mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 09:03:01 +00:00
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: This is a panel which is rendered image on top of an entity
|
|
//
|
|
// $Revision: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef VGUI_BITMAPPANEL_H
|
|
#define VGUI_BITMAPPANEL_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <vgui_controls/Panel.h>
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class KeyValues;
|
|
class BitmapImage;
|
|
struct Bitmap_t;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This is a base class for a panel which always is rendered on top of an entity
|
|
//-----------------------------------------------------------------------------
|
|
class CBitmapPanel : public vgui::Panel
|
|
{
|
|
typedef vgui::Panel BaseClass;
|
|
|
|
public:
|
|
// constructor
|
|
CBitmapPanel( );
|
|
CBitmapPanel( vgui::Panel *pParent, const char *pName );
|
|
~CBitmapPanel();
|
|
|
|
// initialization
|
|
bool Init( KeyValues* pInitData );
|
|
|
|
// initialization from build-mode dialog style .res files
|
|
virtual void ApplySettings(KeyValues *inResourceData);
|
|
|
|
virtual void Paint( void );
|
|
virtual void PaintBackground( void ) {}
|
|
|
|
virtual void OnCursorEntered();
|
|
virtual void OnCursorExited();
|
|
|
|
// Setup for panels that aren't created by the commander overlay factory (i.e. aren't parsed from a keyvalues file)
|
|
virtual void SetImage( BitmapImage *pImage );
|
|
|
|
/// Set bitmap data directly
|
|
virtual void SetBitmap( const Bitmap_t &bitmap );
|
|
|
|
const char *GetMouseOverText( void );
|
|
|
|
private:
|
|
enum
|
|
{
|
|
MAX_ENTITY_MOUSEOVER = 256
|
|
};
|
|
// The bitmap to render
|
|
BitmapImage *m_pImage;
|
|
int m_r, m_g, m_b, m_a;
|
|
bool m_bOwnsImage;
|
|
|
|
char m_szMouseOverText[ MAX_ENTITY_MOUSEOVER ];
|
|
|
|
};
|
|
|
|
#endif // VGUI_BITMAPPANEL_H
|