mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
1082 lines
35 KiB
C++
1082 lines
35 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Manages the set of application configuration options.
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "Options.h"
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#include "hammer.h"
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#include "MainFrm.h"
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#include "mapdoc.h"
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#include "KeyValues.h"
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#include "ConfigManager.h"
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#include "GlobalFunctions.h"
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#include "CustomMessages.h"
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#include "OptionProperties.h"
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#include <process.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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const char GAMECFG_SIG[] = "Game Configurations File\r\n\x1a";
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const float GAMECFG_VERSION = 1.4f;
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static const char *pszGeneral = "General";
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static const char *pszView2D = "2D Views";
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static const char *pszView3D = "3D Views";
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static const char *g_szColors = "Custom2DColors";
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const int iThisVersion = 2;
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// So File | Open will be in the right directory.
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char *g_pMapDir = NULL;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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COptionsConfigs::COptionsConfigs(void)
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{
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nConfigs = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output :
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//-----------------------------------------------------------------------------
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COptionsConfigs::~COptionsConfigs(void)
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{
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for (int i = 0; i < nConfigs; i++)
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{
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CGameConfig *pConfig = Configs[i];
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if (!pConfig)
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continue;
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delete pConfig;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output :
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//-----------------------------------------------------------------------------
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CGameConfig *COptionsConfigs::AddConfig(void)
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{
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CGameConfig *pConfig = new CGameConfig;
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Configs.SetAtGrow(nConfigs++, pConfig);
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return pConfig;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : dwID -
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// piIndex -
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// Output :
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//-----------------------------------------------------------------------------
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CGameConfig *COptionsConfigs::FindConfig(DWORD dwID, int *piIndex)
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{
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for(int i = 0; i < nConfigs; i++)
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{
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if(Configs[i]->dwID == dwID)
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{
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if(piIndex)
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piIndex[0] = i;
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return Configs[i];
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}
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Looks for a game configuration with a given mod directory.
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//-----------------------------------------------------------------------------
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CGameConfig *COptionsConfigs::FindConfigForGame(const char *szGame)
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{
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for (int i = 0; i < nConfigs; i++)
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{
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char *pszGameDir = Configs[i]->m_szModDir;
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if ( Q_stricmp( pszGameDir, szGame ) == 0 )
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return Configs[i];
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns the number of game configurations successfully imported.
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//-----------------------------------------------------------------------------
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int COptionsConfigs::ImportOldGameConfigs(const char *pszFileName)
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{
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int nConfigsRead = 0;
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char szRootDir[MAX_PATH];
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char szFullPath[MAX_PATH];
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APP()->GetDirectory(DIR_PROGRAM, szRootDir);
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Q_MakeAbsolutePath( szFullPath, MAX_PATH, pszFileName, szRootDir );
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std::fstream file( szFullPath, std::ios::in | std::ios::binary );
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if (file.is_open())
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{
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// Read sig.
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char szSig[sizeof(GAMECFG_SIG)];
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file.read(szSig, sizeof szSig);
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if (!memcmp(szSig, GAMECFG_SIG, sizeof szSig))
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{
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// Read version.
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float fThisVersion;
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file.read((char *)&fThisVersion, sizeof(fThisVersion));
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if ((fThisVersion >= 1.0) && (fThisVersion <= GAMECFG_VERSION))
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{
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// Read number of configs.
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int nTotalConfigs;
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file.read((char *)&nTotalConfigs, sizeof(nTotalConfigs));
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// Load each config.
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for (int i = 0; i < nTotalConfigs; i++)
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{
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CGameConfig *pConfig = AddConfig();
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pConfig->Import(file, fThisVersion);
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nConfigsRead++;
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if (!g_pMapDir)
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{
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g_pMapDir = (char *)pConfig->szMapDir;
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}
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}
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}
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}
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file.close();
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}
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return(nConfigsRead);
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}
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// Our call to "new" will be hosed without this header
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#include "tier0/memdbgoff.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool COptionsConfigs::ResetGameConfigs( bool bOverwrite )
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{
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CGameConfigManager mgr;
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int nNumLoaded = 0;
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mgr.SetBaseDirectory( m_strConfigDir );
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if ( bOverwrite )
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{
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// Reset the configurations on the disk
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mgr.ResetConfigs();
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// Load the newly changed game configs
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nNumLoaded = LoadGameConfigs();
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}
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else
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{
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// Simply get the keyvalue block from the manager and parse that
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KeyValues *pDefaultConfigs = new KeyValues( "Defaults" );
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if ( mgr.GetDefaultGameBlock( pDefaultConfigs ) == false )
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return false;
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// Load from the blocks
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nNumLoaded = LoadGameConfigsBlock( pDefaultConfigs );
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// Clean up
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pDefaultConfigs->deleteThis();
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}
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return ( nNumLoaded > 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pBlock -
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// Output : int
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//-----------------------------------------------------------------------------
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int COptionsConfigs::LoadGameConfigsBlock( KeyValues *pBlock )
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{
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if ( pBlock == NULL )
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return 0;
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int nConfigsRead = 0;
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for ( KeyValues *pKey = pBlock->GetFirstTrueSubKey(); pKey; pKey = pKey->GetNextTrueSubKey() )
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{
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CGameConfig *pConfig = AddConfig();
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if ( pConfig != NULL )
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{
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if ( pConfig->Load( pKey ) )
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{
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nConfigsRead++;
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}
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}
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}
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return nConfigsRead;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads all the game configs from disk.
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// Output : Returns the number of game configurations successfully loaded.
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//-----------------------------------------------------------------------------
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int COptionsConfigs::LoadGameConfigs()
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{
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//
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// Read game configs - this is from an external file so we can distribute it
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// with the editor as a set of defaults.
