mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
1626 lines
49 KiB
C++
1626 lines
49 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "filesystem.h"
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#include "matsys_controls/baseassetpicker.h"
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#include "tier1/KeyValues.h"
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#include "tier1/utlntree.h"
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#include "tier1/utlrbtree.h"
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#include "vgui_controls/ListPanel.h"
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#include "vgui_controls/TextEntry.h"
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#include "vgui_controls/ComboBox.h"
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#include "vgui_controls/Button.h"
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#include "vgui_controls/Splitter.h"
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#include "vgui_controls/TreeView.h"
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#include "vgui_controls/ImageList.h"
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#include "vgui_controls/CheckButton.h"
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#include "vgui/ISurface.h"
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#include "vgui/IInput.h"
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#include "vgui/IVGui.h"
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#include "vgui/Cursor.h"
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using namespace vgui;
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#define ASSET_LIST_DIRECTORY_INITIAL_SEARCH_TIME 0.25f
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#define ASSET_LIST_DIRECTORY_SEARCH_TIME 0.025f
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//-----------------------------------------------------------------------------
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// sorting function, should return true if node1 should be displayed before node2
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//-----------------------------------------------------------------------------
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bool AssetTreeViewSortFunc( KeyValues *node1, KeyValues *node2 )
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{
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const char *pDir1 = node1->GetString( "text", NULL );
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const char *pDir2 = node2->GetString( "text", NULL );
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return Q_stricmp( pDir1, pDir2 ) < 0;
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}
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//-----------------------------------------------------------------------------
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//
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// Tree view for assets
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//
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//-----------------------------------------------------------------------------
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class CAssetTreeView : public vgui::TreeView
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{
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DECLARE_CLASS_SIMPLE( CAssetTreeView, vgui::TreeView );
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public:
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CAssetTreeView( vgui::Panel *parent, const char *name, const char *pRootFolderName, const char *pRootDir );
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// Inherited from base classes
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virtual void GenerateChildrenOfNode( int itemIndex );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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// Opens and selects the root folder
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void OpenRoot();
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// Purpose: Refreshes the active file list
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void RefreshFileList();
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// Adds a subdirectory
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DirHandle_t GetRootDirectory( );
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DirHandle_t AddSubDirectory( DirHandle_t hParent, const char *pDirName );
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void ClearDirectories();
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// Selects a folder
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void SelectFolder( const char *pSubDir, const char *pPath );
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private:
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// Allocates the root node
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void AllocateRootNode( );
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// Purpose: Refreshes the active file list
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DirHandle_t RefreshTreeViewItem( int nItemIndex );
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// Sets an item to be colored as if its a menu
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void SetItemColorForDirectories( int nItemID );
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// Add a directory into the treeview
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void AddDirectoryToTreeView( int nParentItemIndex, const char *pFullParentPath, DirHandle_t hPath );
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// Selects an item in the tree
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bool SelectFolder_R( int nItemID, const char *pPath );
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CUtlString m_RootFolderName;
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CUtlString m_RootDirectory;
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vgui::ImageList m_Images;
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CUtlNTree< CUtlString, DirHandle_t > m_DirectoryStructure;
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};
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CAssetTreeView::CAssetTreeView( Panel *pParent, const char *pName, const char *pRootFolderName, const char *pRootDir ) : BaseClass(pParent, pName), m_Images( false )
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{
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SetSortFunc( AssetTreeViewSortFunc );
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m_RootFolderName = pRootFolderName;
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m_RootDirectory = pRootDir;
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AllocateRootNode();
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// build our list of images
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m_Images.AddImage( scheme()->GetImage( "resource/icon_folder", false ) );
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SetImageList( &m_Images, false );
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SETUP_PANEL( this );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Refreshes the active file list
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//-----------------------------------------------------------------------------
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void CAssetTreeView::OpenRoot()
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{
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RemoveAll();
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// add the base node
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const char *pRootDir = m_DirectoryStructure[ m_DirectoryStructure.Root() ];
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KeyValues *pkv = new KeyValues( "root" );
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pkv->SetString( "text", m_RootFolderName.Get() );
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pkv->SetInt( "root", 1 );
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pkv->SetInt( "expand", 1 );
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pkv->SetInt( "dirHandle", m_DirectoryStructure.Root() );
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pkv->SetString( "path", pRootDir );
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int iRoot = AddItem( pkv, GetRootItemIndex() );
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pkv->deleteThis();
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ExpandItem( iRoot, true );
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}
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//-----------------------------------------------------------------------------
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// Allocates the root node
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//-----------------------------------------------------------------------------
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void CAssetTreeView::AllocateRootNode( )
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{
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DirHandle_t hRoot = m_DirectoryStructure.Alloc();
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m_DirectoryStructure.SetRoot( hRoot );
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m_DirectoryStructure[hRoot] = m_RootDirectory;
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}
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//-----------------------------------------------------------------------------
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// Adds a subdirectory (maintains sorted order)
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//-----------------------------------------------------------------------------
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DirHandle_t CAssetTreeView::GetRootDirectory( )
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{
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return m_DirectoryStructure.Root();
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}
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DirHandle_t CAssetTreeView::AddSubDirectory( DirHandle_t hParent, const char *pDirName )
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{
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DirHandle_t hSubdir = m_DirectoryStructure.Alloc();
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m_DirectoryStructure[hSubdir] = pDirName;
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m_DirectoryStructure[hSubdir].ToLower();
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DirHandle_t hChild = m_DirectoryStructure.FirstChild( hParent );
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m_DirectoryStructure.LinkChildBefore( hParent, hChild, hSubdir );
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return hSubdir;
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}
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void CAssetTreeView::ClearDirectories()
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{
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m_DirectoryStructure.RemoveAll();
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AllocateRootNode();
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}
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//-----------------------------------------------------------------------------
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// Sets an item to be colored as if its a menu
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//-----------------------------------------------------------------------------
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void CAssetTreeView::SetItemColorForDirectories( int nItemID )
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{
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// mark directories in orange
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SetItemFgColor( nItemID, Color(224, 192, 0, 255) );
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}
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//-----------------------------------------------------------------------------
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// Add a directory into the treeview
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//-----------------------------------------------------------------------------
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void CAssetTreeView::AddDirectoryToTreeView( int nParentItemIndex, const char *pFullParentPath, DirHandle_t hPath )
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{
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const char *pDirName = m_DirectoryStructure[hPath].Get();
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KeyValues *kv = new KeyValues( "node", "text", pDirName );
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char pFullPath[MAX_PATH];
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Q_snprintf( pFullPath, sizeof( pFullPath ), "%s/%s", pFullParentPath, pDirName );
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Q_FixSlashes( pFullPath );
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Q_strlower( pFullPath );
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bool bHasSubdirectories = m_DirectoryStructure.FirstChild( hPath ) != m_DirectoryStructure.InvalidIndex();
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kv->SetString( "path", pFullPath );
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kv->SetInt( "expand", bHasSubdirectories );
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kv->SetInt( "image", 0 );
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kv->SetInt( "dirHandle", hPath );
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int nItemID = AddItem( kv, nParentItemIndex );
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kv->deleteThis();
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// mark directories in orange
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SetItemColorForDirectories( nItemID );
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}
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//-----------------------------------------------------------------------------
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// override to incremental request and show p4 directories
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//-----------------------------------------------------------------------------
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void CAssetTreeView::GenerateChildrenOfNode( int nItemIndex )
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{
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KeyValues *pkv = GetItemData( nItemIndex );
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const char *pFullParentPath = pkv->GetString( "path", NULL );
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if ( !pFullParentPath )
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return;
