mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
491 lines
13 KiB
C++
491 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
// ModelCheckInDlg.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "ModelCheckIn.h"
|
|
#include "ModelCheckInDlg.h"
|
|
#include <direct.h>
|
|
#include <sys/stat.h>
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CModelCheckInDlg dialog
|
|
|
|
CModelCheckInDlg::CModelCheckInDlg(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CModelCheckInDlg::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CModelCheckInDlg)
|
|
m_HL2GameDirectory = _T("");
|
|
m_TF2GameDirectory = _T("");
|
|
m_UserName = _T("");
|
|
m_HL2Radio = -1;
|
|
m_TF2Radio = -1;
|
|
//}}AFX_DATA_INIT
|
|
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
|
|
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
|
|
}
|
|
|
|
void CModelCheckInDlg::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CModelCheckInDlg)
|
|
DDX_Text(pDX, IDC_EDIT_HL2_GAME_DIRECTORY, m_HL2GameDirectory);
|
|
DDX_Text(pDX, IDC_EDIT_TF2_GAME_DIRECTORY, m_TF2GameDirectory);
|
|
DDX_Text(pDX, IDC_EDIT_USERNAME, m_UserName);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
BEGIN_MESSAGE_MAP(CModelCheckInDlg, CDialog)
|
|
//{{AFX_MSG_MAP(CModelCheckInDlg)
|
|
ON_WM_PAINT()
|
|
ON_WM_QUERYDRAGICON()
|
|
//}}AFX_MSG_MAP
|
|
|
|
ON_COMMAND(ID_FILE_CHECK_OUT, OnFileCheckOut)
|
|
ON_COMMAND(ID_FILE_CHECK_IN, OnFileCheckIn)
|
|
ON_COMMAND(ID_FILE_EXIT, OnFileExit)
|
|
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CModelCheckInDlg message handlers
|
|
|
|
BOOL CModelCheckInDlg::OnInitDialog()
|
|
{
|
|
CDialog::OnInitDialog();
|
|
|
|
// Restore state
|
|
RestoreStateFromRegistry();
|
|
UpdateData( FALSE );
|
|
|
|
// Set the icon for this dialog. The framework does this automatically
|
|
// when the application's main window is not a dialog
|
|
SetIcon(m_hIcon, TRUE); // Set big icon
|
|
SetIcon(m_hIcon, FALSE); // Set small icon
|
|
|
|
// TODO: Add extra initialization here
|
|
|
|
return TRUE; // return TRUE unless you set the focus to a control
|
|
}
|
|
|
|
// If you add a minimize button to your dialog, you will need the code below
|
|
// to draw the icon. For MFC applications using the document/view model,
|
|
// this is automatically done for you by the framework.
|
|
|
|
void CModelCheckInDlg::OnPaint()
|
|
{
|
|
if (IsIconic())
|
|
{
|
|
CPaintDC dc(this); // device context for painting
|
|
|
|
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
|
|
|
|
// Center icon in client rectangle
|
|
int cxIcon = GetSystemMetrics(SM_CXICON);
|
|
int cyIcon = GetSystemMetrics(SM_CYICON);
|
|
CRect rect;
|
|
GetClientRect(&rect);
|
|
int x = (rect.Width() - cxIcon + 1) / 2;
|
|
int y = (rect.Height() - cyIcon + 1) / 2;
|
|
|
|
// Draw the icon
|
|
dc.DrawIcon(x, y, m_hIcon);
|
|
}
|
|
else
|
|
{
|
|
CDialog::OnPaint();
|
|
}
|
|
}
|
|
|
|
// The system calls this to obtain the cursor to display while the user drags
|
|
// the minimized window.
|
|
HCURSOR CModelCheckInDlg::OnQueryDragIcon()
|
|
{
|
|
return (HCURSOR) m_hIcon;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Resets our last used directory
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CModelCheckInDlg::ResetDirectoryEntry( CString &fullPath, char *pRegEntry )
|
|
{
|
|
// reset the last directory...