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//
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// Older versions of the editor used a binary file. Try that first.
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//
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int nConfigsRead = ImportOldGameConfigs("GameCfg.wc");
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if (nConfigsRead > 0)
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{
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// This will cause a double conversion, from .wc to .ini to .txt, but oh well...
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char szRootDir[MAX_PATH];
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char szFullPath[MAX_PATH];
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APP()->GetDirectory(DIR_PROGRAM, szRootDir);
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Q_MakeAbsolutePath( szFullPath, MAX_PATH, "GameCfg.wc", szRootDir );
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remove( szFullPath );
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char szSaveName[MAX_PATH];
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strcpy(szSaveName, m_strConfigDir);
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Q_AppendSlash(szSaveName, sizeof(szSaveName));
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Q_strcat(szSaveName, "GameCfg.ini", sizeof(szSaveName));
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SaveGameConfigs();
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return(nConfigsRead);
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}
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CGameConfigManager mgr;
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if ( !mgr.LoadConfigs( m_strConfigDir ) )
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return 0;
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KeyValues *pGame = mgr.GetGameBlock();
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if (!pGame)
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return 0;
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// Install the message handler for error messages.
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GDSetMessageFunc(Msg);
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// Load from the blocks
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nConfigsRead = LoadGameConfigsBlock( pGame );
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return nConfigsRead;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Saves all the cgame configurations to disk.
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// Input : *pszFileName -
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//-----------------------------------------------------------------------------
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void COptionsConfigs::SaveGameConfigs()
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{
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// Only do this if we've got configs to save!
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if ( GetGameConfigCount() == 0 )
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return;
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CGameConfigManager mgr;
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if ( mgr.LoadConfigs( m_strConfigDir ) == false )
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return;
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// Get the global configuration data
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KeyValues *pGame = mgr.GetGameBlock();
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// For each Hammer known configuation, update the values in the global configs
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for ( int i = 0; i < nConfigs; i++ )
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{
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KeyValues *pConfig = pGame->FindKey(Configs.GetAt(i)->szName);
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// Add the configuration if it wasn't found
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if ( pConfig == NULL )
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{
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pConfig = pGame->CreateNewKey();
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if ( pConfig == NULL )
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{
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// FIXME: fatal error
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return;
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}
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}
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// Update the changes
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Configs.GetAt(i)->Save(pConfig);
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}
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// For each global configuration, remove any configs Hammer has deleted
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bool bFoundConfig;
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KeyValues *pConfig = pGame->GetFirstTrueSubKey();
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while ( pConfig != NULL )
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{
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// Search through all the configs Hammer knows of for a matching name
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bFoundConfig = false;
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for ( int i = 0; i < nConfigs; i++ )
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{
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if ( !Q_stricmp( pConfig->GetName(), Configs.GetAt(i)->szName ) )
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{
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bFoundConfig = true;
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break;
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}
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}
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// Move along to the next config
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if ( bFoundConfig )
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{
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pConfig = pConfig->GetNextTrueSubKey();
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continue;
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}
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// Delete the configuration block if we didn't find it
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KeyValues *pNextConfig = pConfig->GetNextTrueSubKey();
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pGame->RemoveSubKey( pConfig );
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pConfig->deleteThis();
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pConfig = pNextConfig;
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}
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// Save the resulting changes
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mgr.SaveConfigs( m_strConfigDir );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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COptions::COptions(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Looks for the Valve Hammer Editor registry settings and returns whether
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// they were found.
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//-----------------------------------------------------------------------------
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static bool HammerSettingsFound(void)
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{
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bool bFound = false;
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HKEY hkeySoftware;
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if (RegOpenKeyEx(HKEY_CURRENT_USER, "Software", 0, KEY_READ | KEY_WRITE, &hkeySoftware) == ERROR_SUCCESS)
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{
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HKEY hkeyValve;
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if (RegOpenKeyEx(hkeySoftware, "Valve", 0, KEY_READ | KEY_WRITE, &hkeyValve) == ERROR_SUCCESS)
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{
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HKEY hkeyHammer;
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if (RegOpenKeyEx(hkeyValve, "Hammer", 0, KEY_READ | KEY_WRITE, &hkeyHammer) == ERROR_SUCCESS)
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{
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HKEY hkeyConfigured;
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if (RegOpenKeyEx(hkeyHammer, "Configured", 0, KEY_READ | KEY_WRITE, &hkeyConfigured) == ERROR_SUCCESS)
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{
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bFound = true;
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RegCloseKey(hkeyConfigured);
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}
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RegCloseKey(hkeyHammer);
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}
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RegCloseKey(hkeyValve);
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}
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RegCloseKey(hkeySoftware);
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}
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return bFound;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Looks for the Valve Hammer Editor registry settings and returns whether
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// they were found.
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//-----------------------------------------------------------------------------
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static bool ValveHammerEditorSettingsFound(void)
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{
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bool bFound = false;
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HKEY hkeySoftware;
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if (RegOpenKeyEx(HKEY_CURRENT_USER, "Software", 0, KEY_READ | KEY_WRITE, &hkeySoftware) == ERROR_SUCCESS)
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{
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HKEY hkeyValve;
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if (RegOpenKeyEx(hkeySoftware, "Valve", 0, KEY_READ | KEY_WRITE, &hkeyValve) == ERROR_SUCCESS)
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{
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HKEY hkeyHammer;
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if (RegOpenKeyEx(hkeyValve, "Valve Hammer Editor", 0, KEY_READ | KEY_WRITE, &hkeyHammer) == ERROR_SUCCESS)
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{
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HKEY hkeyConfigured;
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if (RegOpenKeyEx(hkeyHammer, "Configured", 0, KEY_READ | KEY_WRITE, &hkeyConfigured) == ERROR_SUCCESS)
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{
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bFound = true;
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RegCloseKey(hkeyConfigured);
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}
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RegCloseKey(hkeyHammer);
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}
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RegCloseKey(hkeyValve);
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}
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RegCloseKey(hkeySoftware);
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}
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return bFound;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Looks for the Worldcraft registry settings and returns whether they
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// were found.
