mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Dme version of a body group list
|
|
//
|
|
//===========================================================================//
|
|
|
|
#include "mdlobjects/dmebodygrouplist.h"
|
|
#include "datamodel/dmelementfactoryhelper.h"
|
|
#include "mdlobjects/dmebodygroup.h"
|
|
#include "mdlobjects/dmelodlist.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose this class to the scene database
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_ELEMENT_FACTORY( DmeBodyGroupList, CDmeBodyGroupList );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeBodyGroupList::OnConstruction()
|
|
{
|
|
m_BodyGroups.Init( this, "bodyGroups" );
|
|
}
|
|
|
|
void CDmeBodyGroupList::OnDestruction()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds a body group by name
|
|
//-----------------------------------------------------------------------------
|
|
CDmeBodyGroup *CDmeBodyGroupList::FindBodyGroup( const char *pName )
|
|
{
|
|
int nCount = m_BodyGroups.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
if ( !Q_stricmp( pName, m_BodyGroups[i]->GetName() ) )
|
|
return m_BodyGroups[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Gets the 'main' body part (used for compilation)
|
|
//-----------------------------------------------------------------------------
|
|
CDmeLODList *CDmeBodyGroupList::GetMainBodyPart()
|
|
{
|
|
if ( m_BodyGroups.Count() == 0 )
|
|
return NULL;
|
|
|
|
CDmeBodyGroup *pMainBodyGroup = FindBodyGroup( "default" );
|
|
if ( !pMainBodyGroup )
|
|
{
|
|
pMainBodyGroup = m_BodyGroups[0];
|
|
}
|
|
|
|
CDmeLODList *pLODList = CastElement< CDmeLODList >( pMainBodyGroup->FindBodyPart( "default" ) );
|
|
if ( pLODList )
|
|
return pLODList;
|
|
|
|
const int nBodypartCount = pMainBodyGroup->m_BodyParts.Count();
|
|
for ( int i = 0; i < nBodypartCount; ++i )
|
|
{
|
|
pLODList = CastElement< CDmeLODList >( pMainBodyGroup->m_BodyParts[ i ] );
|
|
if ( pLODList && pLODList->m_LODs.Count() > 0 )
|
|
return pLODList;
|
|
}
|
|
|
|
return NULL;
|
|
}
|