mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
1036 lines
26 KiB
C++
1036 lines
26 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#if !defined( _X360 )
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#define FD_SETSIZE 1024
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#endif
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#include <assert.h>
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#include "winlite.h"
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#if !defined( _X360 )
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#include "winsock.h"
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#else
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#include "winsockx.h"
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#endif
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#include "msgbuffer.h"
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#include "socket.h"
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#include "inetapi.h"
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#include "tier0/vcrmode.h"
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#include <VGUI/IVGui.h>
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: All socket I/O occurs on a thread
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//-----------------------------------------------------------------------------
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class CSocketThread
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{
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public:
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typedef struct threadsocket_s
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{
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struct threadsocket_s *next;
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CSocket *socket;
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} threadsocket_t;
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// Construction
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CSocketThread( void );
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virtual ~CSocketThread( void );
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// Sockets add/remove themselves via their constructor
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virtual void AddSocketToThread( CSocket *socket );
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virtual void RemoveSocketFromThread( CSocket *socket );
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// Lock changes to socket list, etc.
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virtual void Lock( void );
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// Unlock socket list, etc.
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virtual void Unlock( void );
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// Retrieve handle to shutdown event
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virtual HANDLE GetShutdownHandle( void );
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// Get head of socket list
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virtual threadsocket_t *GetSocketList( void );
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// Sample clock for socket thread
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virtual float GetClock( void );
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private:
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// Initialize the clock
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void InitTimer( void );
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private:
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// Critical section used for synchronizing access to socket list
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CRITICAL_SECTION cs;
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// List of sockets we are listening on
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threadsocket_t *m_pSocketList;
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// Thread handle
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HANDLE m_hThread;
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// Thread id
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DWORD m_nThreadId;
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// Event to set when we want to tell the thread to shut itself down
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HANDLE m_hShutdown;
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// High performance clock frequency
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double m_dClockFrequency;
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// Current accumulated time
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double m_dCurrentTime;
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// How many bits to shift raw 64 bit sample count by
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int m_nTimeSampleShift;
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// Previous 32 bit sample count
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unsigned int m_uiPreviousTime;
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};
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// Singleton handler
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static CSocketThread *GetSocketThread()
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{
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static CSocketThread g_SocketThread;
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return &g_SocketThread;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Main winsock processing thread
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// Input : threadobject -
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// Output : static DWORD WINAPI
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//-----------------------------------------------------------------------------
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static DWORD WINAPI SocketThreadFunc( LPVOID threadobject )
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{
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// Get pointer to CSocketThread object
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CSocketThread *socketthread = ( CSocketThread * )threadobject;
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assert( socketthread );
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if ( !socketthread )
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{
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return 0;
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}
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// Keep looking for data until shutdown event is triggered
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while ( 1 )
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{
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// List of sockets
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CSocketThread::threadsocket_t *sockets;
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// file descriptor set for sockets
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fd_set fdset;
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// number of sockets with messages ready
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int number;
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// number of sockets added to fd_set
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int count;
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// Check for shutdown event
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if ( WAIT_OBJECT_0 == VCRHook_WaitForSingleObject( socketthread->GetShutdownHandle(), 0 ) )
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{
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break;
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}
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// Clear the set
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FD_ZERO(&fdset);
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// No changes to list right now
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socketthread->Lock();
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// Add all active sockets to the fdset
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count = 0;
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for ( sockets = socketthread->GetSocketList(); sockets; sockets = sockets->next )
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{
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FD_SET( static_cast<u_int>( sockets->socket->GetSocketNumber() ), &fdset );
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count = max( count, sockets->socket->GetSocketNumber() );
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}
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// Done
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socketthread->Unlock();
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if ( count )
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{
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struct timeval tv;
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tv.tv_sec = 0;
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tv.tv_usec = 100000; // 100 millisecond == 100000 usec
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// Block for 100000 usec, or until a message is in the queue
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number = select( count + 1, &fdset, NULL, NULL, &tv );
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#if !defined( NO_VCR )
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VCRGenericValue( "", &number, sizeof( number ) );
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#endif
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if ( number > 0 )
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{
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// Iterate through socket list and see who has data waiting //
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// No changes to list right now
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socketthread->Lock();
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// Check FD_SET for incoming network messages
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for ( sockets = socketthread->GetSocketList(); sockets; sockets = sockets->next )
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{
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bool bSet = FD_ISSET( sockets->socket->GetSocketNumber(), &fdset );
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#if !defined( NO_VCR )
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VCRGenericValue( "", &bSet, sizeof( bSet ) );
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#endif
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if ( bSet )
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{
