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267 lines
7.0 KiB
C++
267 lines
7.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "baserecordingsessionmanager.h"
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#include "baserecordingsession.h"
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#include "baserecordingsessionblock.h"
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#include "replay/replayutils.h"
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#include "replay/shared_defs.h"
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#include "replaysystem.h"
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#include "KeyValues.h"
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#include "shared_replaycontext.h"
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#include "filesystem.h"
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#include "iserver.h"
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#include "vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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inline const char *GetSessionsFullFilename()
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{
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return Replay_va( "%s" SUBDIR_SESSIONS "%c", Replay_GetBaseDir(), CORRECT_PATH_SEPARATOR );
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}
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//----------------------------------------------------------------------------------------
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CBaseRecordingSessionManager::CBaseRecordingSessionManager( IReplayContext *pContext )
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: m_pContext( pContext ),
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m_pRecordingSession( NULL ),
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m_bLastSessionDitched( false )
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{
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}
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CBaseRecordingSessionManager::~CBaseRecordingSessionManager()
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{
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}
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bool CBaseRecordingSessionManager::Init()
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{
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if ( !BaseClass::Init() )
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return false;
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// Go through each block handle and attempt find the block in the block manager
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typedef CGenericPersistentManager< CBaseRecordingSessionBlock > BaseBlockManager_t;
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BaseBlockManager_t *pBlockManager = dynamic_cast< BaseBlockManager_t * >( m_pContext->GetRecordingSessionBlockManager() );
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FOR_EACH_OBJ( pBlockManager, it )
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{
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CBaseRecordingSessionBlock *pCurBlock = pBlockManager->m_vecObjs[ it ];
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// Find the session for the current block
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CBaseRecordingSession *pSession = m_pContext->GetRecordingSessionManager()->FindSession( pCurBlock->m_hSession );
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if ( !pSession )
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{
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m_pContext->GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Load_CouldNotFindSession" );
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continue;
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}
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// Add the block
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pSession->AddBlock( pCurBlock, false );
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}
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return true;
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}
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CBaseRecordingSession *CBaseRecordingSessionManager::OnSessionStart( int nCurrentRecordingStartTick, const char *pSessionName )
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{
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// Add a new session if one w/ the given name doesn't already exist.
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// This is necessary on the client, where a session may already exist if, for example,
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// the client reconnects to a server where they were already playing/saved replays.
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// On the server, NULL will always be passed in for pSessionName.
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CBaseRecordingSession *pNewSession = pSessionName ? FindSessionByName( pSessionName ) : NULL;
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if ( !pNewSession )
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{
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pNewSession = CreateAndGenerateHandle();
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Add( pNewSession );
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}
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// Initialize
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pNewSession->PopulateWithRecordingData( nCurrentRecordingStartTick );
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Save();
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// Update recording session
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m_pRecordingSession = pNewSession;
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return m_pRecordingSession;
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}
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void CBaseRecordingSessionManager::OnSessionEnd()
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{
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if ( m_pRecordingSession )
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{
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// If we don't care about the given session, ditch it
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// NOTE: ShouldDitchSession() checks auto-delete flag!
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if ( m_pRecordingSession->ShouldDitchSession() )
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{
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m_bLastSessionDitched = true;
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DBG( "Marking session for ditch!\n" );
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MarkSessionForDelete( m_pRecordingSession->GetHandle() );
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}
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else
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{
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m_bLastSessionDitched = false;
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// Save
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FlagForFlush( m_pRecordingSession, false );
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// Unload from memory?
