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244 lines
7.3 KiB
C++
244 lines
7.3 KiB
C++
//========= Mapbase - https://github.com/mapbase-source/source-sdk-2013 =================
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//
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// Purpose: General matching functions for things like wildcards and !=.
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//
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// $NoKeywords: $
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//=============================================================================
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#include "mapbase_matchers_base.h"
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#include "convar.h"
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// glibc (Linux) uses these tokens when including <regex>, so we must not #define them
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#undef max
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#undef min
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#include <regex>
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#undef MINMAX_H
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#include "minmax.h"
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ConVar mapbase_wildcards_enabled("mapbase_wildcards_enabled", "1", FCVAR_NONE, "Toggles Mapbase's '?' wildcard and true '*' features. Useful for maps that have '?' in their targetnames.");
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ConVar mapbase_wildcards_lazy_hack("mapbase_wildcards_lazy_hack", "1", FCVAR_NONE, "Toggles a hack which prevents Mapbase's lazy '?' wildcards from picking up \"???\", the default instance parameter.");
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ConVar mapbase_regex_enabled("mapbase_regex_enabled", "1", FCVAR_NONE, "Toggles Mapbase's regex matching handover.");
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//=============================================================================
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// These are the "matchers" that compare with wildcards ("any*" for text starting with "any")
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// and operators (<3 for numbers less than 3).
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//
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// Matcher_Regex - Uses regex functions from the std library.
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// Matcher_NamesMatch - Based on Valve's original NamesMatch function, using wildcards and regex.
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//
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// AppearsToBeANumber - Response System-based function which checks if the string might be a number.
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//=============================================================================
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// The recursive part of Mapbase's modified version of Valve's NamesMatch().
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bool Matcher_RunCharCompare(const char *pszQuery, const char *szValue)
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{
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// This matching model is based off of the ASW SDK
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while ( *szValue && *pszQuery )
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{
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char cName = *szValue;
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char cQuery = *pszQuery;
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if ( cName != cQuery && tolower(cName) != tolower(cQuery) ) // people almost always use lowercase, so assume that first
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{
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// Now we'll try the new and improved Mapbase wildcards!
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switch (*pszQuery)
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{
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case '*':
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{
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// Return true at classic trailing *
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if ( *(pszQuery+1) == 0 )
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return true;
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if (mapbase_wildcards_enabled.GetBool())
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{
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// There's text after this * which we need to test.
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// This recursion allows for multiple wildcards
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int vlen = Q_strlen(szValue);
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++pszQuery;
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for (int i = 0; i < vlen; i++)
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{
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if (Matcher_RunCharCompare(pszQuery, szValue + i))
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return true;
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}
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}
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return false;
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} break;
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case '?':
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// Just skip if we're capable of lazy wildcards
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if (mapbase_wildcards_enabled.GetBool())
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break;
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default:
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return false;
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}
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}
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++szValue;
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++pszQuery;
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}
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// Include a classic trailing * check for when szValue is something like "value" and pszQuery is "value*"
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return ( ( *pszQuery == 0 && *szValue == 0 ) || *pszQuery == '*' );
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}
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// Regular expressions based off of the std library.
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// The C++ is strong in this one.
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bool Matcher_Regex(const char *pszQuery, const char *szValue)
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{
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std::regex regex;
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// Since I can't find any other way to check for valid regex,
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// use a try-catch here to see if it throws an exception.
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try { regex = std::regex(pszQuery); }
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catch (std::regex_error &e)
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{
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Msg("Invalid regex \"%s\" (%s)\n", pszQuery, e.what());
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return false;
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}
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std::match_results<const char*> results;
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bool bMatch = std::regex_match( szValue, results, regex );
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if (!bMatch)
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return false;
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// Only match the *whole* string
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return Q_strlen(results.str(0).c_str()) == Q_strlen(szValue);
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}
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// The entry point for Mapbase's modified version of Valve's NamesMatch().
