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https://github.com/nillerusr/source-engine.git
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473 lines
11 KiB
C++
473 lines
11 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements an owner-draw combo box containing the names and thumbnail
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// images of textures. The textures are gotten from the global texture
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// manager object, and are filtered by texture format.
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//
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//=============================================================================
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#include "stdafx.h"
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#include "GameConfig.h"
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#include "IEditorTexture.h"
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#include "TextureBox.h"
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#include "TextureSystem.h"
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#include "hammer.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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BEGIN_MESSAGE_MAP(CTextureBox, CComboBox)
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//{{AFX_MSG_MAP(CTextureBox)
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ON_WM_ERASEBKGND()
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ON_MESSAGE(CB_SELECTSTRING, OnSelectString)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTextureBox::CTextureBox(void)
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{
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bFirstMeasure = TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTextureBox::~CTextureBox(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : lpCompareItemStruct -
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// Output : int
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//-----------------------------------------------------------------------------
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int CTextureBox::CompareItem(LPCOMPAREITEMSTRUCT lpCompareItemStruct)
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{
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : lpDeleteItemStruct -
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//-----------------------------------------------------------------------------
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void CTextureBox::DeleteItem(LPDELETEITEMSTRUCT lpDeleteItemStruct)
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{
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CComboBox::DeleteItem(lpDeleteItemStruct);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : lpDrawItemStruct -
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//-----------------------------------------------------------------------------
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void CTextureBox::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
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{
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// if(!pGD)
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// return;
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CDC dc;
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dc.Attach(lpDrawItemStruct->hDC);
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dc.SaveDC();
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RECT& r = lpDrawItemStruct->rcItem;
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int iFontHeight = dc.GetTextExtent("J", 1).cy;
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if (lpDrawItemStruct->itemID != -1)
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{
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IEditorTexture *pTex = (IEditorTexture *)GetItemDataPtr(lpDrawItemStruct->itemID);
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dc.SetROP2(R2_COPYPEN);
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CPalette *pOldPalette = NULL;
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if (pTex != NULL)
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{
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pTex->Load();
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pOldPalette = dc.SelectPalette(pTex->HasPalette() ? pTex->GetPalette() : g_pGameConfig->Palette, FALSE);
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dc.RealizePalette();
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}
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COLORREF dwBackColor = RGB(255,255,255);
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COLORREF dwForeColor = RGB(0,0,0);
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if (lpDrawItemStruct->itemState & ODS_SELECTED)
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{
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dwBackColor = GetSysColor(COLOR_HIGHLIGHT);
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dwForeColor = GetSysColor(COLOR_HIGHLIGHTTEXT);
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}
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// draw background
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CBrush brush;
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brush.CreateSolidBrush(dwBackColor);
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dc.FillRect(&r, &brush);
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if (pTex == NULL)
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{
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// separator
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dc.SelectStockObject(BLACK_PEN);
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dc.MoveTo(r.left, r.top+5);
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dc.LineTo(r.right, r.top+5);
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}
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else
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{
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char szName[MAX_PATH];
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int iLen = pTex->GetShortName(szName);
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// when we get here, we are drawing a regular graphic. we
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// check the size of the rectangle - if it's > 32 (just
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// a nice number), we're drawing an item in the drop list.
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if ((r.bottom - r.top) > 32)
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{
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DrawTexData_t DrawTexData;
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DrawTexData.nFlags = 0;
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// draw graphic
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CRect r2(r);
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r2.InflateRect(-4, -4);
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r2.right = r2.left + 64;
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pTex->Draw(&dc, r2, 0, 0, DrawTexData);
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// draw name
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dc.SetTextColor(dwForeColor);
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dc.SetBkMode(TRANSPARENT);
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dc.TextOut(r2.right + 4, r2.top + 4, szName, iLen);
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// draw size
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sprintf(szName, "%dx%d", pTex->GetWidth(), pTex->GetHeight());
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dc.TextOut(r2.right + 4, r2.top + 4 + iFontHeight, szName, strlen(szName));
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}
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// if it's < 32, we're drawing the item in the "closed"
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// combo box, so just draw the name of the texture
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else
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{
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// just draw name -
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dc.SetTextColor(dwForeColor);
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dc.SetBkMode(TRANSPARENT);
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dc.TextOut(r.left + 4, r.top + 2, szName, iLen);
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}
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}
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if (pOldPalette)
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{
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dc.SelectPalette(pOldPalette, FALSE);
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}
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}
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else if (lpDrawItemStruct->itemState & ODS_FOCUS)
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{
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dc.DrawFocusRect(&r);
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}
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dc.RestoreDC(-1);
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dc.Detach();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds the given texture to the MRU for this texture list.