|
|
CString temp = fullPath;
|
|
int i = temp.ReverseFind( '\\' );
|
|
int j = temp.ReverseFind( '/' );
|
|
if (i < j) i = j;
|
|
temp.SetAt(i, 0);
|
|
|
|
AfxGetApp()->WriteProfileString( MDL_CHECKOUT_REG_CLASS, pRegEntry, temp );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Stores state
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CModelCheckInDlg::StoreStateIntoRegistry( )
|
|
{
|
|
AfxGetApp()->WriteProfileString( MDL_CHECKOUT_REG_CLASS,
|
|
MDL_CHECKOUT_REG_USER, m_UserName );
|
|
AfxGetApp()->WriteProfileString( MDL_CHECKOUT_REG_CLASS,
|
|
MDL_CHECKOUT_REG_HL2_PATH, m_HL2GameDirectory );
|
|
AfxGetApp()->WriteProfileString( MDL_CHECKOUT_REG_CLASS,
|
|
MDL_CHECKOUT_REG_TF2_PATH, m_TF2GameDirectory );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Restores state
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CModelCheckInDlg::RestoreStateFromRegistry( )
|
|
{
|
|
m_UserName = AfxGetApp()->GetProfileString( MDL_CHECKOUT_REG_CLASS,
|
|
MDL_CHECKOUT_REG_USER, "" );
|
|
m_HL2GameDirectory = AfxGetApp()->GetProfileString( MDL_CHECKOUT_REG_CLASS,
|
|
MDL_CHECKOUT_REG_HL2_PATH, "u:/hl2/hl2" );
|
|
m_TF2GameDirectory = AfxGetApp()->GetProfileString( MDL_CHECKOUT_REG_CLASS,
|
|
MDL_CHECKOUT_REG_TF2_PATH, "u:/hl2/tf2" );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Extensions of all files related to the model file
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static char* s_ppExtensions[] =
|
|
{
|
|
".dx7_2bone.vtx",
|
|
".dx80.vtx",
|
|
".phy",
|
|
".mdl",
|
|
""
|
|
};
|
|
|
|
|
|
static char* s_ppProjectDir[] =
|
|
{
|
|
"$/HL2/release/dev/hl2/",
|
|
"$/TF2/release/dev/tf2/"
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Checks it out/ checks it in baby
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CModelCheckInDlg::PerformCheckoutCommand( ProjectType_t project,
|
|
char const* pRelativeDir, char const* pDestPath, char const* pFileName )
|
|
{
|
|
char error[1024];
|
|
char buf[1024];
|
|
int len = 0;
|
|
|
|
int currExtension;
|
|
for ( currExtension = 0; s_ppExtensions[currExtension][0]; ++currExtension )
|
|
{
|
|
// Check for the existence of the file in source safe...
|
|
sprintf( buf, "ss filetype %s%s/%s%s -O- -y%s\n",
|
|
s_ppProjectDir[project], pRelativeDir, pFileName, s_ppExtensions[currExtension],
|
|
(char const*)m_UserName );
|
|
int retVal = system( buf );
|
|
if (retVal > 0)
|
|
continue;
|
|
|
|
// It's there, try to check it out
|
|
sprintf( buf, "ss checkout %s%s/%s%s -GL%s -GWA -O- -y%s\n",
|
|
s_ppProjectDir[project], pRelativeDir, pFileName, s_ppExtensions[currExtension],
|
|
pDestPath, (char const*)m_UserName );
|
|
retVal = system( buf );
|
|
if (retVal > 0)
|
|
{
|
|
len += sprintf( &error[len], "*** SourceSafe error attempting to check out \"%s%s\"\n",
|
|
pFileName, s_ppExtensions[currExtension] );
|
|
}
|
|
}
|
|
|
|
if (len > 0)
|
|
{
|
|
MessageBox( error, "Error!" );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Checks it out/ checks it in baby
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CModelCheckInDlg::PerformCheckinCommand( ProjectType_t project,
|
|
char const* pRelativeDir, char const* pDestPath, char const* pFileName )
|
|
{
|
|
char buf[1024];
|
|
char error[1024];
|
|
int len = 0;
|
|
|
|
int currExtension;
|
|
for ( currExtension = 0; s_ppExtensions[currExtension][0]; ++currExtension )
|
|
{
|
|
// Check for the existence of the file on disk. If it's not there, don't bother
|
|
sprintf( buf, "%s/%s%s", pDestPath, pFileName, s_ppExtensions[currExtension] );
|
|
struct _stat statbuf;
|
|
int result = _stat( buf, &statbuf );
|
|
if (result != 0)
|
|
continue;
|
|
|
|
// Check for the existence of the file in source safe...