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DirHandle_t hPath = (DirHandle_t)pkv->GetInt( "dirHandle", m_DirectoryStructure.InvalidIndex() );
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if ( hPath == m_DirectoryStructure.InvalidIndex() )
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return;
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DirHandle_t hChild = m_DirectoryStructure.FirstChild( hPath );
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while ( hChild != m_DirectoryStructure.InvalidIndex() )
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{
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AddDirectoryToTreeView( nItemIndex, pFullParentPath, hChild );
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hChild = m_DirectoryStructure.NextSibling( hChild );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Refreshes the active file list
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//-----------------------------------------------------------------------------
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DirHandle_t CAssetTreeView::RefreshTreeViewItem( int nItemIndex )
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{
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if ( nItemIndex < 0 )
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return m_DirectoryStructure.InvalidIndex();
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// Make sure the expand icons are set correctly
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KeyValues *pkv = GetItemData( nItemIndex );
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DirHandle_t hPath = (DirHandle_t)pkv->GetInt( "dirHandle", m_DirectoryStructure.InvalidIndex() );
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const char *pFullParentPath = pkv->GetString( "path", NULL );
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bool bHasSubdirectories = m_DirectoryStructure.FirstChild( hPath ) != m_DirectoryStructure.InvalidIndex();
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if ( bHasSubdirectories != ( pkv->GetInt( "expand" ) != 0 ) )
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{
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pkv->SetInt( "expand", bHasSubdirectories );
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ModifyItem( nItemIndex, pkv );
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}
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bool bIsExpanded = IsItemExpanded( nItemIndex );
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if ( !bIsExpanded )
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return hPath;
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// Check all children + build a list of children we've already got
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int nChildCount = GetNumChildren( nItemIndex );
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DirHandle_t *pFoundHandles = (DirHandle_t*)_alloca( nChildCount * sizeof(DirHandle_t) );
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memset( pFoundHandles, 0xFF, nChildCount * sizeof(DirHandle_t) );
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for ( int i = 0; i < nChildCount; ++i )
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{
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int nChildItemIndex = GetChild( nItemIndex, i );
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pFoundHandles[i] = RefreshTreeViewItem( nChildItemIndex );
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}
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// Check directory structure to see if other directories were added
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DirHandle_t hChild = m_DirectoryStructure.FirstChild( hPath );
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for ( ; hChild != m_DirectoryStructure.InvalidIndex(); hChild = m_DirectoryStructure.NextSibling( hChild ) )
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{
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// Search for existence of this child already
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bool bFound = false;
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for ( int j = 0; j < nChildCount; ++j )
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{
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if ( pFoundHandles[j] == hChild )
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{
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pFoundHandles[j] = pFoundHandles[nChildCount-1];
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--nChildCount;
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bFound = true;
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break;
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}
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}
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if ( bFound )
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continue;
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// Child is new, add it
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AddDirectoryToTreeView( nItemIndex, pFullParentPath, hChild );
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}
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return hPath;
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}
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void CAssetTreeView::RefreshFileList()
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{
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// Make sure the expand icons are set correctly
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RefreshTreeViewItem( GetRootItemIndex() );
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Selects a folder
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//-----------------------------------------------------------------------------
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bool CAssetTreeView::SelectFolder_R( int nItemID, const char *pPath )
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{
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if ( nItemID < 0 )
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return false;
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KeyValues *kv = GetItemData( nItemID );
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const char *pTestPath = kv->GetString( "path" );
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if ( !Q_stricmp( pTestPath, pPath ) )
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{
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AddSelectedItem( nItemID, true, false, true );
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return true;
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}
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// Substring match..
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CUtlString str = pTestPath;
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str += '\\';
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if ( Q_strnicmp( str, pPath, str.Length() ) )
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return false;
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ExpandItem( nItemID, true );
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int nChildCount = GetNumChildren( nItemID );
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for ( int i = 0; i < nChildCount; ++i )
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{
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int nChildItemID = GetChild( nItemID, i );
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if ( SelectFolder_R( nChildItemID, pPath ) )
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return true;
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}
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return false;
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}
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void CAssetTreeView::SelectFolder( const char *pSubDir, const char *pPath )
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{
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char pTemp[MAX_PATH];
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Q_snprintf( pTemp, sizeof(pTemp), "%s\\%s", pSubDir, pPath );
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Q_StripTrailingSlash( pTemp );
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int nItem = GetRootItemIndex();
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SelectFolder_R( nItem, pTemp );
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}
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//-----------------------------------------------------------------------------
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// setup a smaller font
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//-----------------------------------------------------------------------------
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void CAssetTreeView::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetFont( pScheme->GetFont("DefaultSmall") );
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SetFgColor( Color(216, 222, 211, 255) );
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}
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//-----------------------------------------------------------------------------
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//
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// Cache of asset data so we don't need to rebuild all the time
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//
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//-----------------------------------------------------------------------------
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DECLARE_POINTER_HANDLE( AssetList_t );
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#define ASSET_LIST_INVALID ((AssetList_t)(0xFFFF))
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class CAssetCache
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{
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public:
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struct CachedAssetInfo_t
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{
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CUtlString m_AssetName;
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int m_nModIndex;
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};
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struct ModInfo_t
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{
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CUtlString m_ModName;
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CUtlString m_Path;
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};
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CAssetCache();
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// Mod iteration
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int ModCount() const;
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const ModInfo_t& ModInfo( int nIndex ) const;
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// Building the mod list
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void BuildModList();
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AssetList_t FindAssetList( const char *pAssetType, const char *pSubDir, int nExtCount, const char **ppExt );
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bool BeginAssetScan( AssetList_t hList, bool bForceRescan = false );
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CAssetTreeView* GetFileTree( AssetList_t hList );
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int GetAssetCount( AssetList_t hList ) const;
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const CachedAssetInfo_t& GetAsset( AssetList_t hList, int nIndex ) const;
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void AddAsset( AssetList_t hList, const CachedAssetInfo_t& info );
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bool ContinueSearchForAssets( AssetList_t hList, float flDuration );
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private:
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struct DirToCheck_t
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{
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CUtlString m_DirName;
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DirHandle_t m_hDirHandle;
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};
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struct CachedAssetList_t
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{
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CachedAssetList_t() = default;
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CachedAssetList_t( const char *pSearchSubDir, int nExtCount, const char **ppSearchExt ) :
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m_pSubDir( pSearchSubDir, Q_strlen( pSearchSubDir ) + 1 )
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{
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m_Ext.AddMultipleToTail( nExtCount, ppSearchExt );
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}
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CachedAssetList_t( const CachedAssetList_t& )
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{
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// Only used during insertion; do nothing
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}
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CUtlVector< CachedAssetInfo_t > m_AssetList;
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CAssetTreeView *m_pFileTree;
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CUtlString m_pSubDir;
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CUtlVector< const char * > m_Ext;
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CUtlLinkedList< DirToCheck_t > m_DirectoriesToCheck;
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FileFindHandle_t m_hFind;
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bool m_bAssetScanComplete;
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};
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private:
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bool AddFilesInDirectory( CachedAssetList_t& list, const char *pStartingFile, const char *pFilePath, DirHandle_t hDirHandle, float flStartTime, float flDuration );
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bool DoesExtensionMatch( CachedAssetList_t& list, const char *pFileName );
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void AddAssetToList( CachedAssetList_t& list, const char *pAssetName, int nModIndex );
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private:
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// List of known mods
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CUtlVector< ModInfo_t > m_ModList;
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// List of cached assets
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CUtlRBTree< CachedAssetList_t > m_CachedAssets;
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// Have we built the mod list?
