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40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef TF_VEHICLE_FLATBED_H
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#define TF_VEHICLE_FLATBED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_basefourwheelvehicle.h"
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#include "vphysics/vehicles.h"
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//-----------------------------------------------------------------------------
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// Purpose: Flatbed truck that can carry multiple stationary objects
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//-----------------------------------------------------------------------------
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class CVehicleFlatbed: public CBaseTFFourWheelVehicle
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{
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DECLARE_CLASS( CVehicleFlatbed, CBaseTFFourWheelVehicle );
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public:
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DECLARE_SERVERCLASS();
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static CVehicleFlatbed *Create(const Vector &vOrigin, const QAngle &vAngles);
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CVehicleFlatbed();
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virtual void Spawn();
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virtual void Precache();
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virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
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// Vehicle overrides
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virtual bool IsPassengerVisible( int nRole ) { return true; }
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};
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#endif // TF_VEHICLE_FLATBED_H
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