source-engine/game/client/hl2mp/hl2mp_hud_target_id.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

223 lines
5.9 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: HUD Target ID element
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_hl2mp_player.h"
#include "c_playerresource.h"
#include "vgui_entitypanel.h"
#include "iclientmode.h"
#include "vgui/ILocalize.h"
#include "hl2mp_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define PLAYER_HINT_DISTANCE 150
#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
static ConVar hud_centerid( "hud_centerid", "1" );
static ConVar hud_showtargetid( "hud_showtargetid", "1" );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTargetID : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
public:
CTargetID( const char *pElementName );
void Init( void );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void Paint( void );
void VidInit( void );
private:
Color GetColorForTargetTeam( int iTeamNumber );
vgui::HFont m_hFont;
int m_iLastEntIndex;
float m_flLastChangeTime;
};
DECLARE_HUDELEMENT( CTargetID );
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTargetID::CTargetID( const char *pElementName ) :
CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_hFont = g_hFontTrebuchet24;
m_flLastChangeTime = 0;
m_iLastEntIndex = 0;
SetHiddenBits( HIDEHUD_MISCSTATUS );
}
//-----------------------------------------------------------------------------
// Purpose: Setup
//-----------------------------------------------------------------------------
void CTargetID::Init( void )
{
};
void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
m_hFont = scheme->GetFont( "TargetID", IsProportional() );
SetPaintBackgroundEnabled( false );
}
//-----------------------------------------------------------------------------
// Purpose: clear out string etc between levels
//-----------------------------------------------------------------------------
void CTargetID::VidInit()
{
CHudElement::VidInit();
m_flLastChangeTime = 0;
m_iLastEntIndex = 0;
}
Color CTargetID::GetColorForTargetTeam( int iTeamNumber )
{
return GameResources()->GetTeamColor( iTeamNumber );
}
//-----------------------------------------------------------------------------
// Purpose: Draw function for the element
//-----------------------------------------------------------------------------
void CTargetID::Paint()
{
#define MAX_ID_STRING 256
wchar_t sIDString[ MAX_ID_STRING ];
sIDString[0] = 0;
C_HL2MP_Player *pPlayer = C_HL2MP_Player::GetLocalHL2MPPlayer();
if ( !pPlayer )
return;
Color c;
// Get our target's ent index
int iEntIndex = pPlayer->GetIDTarget();
// Didn't find one?
if ( !iEntIndex )
{
// Check to see if we should clear our ID
if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
{
m_flLastChangeTime = 0;
sIDString[0] = 0;
m_iLastEntIndex = 0;
}
else
{
// Keep re-using the old one
iEntIndex = m_iLastEntIndex;
}
}
else
{
m_flLastChangeTime = gpGlobals->curtime;
}
// Is this an entindex sent by the server?
if ( iEntIndex )
{
C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex ));
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
const char *printFormatString = NULL;
wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
wchar_t wszHealthText[ 10 ];
bool bShowHealth = false;
bool bShowPlayerName = false;
// Some entities we always want to check, cause the text may change
// even while we're looking at it
// Is it a player?
if ( IsPlayerIndex( iEntIndex ) )
{
c = GetColorForTargetTeam( pPlayer->GetTeamNumber() );
bShowPlayerName = true;
g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
if ( HL2MPRules()->IsTeamplay() == true && pPlayer->InSameTeam(pLocalPlayer) )
{
printFormatString = "#Playerid_sameteam";
bShowHealth = true;
}
else
{
printFormatString = "#Playerid_diffteam";
}
if ( bShowHealth )
{
_snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) );
wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
}
}
if ( printFormatString )
{
if ( bShowPlayerName && bShowHealth )
{
g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszPlayerName, wszHealthText );
}
else if ( bShowPlayerName )
{
g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszPlayerName );
}
else if ( bShowHealth )
{
g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText );
}
else
{
g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 );
}
}
if ( sIDString[0] )
{
int wide, tall;
int ypos = YRES(260);
int xpos = XRES(10);
vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
if( hud_centerid.GetInt() == 0 )
{
ypos = YRES(420);
}
else
{
xpos = (ScreenWidth() - wide) / 2;
}
vgui::surface()->DrawSetTextFont( m_hFont );
vgui::surface()->DrawSetTextPos( xpos, ypos );
vgui::surface()->DrawSetTextColor( c );
vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
}
}
}