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bool m_bBuiltModList;
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static bool CachedAssetLessFunc( const CachedAssetList_t& src1, const CachedAssetList_t& src2 );
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};
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//-----------------------------------------------------------------------------
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// Static instance of the asset cache
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//-----------------------------------------------------------------------------
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static CAssetCache s_AssetCache;
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//-----------------------------------------------------------------------------
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// Map sort func
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//-----------------------------------------------------------------------------
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bool CAssetCache::CachedAssetLessFunc( const CAssetCache::CachedAssetList_t& src1, const CAssetCache::CachedAssetList_t& src2 )
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{
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int nRetVal = Q_stricmp( src1.m_pSubDir, src2.m_pSubDir ) > 0;
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if ( nRetVal != 0 )
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return nRetVal > 0;
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int nCount = src1.m_Ext.Count();
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int nDiff = nCount - src2.m_Ext.Count();
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if ( nDiff != 0 )
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return nDiff > 0;
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for ( int i = 0; i < nCount; ++i )
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{
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nRetVal = Q_stricmp( src1.m_Ext[i], src2.m_Ext[i] );
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if ( nRetVal != 0 )
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return nRetVal > 0;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CAssetCache::CAssetCache() : m_CachedAssets( 0, 0, CachedAssetLessFunc )
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{
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m_bBuiltModList = false;
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}
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//-----------------------------------------------------------------------------
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// Mod iteration
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//-----------------------------------------------------------------------------
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int CAssetCache::ModCount() const
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{
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return m_ModList.Count();
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}
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const CAssetCache::ModInfo_t& CAssetCache::ModInfo( int nIndex ) const
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{
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return m_ModList[nIndex];
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}
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//-----------------------------------------------------------------------------
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// Building the mod list
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//-----------------------------------------------------------------------------
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void CAssetCache::BuildModList()
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{
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if ( m_bBuiltModList )
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return;
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m_bBuiltModList = true;
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m_ModList.RemoveAll();
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// Add all mods
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int nLen = g_pFullFileSystem->GetSearchPath( "GAME", false, NULL, 0 );
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char *pSearchPath = (char*)stackalloc( nLen * sizeof(char) );
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g_pFullFileSystem->GetSearchPath( "GAME", false, pSearchPath, nLen );
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char *pPath = pSearchPath;
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while( pPath )
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{
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char *pSemiColon = strchr( pPath, ';' );
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if ( pSemiColon )
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{
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*pSemiColon = 0;
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}
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Q_StripTrailingSlash( pPath );
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Q_FixSlashes( pPath );
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char pModName[ MAX_PATH ];
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Q_FileBase( pPath, pModName, sizeof( pModName ) );
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|
|
// Always start in an asset-specific directory
|
|
// char pAssetPath[MAX_PATH];
|
|
// Q_snprintf( pAssetPath, MAX_PATH, "%s\\%s", pPath, m_pAssetSubDir );
|
|
// Q_FixSlashes( pPath );
|
|
|
|
int i = m_ModList.AddToTail( );
|
|
m_ModList[i].m_ModName.Set( pModName );
|
|
m_ModList[i].m_Path.Set( pPath );
|
|
|
|
pPath = pSemiColon ? pSemiColon + 1 : NULL;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds an asset to the list of assets of this type
|
|
//-----------------------------------------------------------------------------
|
|
void CAssetCache::AddAssetToList( CachedAssetList_t& list, const char *pAssetName, int nModIndex )
|
|
{
|
|
int i = list.m_AssetList.AddToTail( );
|
|
CachedAssetInfo_t& info = list.m_AssetList[i];
|
|
info.m_AssetName.Set( pAssetName );
|
|
info.m_nModIndex = nModIndex;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Extension matches?
|
|
//-----------------------------------------------------------------------------
|
|
bool CAssetCache::DoesExtensionMatch( CachedAssetList_t& info, const char *pFileName )
|
|
{
|
|
char pChildExt[MAX_PATH];
|
|
Q_ExtractFileExtension( pFileName, pChildExt, sizeof(pChildExt) );
|
|
|
|
// Check the extension matches
|
|
int nCount = info.m_Ext.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
if ( !Q_stricmp( info.m_Ext[i], pChildExt ) )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Recursively add all files matching the wildcard under this directory
|
|
//-----------------------------------------------------------------------------
|
|
bool CAssetCache::AddFilesInDirectory( CachedAssetList_t& list, const char *pStartingFile, const char *pFilePath, DirHandle_t hCurrentDir, float flStartTime, float flDuration )
|
|
{
|
|
// Indicates no files found
|
|
if ( list.m_hFind == FILESYSTEM_INVALID_FIND_HANDLE )
|
|
return true;
|
|
|
|
// generate children
|
|
// add all the items
|
|
int nModCount = m_ModList.Count();
|
|
int nSubDirLen = list.m_pSubDir ? Q_strlen(list.m_pSubDir) : 0;
|
|
const char *pszFileName = pStartingFile;
|
|
while ( pszFileName )
|
|
{
|
|
char pRelativeChildPath[MAX_PATH];
|
|
Q_snprintf( pRelativeChildPath, MAX_PATH, "%s\\%s", pFilePath, pszFileName );
|
|
|
|
if ( g_pFullFileSystem->FindIsDirectory( list.m_hFind ) )
|
|
{
|
|
// If .svn is in the name, don't add this directory!!