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//-----------------------------------------------------------------------------
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static bool WorldcraftSettingsFound(void)
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{
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bool bFound = false;
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HKEY hkeySoftware;
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if (RegOpenKeyEx(HKEY_CURRENT_USER, "Software", 0, KEY_READ | KEY_WRITE, &hkeySoftware) == ERROR_SUCCESS)
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{
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HKEY hkeyValve;
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if (RegOpenKeyEx(hkeySoftware, "Valve", 0, KEY_READ | KEY_WRITE, &hkeyValve) == ERROR_SUCCESS)
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{
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HKEY hkeyWorldcraft;
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if (RegOpenKeyEx(hkeyValve, "Worldcraft", 0, KEY_READ | KEY_WRITE, &hkeyWorldcraft) == ERROR_SUCCESS)
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{
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bFound = true;
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RegCloseKey(hkeyWorldcraft);
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}
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RegCloseKey(hkeyValve);
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}
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RegCloseKey(hkeySoftware);
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}
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return bFound;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool COptions::Init(void)
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{
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//
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// If the we have no registry settings and the "Valve Hammer Editor" registry tree exists,
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// import settings from there. If that isn't found, try "Worldcraft".
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//
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bool bWCSettingsFound = false;
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bool bVHESettingsFound = false;
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if (!HammerSettingsFound())
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{
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bVHESettingsFound = ValveHammerEditorSettingsFound();
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if (!bVHESettingsFound)
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{
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bWCSettingsFound = WorldcraftSettingsFound();
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}
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}
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if (bVHESettingsFound)
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{
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APP()->BeginImportVHESettings();
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}
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else if (bWCSettingsFound)
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{
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APP()->BeginImportWCSettings();
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}
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SetDefaults();
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if (!Read())
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{
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return false;
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}
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if (bVHESettingsFound || bWCSettingsFound)
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{
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APP()->EndImportSettings();
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}
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//
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// Notify appropriate windows of new settings.
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// dvs: is all this necessary?
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//
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CMainFrame *pMainWnd = GetMainWnd();
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if (pMainWnd != NULL)
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{
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pMainWnd->SetBrightness(textures.fBrightness);
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pMainWnd->UpdateAllDocViews( MAPVIEW_OPTIONS_CHANGED );
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// FIXME: can't do this before the filesystem is initialized
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//pMainWnd->GlobalNotify(WM_GAME_CHANGED);
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Enables or disables texture locking.
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// Input : b - TRUE to enable texture locking, FALSE to disable.
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// Output : Returns the previous value of the texture locking flag.
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//-----------------------------------------------------------------------------
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BOOL COptions::SetLockingTextures(BOOL b)
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{
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BOOL bOld = general.bLockingTextures;
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general.bLockingTextures = b;
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return(bOld);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns TRUE if texture locking is enabled, FALSE if not.
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//-----------------------------------------------------------------------------
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BOOL COptions::IsLockingTextures(void)
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{
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return(general.bLockingTextures);
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}
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BOOL COptions::SetScaleLockingTextures(BOOL b)
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{
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BOOL bOld = general.bScaleLockingTextures;
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general.bScaleLockingTextures = b;
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return(bOld);
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}
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BOOL COptions::IsScaleLockingTextures(void)
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{
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return general.bScaleLockingTextures;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns whether new faces should be world aligned or face aligned.
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//-----------------------------------------------------------------------------
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TextureAlignment_t COptions::GetTextureAlignment(void)
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{
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return(general.eTextureAlignment);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets whether new faces should be world aligned or face aligned.
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// Input : eTextureAlignment - TEXTURE_ALIGN_WORLD or TEXTURE_ALIGN_FACE.
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// Output : Returns the old setting for texture alignment.
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//-----------------------------------------------------------------------------
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TextureAlignment_t COptions::SetTextureAlignment(TextureAlignment_t eTextureAlignment)
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{
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TextureAlignment_t eOld = general.eTextureAlignment;
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general.eTextureAlignment = eTextureAlignment;
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return(eOld);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns whether helpers should be hidden or shown.
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//-----------------------------------------------------------------------------
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bool COptions::GetShowHelpers(void)
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{
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return (general.bShowHelpers == TRUE);
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}
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bool COptions::IsVGUIModelBrowserEnabled()
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{
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return (general.bUseVGUIModelBrowser == TRUE);
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}
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|
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//-----------------------------------------------------------------------------
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|
// Purpose: Sets whether helpers should be hidden or shown.
|
|
//-----------------------------------------------------------------------------
|
|
void COptions::SetShowHelpers(bool bShow)
|
|
{
|
|
general.bShowHelpers = bShow ? TRUE : FALSE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Loads the application configuration settings.
|
|
// Output : Returns TRUE on success, FALSE on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool COptions::Read(void)
|
|
{
|
|
if (!APP()->GetProfileInt("Configured", "Configured", 0))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
DWORD dwTime = APP()->GetProfileInt("Configured", "Installed", time(NULL));
|
|
CTimeSpan ts(time(NULL) - dwTime);
|
|
uDaysSinceInstalled = ts.GetDays();
|
|
|
|
int i, iSize;
|
|
CString str;
|
|
|
|
// read texture info - it's stored in the general section from
|
|
// an old version, but this doesn't matter much.
