mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 09:03:01 +00:00
134 lines
4.2 KiB
C++
134 lines
4.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "c_baseentity.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class C_PhysMagnet : public C_BaseAnimating
|
|
{
|
|
DECLARE_CLASS( C_PhysMagnet, C_BaseAnimating );
|
|
public:
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
C_PhysMagnet();
|
|
virtual ~C_PhysMagnet();
|
|
|
|
void PostDataUpdate( DataUpdateType_t updateType );
|
|
bool GetShadowCastDirection( Vector *pDirection, ShadowType_t shadowType ) const;
|
|
|
|
public:
|
|
// Data received from the server
|
|
CUtlVector< int > m_aAttachedObjectsFromServer;
|
|
|
|
// Private list of entities on the magnet
|
|
CUtlVector< EHANDLE > m_aAttachedObjects;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: RecvProxy that converts the Magnet's attached object entindexes to handles
|
|
//-----------------------------------------------------------------------------
|
|
void RecvProxy_MagnetAttachedObjectList( const CRecvProxyData *pData, void *pStruct, void *pOut )
|
|
{
|
|
C_PhysMagnet *pMagnet = (C_PhysMagnet*)pOut;
|
|
pMagnet->m_aAttachedObjectsFromServer[pData->m_iElement] = pData->m_Value.m_Int;
|
|
}
|
|
|
|
|
|
void RecvProxyArrayLength_MagnetAttachedArray( void *pStruct, int objectID, int currentArrayLength )
|
|
{
|
|
C_PhysMagnet *pMagnet = (C_PhysMagnet*)pStruct;
|
|
|
|
if ( pMagnet->m_aAttachedObjectsFromServer.Size() != currentArrayLength )
|
|
pMagnet->m_aAttachedObjectsFromServer.SetSize( currentArrayLength );
|
|
}
|
|
|
|
IMPLEMENT_CLIENTCLASS_DT(C_PhysMagnet, DT_PhysMagnet, CPhysMagnet)
|
|
|
|
// ROBIN: Disabled because we don't need it anymore
|
|
/*
|
|
RecvPropArray2(
|
|
RecvProxyArrayLength_MagnetAttachedArray,
|
|
RecvPropInt( "magnetattached_array_element", 0, SIZEOF_IGNORE, 0, RecvProxy_MagnetAttachedObjectList ),
|
|
128,
|
|
0,
|
|
"magnetattached_array"
|
|
)
|
|
*/
|
|
|
|
END_RECV_TABLE()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
C_PhysMagnet::C_PhysMagnet()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
C_PhysMagnet::~C_PhysMagnet()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void C_PhysMagnet::PostDataUpdate( DataUpdateType_t updateType )
|
|
{
|
|
BaseClass::PostDataUpdate( updateType );
|
|
|
|
/*
|
|
// First, detect any entities removed from the magnet and restore their shadows
|
|
int iCount = m_aAttachedObjects.Count();
|
|
int iServerCount = m_aAttachedObjectsFromServer.Count();
|
|
for ( int i = 0; i < iCount; i++ )
|
|
{
|
|
int iEntIndex = m_aAttachedObjects[i]->entindex();
|
|
for ( int j = 0; j < iServerCount; j++ )
|
|
{
|
|
if ( iEntIndex == m_aAttachedObjectsFromServer[j] )
|
|
break;
|
|
}
|
|
|
|
if ( j == iServerCount )
|
|
{
|
|
// Ok, a previously attached object is no longer attached
|
|
m_aAttachedObjects[i]->SetShadowUseOtherEntity( NULL );
|
|
m_aAttachedObjects.Remove(i);
|
|
}
|
|
}
|
|
|
|
// Make sure newly attached entities have vertical shadows too
|
|
for ( i = 0; i < iServerCount; i++ )
|
|
{
|
|
C_BaseEntity *pEntity = cl_entitylist->GetEnt( m_aAttachedObjectsFromServer[i] );
|
|
if ( m_aAttachedObjects.Find( pEntity ) == m_aAttachedObjects.InvalidIndex() )
|
|
{
|
|
pEntity->SetShadowUseOtherEntity( this );
|
|
m_aAttachedObjects.AddToTail( pEntity );
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return a per-entity shadow cast direction
|
|
//-----------------------------------------------------------------------------
|
|
bool C_PhysMagnet::GetShadowCastDirection( Vector *pDirection, ShadowType_t shadowType ) const
|
|
{
|
|
// Magnets shadow is more vertical than others
|
|
//Vector vecDown = g_pClientShadowMgr->GetShadowDirection() - Vector(0,0,1);
|
|
//VectorNormalize( vecDown );
|
|
//*pDirection = vecDown;
|
|
*pDirection = Vector(0,0,-1);
|
|
return true;
|
|
} |