|
|
if ( strstr (pszFileName, ".svn") )
|
|
{
|
|
pszFileName = g_pFullFileSystem->FindNext( list.m_hFind );
|
|
continue;
|
|
}
|
|
|
|
if ( Q_strnicmp( pszFileName, ".", 2 ) && Q_strnicmp( pszFileName, "..", 3 ) )
|
|
{
|
|
DirHandle_t hDirHandle = list.m_pFileTree->AddSubDirectory( hCurrentDir, pszFileName );
|
|
int i = list.m_DirectoriesToCheck.AddToTail();
|
|
list.m_DirectoriesToCheck[i].m_DirName = pRelativeChildPath;
|
|
list.m_DirectoriesToCheck[i].m_hDirHandle = hDirHandle;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Check the extension matches
|
|
if ( DoesExtensionMatch( list, pszFileName ) )
|
|
{
|
|
char pFullAssetPath[MAX_PATH];
|
|
g_pFullFileSystem->RelativePathToFullPath( pRelativeChildPath, "GAME", pFullAssetPath, sizeof(pFullAssetPath) );
|
|
|
|
int nModIndex = -1;
|
|
for ( int i = 0; i < nModCount; ++i )
|
|
{
|
|
if ( !Q_strnicmp( pFullAssetPath, m_ModList[i].m_Path, m_ModList[i].m_Path.Length() ) )
|
|
{
|
|
nModIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( nModIndex >= 0 )
|
|
{
|
|
// Strip 'subdir/' prefix
|
|
char *pAssetName = pRelativeChildPath;
|
|
if ( list.m_pSubDir )
|
|
{
|
|
if ( !Q_strnicmp( list.m_pSubDir, pAssetName, nSubDirLen ) )
|
|
{
|
|
if ( pAssetName[nSubDirLen] == '\\' )
|
|
{
|
|
pAssetName += nSubDirLen + 1;
|
|
}
|
|
}
|
|
}
|
|
strlwr( pAssetName );
|
|
|
|
AddAssetToList( list, pAssetName, nModIndex );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Don't let the search go for too long at a time
|
|
if ( Plat_FloatTime() - flStartTime >= flDuration )
|
|
return false;
|
|
|
|
pszFileName = g_pFullFileSystem->FindNext( list.m_hFind );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Recursively add all files matching the wildcard under this directory
|
|
//-----------------------------------------------------------------------------
|
|
bool CAssetCache::ContinueSearchForAssets( AssetList_t hList, float flDuration )
|
|
{
|
|
CachedAssetList_t& list = m_CachedAssets[ (intp)hList ];
|
|
|
|
float flStartTime = Plat_FloatTime();
|
|
while ( list.m_DirectoriesToCheck.Count() )
|
|
{
|
|
const char *pFilePath = list.m_DirectoriesToCheck[ list.m_DirectoriesToCheck.Head() ].m_DirName;
|
|
DirHandle_t hCurrentDir = list.m_DirectoriesToCheck[ list.m_DirectoriesToCheck.Head() ].m_hDirHandle;
|
|
|
|
const char *pStartingFile;
|
|
if ( list.m_hFind == FILESYSTEM_INVALID_FIND_HANDLE )
|
|
{
|
|
char pSearchString[MAX_PATH];
|
|
Q_snprintf( pSearchString, MAX_PATH, "%s\\*", pFilePath );
|
|
|
|
// get the list of files
|
|
pStartingFile = g_pFullFileSystem->FindFirstEx( pSearchString, "GAME", &list.m_hFind );
|
|
}
|
|
else
|
|
{
|
|
pStartingFile = g_pFullFileSystem->FindNext( list.m_hFind );
|
|
}
|
|
|
|
if ( !AddFilesInDirectory( list, pStartingFile, pFilePath, hCurrentDir, flStartTime, flDuration ) )
|
|
return false;
|
|
|
|
g_pFullFileSystem->FindClose( list.m_hFind );
|
|
list.m_hFind = FILESYSTEM_INVALID_FIND_HANDLE;
|
|
list.m_DirectoriesToCheck.Remove( list.m_DirectoriesToCheck.Head() );
|
|
}
|
|
list.m_bAssetScanComplete = true;
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Asset cache iteration
|
|
//-----------------------------------------------------------------------------
|
|
bool CAssetCache::BeginAssetScan( AssetList_t hList, bool bForceRescan )
|
|
{
|
|
CachedAssetList_t& list = m_CachedAssets[ (intp)hList ];
|
|
if ( bForceRescan )
|
|
{
|
|
list.m_bAssetScanComplete = false;
|
|
if ( list.m_hFind != FILESYSTEM_INVALID_FIND_HANDLE )
|
|
{
|
|
g_pFullFileSystem->FindClose( list.m_hFind );
|
|
list.m_hFind = FILESYSTEM_INVALID_FIND_HANDLE;
|
|
}
|
|
list.m_DirectoriesToCheck.RemoveAll();
|
|
}
|
|
|
|
if ( list.m_bAssetScanComplete )
|
|
return false;
|
|
|
|
// This case occurs if we stopped the picker previously while in the middle of a scan
|
|
if ( list.m_hFind != FILESYSTEM_INVALID_FIND_HANDLE )
|
|
return true;
|
|
|
|
list.m_AssetList.RemoveAll();
|
|
list.m_pFileTree->ClearDirectories();
|
|
|
|
// Add all files, determine which mod they are in.
|
|
int i = list.m_DirectoriesToCheck.AddToTail();
|
|
list.m_DirectoriesToCheck[i].m_DirName = list.m_pSubDir;
|
|
list.m_DirectoriesToCheck[i].m_hDirHandle = list.m_pFileTree->GetRootDirectory();
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Asset cache iteration
|
|
//-----------------------------------------------------------------------------
|
|
AssetList_t CAssetCache::FindAssetList( const char *pAssetType, const char *pSubDir, int nExtCount, const char **ppExt )
|
|
{
|
|
CachedAssetList_t search( pSubDir, nExtCount, ppExt );
|
|
int nIndex = m_CachedAssets.Find( search );
|
|
if ( nIndex == m_CachedAssets.InvalidIndex() )
|
|
{
|
|
nIndex = m_CachedAssets.Insert( search );
|
|
CachedAssetList_t &list = m_CachedAssets[nIndex];
|
|
list.m_pSubDir = pSubDir;
|
|
list.m_Ext.AddMultipleToTail( nExtCount, ppExt );
|
|
list.m_hFind = FILESYSTEM_INVALID_FIND_HANDLE;
|
|
list.m_bAssetScanComplete = false;
|
|
list.m_pFileTree = new CAssetTreeView( NULL, "FolderFilter", pAssetType, pSubDir );
|
|
}
|
|
|
|
return (AssetList_t)(intp)nIndex;
|
|
}
|
|
|
|
CAssetTreeView* CAssetCache::GetFileTree( AssetList_t hList )
|
|
{
|
|
if ( hList == ASSET_LIST_INVALID )
|
|
return NULL;
|
|
return m_CachedAssets[ (intp)hList ].m_pFileTree;
|
|
}
|
|
|
|
int CAssetCache::GetAssetCount( AssetList_t hList ) const
|
|
{
|
|
if ( hList == ASSET_LIST_INVALID )
|
|
return 0;
|
|
return m_CachedAssets[ (intp)hList ].m_AssetList.Count();
|
|
}
|
|
|
|
const CAssetCache::CachedAssetInfo_t& CAssetCache::GetAsset( AssetList_t hList, int nIndex ) const
|
|
{
|
|
Assert( nIndex < GetAssetCount(hList) );
|
|
return m_CachedAssets[ (intp)hList ].m_AssetList[ nIndex ];
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Base asset Picker
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sort by asset name
|
|
//-----------------------------------------------------------------------------
|
|
static int __cdecl AssetBrowserSortFunc( vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 )
|
|
{
|
|
bool bRoot1 = item1.kv->GetInt("root") != 0;
|
|
bool bRoot2 = item2.kv->GetInt("root") != 0;
|
|
if ( bRoot1 != bRoot2 )
|
|
return bRoot1 ? -1 : 1;
|
|
const char *pString1 = item1.kv->GetString("asset");
|
|
const char *pString2 = item2.kv->GetString("asset");
|
|
return Q_stricmp( pString1, pString2 );
|
|
}
|
|
|
|
static int __cdecl AssetBrowserModSortFunc( vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 )
|
|
{
|
|
int nMod1 = item1.kv->GetInt("modIndex", -1);
|
|
int nMod2 = item2.kv->GetInt("modIndex", -1);
|
|
if ( nMod1 != nMod2 )
|
|
return nMod1 - nMod2;
|
|
return AssetBrowserSortFunc( pPanel, item1, item2 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CBaseAssetPicker::CBaseAssetPicker( vgui::Panel *pParent, const char *pAssetType,
|
|
const char *pExt, const char *pSubDir, const char *pTextType ) :
|
|
BaseClass( pParent, "AssetPicker" )
|
|
{
|
|
m_bBuiltAssetList = false;
|
|
m_pAssetType = pAssetType;
|
|
m_pAssetTextType = pTextType;
|
|
m_pAssetExt = pExt;
|
|
m_pAssetSubDir = pSubDir;
|
|
m_bFinishedAssetListScan = false;
|
|
m_bFirstAssetScan = false;
|
|
m_nMatchingAssets = 0;
|
|
m_bSubDirCheck = true;
|
|
m_hAssetList = ASSET_LIST_INVALID;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CBaseAssetPicker::~CBaseAssetPicker()
|
|
{
|
|
SaveUserConfig();
|
|
|
|
// Detach!