|
|
sprintf( buf, "ss filetype %s%s/%s%s -O- -y%s\n",
|
|
s_ppProjectDir[project], pRelativeDir, pFileName, s_ppExtensions[currExtension],
|
|
(char const*)m_UserName );
|
|
int retVal = system( buf );
|
|
if (retVal > 0)
|
|
{
|
|
// Try to add the file to source safe...
|
|
sprintf( buf, "ss add %s%s/%s%s -GL%s -O- -y%s\n",
|
|
s_ppProjectDir[project], pRelativeDir, pFileName, s_ppExtensions[currExtension],
|
|
pDestPath, (char const*)m_UserName );
|
|
int retVal = system( buf );
|
|
if (retVal > 0)
|
|
{
|
|
len += sprintf( &error[len], "SourceSafe error attempting to add \"%s%s\"\n",
|
|
pFileName, s_ppExtensions[currExtension] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// It's there, just check it in
|
|
sprintf( buf, "ss checkin %s%s/%s%s -GL%s -O- -y%s\n",
|
|
s_ppProjectDir[project], pRelativeDir, pFileName, s_ppExtensions[currExtension],
|
|
pDestPath, (char const*)m_UserName );
|
|
retVal = system( buf );
|
|
if (retVal > 0)
|
|
{
|
|
len += sprintf( &error[len], "SourceSafe error attempting to check in \"%s%s\"\n",
|
|
pFileName, s_ppExtensions[currExtension] );
|
|
}
|
|
}
|
|
}
|
|
|
|
if (len > 0)
|
|
{
|
|
MessageBox( error, "Error!" );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Fixes up a filename
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static int FixupFileName( char const* pInFile, char* pOutBuf )
|
|
{
|
|
if (!pInFile)
|
|
{
|
|
*pOutBuf = '\0';
|
|
return 0;
|
|
}
|
|
|
|
int len = strlen(pInFile);
|
|
for (int i = 0; i <= len; ++i)
|
|
{
|
|
pOutBuf[i] = tolower( pInFile[i] );
|
|
if (pOutBuf[i] == '\\')
|
|
pOutBuf[i] = '/';
|
|
}
|
|
|
|
// Make sure no trailing '/'
|
|
if (pOutBuf[len - 1] == '/')
|
|
pOutBuf[--len] = '\0';
|
|
|
|
return len;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Gets the relative file name
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CModelCheckInDlg::ProjectType_t CModelCheckInDlg::ComputeRelativeFileName( char const* pInFile, char* pRelativeFile )
|
|
{
|
|
// Depending on which project is selected, strip out the game directory
|
|
char tempIn[MAX_PATH];
|
|
char tempPath[MAX_PATH];
|
|
|
|
FixupFileName( pInFile, tempIn );
|
|
|
|
int len;
|
|
if (!m_HL2GameDirectory.IsEmpty())
|
|
{
|
|
len = FixupFileName( m_HL2GameDirectory, tempPath );
|
|
if (!strncmp( tempIn, m_HL2GameDirectory, len ))
|
|
{
|
|
strcpy( pRelativeFile, &tempIn[len+1] );
|
|
return PROJECT_HL2;
|
|
}
|
|
}
|
|
|
|
if (!m_TF2GameDirectory.IsEmpty())
|
|
{
|
|
len = FixupFileName( m_TF2GameDirectory, tempPath );
|
|
if (!strncmp( tempIn, m_TF2GameDirectory, len ))
|
|
{
|
|
strcpy( pRelativeFile, &tempIn[len+1] );
|
|
return PROJECT_TF2;
|
|
}
|
|
}
|
|
|
|
return PROJECT_ERROR;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Have we typed in anything for our user name?