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// keep reading as long as there is data on the socket
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while (sockets->socket->ReceiveData())
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{
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}
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}
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}
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// Done
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socketthread->Unlock();
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}
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}
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// no need to sleep here, much better let it sleep in the select
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}
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ExitThread( 0 );
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Construction
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//-----------------------------------------------------------------------------
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CSocketThread::CSocketThread( void )
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{
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InitTimer();
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m_pSocketList = NULL;
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InitializeCriticalSection( &cs );
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m_hShutdown = CreateEvent( NULL, TRUE, FALSE, NULL );
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assert( m_hShutdown );
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m_hThread = 0;
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m_nThreadId = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CSocketThread::~CSocketThread( void )
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{
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Lock();
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if ( m_hThread )
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{
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SetEvent( m_hShutdown );
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Sleep( 2 );
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TerminateThread( m_hThread, 0 );
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}
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Unlock();
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// Kill the socket
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//!! need to validate this line
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// assert( !m_pSocketList );
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if ( m_hThread )
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{
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CloseHandle( m_hThread );
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}
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CloseHandle( m_hShutdown );
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DeleteCriticalSection( &cs );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initialize socket thread timer
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//-----------------------------------------------------------------------------
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void CSocketThread::InitTimer( void )
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{
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BOOL success;
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LARGE_INTEGER PerformanceFreq;
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unsigned int lowpart, highpart;
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// Start clock at zero
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m_dCurrentTime = 0.0;
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success = QueryPerformanceFrequency( &PerformanceFreq );
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assert( success );
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// get 32 out of the 64 time bits such that we have around
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// 1 microsecond resolution
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lowpart = (unsigned int)PerformanceFreq.LowPart;
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highpart = (unsigned int)PerformanceFreq.HighPart;
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m_nTimeSampleShift = 0;
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while ( highpart || ( lowpart > 2000000.0 ) )
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{
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m_nTimeSampleShift++;
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lowpart >>= 1;
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lowpart |= (highpart & 1) << 31;
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highpart >>= 1;
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}
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m_dClockFrequency = 1.0 / (double)lowpart;
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// Get initial sample
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unsigned int temp;
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LARGE_INTEGER PerformanceCount;
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QueryPerformanceCounter( &PerformanceCount );
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if ( !m_nTimeSampleShift )
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{
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temp = (unsigned int)PerformanceCount.LowPart;
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}
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else
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{
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// Rotate counter to right by m_nTimeSampleShift places
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temp = ((unsigned int)PerformanceCount.LowPart >> m_nTimeSampleShift) |
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((unsigned int)PerformanceCount.HighPart << (32 - m_nTimeSampleShift));
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}
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// Set first time stamp
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m_uiPreviousTime = temp;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Thread local timer function
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// Output : float
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//-----------------------------------------------------------------------------
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float CSocketThread::GetClock( void )
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{
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LARGE_INTEGER PerformanceCount;
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unsigned int temp, t2;
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double time;
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// Get sample counter
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QueryPerformanceCounter( &PerformanceCount );
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if ( !m_nTimeSampleShift )
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{
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temp = (unsigned int)PerformanceCount.LowPart;
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}
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else
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{
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// Rotate counter to right by m_nTimeSampleShift places
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temp = ((unsigned int)PerformanceCount.LowPart >> m_nTimeSampleShift) |
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((unsigned int)PerformanceCount.HighPart << (32 - m_nTimeSampleShift));
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}
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// check for turnover or backward time
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if ( ( temp <= m_uiPreviousTime ) &&
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( ( m_uiPreviousTime - temp ) < 0x10000000) )
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{
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m_uiPreviousTime = temp; // so we can't get stuck
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}
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else
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{
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// gap in performance clocks
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t2 = temp - m_uiPreviousTime;
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// Convert to time using frequencey of clock
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time = (double)t2 * m_dClockFrequency;
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// Remember old time
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m_uiPreviousTime = temp;
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// Increment clock
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m_dCurrentTime += time;
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}
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#if !defined( NO_VCR )
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VCRGenericValue( "", &m_dCurrentTime, sizeof( m_dCurrentTime ) );
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#endif
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// Convert to float
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return (float)m_dCurrentTime;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns handle of shutdown event
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// Output : HANDLE
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//-----------------------------------------------------------------------------
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HANDLE CSocketThread::GetShutdownHandle( void )
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{
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return m_hShutdown;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns head of socket list
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// Output : CSocketThread::threadsocket_t
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//-----------------------------------------------------------------------------
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CSocketThread::threadsocket_t *CSocketThread::GetSocketList( void )
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{
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return m_pSocketList;
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}
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int socketCount = 0;