|
|
m_pFileTree->RemoveActionSignalTarget( this );
|
|
m_pFileTree->SetParent( (Panel*)NULL );
|
|
m_pFileTree = NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates standard controls
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::CreateStandardControls( vgui::Panel *pParent, bool bAllowMultiselect )
|
|
{
|
|
int nExtCount = 1 + m_ExtraAssetExt.Count();
|
|
const char **ppExt = (const char **)_alloca( nExtCount * sizeof(const char *) );
|
|
ppExt[0] = m_pAssetExt;
|
|
if ( nExtCount > 1 )
|
|
{
|
|
memcpy( ppExt + 1, m_ExtraAssetExt.Base(), nExtCount - 1 );
|
|
}
|
|
|
|
m_hAssetList = s_AssetCache.FindAssetList( m_pAssetType, m_pAssetSubDir, nExtCount, ppExt );
|
|
|
|
m_pAssetSplitter = new vgui::Splitter( pParent, "AssetSplitter", SPLITTER_MODE_HORIZONTAL, 1 );
|
|
vgui::Panel *pSplitterTopSide = m_pAssetSplitter->GetChild( 0 );
|
|
vgui::Panel *pSplitterBottomSide = m_pAssetSplitter->GetChild( 1 );
|
|
|
|
// Combo box for mods
|
|
m_pModSelector = new ComboBox( pSplitterTopSide, "ModFilter", 5, false );
|
|
m_pModSelector->AddActionSignalTarget( this );
|
|
|
|
// Rescan button
|
|
m_pRescanButton = new Button( pSplitterTopSide, "RescanButton", "Rescan", this, "AssetRescan" );
|
|
|
|
// file browser tree controls
|
|
m_pFileTree = s_AssetCache.GetFileTree( m_hAssetList );
|
|
m_pFileTree->SetParent( pSplitterTopSide );
|
|
m_pFileTree->AddActionSignalTarget( this );
|
|
|
|
m_pSubDirCheck = new CheckButton( pSplitterTopSide, "SubDirCheck", "Check subfolders for files?" );
|
|
m_pSubDirCheck->SetSelected( true );
|
|
m_pSubDirCheck->SetEnabled( false );
|
|
m_pSubDirCheck->SetVisible( false );
|
|
m_pSubDirCheck->AddActionSignalTarget( this );
|
|
|
|
char pTemp[512];
|
|
Q_snprintf( pTemp, sizeof(pTemp), "No .%s files", m_pAssetExt );
|
|
m_pAssetBrowser = new vgui::ListPanel( pSplitterBottomSide, "AssetBrowser" );
|
|
m_pAssetBrowser->AddColumnHeader( 0, "mod", "Mod", 52, 0 );
|
|
m_pAssetBrowser->AddColumnHeader( 1, "asset", m_pAssetType, 128, ListPanel::COLUMN_RESIZEWITHWINDOW );
|
|
m_pAssetBrowser->SetSelectIndividualCells( false );
|
|
m_pAssetBrowser->SetMultiselectEnabled( bAllowMultiselect );
|
|
m_pAssetBrowser->SetEmptyListText( pTemp );
|
|
m_pAssetBrowser->SetDragEnabled( true );
|
|
m_pAssetBrowser->AddActionSignalTarget( this );
|
|
m_pAssetBrowser->SetSortFunc( 0, AssetBrowserModSortFunc );
|
|
m_pAssetBrowser->SetSortFunc( 1, AssetBrowserSortFunc );
|
|
m_pAssetBrowser->SetSortColumn( 1 );
|
|
|
|
// filter selection
|
|
m_pFilter = new TextEntry( pSplitterBottomSide, "FilterList" );
|
|
m_pFilter->AddActionSignalTarget( this );
|
|
|
|
// full path
|
|
m_pFullPath = new TextEntry( pSplitterBottomSide, "FullPath" );
|
|
m_pFullPath->SetEnabled( false );
|
|
m_pFullPath->SetEditable( false );
|
|
|
|
m_nCurrentModFilter = -1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Reads user config settings
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::ApplyUserConfigSettings( KeyValues *pUserConfig )
|
|
{
|
|
BaseClass::ApplyUserConfigSettings( pUserConfig );
|
|
|
|
// Populates the mod list names
|
|
RefreshAssetList();
|
|
|
|
const char *pFilter = pUserConfig->GetString( "filter", "" );
|
|
m_FolderFilter = pUserConfig->GetString( "folderfilter", "" );
|
|
const char *pMod = pUserConfig->GetString( "mod", "" );
|
|
SetFilter( pFilter );
|
|
m_nCurrentModFilter = -1;
|
|
if ( pMod && pMod[0] )
|
|
{
|
|
int nCount = s_AssetCache.ModCount();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
const CAssetCache::ModInfo_t& modInfo = s_AssetCache.ModInfo( i );
|
|
if ( Q_stricmp( pMod, modInfo.m_ModName ) )
|
|
continue;
|
|
|
|
int nItemCount = m_pModSelector->GetItemCount();
|
|
for ( int j = 0; j < nItemCount; ++j )
|
|
{
|
|
int nItemID = m_pModSelector->GetItemIDFromRow( j );
|
|
KeyValues *kv = m_pModSelector->GetItemUserData( nItemID );
|
|
int nModIndex = kv->GetInt( "mod" );
|
|
if ( nModIndex == i )
|
|
{
|
|
m_nCurrentModFilter = i;
|
|
m_pModSelector->ActivateItem( nItemID );
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns user config settings for this control
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::GetUserConfigSettings( KeyValues *pUserConfig )
|
|
{
|
|
BaseClass::GetUserConfigSettings( pUserConfig );
|
|
pUserConfig->SetString( "filter", m_Filter );
|
|
pUserConfig->SetString( "folderfilter", m_FolderFilter );
|
|
pUserConfig->SetString( "mod", ( m_nCurrentModFilter >= 0 ) ?
|
|
s_AssetCache.ModInfo( m_nCurrentModFilter ).m_ModName : "" );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: optimization, return true if this control has any user config settings
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseAssetPicker::HasUserConfigSettings()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Allows the picker to browse multiple asset types
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::AddExtension( const char *pExtension )
|
|
{
|
|
m_ExtraAssetExt.AddToTail( pExtension );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Is multiselect enabled?
