mirror of
https://github.com/nillerusr/source-engine.git
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166 lines
5.1 KiB
C++
166 lines
5.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Holds the CAccountDetails class.
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//
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//=============================================================================
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#ifndef ACCOUNTDETAILS_H
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#define ACCOUNTDETAILS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/thash.h"
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#include "tier1/utlhashmaplarge.h"
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namespace GCSDK
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{
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class CAccountDetails
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{
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public:
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CAccountDetails();
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void Init( CGCSystemMsg_GetAccountDetails_Response &msgResponse );
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void Reset();
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bool BIsExpired() const;
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bool BIsValid() const { return m_bValid; }
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const char *GetAccountName() const { return m_sAccountName.Get(); }
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bool BHasPublicProfile() const { return m_bPublicProfile; }
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bool BHasPublicInventory() const { return m_bPublicInventory; }
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bool BIsVacBanned() const { return m_bVacBanned; }
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bool BIsCyberCafe() const { return m_bCyberCafe; }
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bool BIsSchoolAccount() const { return m_bSchoolAccount; }
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bool BIsFreeTrialAccount() const { return m_bFreeTrialAccount; }
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bool BIsFreeTrialAccountOrDemo() const { return m_bFreeTrialAccount || m_unPackage == 0; }
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bool BIsSubscribed() const { return m_bSubscribed; }
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bool BIsLowViolence() const { return m_bLowViolence; }
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bool BIsLimitedAccount() const { return m_bLimited; }
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bool BIsAccountLocked() const { return m_bAccountLocked; }
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bool BIsCommunityBanned() const { return m_bCommunityBanned; }
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bool BIsTradeBanned() const { return m_bTradeBanned; }
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bool BIsSteamGuardEnabled() const { return m_bIsSteamGuardEnabled; }
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bool BIsPhoneVerified() const { return m_bIsPhoneVerified; }
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bool BIsTwoFactorAuthEnabled() const { return m_bIsTwoFactorAuthEnabled; }
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bool BIsPhoneIdentifying() const { return m_bIsPhoneIdentifying; }
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uint32 GetPackage() const { return m_unPackage; }
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RTime32 GetTimeVACBanEnd() const { return m_rtimeVACBanEnd; }
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uint32 GetSteamLevel() const { return m_unSteamLevel; }
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uint32 GetFriendCount() const { return m_unFriendCount; }
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RTime32 GetTimeAccountCreated() const { return m_rtimeAccountCreated; }
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RTime32 GetTimeTwoFactorEnabled() const { return m_rtimeTwoFactorEnabled; }
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RTime32 GetTimePhoneVerified() const { return m_rtimePhoneVerified; }
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uint64 GetPhoneID() const { return m_unPhoneID; }
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#ifdef DBGFLAG_VALIDATE
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void Validate( CValidator &validator, const char *pchName );
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#endif
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private:
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CUtlConstString m_sAccountName;
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CUtlConstString m_sCurrency;
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RTime32 m_rtimeCached;
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uint32 m_unPackage;
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RTime32 m_rtimeVACBanEnd;
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uint32 m_unSteamLevel;
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uint32 m_unFriendCount;
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RTime32 m_rtimeAccountCreated;
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RTime32 m_rtimeTwoFactorEnabled;
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RTime32 m_rtimePhoneVerified;
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uint64 m_unPhoneID;
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bool
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m_bValid:1,
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m_bPublicProfile:1,
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m_bPublicInventory:1,
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m_bVacBanned:1,
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m_bCyberCafe:1,
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m_bSchoolAccount:1,
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m_bFreeTrialAccount:1,
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m_bSubscribed:1,
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m_bLowViolence:1,
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m_bLimited:1,
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m_bAccountLocked:1,
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m_bCommunityBanned:1,
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m_bTradeBanned:1,
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m_bIsSteamGuardEnabled:1,
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m_bIsPhoneVerified:1,
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m_bIsTwoFactorAuthEnabled:1,
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m_bIsPhoneIdentifying:1;
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};
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class CCachedPersonaName
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{
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public:
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CCachedPersonaName();
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~CCachedPersonaName();
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void Init( const char *pchPersonaName );
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void Reset();
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bool BIsExpired() const;
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bool BIsValid() const;
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bool BIsLoading() const;
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void SetPreloading();
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void AddLoadingRef();
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void ReleaseLoadingRef();
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const char *GetPersonaName() const;
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#ifdef DBGFLAG_VALIDATE
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void Validate( CValidator &validator, const char *pchName );
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#endif
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private:
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CUtlConstString m_sPersonaName;
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RTime32 m_rtimeCached;
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int32 m_nLoading;
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bool m_bPreloading;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Manages requests for CAccountDetails objects
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//-----------------------------------------------------------------------------
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class CAccountDetailsManager
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{
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public:
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CAccountDetailsManager();
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CAccountDetails *YieldingGetAccountDetails( const CSteamID &steamID, bool bForceReload = false );
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void PreloadPersonaName( const CSteamID &steamID );
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const char *YieldingGetPersonaName( const CSteamID &steamID );
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void ClearCachedPersonaName( const CSteamID &steamID );
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void MarkFrame();
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bool BExpireRecords( CLimitTimer &limitTimer );
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void Dump() const;
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private:
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friend class CGCJobSendGetAccountDetailsRequest;
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bool BFindAccountDetailsInLocalCache( const CSteamID &steamID, CAccountDetails **ppAccount );
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void WakeWaitingAccountDetailsJobs( const CSteamID &steamID );
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CTHash<CAccountDetails, uint32> m_hashAccountDetailsCache;
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CUtlHashMapLarge<CSteamID, CCopyableUtlVector<JobID_t> > m_mapQueuedAccountDetailsRequests;
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friend class CGCJobSendGetPersonaNamesRequest;
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void SendBatchedPersonaNamesRequest();
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CCachedPersonaName *FindOrCreateCachedPersonaName( const CSteamID &steamID );
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void CachePersonaName( const CSteamID &steamID, const char *pchPersonaName );
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void CachePersonaNameFailure( const CSteamID &steamID );
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void WakeWaitingPersonaNameJobs( const CSteamID &steamID );
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CUtlVector<CSteamID> m_vecPendingPersonaNameLookups;
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CTHash<CCachedPersonaName, uint32> m_hashPersonaNameCache;
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CUtlHashMapLarge<CSteamID, CCopyableUtlVector<JobID_t> > m_mapQueuedPersonaNameRequests;
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};
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} // namespace GCSDK
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#endif // ACCOUNTDETAILS_H
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