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// Input : pTex - Texture to add. If NULL, MRU is rebuilt from scratch.
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//-----------------------------------------------------------------------------
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void CTextureBox::AddMRU(IEditorTexture *pTex)
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{
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if (pTex != NULL)
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{
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//
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// Add the texture to the MRU set.
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//
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g_Textures.AddMRU(pTex);
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//
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// Update the list contents based on the new MRU set.
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//
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RebuildMRU();
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//
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// Select the newly added texture, which should be at index 0.
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//
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SetCurSel(0);
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Invalidate();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Rebuilds the MRU for this texture combo box.
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//-----------------------------------------------------------------------------
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void CTextureBox::RebuildMRU(void)
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{
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SetRedraw(FALSE);
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int nCurSel = GetCurSel();
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//
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// Delete current MRUs from list.
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//
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int nItems = GetCount();
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int nDelimiterIndex = 0;
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while (nDelimiterIndex < nItems)
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{
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//
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// The first item with a NULL item data pointer is the MRU delimiter.
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//
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if (GetItemDataPtr(nDelimiterIndex) == NULL)
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{
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break;
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}
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nDelimiterIndex++;
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}
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//
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// If the MRU delimiter was found, delete everything before it.
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//
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if (nDelimiterIndex != nItems)
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{
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do
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{
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DeleteString(0);
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} while(nDelimiterIndex--);
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}
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//
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// Add each texture from the graphics MRU to this list's MRU.
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//
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int nStrCount = 0;
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int nMRUCount = g_Textures.MRUGetCount();
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for (int nMRU = 0; nMRU < nMRUCount; nMRU++)
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{
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IEditorTexture *pTex = g_Textures.MRUGet(nMRU);
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if (pTex != NULL)
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{
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char szBuf[MAX_PATH];
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pTex->GetShortName(szBuf);
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int nIndex = InsertString(nStrCount, szBuf);
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SetItemDataPtr(nIndex, pTex);
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nStrCount++;
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}
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}
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//
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// Add the MRU seperator to the list, unless the MRU was empty.
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//
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if (nStrCount > 0)
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{
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int nIndex = InsertString(nStrCount, "");
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SetItemDataPtr(nIndex, NULL);
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}
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//
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// Restore the original selection.
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//
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SetCurSel(nCurSel);
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SetRedraw(TRUE);
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Invalidate();
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}
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void CTextureBox::NotifyNewMaterial( IEditorTexture *pTex )
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{
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char szStr[MAX_PATH];
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pTex->GetShortName( szStr );
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int iItem = AddString( szStr );
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if ( iItem != CB_ERR )
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{
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SetItemDataPtr( iItem, (void *)pTex );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : lpMeasureItemStruct -
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//-----------------------------------------------------------------------------
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void CTextureBox::MeasureItem(LPMEASUREITEMSTRUCT lpMeasureItemStruct)
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{
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lpMeasureItemStruct->itemWidth = 64;
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//
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// If the item data is NULL or points to an empty string, it's the separator.
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//
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char *pszText = (char *)lpMeasureItemStruct->itemData;
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if ((pszText == NULL) || (*pszText == '\0'))
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{
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lpMeasureItemStruct->itemHeight = 9;
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}
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else
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{
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lpMeasureItemStruct->itemHeight = 64 + 8;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTextureBox::LoadGraphicList(void)
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{
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if (g_pGameConfig->GetTextureFormat() == tfNone)
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{
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return;
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}
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SetRedraw(FALSE);
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ResetContent();
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InitStorage(g_Textures.GetActiveTextureCount() + 32, sizeof(PVOID));
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//
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// Add the MRU textures to the list.