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseAssetPicker::IsMultiselectEnabled() const
|
|
{
|
|
return m_pAssetBrowser->IsMultiselectEnabled();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the initial selected asset
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::SetInitialSelection( const char *pAssetName )
|
|
{
|
|
// This makes it so the background list filling code will automatically select this asset when it gets to it.
|
|
m_SelectedAsset = pAssetName;
|
|
|
|
if ( pAssetName )
|
|
{
|
|
// Sometimes we've already refreshed our list with a bunch of cached resources and the item is already in the list,
|
|
// so in that case just select it here.
|
|
int cnt = m_pAssetBrowser->GetItemCount();
|
|
for ( int i=0; i < cnt; i++ )
|
|
{
|
|
KeyValues *kv = m_pAssetBrowser->GetItem( i );
|
|
if ( !kv )
|
|
continue;
|
|
|
|
const char *pTestAssetName = kv->GetString( "asset" );
|
|
if ( !pTestAssetName )
|
|
continue;
|
|
|
|
if ( Q_stricmp( pTestAssetName, pAssetName ) == 0 )
|
|
{
|
|
m_pAssetBrowser->SetSelectedCell( i, 0 );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Set/get the filter
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::SetFilter( const char *pFilter )
|
|
{
|
|
m_Filter = pFilter;
|
|
m_pFilter->SetText( pFilter );
|
|
}
|
|
|
|
const char *CBaseAssetPicker::GetFilter()
|
|
{
|
|
return m_Filter;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called to open
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::Activate()
|
|
{
|
|
RefreshAssetList();
|
|
RequestFilterFocus();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::OnKeyCodePressed( KeyCode code )
|
|
{
|
|
if (( code == KEY_UP ) || ( code == KEY_DOWN ) || ( code == KEY_PAGEUP ) || ( code == KEY_PAGEDOWN ))
|
|
{
|
|
KeyValues *pMsg = new KeyValues("KeyCodePressed", "code", code);
|
|
vgui::ipanel()->SendMessage( m_pAssetBrowser->GetVPanel(), pMsg, GetVPanel());
|
|
pMsg->deleteThis();
|
|
}
|
|
else
|
|
{
|
|
BaseClass::OnKeyCodePressed( code );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Is a particular asset visible?
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseAssetPicker::IsAssetVisible( int nAssetIndex )
|
|
{
|
|
const CAssetCache::CachedAssetInfo_t& info = s_AssetCache.GetAsset( m_hAssetList, nAssetIndex );
|
|
|
|
// Filter based on active mod
|
|
int nModIndex = info.m_nModIndex;
|
|
if ( ( m_nCurrentModFilter >= 0 ) && ( m_nCurrentModFilter != nModIndex ) )
|
|
return false;
|
|
|
|
// Filter based on name
|
|
const char *pAssetName = info.m_AssetName;
|
|
if ( !Q_strcmp( pAssetName, m_SelectedAsset ) )
|
|
return true;
|
|
|
|
if ( m_Filter.Length() && !Q_stristr( pAssetName, m_Filter.Get() ) )
|
|
return false;
|
|
|
|
// Filter based on folder
|
|
if ( m_FolderFilter.Length() && Q_strnicmp( pAssetName, m_FolderFilter.Get(), m_FolderFilter.Length() ) )
|
|
return false;
|
|
|
|
// Filter based on subdirectory check
|
|
if ( !m_bSubDirCheck && strchr( pAssetName + m_FolderFilter.Length(), '\\' ) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds an asset from the cache to the list
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::AddAssetToList( int nAssetIndex )
|
|
{
|
|
const CAssetCache::CachedAssetInfo_t& info = s_AssetCache.GetAsset( m_hAssetList, nAssetIndex );
|
|
|
|
bool bInRootDir = !strchr( info.m_AssetName, '\\' ) && !strchr( info.m_AssetName, '/' );
|
|
|
|
KeyValues *kv = new KeyValues( "node", "asset", info.m_AssetName );
|
|
kv->SetString( "mod", s_AssetCache.ModInfo( info.m_nModIndex ).m_ModName );
|
|
kv->SetInt( "modIndex", info.m_nModIndex );
|
|
kv->SetInt( "root", bInRootDir );
|
|
int nItemID = m_pAssetBrowser->AddItem( kv, 0, false, false );
|
|
kv->deleteThis();
|
|
|
|
if ( m_pAssetBrowser->GetSelectedItemsCount() == 0 && !Q_strcmp( m_SelectedAsset, info.m_AssetName ) )
|
|
{
|
|
m_pAssetBrowser->SetSelectedCell( nItemID, 0 );
|
|
}
|
|
|
|
KeyValues *pDrag = new KeyValues( "drag", "text", info.m_AssetName );
|
|
if ( m_pAssetTextType )
|
|
{
|
|
pDrag->SetString( "texttype", m_pAssetTextType );
|
|
}
|
|
m_pAssetBrowser->SetItemDragData( nItemID, pDrag );
|
|
|
|
int i = m_AssetList.AddToTail( );
|
|
m_AssetList[i].m_nAssetIndex = nAssetIndex;
|
|
m_AssetList[i].m_nItemId = nItemID;
|
|
|
|
bool bIsVisible = IsAssetVisible( i );
|
|
m_pAssetBrowser->SetItemVisible( nItemID, bIsVisible );
|
|
if ( bIsVisible )
|
|
{
|
|
++m_nMatchingAssets;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Continues to build the asset list
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::OnTick()
|
|
{
|
|
BaseClass::OnTick();
|
|
|
|
int nPreAssetCount = s_AssetCache.GetAssetCount( m_hAssetList );
|
|
|
|
// Stop getting called back once all assets have been found
|
|
float flTime = m_bFirstAssetScan ? ASSET_LIST_DIRECTORY_INITIAL_SEARCH_TIME : ASSET_LIST_DIRECTORY_SEARCH_TIME;
|
|
bool bFinished = s_AssetCache.ContinueSearchForAssets( m_hAssetList, flTime );
|
|
|
|
if ( m_bFirstAssetScan )
|
|
{
|
|
m_pFileTree->OpenRoot();
|
|
}
|
|
m_bFirstAssetScan = false;
|
|
|
|
int nPostAssetCount = s_AssetCache.GetAssetCount( m_hAssetList );
|
|
for ( int i = nPreAssetCount; i < nPostAssetCount; ++i )
|
|
{
|
|
AddAssetToList( i );
|
|
}
|
|
|
|
if ( bFinished )
|
|
{
|
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
|
|
m_bFinishedAssetListScan = true;
|
|
|
|
// Copy the current folder filter.. this is necessary
|
|
// to finally select the folder loaded from the user config settings
|
|
// in the free view (since it's finally populated at this point)
|
|
// NOTE: if a user has changed the folder filter between startup
|
|
// and this point, this should still work since m_FolderFilter should be updated
|
|
m_pFileTree->SelectFolder( m_pAssetSubDir, m_FolderFilter );
|
|
RefreshAssetList( );
|
|
return;
|
|
}
|
|
|
|