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//-----------------------------------------------------------------------------
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// Purpose: Locks object and adds socket to thread
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//-----------------------------------------------------------------------------
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void CSocketThread::AddSocketToThread( CSocket *socket )
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{
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// create the thread if it isn't there
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if (!m_hThread)
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{
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m_hThread = VCRHook_CreateThread( NULL, 0, SocketThreadFunc, (void *)this, 0, &m_nThreadId );
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assert( m_hThread );
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}
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socketCount++;
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threadsocket_t *p = new threadsocket_t;
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p->socket = socket;
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Lock();
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p->next = m_pSocketList;
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m_pSocketList = p;
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Unlock();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Locks list and removes specified socket from thread
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//-----------------------------------------------------------------------------
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void CSocketThread::RemoveSocketFromThread( CSocket *socket )
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{
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if (!m_hThread)
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return;
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socketCount--;
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Lock();
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if ( m_pSocketList )
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{
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threadsocket_t *p, *n;
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p = m_pSocketList;
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if ( p->socket == socket )
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{
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m_pSocketList = m_pSocketList->next;
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delete p;
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}
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else
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{
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while ( p->next )
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{
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n = p->next;
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if ( n->socket == socket )
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{
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p->next = n->next;
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delete n;
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break;
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}
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p = n;
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}
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}
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}
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Unlock();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSocketThread::Lock( void )
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{
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VCRHook_EnterCriticalSection( &cs );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSocketThread::Unlock( void )
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{
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LeaveCriticalSection( &cs );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructs a message handler for incoming socket messages
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//-----------------------------------------------------------------------------
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CMsgHandler::CMsgHandler( HANDLERTYPE type, void *typeinfo /*=NULL*/ )
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{
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m_Type = type;
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m_pNext = NULL;
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// Assume no socket
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SetSocket( NULL );
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// Assume no special checking
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m_ByteCode = 0;
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m_szString[ 0 ] = 0;
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switch ( m_Type )
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{
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default:
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case MSGHANDLER_ALL:
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break;
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case MSGHANDLER_BYTECODE:
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m_ByteCode = *(unsigned char *)typeinfo;
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break;
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case MSGHANDLER_STRING:
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strcpy( m_szString, (char *)typeinfo );
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMsgHandler::~CMsgHandler( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Default message handler for received messages
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CMsgHandler::Process( netadr_t *from, CMsgBuffer *msg )
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{
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// Swallow message by default
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Check for special handling
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// Input : *from -
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// *msg -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CMsgHandler::ProcessMessage( netadr_t *from, CMsgBuffer *msg )
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{
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bool bret = false;
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unsigned char ch;
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const char *str;
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// Crack bytecode or string code
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switch( m_Type )
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{
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case MSGHANDLER_BYTECODE:
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msg->Push();
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ch = (unsigned char)msg->ReadByte();
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msg->Pop();
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if ( ch == m_ByteCode )
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{
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bret = Process( from, msg );
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}
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break;
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case MSGHANDLER_STRING:
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msg->Push();
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str = msg->ReadString();
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msg->Pop();
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if ( str && str[ 0 ] && !stricmp( m_szString, str ) )
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{
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bret = Process( from, msg );
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}
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break;
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default:
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case MSGHANDLER_ALL:
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bret = Process( from, msg );
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break;
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}
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return bret;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get next in chain of handlers
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//-----------------------------------------------------------------------------
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CMsgHandler *CMsgHandler::GetNext( void ) const
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{
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return m_pNext;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set next in handler chain
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// Input : *next -
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//-----------------------------------------------------------------------------
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void CMsgHandler::SetNext( CMsgHandler *next )
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{
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m_pNext = next;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get underlying socket object
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// Output : CSocket
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//-----------------------------------------------------------------------------
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CSocket *CMsgHandler::GetSocket( void ) const
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{
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return m_pSocket;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set underlying socket object
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// Input : *socket -
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//-----------------------------------------------------------------------------
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void CMsgHandler::SetSocket( CSocket *socket )
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{
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m_pSocket = socket;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Creates a non-blocking, broadcast capable, UDP socket. If port is
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// specified, binds it to listen on that port, otherwise, chooses a random port.
