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207 lines
5.6 KiB
C++
207 lines
5.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CS's custom C_PlayerResource
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_cs_playerresource.h"
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#include <shareddefs.h>
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#include <cs_shareddefs.h>
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#include "hud.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT(C_CS_PlayerResource, DT_CSPlayerResource, CCSPlayerResource)
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RecvPropInt( RECVINFO( m_iPlayerC4 ) ),
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RecvPropInt( RECVINFO( m_iPlayerVIP ) ),
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RecvPropVector( RECVINFO(m_vecC4) ),
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RecvPropArray3( RECVINFO_ARRAY(m_bHostageAlive), RecvPropInt( RECVINFO(m_bHostageAlive[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_isHostageFollowingSomeone), RecvPropInt( RECVINFO(m_isHostageFollowingSomeone[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_iHostageEntityIDs), RecvPropInt( RECVINFO(m_iHostageEntityIDs[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_iHostageX), RecvPropInt( RECVINFO(m_iHostageX[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_iHostageY), RecvPropInt( RECVINFO(m_iHostageY[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_iHostageZ), RecvPropInt( RECVINFO(m_iHostageZ[0]))),
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RecvPropVector( RECVINFO(m_bombsiteCenterA) ),
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RecvPropVector( RECVINFO(m_bombsiteCenterB) ),
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RecvPropArray3( RECVINFO_ARRAY(m_hostageRescueX), RecvPropInt( RECVINFO(m_hostageRescueX[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_hostageRescueY), RecvPropInt( RECVINFO(m_hostageRescueY[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_hostageRescueZ), RecvPropInt( RECVINFO(m_hostageRescueZ[0]))),
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RecvPropInt( RECVINFO( m_bBombSpotted ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_bPlayerSpotted), RecvPropInt( RECVINFO(m_bPlayerSpotted[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_iMVPs), RecvPropInt( RECVINFO(m_iMVPs[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_bHasDefuser), RecvPropInt( RECVINFO(m_bHasDefuser[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_szClan), RecvPropString( RECVINFO(m_szClan[0]))),
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END_RECV_TABLE()
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//=============================================================================
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// HPE_END
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//=============================================================================
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_CS_PlayerResource::C_CS_PlayerResource()
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{
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m_Colors[TEAM_TERRORIST] = COLOR_RED;
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m_Colors[TEAM_CT] = COLOR_BLUE;
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memset( m_iMVPs, 0, sizeof( m_iMVPs ) );
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memset( m_bHasDefuser, 0, sizeof( m_bHasDefuser ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_CS_PlayerResource::~C_CS_PlayerResource()
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{
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}
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bool C_CS_PlayerResource::IsVIP(int iIndex )
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{
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return m_iPlayerVIP == iIndex;
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}
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bool C_CS_PlayerResource::HasC4(int iIndex )
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{
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return m_iPlayerC4 == iIndex;
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}
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bool C_CS_PlayerResource::IsHostageAlive(int iIndex)
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{
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if ( iIndex < 0 || iIndex >= MAX_HOSTAGES )
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return false;
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return m_bHostageAlive[iIndex];
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}
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bool C_CS_PlayerResource::IsHostageFollowingSomeone(int iIndex)
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{
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if ( iIndex < 0 || iIndex >= MAX_HOSTAGES )
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return false;
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return m_isHostageFollowingSomeone[iIndex];
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}
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int C_CS_PlayerResource::GetHostageEntityID(int iIndex)
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{
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if ( iIndex < 0 || iIndex >= MAX_HOSTAGES )
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return -1;
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return m_iHostageEntityIDs[iIndex];
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}
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const Vector C_CS_PlayerResource::GetHostagePosition( int iIndex )
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{
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if ( iIndex < 0 || iIndex >= MAX_HOSTAGES )
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return vec3_origin;
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Vector ret;
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ret.x = m_iHostageX[iIndex];
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ret.y = m_iHostageY[iIndex];
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ret.z = m_iHostageZ[iIndex];
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return ret;
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}
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const Vector C_CS_PlayerResource::GetC4Postion()
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{
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if ( m_iPlayerC4 > 0 )
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{
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// C4 is carried by player
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C_BasePlayer *pPlayer = UTIL_PlayerByIndex( m_iPlayerC4 );
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if ( pPlayer )
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{
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return pPlayer->GetAbsOrigin();
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}
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}
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// C4 is lying on ground
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return m_vecC4;
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}
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const Vector C_CS_PlayerResource::GetBombsiteAPosition()
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{
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return m_bombsiteCenterA;
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}
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const Vector C_CS_PlayerResource::GetBombsiteBPosition()
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{
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return m_bombsiteCenterB;
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}
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const Vector C_CS_PlayerResource::GetHostageRescuePosition( int iIndex )
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{
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if ( iIndex < 0 || iIndex >= MAX_HOSTAGE_RESCUES )
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return vec3_origin;
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Vector ret;
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ret.x = m_hostageRescueX[iIndex];
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ret.y = m_hostageRescueY[iIndex];
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ret.z = m_hostageRescueZ[iIndex];
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return ret;
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}
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int C_CS_PlayerResource::GetPlayerClass( int iIndex )
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{
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if ( !IsConnected( iIndex ) )
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{
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return CS_CLASS_NONE;
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}
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return m_iPlayerClasses[ iIndex ];
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}
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//--------------------------------------------------------------------------------------------------------
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bool C_CS_PlayerResource::IsBombSpotted( void ) const
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{
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return m_bBombSpotted;
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}
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//--------------------------------------------------------------------------------------------------------
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bool C_CS_PlayerResource::IsPlayerSpotted( int iIndex )
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{
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if ( !IsConnected( iIndex ) )
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return false;
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return m_bPlayerSpotted[iIndex];
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}
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//-----------------------------------------------------------------------------
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const char *C_CS_PlayerResource::GetClanTag( int iIndex )
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{
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if ( iIndex < 1 || iIndex > MAX_PLAYERS )
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{
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Assert( false );
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return "";
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}
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if ( !IsConnected( iIndex ) )
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return "";
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return m_szClan[iIndex];
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}
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//-----------------------------------------------------------------------------
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int C_CS_PlayerResource::GetNumMVPs( int iIndex )
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{
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if ( !IsConnected( iIndex ) )
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return false;
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return m_iMVPs[iIndex];
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}
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//-----------------------------------------------------------------------------
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bool C_CS_PlayerResource::HasDefuser( int iIndex )
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{
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if ( !IsConnected( iIndex ) )
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return false;
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return m_bHasDefuser[iIndex];
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}
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