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44 lines
755 B
C++
44 lines
755 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef TF_OBJ_BARBED_WIRE_H
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#define TF_OBJ_BARBED_WIRE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_obj.h"
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class CObjectBarbedWire : public CBaseObject
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{
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public:
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DECLARE_CLASS( CObjectBarbedWire, CBaseObject );
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DECLARE_SERVERCLASS();
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CObjectBarbedWire();
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void BarbedWireThink();
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virtual void Precache();
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virtual void Spawn();
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virtual void StartPlacement( CBaseTFPlayer *pPlayer );
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virtual bool PreStartBuilding();
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virtual void FinishedBuilding();
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private:
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CNetworkHandle( CObjectBarbedWire, m_hConnectedTo );
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};
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#endif // TF_OBJ_BARBED_WIRE_H
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