mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef DODSPECTATORGUI_H
|
|
#define DODSPECTATORGUI_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <spectatorgui.h>
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Cstrike Spectator UI
|
|
//-----------------------------------------------------------------------------
|
|
class CDODSpectatorGUI : public CSpectatorGUI
|
|
{
|
|
private:
|
|
DECLARE_CLASS_SIMPLE( CDODSpectatorGUI, CSpectatorGUI );
|
|
|
|
public:
|
|
CDODSpectatorGUI( IViewPort *pViewPort );
|
|
|
|
virtual void Update( void );
|
|
virtual bool NeedsUpdate( void );
|
|
virtual Color GetClientColor(int index);
|
|
|
|
virtual bool ShouldShowPlayerLabel( int specmode );
|
|
|
|
//virtual bool HasInputElements( void ) { return true; }
|
|
|
|
protected:
|
|
|
|
void UpdateTimer();
|
|
void UpdateScores();
|
|
|
|
int m_nLastTime;
|
|
int m_nLastSpecMode;
|
|
CBaseEntity *m_nLastSpecTarget;
|
|
};
|
|
|
|
#endif // DODSPECTATORGUI_H
|