|
|
iSize = APP()->GetProfileInt(pszGeneral, "TextureFileCount", 0);
|
|
if(iSize)
|
|
{
|
|
// make sure default is removed
|
|
textures.nTextureFiles = 0;
|
|
textures.TextureFiles.RemoveAll();
|
|
// read texture file names
|
|
for(i = 0; i < iSize; i++)
|
|
{
|
|
str.Format("TextureFile%d", i);
|
|
str = APP()->GetProfileString(pszGeneral, str);
|
|
if(GetFileAttributes(str) == 0xffffffff)
|
|
{
|
|
// can't find
|
|
continue;
|
|
}
|
|
textures.TextureFiles.Add(str);
|
|
textures.nTextureFiles++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// SetDefaults() added 'textures.wad' to the list
|
|
}
|
|
textures.fBrightness = float(APP()->GetProfileInt(pszGeneral, "Brightness", 10)) / 10.0;
|
|
|
|
// load general info
|
|
general.nMaxCameras = APP()->GetProfileInt(pszGeneral, "Max Cameras", 100);
|
|
general.iUndoLevels = APP()->GetProfileInt(pszGeneral, "Undo Levels", 50);
|
|
general.bLockingTextures = APP()->GetProfileInt(pszGeneral, "Locking Textures", TRUE);
|
|
general.bScaleLockingTextures = APP()->GetProfileInt(pszGeneral, "Scale Locking Textures", FALSE);
|
|
general.eTextureAlignment = (TextureAlignment_t)APP()->GetProfileInt(pszGeneral, "Texture Alignment", TEXTURE_ALIGN_WORLD);
|
|
general.bLoadwinpos = APP()->GetProfileInt(pszGeneral, "Load Default Positions", TRUE);
|
|
general.bIndependentwin = APP()->GetProfileInt(pszGeneral, "Independent Windows", FALSE);
|
|
general.bGroupWhileIgnore = APP()->GetProfileInt(pszGeneral, "GroupWhileIgnore", FALSE);
|
|
general.bStretchArches = APP()->GetProfileInt(pszGeneral, "StretchArches", TRUE);
|
|
general.bShowHelpers = APP()->GetProfileInt(pszGeneral, "Show Helpers", TRUE);
|
|
general.bCheckVisibleMapErrors = APP()->GetProfileInt(pszGeneral, "Visible Map Errors", FALSE);
|
|
general.iTimeBetweenSaves = APP()->GetProfileInt(pszGeneral, "Time Between Saves", 15);
|
|
general.iMaxAutosaveSpace = APP()->GetProfileInt(pszGeneral, "Max Autosave Space", 100);
|
|
general.iMaxAutosavesPerMap = APP()->GetProfileInt(pszGeneral, "Max Saves Per Map", 5);
|
|
general.bEnableAutosave = APP()->GetProfileInt(pszGeneral, "Autosaves Enabled", 1);
|
|
general.bClosedCorrectly = APP()->GetProfileInt(pszGeneral, "Closed Correctly", TRUE);
|
|
general.bUseVGUIModelBrowser = APP()->GetProfileInt(pszGeneral, "VGUI Model Browser", TRUE);
|
|
general.bShowHiddenTargetsAsBroken = APP()->GetProfileInt(pszGeneral, "Show Hidden Targets As Broken", TRUE);
|
|
general.bRadiusCulling = APP()->GetProfileInt(pszGeneral, "Use Radius Culling", FALSE);
|
|
|
|
char szDefaultAutosavePath[MAX_PATH];
|
|
V_strcpy_safe( szDefaultAutosavePath, APP()->GetProfileString( pszGeneral, "Directory", "C:" ) );
|
|
V_strcpy_safe( szDefaultAutosavePath, "\\HammerAutosave\\" );
|
|
strcpy( general.szAutosaveDir, APP()->GetProfileString("General", "Autosave Dir", szDefaultAutosavePath));
|
|
if ( Q_strlen( general.szAutosaveDir ) == 0 )
|
|
{
|
|
strcpy( general.szAutosaveDir, szDefaultAutosavePath );
|
|
}
|
|
APP()->SetDirectory( DIR_AUTOSAVE, general.szAutosaveDir );
|
|
|
|
// read view2d
|
|
view2d.bCrosshairs = APP()->GetProfileInt(pszView2D, "Crosshairs", FALSE);
|
|
view2d.bGroupCarve = APP()->GetProfileInt(pszView2D, "GroupCarve", TRUE);
|
|
view2d.bScrollbars = APP()->GetProfileInt(pszView2D, "Scrollbars", TRUE);
|
|
view2d.bRotateConstrain = APP()->GetProfileInt(pszView2D, "RotateConstrain", FALSE);
|
|
view2d.bDrawVertices = APP()->GetProfileInt(pszView2D, "Draw Vertices", TRUE);
|
|
view2d.bDrawModels = APP()->GetProfileInt(pszView2D, "Draw Models", TRUE);
|
|
view2d.bWhiteOnBlack = APP()->GetProfileInt(pszView2D, "WhiteOnBlack", TRUE);
|
|
view2d.bGridHigh1024 = APP()->GetProfileInt(pszView2D, "GridHigh1024", TRUE);
|
|
view2d.bGridHigh10 = APP()->GetProfileInt(pszView2D, "GridHigh10", TRUE);
|
|
view2d.bHideSmallGrid = APP()->GetProfileInt(pszView2D, "HideSmallGrid", TRUE);
|
|
view2d.bNudge = APP()->GetProfileInt(pszView2D, "Nudge", FALSE);
|
|