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if ( ShouldUnloadSessions() )
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{
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FlagForUnload( m_pRecordingSession );
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}
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}
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}
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m_pRecordingSession = NULL;
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}
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void CBaseRecordingSessionManager::DeleteSession( ReplayHandle_t hSession, bool bForce )
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{
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CBaseRecordingSession *pSession = Find( hSession );
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if ( !pSession )
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{
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AssertMsg( 0, "Trying to delete a non-existent session - should never happen!" );
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return;
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}
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AssertMsg( !pSession->IsLocked(), "Shouldn't be free'ing a locked session!" );
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// If the given session is recording, flag for delete but don't actually remove now
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if ( pSession == m_pRecordingSession && !bForce )
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{
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pSession->m_bAutoDelete = true;
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return;
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}
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// Remove the session and save
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Remove( pSession );
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Save();
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}
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void CBaseRecordingSessionManager::MarkSessionForDelete( ReplayHandle_t hSession )
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{
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m_lstSessionsToDelete.AddToTail( hSession );
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}
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const char *CBaseRecordingSessionManager::GetCurrentSessionName() const
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{
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if ( !m_pRecordingSession )
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{
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AssertMsg( 0, "GetCurrentSessionName() called w/o a session context" );
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return NULL;
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}
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return m_pRecordingSession->m_strName.Get();
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}
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int CBaseRecordingSessionManager::GetCurrentSessionBlockIndex() const
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{
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if ( !m_pRecordingSession )
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{
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AssertMsg( 0, "GetCurrentPartialIndex() called w/o a session context" );
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return -1;
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}
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// Need this MAX() here since GetNumBlocks() will return 0 until the first block is actually written.
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return MAX( 0, m_pRecordingSession->GetNumBlocks() - 1 );
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}
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void CBaseRecordingSessionManager::FlagSessionForFlush( CBaseRecordingSession *pSession, bool bForceImmediate )
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{
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FlagForFlush( pSession, bForceImmediate );
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}
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int CBaseRecordingSessionManager::GetServerStartTickForSession( ReplayHandle_t hSession )
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{
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CBaseRecordingSession *pSession = FindSession( hSession );
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if ( !pSession )
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return -1;
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return pSession->m_nServerStartRecordTick;
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}
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CBaseRecordingSession *CBaseRecordingSessionManager::FindSession( ReplayHandle_t hSession )
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{
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return Find( hSession );
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}
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const CBaseRecordingSession *CBaseRecordingSessionManager::FindSession( ReplayHandle_t hSession ) const
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{
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return const_cast< CBaseRecordingSessionManager * >( this )->Find( hSession );
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}
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CBaseRecordingSession *CBaseRecordingSessionManager::FindSessionByName( const char *pSessionName )
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{
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if ( !pSessionName || !pSessionName[0] )
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return NULL;
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FOR_EACH_OBJ( this, i )
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{
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CBaseRecordingSession *pCurSession = m_vecObjs[ i ];
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if ( !V_stricmp( pSessionName, pCurSession->m_strName.Get() ) )
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return pCurSession;
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}
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return NULL;
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}
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const char *CBaseRecordingSessionManager::GetRelativeIndexPath() const
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{
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return Replay_va( "%s%c", SUBDIR_SESSIONS, CORRECT_PATH_SEPARATOR );
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}
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void CBaseRecordingSessionManager::Think()
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{
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VPROF_BUDGET( "CBaseRecordingSessionManager::Think", VPROF_BUDGETGROUP_REPLAY );
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DeleteSessionThink();
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BaseClass::Think();
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}
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void CBaseRecordingSessionManager::DeleteSessionThink()
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{
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DoSessionCleanup();
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}
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void CBaseRecordingSessionManager::DoSessionCleanup()
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{
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bool bDeletedASession = false;
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for ( int i = m_lstSessionsToDelete.Head(); i != m_lstSessionsToDelete.InvalidIndex(); )
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{
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ReplayHandle_t hSession = m_lstSessionsToDelete[ i ];
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const int itNext = m_lstSessionsToDelete.Next( i );
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if ( CanDeleteSession( hSession ) )
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{
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DBG( "Unloading session.\n" );
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DeleteSession( hSession, true );
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m_lstSessionsToDelete.Remove( i );
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bDeletedASession = true;
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}
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i = itNext;
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}
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// If we just deleted the last session, let the derived class do any post-work
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if ( !m_lstSessionsToDelete.Count() && bDeletedASession )
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{
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OnAllSessionsDeleted();
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}
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}
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float CBaseRecordingSessionManager::GetNextThinkTime() const
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{
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return g_pEngine->GetHostTime() + 0.1f;
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}
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//----------------------------------------------------------------------------------------
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