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//-----------------------------------------------------------------------------
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CSocket::CSocket( const char *socketname, int port /*= -1*/ ) : m_SendBuffer(socketname)
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{
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struct sockaddr_in address;
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unsigned long _true = 1;
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int i = 1;
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m_pSocketName = socketname;
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m_bValid = false;
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m_bResolved = false;
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m_pMessageHandlers = NULL;
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m_nUserData = 0;
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m_bBroadcastSend = false;
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m_iTotalPackets = 0;
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m_iCurrentPackets = 0;
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m_iRetries = 0;
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m_pBufferCS = new CRITICAL_SECTION;
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InitializeCriticalSection((CRITICAL_SECTION *)m_pBufferCS);
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// ensure the socketthread singleton has been created
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GetSocketThread();
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// Set up the socket
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m_Socket = socket( PF_INET, SOCK_DGRAM, IPPROTO_UDP );
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if ( m_Socket == -1 )
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{
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//int err = WSAGetLastError();
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// WSANOTINITIALISED
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return;
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}
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// Set it to non-blocking
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if ( ioctlsocket ( m_Socket, FIONBIO, &_true ) == -1 )
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{
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closesocket( m_Socket );
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m_Socket = 0;
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return;
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}
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// Allow broadcast packets
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if ( setsockopt( m_Socket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i) ) == -1 )
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{
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closesocket( m_Socket );
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m_Socket = 0;
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return;
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}
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// LATER: Support specifying interface name
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//if (!net_interface || !net_interface[0] || !stricmp(net_interface, "localhost"))
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address.sin_addr.s_addr = INADDR_ANY;
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//else
|
|
// NET_StringToSockaddr (net_interface, (struct sockaddr *)&address);
|
|
|
|
if ( port == -1 )
|
|
{
|
|
address.sin_port = 0;
|
|
}
|
|
else
|
|
{
|
|
address.sin_port = htons( (short)port );
|
|
}
|
|
|
|
address.sin_family = AF_INET;
|
|
|
|
// only bind if we're required to be on a certain port
|
|
if ( address.sin_port > 0)
|
|
{
|
|
// Bind the socket to specified port
|
|
if ( bind( m_Socket, (struct sockaddr *)&address, sizeof(address) ) == -1 )
|
|
{
|
|
closesocket (m_Socket);
|
|
m_Socket = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Mark as valid
|
|
m_bValid = true;
|
|
|
|
// Only add valid sockets to thread
|
|
GetSocketThread()->AddSocketToThread( this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CSocket::~CSocket( void )
|
|
{
|
|
DeleteCriticalSection((CRITICAL_SECTION *)m_pBufferCS);
|
|
delete (CRITICAL_SECTION *)m_pBufferCS;
|
|
|
|
// Try to remove socket from thread
|
|
GetSocketThread()->RemoveSocketFromThread( this );
|
|
|
|
// Ask message handlers to remove selves?