view2d.bOrientPrimitives = APP()->GetProfileInt(pszView2D, "OrientPrimitives", FALSE);
|
|
view2d.bAutoSelect = APP()->GetProfileInt(pszView2D, "AutoSelect", FALSE);
|
|
view2d.bSelectbyhandles = APP()->GetProfileInt(pszView2D, "SelectByHandles", FALSE);
|
|
view2d.iGridIntensity = APP()->GetProfileInt(pszView2D, "GridIntensity", 30);
|
|
view2d.iDefaultGrid = APP()->GetProfileInt(pszView2D, "Default Grid", 64);
|
|
view2d.iGridHighSpec = APP()->GetProfileInt(pszView2D, "GridHighSpec", 8);
|
|
view2d.bKeepclonegroup = APP()->GetProfileInt(pszView2D, "Keepclonegroup", TRUE);
|
|
view2d.bGridHigh64 = APP()->GetProfileInt(pszView2D, "Gridhigh64", TRUE);
|
|
view2d.bGridDots = APP()->GetProfileInt(pszView2D, "GridDots", FALSE);
|
|
view2d.bCenteroncamera = APP()->GetProfileInt(pszView2D, "Centeroncamera", FALSE);
|
|
view2d.bUsegroupcolors = APP()->GetProfileInt(pszView2D, "Usegroupcolors", TRUE);
|
|
|
|
// read view3d
|
|
view3d.bHardware = APP()->GetProfileInt(pszView3D, "Hardware", FALSE);
|
|
view3d.bReverseY = APP()->GetProfileInt(pszView3D, "Reverse Y", TRUE);
|
|
view3d.iBackPlane = APP()->GetProfileInt(pszView3D, "BackPlane", 5000);
|
|
view3d.bUseMouseLook = APP()->GetProfileInt(pszView3D, "UseMouseLook", TRUE);
|
|
view3d.nModelDistance = APP()->GetProfileInt(pszView3D, "ModelDistance", 400);
|
|
view3d.nDetailDistance = APP()->GetProfileInt(pszView3D, "DetailDistance", 1200);
|
|
view3d.bAnimateModels = APP()->GetProfileInt(pszView3D, "AnimateModels", FALSE);
|
|
view3d.nForwardSpeedMax = APP()->GetProfileInt(pszView3D, "ForwardSpeedMax", 1000);
|
|
view3d.nTimeToMaxSpeed = APP()->GetProfileInt(pszView3D, "TimeToMaxSpeed", 500);
|
|
view3d.bFilterTextures = APP()->GetProfileInt(pszView3D, "FilterTextures", TRUE);
|
|
view3d.bReverseSelection = APP()->GetProfileInt(pszView3D, "ReverseSelection", FALSE);
|
|
view3d.fFOV = 90;
|
|
view3d.fLightConeLength = 10;
|
|
|
|
ReadColorSettings();
|
|
|
|
//
|
|
// If we can't load any game configurations, pop up the options screen.
|
|
//
|
|
if (configs.LoadGameConfigs() == 0)
|
|
{
|
|
if (!RunConfigurationDialog())
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// By default use the first config.
|
|
//
|
|
if (configs.nConfigs > 0)
|
|
{
|
|
g_pGameConfig = configs.Configs.GetAt(0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool COptions::RunConfigurationDialog()
|
|
{
|
|
CString strText;
|
|
strText.LoadString(IDS_NO_CONFIGS_AVAILABLE);
|
|
if (MessageBox(NULL, strText, "First Time Setup", MB_ICONQUESTION | MB_YESNO) == IDYES)
|
|
{
|
|
APP()->OpenURL(ID_HELP_FIRST_TIME_SETUP, GetMainWnd()->GetSafeHwnd());
|
|
}
|
|
|
|
COptionProperties dlg("Configure Hammer");
|
|
|
|
do
|
|
{
|
|
if (dlg.DoModal() != IDOK)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (configs.nConfigs == 0)
|
|
{
|
|
MessageBox(NULL, "You must create at least one game configuration before using Hammer.", "First Time Setup", MB_ICONEXCLAMATION | MB_OK);
|
|
}
|
|
|
|
} while (configs.nConfigs == 0);
|
|
|
|
Options.Write( TRUE, TRUE );
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COptions::ReadColorSettings(void)
|
|
{
|
|
colors.bUseCustom = (APP()->GetProfileInt(g_szColors, "UseCustom", 0) != 0);
|
|
if (colors.bUseCustom)
|
|
{
|
|
colors.clrAxis = APP()->GetProfileColor(g_szColors, "Grid0", 0 , 100, 100);
|
|
colors.bScaleAxisColor = (APP()->GetProfileInt(g_szColors, "ScaleGrid0", 0) != 0);
|
|
colors.clrGrid = APP()->GetProfileColor(g_szColors, "Grid", 50 , 50, 50);
|
|
colors.bScaleGridColor = (APP()->GetProfileInt(g_szColors, "ScaleGrid", 1) != 0);
|
|
colors.clrGrid10 = APP()->GetProfileColor(g_szColors, "Grid10", 40 , 40, 40);
|
|
colors.bScaleGrid10Color = (APP()->GetProfileInt(g_szColors, "ScaleGrid10", 1) != 0);
|
|
colors.clrGrid1024 = APP()->GetProfileColor(g_szColors, "Grid1024", 40 , 40, 40);
|
|
colors.bScaleGrid1024Color = (APP()->GetProfileInt(g_szColors, "ScaleGrid1024", 1) != 0);
|
|
colors.clrGridDot = APP()->GetProfileColor(g_szColors, "GridDot", 128, 128, 128);
