mirror of
https://github.com/nillerusr/source-engine.git
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185 lines
4.7 KiB
C++
185 lines
4.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui/ISurface.h>
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#include "c_dod_player.h"
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#include "clientmode_dod.h"
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#include "dodcornercutpanel.h"
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#include "c_dod_objective_resource.h"
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#include "c_dod_playerresource.h"
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#include "dod_hud_playerstatus_ammo.h"
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#include "dod_hud_playerstatus_health.h"
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#include "dod_hud_playerstatus_weapon.h"
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#include "dod_hud_playerstatus_stamina.h"
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#include "dod_hud_playerstatus_mgheat.h"
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#include "dod_hud_playerstatus_fireselect.h"
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#include "dod_hud_playerstatus_tnt.h"
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class CDoDHudPlayerStatusPanel : public CHudElement, public vgui::EditablePanel
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{
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public:
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DECLARE_CLASS_SIMPLE( CDoDHudPlayerStatusPanel, vgui::EditablePanel );
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CDoDHudPlayerStatusPanel( const char *pElementName );
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virtual void Init();
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virtual void OnThink();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings( IScheme *pScheme );
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private:
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CDoDCutEditablePanel *m_pMainBar;
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ImagePanel *m_pAlliesIcon;
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ImagePanel *m_pAxisIcon;
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CDoDHudAmmo *m_pAmmoStatus;
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CDoDHudHealth *m_pHealthStatus;
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CDoDHudCurrentWeapon *m_pCurrentWeapon;
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CDoDHudStamina *m_pStamina;
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CDoDHudMGHeat *m_pMGHeat;
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CDoDHudFireSelect *m_pFireSelect;
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CDoDHudTNT *m_pTNT;
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};
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DECLARE_HUDELEMENT( CDoDHudPlayerStatusPanel );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDoDHudPlayerStatusPanel::CDoDHudPlayerStatusPanel( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudPlayerStatusPanel" )
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{
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SetParent( g_pClientMode->GetViewport() );
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m_pMainBar = new CDoDCutEditablePanel( this, "PlayerStatusMainBackground" );
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m_pAlliesIcon = new ImagePanel( this, "PlayerStatusAlliesIcon" );
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m_pAxisIcon = new ImagePanel( this, "PlayerStatusAxisIcon" );
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m_pAmmoStatus = new CDoDHudAmmo( this, "PlayerStatusAmmo" );
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m_pCurrentWeapon = new CDoDHudCurrentWeapon( this, "PlayerStatusCurrentWeapon" );
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m_pHealthStatus = new CDoDHudHealth( this, "PlayerStatusHealth" );
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m_pStamina = new CDoDHudStamina( this, "PlayerStatusStamina" );
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m_pMGHeat = new CDoDHudMGHeat( this, "PlayerStatusMGHeat" );
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m_pFireSelect = new CDoDHudFireSelect( this, "PlayerStatusFireSelect" );
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m_pTNT = new CDoDHudTNT( this, "PlayerStatusTNT" );
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}
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void CDoDHudPlayerStatusPanel::ApplySchemeSettings( IScheme *pScheme )
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{
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// load control settings...
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LoadControlSettings( "resource/UI/HudPlayerStatusPanel.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudPlayerStatusPanel::Init()
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{
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if ( m_pMainBar )
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{
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m_pMainBar->SetVisible( true );
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}
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if ( m_pStamina )
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{
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m_pStamina->SetVisible( true );
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}
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if ( m_pAlliesIcon )
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{
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m_pAlliesIcon->SetVisible( false );
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}
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if ( m_pAxisIcon )
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{
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m_pAxisIcon->SetVisible( false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudPlayerStatusPanel::PerformLayout()
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{
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BaseClass::PerformLayout();
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int x, y, w, t;
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GetBounds( x, y, w, t );
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if ( w != ScreenWidth() )
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{
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// doing this because of the 16:9 and 16:10 resolutions (VGUI doesn't scale properly for them)
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SetBounds( x, y, ScreenWidth(), t );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudPlayerStatusPanel::OnThink()
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{
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BaseClass::OnThink();
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pPlayer )
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{
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// turn off the panel and children if the player is dead
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if ( !pPlayer->IsAlive() )
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{
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if ( IsVisible() )
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{
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SetVisible( false );
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}
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return;
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}
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else
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{
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if ( !IsVisible() )
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{
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SetVisible( true );
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}
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}
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// set our team icon
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int nTeam = pPlayer->GetTeamNumber();
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switch( nTeam )
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{
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case TEAM_AXIS:
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if ( m_pAlliesIcon && m_pAlliesIcon->IsVisible() )
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{
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m_pAlliesIcon->SetVisible( false );
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}
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if ( m_pAxisIcon && !m_pAxisIcon->IsVisible() )
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{
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m_pAxisIcon->SetVisible( true );
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}
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break;
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case TEAM_ALLIES:
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default:
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if ( m_pAlliesIcon && !m_pAlliesIcon->IsVisible() )
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{
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m_pAlliesIcon->SetVisible( true );
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}
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if ( m_pAxisIcon && m_pAxisIcon->IsVisible() )
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{
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m_pAxisIcon->SetVisible( false );
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}
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break;
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}
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}
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}
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