|
|
if ( m_bValid )
|
|
{
|
|
::shutdown(m_Socket, 0x01);
|
|
::shutdown(m_Socket, 0x02);
|
|
closesocket( m_Socket );
|
|
m_Socket = 0;
|
|
}
|
|
|
|
// Remove handlers
|
|
CMsgHandler *handler = m_pMessageHandlers;
|
|
while ( handler )
|
|
{
|
|
RemoveMessageHandler( handler );
|
|
delete handler;
|
|
handler = m_pMessageHandlers;
|
|
}
|
|
m_pMessageHandlers = NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Add hander to head of chain
|
|
// Input : *handler -
|
|
//-----------------------------------------------------------------------------
|
|
void CSocket::AddMessageHandler( CMsgHandler *handler )
|
|
{
|
|
handler->SetNext( m_pMessageHandlers );
|
|
m_pMessageHandlers = handler;
|
|
|
|
// Set the socket pointer
|
|
handler->SetSocket( this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Removed indicated handler
|
|
// Input : *handler -
|
|
//-----------------------------------------------------------------------------
|
|
void CSocket::RemoveMessageHandler( CMsgHandler *handler )
|
|
{
|
|
if ( !handler )
|
|
{
|
|
return;
|
|
}
|
|
|
|
CMsgHandler *list = m_pMessageHandlers;
|
|
if ( list == handler )
|
|
{
|
|
m_pMessageHandlers = m_pMessageHandlers->GetNext();
|
|
return;
|
|
}
|
|
|
|
while ( list )
|
|
{
|
|
if ( list->GetNext() == handler )
|
|
{
|
|
list->SetNext( handler->GetNext() );
|
|
handler->SetNext( NULL );
|
|
return;
|
|
}
|
|
list = list->GetNext();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Send message to specified address
|
|
// Input : *to -
|
|
// Output : int - number of bytes sent
|
|
//-----------------------------------------------------------------------------
|
|
int CSocket::SendMessage( netadr_t *to, CMsgBuffer *msg /*= NULL*/ )
|
|
{
|
|
m_bBroadcastSend = false;
|
|
m_ToAddress = *to;
|
|
|
|
if ( !m_bValid )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if ( !msg )
|
|
{
|
|
msg = GetSendBuffer();
|
|
}
|
|
|
|
struct sockaddr addr;
|
|
net->NetAdrToSockAddr ( to, &addr );
|
|
|
|
int bytessent = sendto( m_Socket, (const char *)msg->GetData(), msg->GetCurSize(), 0, &addr, sizeof( addr ) );
|
|
if ( bytessent == msg->GetCurSize() )
|
|
{
|
|
return bytessent;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Send broadcast message on specified port
|
|
// Input : port -
|
|
// Output : int - number of bytes sent
|
|
//-----------------------------------------------------------------------------
|
|
int CSocket::Broadcast( int port, CMsgBuffer *msg /*= NULL*/ )
|
|
{
|
|
m_bBroadcastSend = true;
|
|
memset( &m_ToAddress, 0, sizeof( m_ToAddress ) );
|
|
|
|
if ( !m_bValid )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if ( !msg )
|
|
{
|
|
msg = GetSendBuffer();
|
|
}
|
|
|
|
struct sockaddr addr;
|
|
netadr_t to;
|
|
|
|
to.port = (unsigned short)htons( (unsigned short)port );
|
|
to.type = NA_BROADCAST;
|
|
|
|
net->NetAdrToSockAddr ( &to, &addr );
|
|
|
|
int bytessent = sendto( m_Socket, (const char *)msg->GetData(), msg->GetCurSize(), 0, &addr, sizeof( addr ) );
|
|
if ( bytessent == msg->GetCurSize() )
|
|
{
|
|
return bytessent;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Retrieve internal message buffer
|
|
// Output : CMsgBuffer
|
|
//-----------------------------------------------------------------------------
|
|
CMsgBuffer *CSocket::GetSendBuffer( void )
|
|
{
|
|
return &m_SendBuffer;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called once per frame (outside of the socket thread) to allow socket to receive incoming messages
|
|
// and route them as appropriate
|
|
//-----------------------------------------------------------------------------
|
|
void CSocket::Frame( void )
|
|
{
|
|
// No data waiting
|
|
if (!m_MsgBuffers.Size())
|
|
return;
|
|
|
|
VCRHook_EnterCriticalSection( (CRITICAL_SECTION *)m_pBufferCS );
|
|
|
|
// pass up all the receive buffers
|
|
for (int i = 0; i < m_MsgBuffers.Size(); i++)
|
|
{
|
|
// See if there's a handler for this message
|
|
CMsgHandler *handler = m_pMessageHandlers;
|
|
netadr_t addr = m_MsgBuffers[i].GetNetAddress();
|
|
while ( handler )
|
|
{
|
|
// Swallow message?
