
}
|
|
else
|
|
{
|
|
strFullFilename.Format( "%s%s", GetIndexPath(), pFile );
|
|
}
|
|
|
|
// Attempt to load the file
|
|
KeyValuesAD pObjData( pFile );
|
|
if ( !pObjData->LoadFromFile( g_pFullFileSystem, strFullFilename.Get() ) )
|
|
{
|
|
Warning( "Failed to load from file %s\n", strFullFilename.Get() );
|
|
AssertMsg( 0, "Manager failed to load something..." );
|
|
return false;
|
|
}
|
|
|
|
// Create and read a new object
|
|
pOut = ReadObjFromKeyValues( pObjData, bForceLoad );
|
|
if ( !pOut )
|
|
return NULL;
|
|
|
|
// Add the object to the manager
|
|
m_vecObjs.Insert( pOut );
|
|
|
|
return true;
|
|
}
|
|
|
|
template< class T >
|
|
bool CGenericPersistentManager< T >::ReadObjFromFile( const char *pFile )
|
|
{
|
|
T *pNewObj;
|
|
if ( !ReadObjFromFile( pFile, pNewObj, false ) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
template< class T >
|
|
T* CGenericPersistentManager< T >::ReadObjFromKeyValues( KeyValues *pObjData, bool bForceLoad )
|
|
{
|
|
T *pNewObj = Create(); Assert( pNewObj );
|
|
if ( !pNewObj )
|
|
return NULL;
|
|
|
|
// Attempt to read data for the object, and fail to load this particular object if the reader
|
|
// says we should.
|
|
if ( !pNewObj->Read( pObjData ) )
|
|
{
|
|
delete pNewObj;
|
|
return NULL;
|
|
}
|
|
|
|
// This object OK to load? Only check if bForceLoad is false.
|
|
if ( !bForceLoad && !ShouldLoadObj( pNewObj ) )
|
|
{
|
|
delete pNewObj;
|
|
return NULL;
|
|
}
|
|
|
|
// Sync up handle seed
|
|
UpdateHandleSeed( pNewObj->GetHandle() );
|
|
|
|
return pNewObj;
|
|
}
|
|
|
|
template< class T >
|
|
void CGenericPersistentManager< T >::UpdateHandleSeed( ReplayHandle_t hNewHandle )
|
|
{
|
|
m_nHandleSeed = (ReplayHandle_t)( GetHandleBase() + MAX( (uint32)m_nHandleSeed, (uint32)hNewHandle ) + 1 );
|
|
|
|
#ifdef _DEBUG
|
|
FOR_EACH_VEC( m_vecObjs, i )
|
|
{
|
|
AssertMsg( m_nHandleSeed != m_vecObjs[ i ]->GetHandle(), "Handle seed collision!" );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#define FOR_EACH_OBJ( _manager, _i ) FOR_EACH_VEC( _manager->m_vecObjs, _i )
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#endif // GENERICPERSISTENTMANAGER_H
|