UpdateAssetColumnHeader();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Builds the Bsp name list
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::BuildAssetNameList( )
|
|
{
|
|
if ( m_bBuiltAssetList )
|
|
return;
|
|
|
|
m_bBuiltAssetList = true;
|
|
m_nMatchingAssets = 0;
|
|
m_nCurrentModFilter = -1;
|
|
|
|
// Build the list of known mods if we haven't
|
|
s_AssetCache.BuildModList();
|
|
|
|
m_pModSelector->RemoveAll();
|
|
m_pModSelector->AddItem( "All Mods", new KeyValues( "Mod", "mod", -1 ) );
|
|
int nModCount = s_AssetCache.ModCount();
|
|
for ( int i = 0; i < nModCount; ++i )
|
|
{
|
|
const char *pModName = s_AssetCache.ModInfo( i ).m_ModName;
|
|
m_pModSelector->AddItem( pModName, new KeyValues( "Mod", "mod", i ) );
|
|
}
|
|
m_pModSelector->ActivateItemByRow( 0 );
|
|
|
|
// If we've already read in
|
|
if ( s_AssetCache.BeginAssetScan( m_hAssetList ) )
|
|
{
|
|
m_bFirstAssetScan = true;
|
|
m_bFinishedAssetListScan = false;
|
|
vgui::ivgui()->AddTickSignal( GetVPanel(), 10 );
|
|
}
|
|
else
|
|
{
|
|
m_bFirstAssetScan = false;
|
|
m_bFinishedAssetListScan = true;
|
|
}
|
|
|
|
int nAssetCount = s_AssetCache.GetAssetCount( m_hAssetList );
|
|
for ( int i = 0; i < nAssetCount; ++i )
|
|
{
|
|
AddAssetToList( i );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Rescan assets
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::RescanAssets()
|
|
{
|
|
m_pAssetBrowser->RemoveAll();
|
|
m_AssetList.RemoveAll();
|
|
s_AssetCache.BeginAssetScan( m_hAssetList, true );
|
|
m_bFirstAssetScan = true;
|
|
m_nMatchingAssets = 0;
|
|
|
|
if ( m_bFinishedAssetListScan )
|
|
{
|
|
m_bFinishedAssetListScan = false;
|
|
vgui::ivgui()->AddTickSignal( GetVPanel(), 10 );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the mod path to the item index
|
|
//-----------------------------------------------------------------------------
|
|
const char *CBaseAssetPicker::GetModPath( int nModIndex )
|
|
{
|
|
return s_AssetCache.ModInfo( nModIndex ).m_Path.Get();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Command handler
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::OnCommand( const char *pCommand )
|
|
{
|
|
if ( !Q_stricmp( pCommand, "AssetRescan" ) )
|
|
{
|
|
RescanAssets();
|
|
return;
|
|
}
|
|
|
|
BaseClass::OnCommand( pCommand );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Update column headers
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::UpdateAssetColumnHeader( )
|
|
{
|
|
char pColumnTitle[512];
|
|
Q_snprintf( pColumnTitle, sizeof(pColumnTitle), "%s (%d/%d)%s",
|
|
m_pAssetType, m_nMatchingAssets, m_AssetList.Count(), m_bFinishedAssetListScan ? "" : " ..." );
|
|
m_pAssetBrowser->SetColumnHeaderText( 1, pColumnTitle );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Request focus of the filter box
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::RequestFilterFocus()
|
|
{
|
|
if ( m_Filter.Length() )
|
|
{
|
|
m_pFilter->SelectAllOnFirstFocus( true );
|
|
}
|
|
m_pFilter->RequestFocus();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: refreshes the asset list
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::RefreshAssetList( )
|
|
{
|
|
BuildAssetNameList();
|
|
|
|
// Check the filter matches
|
|
int nCount = m_AssetList.Count();
|
|
m_nMatchingAssets = 0;
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
// Filter based on active mod
|
|
bool bIsVisible = IsAssetVisible( i );
|
|
m_pAssetBrowser->SetItemVisible( m_AssetList[i].m_nItemId, bIsVisible );
|
|
if ( bIsVisible )
|
|
{
|
|
++m_nMatchingAssets;
|
|
}
|
|
}
|
|
|
|
UpdateAssetColumnHeader();
|
|
m_pAssetBrowser->SortList();
|
|
|
|
if ( ( m_pAssetBrowser->GetSelectedItemsCount() == 0 ) && ( m_pAssetBrowser->GetItemCount() > 0 ) )
|
|
{
|
|
// Invoke a callback if the next selection will be a 'default' selection
|
|
OnNextSelectionIsDefault();
|
|
int nItemID = m_pAssetBrowser->GetItemIDFromRow( 0 );
|
|
m_pAssetBrowser->SetSelectedCell( nItemID, 0 );
|
|
}
|
|
|
|
m_pFileTree->RefreshFileList();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: refreshes dialog on file folder changing
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::OnFileSelected()
|
|
{
|
|
// update list
|
|
const char *pFolderFilter = "";
|
|
int iItem = m_pFileTree->GetFirstSelectedItem();
|
|
if ( iItem >= 0 )
|
|
{
|
|
KeyValues *pkv = m_pFileTree->GetItemData( iItem );
|
|
pFolderFilter = pkv->GetString( "path" );
|
|
|
|
// The first keys are always the subdir
|
|
pFolderFilter += Q_strlen( m_pAssetSubDir );
|
|
if ( *pFolderFilter )
|
|
{
|
|
++pFolderFilter;
|
|
}
|
|
}
|
|
|
|
if ( Q_stricmp( pFolderFilter, m_FolderFilter.Get() ) )
|
|
{
|
|
int nLen = Q_strlen( pFolderFilter );
|
|
m_FolderFilter = pFolderFilter;
|
|
if ( nLen > 0 )
|
|
{
|
|
m_FolderFilter += '\\';
|
|
}
|
|
RefreshAssetList();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: refreshes dialog on text changing
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::OnTextChanged( KeyValues *pKeyValues )
|
|
{
|
|
vgui::Panel *pSource = (vgui::Panel*)pKeyValues->GetPtr( "panel" );
|
|
if ( pSource == m_pFilter )
|
|
{
|
|
int nLength = m_pFilter->GetTextLength();
|
|
char *pNewFilter = (char*)_alloca( (nLength+1) * sizeof(char) );
|
|
if ( nLength > 0 )
|
|
{
|
|
m_pFilter->GetText( pNewFilter, nLength+1 );
|
|
}
|
|
else
|
|
{
|
|
pNewFilter[0] = 0;
|
|
}
|
|
if ( Q_stricmp( pNewFilter, m_Filter.Get() ) )
|
|
{
|
|
m_Filter.SetLength( nLength );
|
|
m_Filter = pNewFilter;
|
|
RefreshAssetList();
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( pSource == m_pModSelector )
|
|
{
|
|
KeyValues *pKeyValuesActive = m_pModSelector->GetActiveItemUserData();
|
|
if ( pKeyValuesActive )
|
|
{
|
|
m_nCurrentModFilter = pKeyValuesActive->GetInt( "mod", -1 );
|
|
RefreshAssetList();
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates preview when an item is selected
