mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 09:03:01 +00:00
84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: This is a panel which is rendered on top of an entity
|
|
//
|
|
// $Revision: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef VGUI_ENTITYPANEL_H
|
|
#define VGUI_ENTITYPANEL_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "c_baseentity.h"
|
|
#include <vgui/MouseCode.h>
|
|
#include "vgui_basepanel.h"
|
|
|
|
// forward declarations
|
|
class KeyValues;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This is a base class for a panel which always is rendered on top of an entity
|
|
//-----------------------------------------------------------------------------
|
|
class CEntityPanel : public CBasePanel
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CEntityPanel, CBasePanel );
|
|
|
|
// constructor
|
|
CEntityPanel( vgui::Panel *pParent, const char *panelName );
|
|
|
|
virtual void ComputeParent( void );
|
|
virtual void ComputeAndSetSize( void );
|
|
|
|
// Initialize from key values
|
|
bool Init( KeyValues* pKeyValues, C_BaseEntity* pEntity );
|
|
|
|
// Determine where our entity is in screen space.
|
|
void GetEntityPosition( int& sx, int& sy );
|
|
|
|
// Base implementation of ShouldDraw
|
|
bool ShouldDraw();
|
|
|
|
// called when we're ticked (updates our position)...
|
|
virtual void OnTick( void );
|
|
|
|
virtual void OnCursorEntered();
|
|
virtual void OnCursorExited();
|
|
|
|
const char *GetMouseOverText( void );
|
|
|
|
C_BaseEntity* GetEntity() { return (C_BaseEntity*)m_pBaseEntity; }
|
|
|
|
// Attach to a new entity
|
|
void SetEntity( C_BaseEntity* pEntity );
|
|
|
|
public:
|
|
enum
|
|
{
|
|
MAX_ENTITY_MOUSEOVER = 256
|
|
};
|
|
|
|
// Offset from entity that we should draw
|
|
int m_OffsetX, m_OffsetY;
|
|
|
|
char m_szMouseOverText[ MAX_ENTITY_MOUSEOVER ];
|
|
|
|
bool m_bShowInNormal;
|
|
|
|
int m_iOrgWidth;
|
|
int m_iOrgHeight;
|
|
int m_iOrgOffsetX;
|
|
int m_iOrgOffsetY;
|
|
float m_flScale;
|
|
|
|
private:
|
|
// This is the entity to which we're attached
|
|
EHANDLE m_pBaseEntity;
|
|
};
|
|
|
|
#endif // VGUI_ENTITYPANEL_H
|