|
|
colors.bScaleGridDotColor = (APP()->GetProfileInt(g_szColors, "ScaleGridDot", 1) != 0);
|
|
|
|
colors.clrBrush = APP()->GetProfileColor(g_szColors, "LineColor", 0, 0, 0);
|
|
colors.clrEntity = APP()->GetProfileColor(g_szColors, "Entity", 220, 30, 220);
|
|
colors.clrVertex = APP()->GetProfileColor(g_szColors, "Vertex", 0, 0, 0);
|
|
colors.clrBackground = APP()->GetProfileColor(g_szColors, "Background", 0, 0, 0);
|
|
colors.clrToolHandle = APP()->GetProfileColor(g_szColors, "HandleColor", 0, 0, 0);
|
|
colors.clrToolBlock = APP()->GetProfileColor(g_szColors, "BoxColor", 0, 0, 0);
|
|
colors.clrToolSelection = APP()->GetProfileColor(g_szColors, "ToolSelect", 0, 0, 0);
|
|
colors.clrToolMorph = APP()->GetProfileColor(g_szColors, "Morph", 255, 0, 0);
|
|
colors.clrToolPath = APP()->GetProfileColor(g_szColors, "Path", 255, 0, 0);
|
|
colors.clrSelection = APP()->GetProfileColor(g_szColors, "Selection", 220, 0, 0);
|
|
colors.clrToolDrag = APP()->GetProfileColor(g_szColors, "ToolDrag", 255, 255, 0);
|
|
}
|
|
else
|
|
{
|
|
if (Options.view2d.bWhiteOnBlack)
|
|
{
|
|
// BLACK BACKGROUND
|
|
colors.clrBackground = RGB(0, 0, 0);
|
|
colors.clrGrid = RGB(255, 255, 255);
|
|
colors.clrGridDot = RGB(255, 255, 255);
|
|
colors.clrGrid1024 = RGB(100, 50, 5);
|
|
colors.clrGrid10 = RGB(255, 255, 255);
|
|
colors.clrAxis = RGB(0, 100, 100);
|
|
colors.clrBrush = RGB(255, 255, 255);
|
|
colors.clrVertex = RGB(255, 255, 255);
|
|
|
|
colors.clrToolHandle = RGB(255, 255, 255);
|
|
colors.clrToolBlock = RGB(255, 255, 255);
|
|
colors.clrToolDrag = RGB(255, 255, 0);
|
|
}
|
|
else
|
|
{
|
|
// WHITE BACKGROUND
|
|
colors.clrBackground = RGB(255, 255, 255);
|
|
colors.clrGrid = RGB(50, 50, 50);
|
|
colors.clrGridDot = RGB(40, 40, 40);
|
|
colors.clrGrid1024 = RGB(200, 100, 10);
|
|
colors.clrGrid10 = RGB(40, 40, 40);
|
|
colors.clrAxis = RGB(0, 100, 100);
|
|
colors.clrBrush = RGB(0, 0, 0);
|
|
colors.clrVertex = RGB(0, 0, 0);
|
|
|
|
colors.clrToolHandle = RGB(0, 0, 0);
|
|
colors.clrToolBlock = RGB(0, 0, 0);
|
|
colors.clrToolDrag = RGB(0, 0, 255);
|
|
}
|
|
|
|
colors.bScaleAxisColor = false;
|
|
colors.bScaleGridColor = true;
|
|
colors.bScaleGrid10Color = true;
|
|
colors.bScaleGrid1024Color = false;
|
|
colors.bScaleGridDotColor = true;
|
|
|
|
colors.clrToolSelection = RGB(255, 255, 0);
|
|
colors.clrSelection = RGB(255, 0, 0);
|
|
colors.clrToolMorph = RGB(255, 0, 0);
|
|
colors.clrToolPath = RGB(255, 0, 0);
|
|
colors.clrEntity = RGB(220, 30, 220);
|
|
colors.clrModelCollisionWireframe = RGB( 255, 255, 0 );
|
|
colors.clrModelCollisionWireframeDisabled = RGB( 220, 30, 220 );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : fOverwrite -
|
|
//-----------------------------------------------------------------------------
|
|
void COptions::Write( BOOL fOverwrite, BOOL fSaveConfigs )
|
|
{
|
|
APP()->WriteProfileInt("Configured", "Configured", iThisVersion);
|
|
|
|
int i, iSize;
|
|
CString str;
|
|
|
|
// write texture info - remember, it's stored in general
|
|
iSize = textures.nTextureFiles;
|
|
APP()->WriteProfileInt(pszGeneral, "TextureFileCount", iSize);
|
|
for(i = 0; i < iSize; i++)
|
|
{
|
|
str.Format("TextureFile%d", i);
|
|
APP()->WriteProfileString(pszGeneral, str, textures.TextureFiles[i]);
|
|
}
|
|
APP()->WriteProfileInt(pszGeneral, "Brightness", int(textures.fBrightness * 10));
|
|
|
|
// write general
|
|
APP()->WriteProfileInt(pszGeneral, "Max Cameras", general.nMaxCameras);
|
|
APP()->WriteProfileInt(pszGeneral, "Undo Levels", general.iUndoLevels);
|
|
APP()->WriteProfileInt(pszGeneral, "Locking Textures", general.bLockingTextures);
|
|
APP()->WriteProfileInt(pszGeneral, "Scale Locking Textures", general.bScaleLockingTextures);
|
|
APP()->WriteProfileInt(pszGeneral, "Texture Alignment", general.eTextureAlignment);
|
|
APP()->WriteProfileInt(pszGeneral, "Independent Windows", general.bIndependentwin);
|
|
