mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
//=======================================================================================//
|
|
|
|
#ifndef IREPLAYCONTEXT_H
|
|
#define IREPLAYCONTEXT_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#include "interface.h"
|
|
#include "replay/replayhandle.h"
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
class IRecordingSessionManager;
|
|
class IRecordingSessionBlockManager;
|
|
class IRecordingSession;
|
|
class IReplayErrorSystem;
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
class IReplayContext : public IBaseInterface
|
|
{
|
|
public:
|
|
virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0;
|
|
virtual void Shutdown() = 0;
|
|
|
|
virtual void Think() = 0;
|
|
|
|
virtual bool IsInitialized() const = 0;
|
|
|
|
virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\"
|
|
virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\<username>\team fortress 2\tf\replays\<client|server>\ -- NOTE: includes trailing slash
|
|
virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server"
|
|
|
|
virtual IReplayErrorSystem *GetErrorSystem() = 0;
|
|
virtual IRecordingSessionManager *GetRecordingSessionManager() = 0;
|
|
virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0;
|
|
virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0;
|
|
};
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#endif // IREPLAYCONTEXT_H
|