mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 09:03:01 +00:00
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// An entity that allows level designer control over the fog parameters.
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "cbase.h"
|
|
#include "c_env_fog_controller.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( FogController, DT_FogController )
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Datatable
|
|
//-----------------------------------------------------------------------------
|
|
BEGIN_NETWORK_TABLE_NOBASE( CFogController, DT_FogController )
|
|
// fog data
|
|
RecvPropInt( RECVINFO( m_fog.enable ) ),
|
|
RecvPropInt( RECVINFO( m_fog.blend ) ),
|
|
RecvPropVector( RECVINFO( m_fog.dirPrimary ) ),
|
|
RecvPropInt( RECVINFO( m_fog.colorPrimary ) ),
|
|
RecvPropInt( RECVINFO( m_fog.colorSecondary ) ),
|
|
RecvPropFloat( RECVINFO( m_fog.start ) ),
|
|
RecvPropFloat( RECVINFO( m_fog.end ) ),
|
|
RecvPropFloat( RECVINFO( m_fog.farz ) ),
|
|
RecvPropFloat( RECVINFO( m_fog.maxdensity ) ),
|
|
|
|
RecvPropInt( RECVINFO( m_fog.colorPrimaryLerpTo ) ),
|
|
RecvPropInt( RECVINFO( m_fog.colorSecondaryLerpTo ) ),
|
|
RecvPropFloat( RECVINFO( m_fog.startLerpTo ) ),
|
|
RecvPropFloat( RECVINFO( m_fog.endLerpTo ) ),
|
|
RecvPropFloat( RECVINFO( m_fog.lerptime ) ),
|
|
RecvPropFloat( RECVINFO( m_fog.duration ) ),
|
|
END_NETWORK_TABLE()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
C_FogController::C_FogController()
|
|
{
|
|
// Make sure that old maps without fog fields don't get wacked out fog values.
|
|
m_fog.enable = false;
|
|
m_fog.maxdensity = 1.0f;
|
|
}
|