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPicker::OnItemSelected( KeyValues *kv )
|
|
{
|
|
Panel *pPanel = (Panel *)kv->GetPtr( "panel", NULL );
|
|
if ( pPanel == m_pAssetBrowser )
|
|
{
|
|
int nCount = GetSelectedAssetCount();
|
|
Assert( nCount > 0 );
|
|
const char *pSelectedAsset = GetSelectedAsset( nCount - 1 );
|
|
|
|
// Fill in the full path
|
|
int nModIndex = GetSelectedAssetModIndex();
|
|
char pBuf[MAX_PATH];
|
|
Q_snprintf( pBuf, sizeof(pBuf), "%s\\%s\\%s",
|
|
s_AssetCache.ModInfo( nModIndex ).m_Path.Get(), m_pAssetSubDir, pSelectedAsset );
|
|
Q_FixSlashes( pBuf );
|
|
m_pFullPath->SetText( pBuf );
|
|
|
|
surface()->SetCursor( dc_waitarrow );
|
|
OnSelectedAssetPicked( pSelectedAsset );
|
|
return;
|
|
}
|
|
}
|
|
|
|
void CBaseAssetPicker::OnCheckButtonChecked( KeyValues *kv )
|
|
{
|
|
vgui::Panel *pSource = (vgui::Panel*)kv->GetPtr( "panel" );
|
|
if ( pSource == m_pSubDirCheck )
|
|
{
|
|
m_bSubDirCheck = m_pSubDirCheck->IsSelected();
|
|
RefreshAssetList();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the selceted asset count
|
|
//-----------------------------------------------------------------------------
|
|
int CBaseAssetPicker::GetSelectedAssetCount()
|
|
{
|
|
return m_pAssetBrowser->GetSelectedItemsCount();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the selceted asset name
|
|
//-----------------------------------------------------------------------------
|
|
const char *CBaseAssetPicker::GetSelectedAsset( int nAssetIndex )
|
|
{
|
|
int nSelectedAssetCount = m_pAssetBrowser->GetSelectedItemsCount();
|
|
if ( nAssetIndex < 0 )
|
|
{
|
|
nAssetIndex = nSelectedAssetCount - 1;
|
|
}
|
|
if ( nSelectedAssetCount <= nAssetIndex || nAssetIndex < 0 )
|
|
return NULL;
|
|
|
|
int nIndex = m_pAssetBrowser->GetSelectedItem( nAssetIndex );
|
|
KeyValues *pItemKeyValues = m_pAssetBrowser->GetItem( nIndex );
|
|
return pItemKeyValues->GetString( "asset" );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the selceted asset mod index
|
|
//-----------------------------------------------------------------------------
|
|
int CBaseAssetPicker::GetSelectedAssetModIndex( )
|
|
{
|
|
if ( m_pAssetBrowser->GetSelectedItemsCount() == 0 )
|
|
return 0;
|
|
|
|
int nIndex = m_pAssetBrowser->GetSelectedItem( 0 );
|
|
KeyValues *pItemKeyValues = m_pAssetBrowser->GetItem( nIndex );
|
|
return pItemKeyValues->GetInt( "modIndex" );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Purpose: Modal picker frame
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CBaseAssetPickerFrame::CBaseAssetPickerFrame( vgui::Panel *pParent ) :
|
|
BaseClass( pParent, "AssetPickerFrame" )
|
|
{
|
|
m_pContextKeyValues = NULL;
|
|
SetDeleteSelfOnClose( true );
|
|
m_pOpenButton = new Button( this, "OpenButton", "#FileOpenDialog_Open", this, "Open" );
|
|
m_pCancelButton = new Button( this, "CancelButton", "#FileOpenDialog_Cancel", this, "Cancel" );
|
|
SetBlockDragChaining( true );
|
|
}
|
|
|
|
CBaseAssetPickerFrame::~CBaseAssetPickerFrame()
|
|
{
|
|
CleanUpMessage();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Allows the derived class to create the picker
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPickerFrame::SetAssetPicker( CBaseAssetPicker* pPicker )
|
|
{
|
|
m_pPicker = pPicker;
|
|
m_pPicker->AddActionSignalTarget( this );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Deletes the message
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPickerFrame::CleanUpMessage()
|
|
{
|
|
if ( m_pContextKeyValues )
|
|
{
|
|
m_pContextKeyValues->deleteThis();
|
|
m_pContextKeyValues = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the initial selected asset
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPickerFrame::SetInitialSelection( const char *pAssetName )
|
|
{
|
|
m_pPicker->SetInitialSelection( pAssetName );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Set/get the filter
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPickerFrame::SetFilter( const char *pFilter )
|
|
{
|
|
m_pPicker->SetFilter( pFilter );
|
|
}
|
|
|
|
const char *CBaseAssetPickerFrame::GetFilter()
|
|
{
|
|
return m_pPicker->GetFilter( );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Activate the dialog
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPickerFrame::DoModal( KeyValues *pKeyValues )
|
|
{
|
|
BaseClass::DoModal();
|
|
CleanUpMessage();
|
|
m_pContextKeyValues = pKeyValues;
|
|
m_pPicker->Activate();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Posts a message (passing the key values)
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPickerFrame::PostMessageAndClose( KeyValues *pKeyValues )
|
|
{
|
|
if ( m_pContextKeyValues )
|
|
{
|
|
pKeyValues->AddSubKey( m_pContextKeyValues );
|
|
m_pContextKeyValues = NULL;
|
|
}
|
|
CloseModal();
|
|
PostActionSignal( pKeyValues );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// On command
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAssetPickerFrame::OnCommand( const char *pCommand )
|
|
{
|
|
if ( !Q_stricmp( pCommand, "Open" ) )
|
|
{
|
|
KeyValues *pActionKeys = new KeyValues( "AssetSelected" );
|
|
if ( !m_pPicker->IsMultiselectEnabled() )
|
|
{
|
|
const char *pAssetName = m_pPicker->GetSelectedAsset( );
|
|
pActionKeys->SetString( "asset", pAssetName );
|
|
}
|
|
else
|
|
{
|
|
char pBuf[512];
|
|
KeyValues *pAssetKeys = pActionKeys->FindKey( "assets", true );
|
|
int nCount = m_pPicker->GetSelectedAssetCount();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
Q_snprintf( pBuf, sizeof(pBuf), "asset%d", i );
|
|
pAssetKeys->SetString( pBuf, m_pPicker->GetSelectedAsset( i ) );
|
|
}
|
|
}
|
|
PostMessageAndClose( pActionKeys );
|
|
return;
|
|
}
|
|
|
|
if ( !Q_stricmp( pCommand, "Cancel" ) )
|
|
{
|
|
CloseModal();
|
|
return;
|
|
}
|
|
|
|
BaseClass::OnCommand( pCommand );
|
|
}
|
|
|
|
|