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//
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int nStrCount = 0;
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int nMRUCount = g_Textures.MRUGetCount();
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for (int nMRU = 0; nMRU < nMRUCount; nMRU++)
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{
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IEditorTexture *pTex = g_Textures.MRUGet(nMRU);
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if (pTex != NULL)
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{
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char szStr[MAX_PATH];
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pTex->GetShortName(szStr);
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AddString(szStr);
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SetItemDataPtr(nStrCount, (void *)pTex);
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nStrCount++;
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}
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}
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//
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// Add the MRU seperator to the list, unless the MRU was empty.
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//
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if (nStrCount > 0)
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{
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AddString("");
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SetItemDataPtr(nStrCount, NULL);
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nStrCount++;
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}
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//
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// Add the rest of the textures to the list.
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//
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int nIndex = 0;
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IEditorTexture *pTex = g_Textures.EnumActiveTextures(&nIndex, g_pGameConfig->GetTextureFormat());
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while (pTex != NULL)
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{
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char szStr[MAX_PATH];
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pTex->GetShortName(szStr);
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int err = AddString(szStr);
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Assert( (err != CB_ERR) && (err != CB_ERRSPACE) );
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SetItemDataPtr(nStrCount, (void *)pTex);
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nStrCount++;
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pTex = g_Textures.EnumActiveTextures(&nIndex, g_pGameConfig->GetTextureFormat());
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}
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//
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// Hack: Select one that doesn't start with '+', '!', or '*', and doesn't have "door" in it.
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//
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SetCurSel(0);
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int nSel = GetCount();
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for (int i = 0; i < nSel; i++)
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{
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IEditorTexture *pTexSearch = (IEditorTexture *)GetItemDataPtr(i);
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if (pTexSearch != NULL)
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{
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char szName[MAX_PATH];
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pTexSearch->GetShortName(szName);
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if ((szName[0] != 0) && (szName[0] != '*') && (szName[0] != '+') && (szName[0] != '!') && (strstr(szName, "door") == NULL))
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{
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// this one is ok
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SetCurSel(i);
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break;
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}
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}
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}
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SetRedraw(TRUE);
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Invalidate();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : dwStyle -
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// rect -
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// pParentWnd -
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// nID -
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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BOOL CTextureBox::Create(DWORD dwStyle, const RECT &rect, CWnd *pParentWnd, UINT nID)
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{
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static BOOL bInitClass = TRUE;
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static LPCTSTR pszTextureBoxClass = "TextureBox";
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if(bInitClass)
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{
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bInitClass = FALSE;
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// get default class provided by MFC
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WNDCLASS wndclass;
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GetClassInfo(AfxGetInstanceHandle(), _T("COMBOBOX"), &wndclass);
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wndclass.hbrBackground = NULL;
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wndclass.lpszClassName = pszTextureBoxClass;
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AfxRegisterClass(&wndclass);
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}
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return CWnd::Create(pszTextureBoxClass, NULL, dwStyle, rect, pParentWnd, nID);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : wParam -
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// lParam -
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// Output : LRESULT
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//-----------------------------------------------------------------------------
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LRESULT CTextureBox::OnSelectString(WPARAM wParam, LPARAM lParam)
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{
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LPCTSTR pszSelect = LPCTSTR(lParam);
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int nCount = GetCount();
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IEditorTexture *pTex;
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for(int i = wParam + 1; i < nCount; i++)
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{
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pTex = (IEditorTexture *)GetItemDataPtr(i);
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if (pTex != NULL)
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{
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char szName[MAX_PATH];
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pTex->GetShortName(szName);
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if (!stricmp(szName, pszSelect))
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{
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SetCurSel(i);
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return i;
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}
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}
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}
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return LB_ERR;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pDC -
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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BOOL CTextureBox::OnEraseBkgnd(CDC *pDC)
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{
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CRect r;
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GetUpdateRect(r);
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pDC->SetROP2(R2_COPYPEN);
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FillRect(pDC->m_hDC, r, HBRUSH(GetStockObject(BLACK_BRUSH)));
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return TRUE;
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}
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