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Server-side: sg_mcp_debug.cpp — 20 debug/RCON commands for entity inspection, player manipulation, weapon spawning, button simulation, and networking stats. Client-side: sg_mcp_debug_client.cpp — 15 commands for VGUI panel tree inspection, material diagnostics, cursor/keyboard simulation, and client entity queries. VPC: Register both files in server_hl2mp.vpc and client_hl2mp.vpc Stargate folders. Gitignore: Exclude source-engine-runtime/ (separate Rust workspace with its own git history).
41 lines
394 B
Plaintext
41 lines
394 B
Plaintext
*.mak
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*.mak.vpc_crc
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*.vpc_crc
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*.vpc.*
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*.project
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*obj_*
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.waf*
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.lock-waf*
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__pycache__
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*.pyc
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.vs/
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Debug/
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Debug_*/
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Release/
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Release_*/
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*.tlog/
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*.obj
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*.pch
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*.log
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*.idb
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*.pdb
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*.rc
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*.bin
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*.vcxproj*
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*.sln
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*.dll*
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*.exp
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*.ilk
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ValveETWProviderEvents.h
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game/client/*/client.lib
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game/server/*/server.lib
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.DS_Store
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build*/
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.cache/
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.ccache/
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waf3*/
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.vscode/
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.depproj/
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source-engine.sln
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/source-engine-runtime/
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