mirror of
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107 lines
3.2 KiB
Plaintext
107 lines
3.2 KiB
Plaintext
//-----------------------------------------------------------------------------
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// IHVTEST1.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$LIBPUBLIC\unittests"
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$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared"
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$PreprocessorDefinitions "$BASE;IHVTEST"
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}
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}
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$Project "ihvtest1"
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\bone_setup.cpp"
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$File "$SRCDIR\public\collisionutils.cpp"
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$File "ihvtest1.cpp"
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$File "$SRCDIR\public\studio.cpp"
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$File "sys_clock.cpp" [$WIN32]
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\mathlib\amd3dx.h"
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$File "$SRCDIR\public\basehandle.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\bitvec.h"
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$File "$SRCDIR\public\bone_accessor.h"
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$File "$SRCDIR\public\bone_setup.h"
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$File "$SRCDIR\public\bspflags.h"
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$File "$SRCDIR\public\clientstats.h"
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$File "$SRCDIR\public\cmodel.h"
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$File "$SRCDIR\public\CollisionUtils.h"
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$File "$SRCDIR\public\tier0\commonmacros.h"
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$File "$SRCDIR\public\mathlib\compressed_vector.h"
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$File "$SRCDIR\public\const.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\gametrace.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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$File "$SRCDIR\public\ihandleentity.h"
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$File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h"
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$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
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$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\istudiorender.h"
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$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\tier0\mem.h"
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$File "$SRCDIR\public\tier0\memalloc.h"
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$File "$SRCDIR\public\tier0\memdbgon.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\tier0\protected_things.h"
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$File "$SRCDIR\public\vstdlib\random.h"
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$File "$SRCDIR\public\string_t.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\studio.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\utldict.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\vcollide.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\mathlib\vector4d.h"
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$File "$SRCDIR\public\tier0\vprof.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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}
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$Folder "Build Bat Files" [$0]
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{
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$File "copybin.bat"
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$File "copycommonsrc.bat"
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$File "copydx8.bat"
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$File "copygamesharedsrc.bat"
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$File "copyihvtestsrc.bat"
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$File "copylib.bat"
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$File "copymatsyssrc.bat"
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$File "copypublicsrc.bat"
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$File "copyshaderdx8src.bat"
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$File "copysrc.bat"
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$File "copystudiorendersrc.bat"
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}
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$Folder "Link Libraries"
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{
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$Lib appframework
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$Lib mathlib
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$Lib $LIBCOMMON\vtuneapi [$WIN32&&!$VS2015]
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$Lib $SRCDIR\lib\common\vtuneapi [$WIN32&&$VS2015]
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}
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}
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