source-engine/game/server/hl2mp
Deploy Bot 44cb9a4837 StargateTC port — initial integration into nillerusr/source-engine
P1: Source files
- Copy 9 server stargate files + sg_constants.h + sg_weapons.cpp from
  StargateTCSource/sourcecode/ into game/server/stargate/ and
  game/shared/stargate/.
- Add $Folder "Stargate" block to server_hl2mp.vpc and client_hl2mp.vpc.
- Extend $AdditionalIncludeDirectories with stargate paths.

P2/P3: Gamerules + player patches
- hl2mp_gamerules.h: add TEAM_JAFFA=4, TEAM_UNAS=5 to team enum.
- hl2mp_gamerules.cpp: preserve 5 Stargate spawn classnames in
  s_PreserveEnts[]; rename teams to Tau'ri/Goa'uld/Jaffa/Unas;
  rename game description to "StargateTC"/"StargateTC Teamplay".
- hl2mp_player.cpp: EntSelectSpawnPoint now searches Stargate spawn
  classnames first (torri/goauld/marine/unas) with per-team fallback
  chain to combine/rebel/deathmatch.

Build: 0 errors. Server.dll 13.19MB, client.dll 9.85MB.
Runtime test: window title "StargateTC", live game launches,
HEALTH 100 HUD renders, HL2MP MOTD shown, sky/world geometry renders.
Response system loads 217 rules without crashing (was the original
Mapbase+VS2022 heap-corruption point).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 14:08:44 +01:00
..
grenade_satchel.cpp game: fix satchel/tripmine damage and damage radius cvars (hrgve/hl2dm-bugfix@d2aa89fc0f) 2022-08-16 18:41:34 +03:00
grenade_satchel.h 1 2020-04-22 12:56:21 -04:00
grenade_tripmine.cpp game: fix satchel/tripmine damage and damage radius cvars (hrgve/hl2dm-bugfix@d2aa89fc0f) 2022-08-16 18:41:34 +03:00
grenade_tripmine.h 1 2020-04-22 12:56:21 -04:00
hl2mp_bot_temp.cpp 1 2020-04-22 12:56:21 -04:00
hl2mp_bot_temp.h 1 2020-04-22 12:56:21 -04:00
hl2mp_client.cpp 1 2020-04-22 12:56:21 -04:00
hl2mp_cvars.cpp 1 2020-04-22 12:56:21 -04:00
hl2mp_cvars.h 1 2020-04-22 12:56:21 -04:00
hl2mp_gameinterface.cpp 1 2020-04-22 12:56:21 -04:00
hl2mp_gameinterface.h 1 2020-04-22 12:56:21 -04:00
hl2mp_player.cpp StargateTC port — initial integration into nillerusr/source-engine 2026-05-25 14:08:44 +01:00
hl2mp_player.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
te_hl2mp_shotgun_shot.cpp 1 2020-04-22 12:56:21 -04:00
te_hl2mp_shotgun_shot.h 1 2020-04-22 12:56:21 -04:00