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bool Matcher_NamesMatch(const char *pszQuery, const char *szValue)
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{
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if ( szValue == NULL )
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return (*pszQuery == 0 || *pszQuery == '*');
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// If the pointers are identical, we're identical
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if ( szValue == pszQuery )
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return true;
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// Check for regex
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if ( *pszQuery == '@' && mapbase_regex_enabled.GetBool() )
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{
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// Make sure it has a forward slash
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// (prevents confusion with instance fixup escape)
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if (*(pszQuery+1) == '/')
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{
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return Matcher_Regex( pszQuery+2, szValue );
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}
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}
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else if (pszQuery[0] == '?' && pszQuery[1] == '?' && pszQuery[2] == '?' && mapbase_wildcards_lazy_hack.GetBool())
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{
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// HACKHACK: There's a nasty issue where instances with blank parameters use "???", but Mapbase's lazy wildcard code
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// recognizes this as essentially meaning "any name with 3 characters". This is a serious problem when the instance
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// specifically expects the game to interpret "???" as a blank space, such as with damage filters, which crash when targeting
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// a non-filter entity.
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return false;
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}
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return Matcher_RunCharCompare( pszQuery, szValue );
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}
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bool Matcher_NamesMatch_Classic(const char *pszQuery, const char *szValue)
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{
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if ( szValue == NULL )
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return (!pszQuery || *pszQuery == 0 || *pszQuery == '*');
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// If the pointers are identical, we're identical
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if ( szValue == pszQuery )
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return true;
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while ( *szValue && *pszQuery )
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{
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unsigned char cName = *szValue;
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unsigned char cQuery = *pszQuery;
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// simple ascii case conversion
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if ( cName == cQuery )
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;
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else if ( cName - 'A' <= (unsigned char)'Z' - 'A' && cName - 'A' + 'a' == cQuery )
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;
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else if ( cName - 'a' <= (unsigned char)'z' - 'a' && cName - 'a' + 'A' == cQuery )
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;
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else
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break;
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++szValue;
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++pszQuery;
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}
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if ( *pszQuery == 0 && *szValue == 0 )
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return true;
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// @TODO (toml 03-18-03): Perhaps support real wildcards. Right now, only thing supported is trailing *
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if ( *pszQuery == '*' )
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return true;
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return false;
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}
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bool Matcher_NamesMatch_MutualWildcard(const char *pszQuery, const char *szValue)
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{
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if ( szValue == NULL )
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return (!pszQuery || *pszQuery == 0 || *pszQuery == '*');
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if ( pszQuery == NULL )
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return (!szValue || *szValue == 0 || *szValue == '*');
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// If the pointers are identical, we're identical
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if ( szValue == pszQuery )
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return true;
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while ( *szValue && *pszQuery )
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{
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unsigned char cName = *szValue;
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unsigned char cQuery = *pszQuery;
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// simple ascii case conversion
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if ( cName == cQuery )
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;
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else if ( cName - 'A' <= (unsigned char)'Z' - 'A' && cName - 'A' + 'a' == cQuery )
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;
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else if ( cName - 'a' <= (unsigned char)'z' - 'a' && cName - 'a' + 'A' == cQuery )
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;
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else
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break;
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++szValue;
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++pszQuery;
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}
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if ( *pszQuery == 0 && *szValue == 0 )
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return true;
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// @TODO (toml 03-18-03): Perhaps support real wildcards. Right now, only thing supported is trailing *
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if ( *pszQuery == '*' || *szValue == '*' )
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return true;
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return false;
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}
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// Returns true if a string contains a wildcard.
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bool Matcher_ContainsWildcard(const char *pszQuery)
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{
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if ( pszQuery == NULL )
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return false;
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while ( *pszQuery )
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{
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unsigned char cQuery = *pszQuery;
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if (cQuery == '*' || cQuery == '?')
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return true;
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++pszQuery;
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}
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return false;
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}
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// Matcher_Compare is a deprecated alias originally used when Matcher_Match didn't support wildcards.
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/*
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bool Matcher_Compare(const char *pszQuery, const char *szValue)
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{
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return Matcher_Match(pszQuery, szValue);
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#if 0
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// I have to do this so wildcards could test *before* the response system comparison.
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// I know it removes the operators twice, but I won't worry about it.
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bool match = Matcher_NamesMatch(Matcher_RemoveOperators(pszQuery), szValue);
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if (match)
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return Matcher_Match(pszQuery, szValue);
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return false;
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#endif
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}
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*/
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