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53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DOD_PLAYERSTATS_H
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#define DOD_PLAYERSTATS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "steam/steam_api.h"
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#include "GameEventListener.h"
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#include "dod_shareddefs.h"
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#include "weapon_dodbase.h"
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typedef struct
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{
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dod_stat_accumulator_t stats;
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int iWeaponID;
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} weapon_stat_t;
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class CDODPlayerStats : public CAutoGameSystem, public CGameEventListener
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{
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public:
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CDODPlayerStats();
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virtual void PostInit();
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virtual void LevelShutdownPreEntity();
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void UploadStats();
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void UpdateStats( int iPlayerClass, int iTeam, dod_stat_accumulator_t *playerStats, CUtlVector<weapon_stat_t> *vecWeaponStats );
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void MsgFunc_DODPlayerStatsUpdate( bf_read &msg );
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private:
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void FireGameEvent( IGameEvent *event );
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void SetNextForceUploadTime();
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float m_flTimeNextForceUpload;
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// 6 x dod_stat_accumulator_t
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dod_stat_accumulator_t m_PlayerStats[2][NUM_DOD_PLAYERCLASSES];
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// num_weapons x dod_stat_accumulator_t
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dod_stat_accumulator_t m_WeaponStats[WEAPON_MAX];
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};
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extern CDODPlayerStats g_DODPlayerStats;
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#endif //DOD_PLAYERSTATS_H
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