mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Dme representation of QC: $sequence
|
|
//
|
|
//===========================================================================//
|
|
|
|
|
|
#include "datamodel/dmelementfactoryhelper.h"
|
|
#include "movieobjects/dmeanimationlist.h"
|
|
#include "movieobjects/dmechannel.h"
|
|
#include "movieobjects/dmedag.h"
|
|
#include "mdlobjects/dmesequence.h"
|
|
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose this class to the scene database
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_ELEMENT_FACTORY( DmeSequence, CDmeSequence );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeSequence::OnConstruction()
|
|
{
|
|
m_Skeleton.Init( this, "skeleton" );
|
|
m_AnimationList.Init( this, "animationList" );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeSequence::OnDestruction()
|
|
{
|
|
} |