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P1: Source files - Copy 9 server stargate files + sg_constants.h + sg_weapons.cpp from StargateTCSource/sourcecode/ into game/server/stargate/ and game/shared/stargate/. - Add $Folder "Stargate" block to server_hl2mp.vpc and client_hl2mp.vpc. - Extend $AdditionalIncludeDirectories with stargate paths. P2/P3: Gamerules + player patches - hl2mp_gamerules.h: add TEAM_JAFFA=4, TEAM_UNAS=5 to team enum. - hl2mp_gamerules.cpp: preserve 5 Stargate spawn classnames in s_PreserveEnts[]; rename teams to Tau'ri/Goa'uld/Jaffa/Unas; rename game description to "StargateTC"/"StargateTC Teamplay". - hl2mp_player.cpp: EntSelectSpawnPoint now searches Stargate spawn classnames first (torri/goauld/marine/unas) with per-team fallback chain to combine/rebel/deathmatch. Build: 0 errors. Server.dll 13.19MB, client.dll 9.85MB. Runtime test: window title "StargateTC", live game launches, HEALTH 100 HUD renders, HL2MP MOTD shown, sky/world geometry renders. Response system loads 217 rules without crashing (was the original Mapbase+VS2022 heap-corruption point). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
//============= Copyright (c) StargateTC Source Team ==========================
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//
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// stargate_kawoosh - unstable vortex damage volume. The original GoldSrc DLL
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// exposes this as a custom gate entity; this Source pass makes it operational
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// through normal inputs so stargate_event can trigger it from Hammer I/O.
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//
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//=============================================================================
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#include "cbase.h"
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#include "stargate/sg_constants.h"
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class CStargateKawoosh : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CStargateKawoosh, CBaseEntity );
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DECLARE_DATADESC();
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void Spawn() override;
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void InputFire( inputdata_t &inputdata );
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void CollapseThink();
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private:
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float m_flRadius;
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};
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LINK_ENTITY_TO_CLASS( stargate_kawoosh, CStargateKawoosh );
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BEGIN_DATADESC( CStargateKawoosh )
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DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Fire", InputFire ),
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DEFINE_THINKFUNC( CollapseThink ),
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END_DATADESC()
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void CStargateKawoosh::Spawn()
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{
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BaseClass::Spawn();
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SetSolid( SOLID_NONE );
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SetMoveType( MOVETYPE_NONE );
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if ( m_flRadius <= 0.0f )
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m_flRadius = StargateTC::KAWOOSH_RADIUS;
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}
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void CStargateKawoosh::InputFire( inputdata_t & )
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{
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CTakeDamageInfo info( this, this, StargateTC::KAWOOSH_DAMAGE, DMG_ENERGYBEAM | DMG_DISSOLVE );
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RadiusDamage( info, GetAbsOrigin(), m_flRadius, CLASS_NONE, NULL );
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SetThink( &CStargateKawoosh::CollapseThink );
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SetNextThink( gpGlobals->curtime + StargateTC::KAWOOSH_DURATION );
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}
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void CStargateKawoosh::CollapseThink()
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{
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SetThink( NULL );
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}
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