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https://github.com/nillerusr/source-engine.git
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196 lines
6.4 KiB
C++
196 lines
6.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DISPNODE_H
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#define DISPNODE_H
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#ifdef _WIN32
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#pragma once
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#endif
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//=========== (C) Copyright 2000 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================
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//=============================================================================
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//
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// Displacement Node Class
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//
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// "Neighbor Nodes" "Node Vert Indices"
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// 1 6----1----7
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// | | \ | / |
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// 0 --+-- 2 | \|/ | "Corner {SW, SE, NW, NE} : {4, 5, 6, 7}"
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// | 0 -Orig-- 2
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// 3 | /|\ | "Edge {W, N, E, S} : {0, 1, 2, 3}"
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// | / | \ |
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// 4----3----5
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//
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class CDispNode
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{
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public:
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enum{ W = 0, N, E, S, SW, SE, NW, NE };
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//=========================================================================
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//
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// Construction/Decontruction
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//
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CDispNode() = default;
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~CDispNode() {};
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//=========================================================================
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//
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//
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//
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inline void SetBoundingBox( const Vector& bbMin, const Vector& bbMax );
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inline void GetBoundingBox( Vector& bbMin, Vector& bbMax );
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inline void SetErrorTerm( float error );
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inline float GetErrorTerm( void );
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inline void SetNeighborNodeIndex( int direction, int nodeIndex );
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inline int GetNeighborNodeIndex( int direction );
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inline void SetOrigVertexIndex( int vertIndex );
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inline int GetOrigVertexIndex( void );
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inline void SetVertexIndex( int direction, int vertIndex );
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inline int GetVertexIndex( int direction );
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inline void SetTouched( bool bTouched );
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inline bool IsTouched( void );
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inline void SetActivity( bool bActive );
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inline bool IsActive( void );
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private:
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Vector m_BBox[2]; // axial-aligned bounding box
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float m_ErrorTerm; // LOD error term
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int m_NeighborNodeIndices[4]; // neighbor node indices
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int m_OrigVertIndex; // origin vertex index
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int m_VertIndices[8]; // neighboring vertex indices
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bool m_bTouched; // "touched" flag
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bool m_bActive; // "active" flag -- rendering
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CDispNode::SetBoundingBox( const Vector& bbMin, const Vector& bbMax )
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{
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VectorCopy( bbMin, m_BBox[0] );
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VectorCopy( bbMax, m_BBox[1] );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CDispNode::GetBoundingBox( Vector& bbMin, Vector& bbMax )
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{
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VectorCopy( m_BBox[0], bbMin );
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VectorCopy( m_BBox[1], bbMax );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CDispNode::SetErrorTerm( float error )
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{
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m_ErrorTerm = error;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline float CDispNode::GetErrorTerm( void )
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{
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return m_ErrorTerm;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CDispNode::SetNeighborNodeIndex( int direction, int nodeIndex )
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{
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m_NeighborNodeIndices[direction] = nodeIndex;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CDispNode::GetNeighborNodeIndex( int direction )
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{
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return m_NeighborNodeIndices[direction];
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CDispNode::SetOrigVertexIndex( int vertIndex )
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{
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m_OrigVertIndex = vertIndex;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CDispNode::GetOrigVertexIndex( void )
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{
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return m_OrigVertIndex;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CDispNode::SetVertexIndex( int direction, int vertIndex )
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{
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m_VertIndices[direction] = vertIndex;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CDispNode::GetVertexIndex( int direction )
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{
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return m_VertIndices[direction];
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CDispNode::SetTouched( bool bTouched )
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{
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m_bTouched = bTouched;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline bool CDispNode::IsTouched( void )
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{
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return m_bTouched;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CDispNode::SetActivity( bool bActive )
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{
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m_bActive = bActive;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline bool CDispNode::IsActive( void )
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{
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return m_bActive;
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}
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#endif // DISPNODE_H
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