APP()->WriteProfileInt(pszGeneral, "Load Default Positions", general.bLoadwinpos);
|
|
APP()->WriteProfileInt(pszGeneral, "GroupWhileIgnore", general.bGroupWhileIgnore);
|
|
APP()->WriteProfileInt(pszGeneral, "StretchArches", general.bStretchArches);
|
|
APP()->WriteProfileInt(pszGeneral, "Show Helpers", general.bShowHelpers);
|
|
APP()->WriteProfileInt(pszGeneral, "Visible Map Errors", general.bCheckVisibleMapErrors);
|
|
APP()->WriteProfileInt(pszGeneral, "Time Between Saves", general.iTimeBetweenSaves);
|
|
APP()->WriteProfileInt(pszGeneral, "Max Autosave Space", general.iMaxAutosaveSpace);
|
|
APP()->WriteProfileInt(pszGeneral, "Max Saves Per Map", general.iMaxAutosavesPerMap);
|
|
APP()->WriteProfileInt(pszGeneral, "Autosaves Enabled", general.bEnableAutosave);
|
|
APP()->WriteProfileInt(pszGeneral, "Closed Correctly", general.bClosedCorrectly);
|
|
APP()->WriteProfileString(pszGeneral, "Autosave Dir", general.szAutosaveDir);
|
|
APP()->SetDirectory( DIR_AUTOSAVE, general.szAutosaveDir );
|
|
APP()->WriteProfileInt(pszGeneral, "VGUI Model Browser", general.bUseVGUIModelBrowser );
|
|
APP()->WriteProfileInt(pszGeneral, "Show Hidden Targets As Broken", general.bShowHiddenTargetsAsBroken);
|
|
APP()->WriteProfileInt(pszGeneral, "Use Radius Culling", general.bRadiusCulling);
|
|
|
|
|
|
|
|
// write view2d
|
|
APP()->WriteProfileInt(pszView2D, "Crosshairs", view2d.bCrosshairs);
|
|
APP()->WriteProfileInt(pszView2D, "GroupCarve", view2d.bGroupCarve);
|
|
APP()->WriteProfileInt(pszView2D, "Scrollbars", view2d.bScrollbars);
|
|
APP()->WriteProfileInt(pszView2D, "RotateConstrain", view2d.bRotateConstrain);
|
|
APP()->WriteProfileInt(pszView2D, "Draw Vertices", view2d.bDrawVertices);
|
|
APP()->WriteProfileInt(pszView2D, "Draw Models", view2d.bDrawModels);
|
|
APP()->WriteProfileInt(pszView2D, "Default Grid", view2d.iDefaultGrid);
|
|
APP()->WriteProfileInt(pszView2D, "WhiteOnBlack", view2d.bWhiteOnBlack);
|
|
APP()->WriteProfileInt(pszView2D, "GridHigh1024", view2d.bGridHigh1024);
|
|
APP()->WriteProfileInt(pszView2D, "GridHigh10", view2d.bGridHigh10);
|
|
APP()->WriteProfileInt(pszView2D, "GridIntensity", view2d.iGridIntensity);
|
|
APP()->WriteProfileInt(pszView2D, "HideSmallGrid", view2d.bHideSmallGrid);
|
|
APP()->WriteProfileInt(pszView2D, "Nudge", view2d.bNudge);
|
|
APP()->WriteProfileInt(pszView2D, "OrientPrimitives", view2d.bOrientPrimitives);
|
|
APP()->WriteProfileInt(pszView2D, "AutoSelect", view2d.bAutoSelect);
|
|
APP()->WriteProfileInt(pszView2D, "SelectByHandles", view2d.bSelectbyhandles);
|
|
APP()->WriteProfileInt(pszView2D, "GridHighSpec", view2d.iGridHighSpec);
|
|
APP()->WriteProfileInt(pszView2D, "KeepCloneGroup", view2d.bKeepclonegroup);
|
|
APP()->WriteProfileInt(pszView2D, "Gridhigh64", view2d.bGridHigh64);
|
|
APP()->WriteProfileInt(pszView2D, "GridDots", view2d.bGridDots);
|
|
APP()->WriteProfileInt(pszView2D, "Centeroncamera", view2d.bCenteroncamera);
|
|
APP()->WriteProfileInt(pszView2D, "Usegroupcolors", view2d.bUsegroupcolors);
|
|
|
|
// write view3d
|
|
APP()->WriteProfileInt(pszView3D, "Hardware", view3d.bHardware);
|
|
APP()->WriteProfileInt(pszView3D, "Reverse Y", view3d.bReverseY);
|
|
APP()->WriteProfileInt(pszView3D, "BackPlane", view3d.iBackPlane);
|
|
APP()->WriteProfileInt(pszView3D, "UseMouseLook", view3d.bUseMouseLook);
|
|
APP()->WriteProfileInt(pszView3D, "ModelDistance", view3d.nModelDistance);
|
|
APP()->WriteProfileInt(pszView3D, "DetailDistance", view3d.nDetailDistance);
|
|
APP()->WriteProfileInt(pszView3D, "AnimateModels", view3d.bAnimateModels);
|
|
APP()->WriteProfileInt(pszView3D, "ForwardSpeedMax", view3d.nForwardSpeedMax);
|
|
APP()->WriteProfileInt(pszView3D, "TimeToMaxSpeed", view3d.nTimeToMaxSpeed);
|
|
APP()->WriteProfileInt(pszView3D, "FilterTextures", view3d.bFilterTextures);
|
|
APP()->WriteProfileInt(pszView3D, "ReverseSelection", view3d.bReverseSelection);
|
|
|
|
//
|
|
// We don't write custom color settings because there is no GUI for them yet.