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CModelCheckInDlg::CheckInfo()
|
|
{
|
|
if (m_UserName.IsEmpty())
|
|
{
|
|
MessageBox( "Please enter your user name.\n", "Error!" );
|
|
return false;
|
|
}
|
|
|
|
if (m_HL2GameDirectory.IsEmpty() && m_TF2GameDirectory.IsEmpty())
|
|
{
|
|
MessageBox( "Please enter the game directories for HL2 and/or TF2.\n", "Error!" );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Resets our last used directory
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CModelCheckInDlg::ProjectType_t CModelCheckInDlg::GetFileNames( char const* pTitle,
|
|
char*& pRelativePath, char*& pFileName, char*& pDestPath )
|
|
{
|
|
UpdateData( TRUE );
|
|
|
|
StoreStateIntoRegistry();
|
|
|
|
if (!CheckInfo())
|
|
return PROJECT_ERROR;
|
|
|
|
CFileDialog dlg( TRUE, ".mdl", "*.mdl", OFN_HIDEREADONLY,
|
|
"Model Files (*.mdl)|*.mdl||" );
|
|
|
|
// Set up initial paths
|
|
char pCwd[MAX_PATH];
|
|
_getcwd( pCwd, MAX_PATH );
|
|
|
|
// Setup the title and initial directory
|
|
CString temp = AfxGetApp()->GetProfileString( MDL_CHECKOUT_REG_CLASS,
|
|
MDL_CHECKOUT_REG_LAST_PATH, pCwd );
|
|
dlg.m_ofn.lpstrInitialDir = temp;
|
|
dlg.m_ofn.lpstrTitle = pTitle;
|
|
|
|
// Grab the data from the dialog...
|
|
if (dlg.DoModal() != IDOK)
|
|
return PROJECT_ERROR;
|
|
|
|
// Get the relative file name
|
|
static char relativeFile[MAX_PATH];
|
|
ProjectType_t projectType = ComputeRelativeFileName( dlg.GetPathName(), relativeFile );
|
|
if (projectType == PROJECT_ERROR)
|
|
{
|
|
char buf[MAX_PATH];
|
|
sprintf( buf, "%s\nwas not found under either game directory!\n", dlg.GetPathName() );
|
|
MessageBox( buf, "Error!" );
|
|
return PROJECT_ERROR;
|
|
}
|
|
|
|
// reset the last directory...
|
|
ResetDirectoryEntry( dlg.GetPathName(), MDL_CHECKOUT_REG_LAST_PATH );
|
|
|
|
// Split into relative file + path...
|
|
char* pSlash = strrchr( relativeFile, '/' );
|
|
if (pSlash)
|
|
{
|
|
*pSlash = 0;
|
|
pRelativePath = relativeFile;
|
|
pFileName = pSlash + 1;
|
|
}
|
|
else
|
|
{
|
|
pFileName = relativeFile;
|
|
pRelativePath = "";
|
|
}
|
|
|
|
// Remove extension
|
|
char* pExt = strchr( pFileName, '.' );
|
|
if (pExt)
|
|
*pExt = 0;
|
|
|
|
static char destPath[MAX_PATH];
|
|
FixupFileName( dlg.GetPathName(), destPath );
|
|
pSlash = strrchr( destPath, '/' );
|
|
if (pSlash)
|
|
*pSlash = 0;
|
|
else
|
|
destPath[0] = 0;
|
|
pDestPath = destPath;
|
|
|
|
return projectType;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Does checkout and check-in
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CModelCheckInDlg::OnFileCheckOut()
|
|
{
|
|
char* pRelativePath;
|
|
char* pFileName;
|
|
char* pDestPath;
|
|
ProjectType_t projectType;
|
|
projectType = GetFileNames( "Select MDL file to check out...", pRelativePath,
|
|
pFileName, pDestPath );
|
|
|
|
if (projectType != PROJECT_ERROR)
|
|
{
|
|
PerformCheckoutCommand( projectType, pRelativePath, pDestPath, pFileName );
|
|
}
|
|
}
|
|
|
|
|
|
void CModelCheckInDlg::OnFileCheckIn()
|
|
{
|
|
char* pRelativePath;
|
|
char* pFileName;
|
|
char* pDestPath;
|
|
ProjectType_t projectType;
|
|
projectType = GetFileNames( "Select MDL file to check in...", pRelativePath,
|
|
pFileName, pDestPath );
|
|
|
|
if (projectType != PROJECT_ERROR)
|
|
{
|
|
PerformCheckinCommand( projectType, pRelativePath, pDestPath, pFileName );
|
|
}
|
|
}
|
|
|
|
void CModelCheckInDlg::OnFileExit()
|
|
{
|
|
PostQuitMessage(0);
|
|
}
|