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https://github.com/nillerusr/source-engine.git
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110 lines
2.4 KiB
C++
110 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Siege Tower Vehicle
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//
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//=============================================================================//
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#ifndef TF_VEHICLE_SIEGE_TOWER_H
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#define TF_VEHICLE_SIEGE_TOWER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_basefourwheelvehicle.h"
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#include "vphysics/vehicles.h"
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//=============================================================================
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//
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// Siege Ladder (Object)
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//
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class CObjectSiegeLadder : public CBaseAnimating
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{
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DECLARE_CLASS( CObjectSiegeLadder, CBaseAnimating );
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public:
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DECLARE_SERVERCLASS();
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static CObjectSiegeLadder* Create( const Vector &vOrigin, const QAngle &vAngles, CBaseEntity *pParent );
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CObjectSiegeLadder();
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void Spawn();
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void Precache();
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virtual int OnTakeDamage( const CTakeDamageInfo &info );
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public:
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EHANDLE m_hTower;
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};
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//=============================================================================
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//
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// Siege Platform (Object)
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//
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class CObjectSiegePlatform : public CBaseAnimating
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{
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DECLARE_CLASS( CObjectSiegePlatform, CBaseAnimating );
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public:
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DECLARE_SERVERCLASS();
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static CObjectSiegePlatform* Create( const Vector &vOrigin, const QAngle &vAngles, CBaseEntity *pParent );
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CObjectSiegePlatform();
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void Spawn();
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void Precache();
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virtual int OnTakeDamage( const CTakeDamageInfo &info );
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public:
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EHANDLE m_hTower;
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};
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//=============================================================================
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//
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// Siege Tower Vehicle
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//
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class CVehicleSiegeTower : public CBaseTFFourWheelVehicle
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{
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DECLARE_CLASS( CVehicleSiegeTower, CBaseTFFourWheelVehicle );
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public:
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DECLARE_SERVERCLASS();
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static CVehicleSiegeTower* Create( const Vector &vOrigin, const QAngle &vAngles );
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CVehicleSiegeTower();
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void Spawn();
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void Precache();
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void Killed(void );
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void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
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bool CanTakeEMPDamage( void ) { return true; }
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// Vehicle overrides
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bool IsPassengerVisible( int nRole ) { return true; }
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protected:
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// Here's where we deal with weapons
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void OnItemPostFrame( CBaseTFPlayer *pDriver );
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private:
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// Deploy.
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void InternalDeploy( void );
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void InternalUnDeploy( void );
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void CreateLadder( const Vector &vecOrigin, const QAngle &vecAngles );
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void DestroyLadder( void );
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private:
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CHandle<CObjectSiegeLadder> m_hLadder;
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CHandle<CObjectSiegePlatform> m_hPlatform;
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};
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#endif // TF_VEHICLE_SIEGE_TOWER_H
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