|
|
//
|
|
|
|
// Write out the game configurations
|
|
if ( fSaveConfigs )
|
|
{
|
|
configs.SaveGameConfigs();
|
|
}
|
|
}
|
|
|
|
|
|
void COptions::SetClosedCorrectly(BOOL bClosed)
|
|
{
|
|
APP()->WriteProfileInt( pszGeneral, "Closed Correctly", bClosed );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COptions::SetDefaults(void)
|
|
{
|
|
BOOL bWrite = FALSE;
|
|
|
|
if (APP()->GetProfileInt("Configured", "Configured", 0) != iThisVersion)
|
|
{
|
|
bWrite = TRUE;
|
|
}
|
|
|
|
if (APP()->GetProfileInt("Configured", "Installed", 42151) == 42151)
|
|
{
|
|
APP()->WriteProfileInt("Configured", "Installed", time(NULL));
|
|
}
|
|
|
|
uDaysSinceInstalled = 0;
|
|
|
|
// textures
|
|
textures.nTextureFiles = 1;
|
|
textures.TextureFiles.Add("textures.wad");
|
|
textures.fBrightness = 1.0;
|
|
|
|
// general
|
|
general.bIndependentwin = FALSE;
|
|
general.bLoadwinpos = TRUE;
|
|
general.iUndoLevels = 50;
|
|
general.nMaxCameras = 100;
|
|
general.bGroupWhileIgnore = FALSE;
|
|
general.bStretchArches = TRUE;
|
|
general.bLockingTextures = TRUE;
|
|
general.bScaleLockingTextures = FALSE;
|
|
general.bShowHelpers = TRUE;
|
|
general.iTimeBetweenSaves = 15;
|
|
general.iMaxAutosaveSpace = 100;
|
|
general.iMaxAutosavesPerMap = 5;
|
|
general.bEnableAutosave = TRUE;
|
|
general.bClosedCorrectly = TRUE;
|
|
general.bUseVGUIModelBrowser = TRUE;
|
|
general.bShowCollisionModels = FALSE;
|
|
general.bShowDetailObjects = TRUE;
|
|
general.bShowNoDrawBrushes = TRUE;
|
|
|
|
// view2d
|
|
view2d.bCrosshairs = FALSE;
|
|
view2d.bGroupCarve = TRUE;
|
|
view2d.bScrollbars = TRUE;
|
|
view2d.bRotateConstrain = FALSE;
|
|
view2d.bDrawVertices = TRUE;
|
|
view2d.bDrawModels = TRUE;
|
|
view2d.iDefaultGrid = 64;
|
|
view2d.bWhiteOnBlack = TRUE;
|
|
view2d.bGridHigh1024 = TRUE;
|
|
view2d.bGridHigh10 = TRUE;
|
|
view2d.iGridIntensity = 30;
|
|
view2d.bHideSmallGrid = TRUE;
|
|
view2d.bNudge = FALSE;
|
|
view2d.bOrientPrimitives = FALSE;
|
|
view2d.bAutoSelect = FALSE;
|
|
view2d.bSelectbyhandles = FALSE;
|
|
view2d.iGridHighSpec = 8;
|
|
view2d.bKeepclonegroup = TRUE;
|
|
view2d.bGridHigh64 = FALSE;
|
|
view2d.bGridDots = FALSE;
|
|
view2d.bCenteroncamera = FALSE;
|
|
view2d.bUsegroupcolors = TRUE;
|
|
|
|
// view3d
|
|
view3d.bUseMouseLook = TRUE;
|
|
view3d.bHardware = FALSE;
|
|
view3d.bReverseY = FALSE;
|
|
view3d.iBackPlane = 5000;
|
|
view3d.nModelDistance = 400;
|
|
view3d.nDetailDistance = 1200;
|
|
view3d.bAnimateModels = FALSE;
|
|
view3d.nForwardSpeedMax = 1000;
|
|
view3d.nTimeToMaxSpeed = 500;
|
|
view3d.bFilterTextures = TRUE;
|
|
view3d.bReverseSelection = FALSE;
|
|
view3d.bPreviewModelFade = false;
|
|
|
|
if ( bWrite )
|
|
{
|
|
Write( FALSE, FALSE );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: This is called by the user interface itself when changes are made.
|
|
// tells the COptions object to notify the parts of the interface.
|
|
// Input : dwOptionsChanged - Flags indicating which options changed.
|
|
//-----------------------------------------------------------------------------
|
|
void COptions::PerformChanges(DWORD dwOptionsChanged)
|
|
{
|
|
CMainFrame *pMainWnd = GetMainWnd();
|
|
|
|
if (dwOptionsChanged & secTextures)
|
|
{
|
|
if (pMainWnd != NULL)
|
|
{
|
|
pMainWnd->SetBrightness(textures.fBrightness);
|
|
}
|
|
}
|
|
|
|
if (dwOptionsChanged & secView2D)
|
|
{
|
|
ReadColorSettings();
|
|
|
|
if (pMainWnd != NULL)
|
|
{
|
|
pMainWnd->UpdateAllDocViews( MAPVIEW_UPDATE_ONLY_2D | MAPVIEW_OPTIONS_CHANGED | MAPVIEW_RENDER_NOW );
|
|
}
|
|
}
|
|
|
|
if (dwOptionsChanged & secView3D)
|
|
{
|
|
if (pMainWnd != NULL)
|
|
{
|
|
pMainWnd->UpdateAllDocViews(MAPVIEW_UPDATE_ONLY_3D | MAPVIEW_OPTIONS_CHANGED | MAPVIEW_RENDER_NOW );
|
|
}
|
|
}
|
|
|
|
if (dwOptionsChanged & secConfigs)
|
|
{
|
|
if (pMainWnd != NULL)
|
|
{
|
|
pMainWnd->GlobalNotify(WM_GAME_CHANGED);
|
|
}
|
|
}
|
|
}
|
|
|