|
|
if ( handler->ProcessMessage( &addr, &m_MsgBuffers[i] ) )
|
|
break;
|
|
|
|
handler = handler->GetNext();
|
|
}
|
|
}
|
|
|
|
// free the buffer list
|
|
m_MsgBuffers.RemoveAll();
|
|
|
|
LeaveCriticalSection((CRITICAL_SECTION *)m_pBufferCS);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Is socket set up correctly
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CSocket::IsValid( void ) const
|
|
{
|
|
return m_bValid;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : float
|
|
//-----------------------------------------------------------------------------
|
|
float CSocket::GetClock( void )
|
|
{
|
|
return GetSocketThread()->GetClock();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Resolves the socket address
|
|
// Output : const netadr_t
|
|
//-----------------------------------------------------------------------------
|
|
const netadr_t *CSocket::GetAddress( void )
|
|
{
|
|
assert( m_bValid );
|
|
|
|
if ( !m_bResolved )
|
|
{
|
|
m_bResolved = true;
|
|
// Determine resulting socket address
|
|
net->GetSocketAddress( m_Socket, &m_Address );
|
|
}
|
|
|
|
return &m_Address;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Let the user store/retrieve a 32 bit value
|
|
// Input : userData -
|
|
//-----------------------------------------------------------------------------
|
|
void CSocket::SetUserData( unsigned int userData )
|
|
{
|
|
m_nUserData = userData;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Let the user store/retrieve a 32 bit value
|
|
// Output : unsigned int
|
|
//-----------------------------------------------------------------------------
|
|
unsigned int CSocket::GetUserData(void ) const
|
|
{
|
|
return m_nUserData;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the underlying socket id number for setting up the fd_set
|
|
//-----------------------------------------------------------------------------
|
|
int CSocket::GetSocketNumber( void ) const
|
|
{
|
|
return m_Socket;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called once FD_ISSET is detected
|
|
//-----------------------------------------------------------------------------
|
|
bool CSocket::ReceiveData( void )
|
|
{
|
|
// Check for data
|
|
struct sockaddr from;
|
|
int fromlen;
|
|
int bytes;
|
|
unsigned char buffer[ CMsgBuffer::NET_MAXMESSAGE ];
|
|
|
|
fromlen = sizeof( from );
|
|
bytes = VCRHook_recvfrom( m_Socket, (char *)buffer, CMsgBuffer::NET_MAXMESSAGE, 0, (struct sockaddr *)&from, &fromlen );
|
|
|
|
//int port = ntohs( ((struct sockaddr_in *)&from)->sin_port);
|
|
|
|
// Socket error
|
|
if ( bytes == -1 )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Too much data, ignore it
|
|
if ( bytes >= CMsgBuffer::NET_MAXMESSAGE )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Packets must have -1 tag
|
|
if ( bytes < 4 )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Mark the time no matter what since FD_SET said there was data and we should have it now
|
|
float recvTime = GetClock();
|
|
|
|
if( *(int *)&buffer[0] == -2 ) // its a split packet :)
|
|
{
|
|
int curPacket=0,offset=0;
|
|
SPLITPACKET *pak =reinterpret_cast<SPLITPACKET *>(&buffer[0]);
|
|
|
|
if(m_iTotalPackets==0) // this is the first in the series
|
|
{
|
|
m_iTotalPackets = (pak->packetID & 0x0f);
|
|
m_iSeqNo = pak->sequenceNumber;
|
|
m_iRetries=0;
|
|
|
|
m_iCurrentPackets=1;// packet numbers start at zero, total is the total number (i.e =2 for packet 0,1)
|
|
curPacket= (pak->packetID & 0xf0)>>4;
|
|
}
|
|
else if (m_iSeqNo == pak->sequenceNumber)
|
|
{
|
|
m_iCurrentPackets++;
|
|
curPacket= (pak->packetID & 0xf0)>>4;
|
|
}
|
|
else
|
|
{
|
|
m_iRetries++;
|
|
if(m_iRetries>MAX_RETRIES) // make sure we give up eventually on fragments
|
|
{
|
|
m_iTotalPackets=0;
|
|
}
|
|
return false; // TODO: add support for multiple fragments at one time?
|
|
}
|
|
|
|
|
|
if(curPacket==0)
|
|
{
|
|
offset=4; // strip the "-1" at the front of the first packet
|
|
}
|
|
|
|
if(curPacket<MAX_PACKETS) // just in case...
|
|
{
|
|
m_CurPacket[curPacket].Clear(); // new packet, clear the buffer out
|
|
m_CurPacket[curPacket].WriteBuf(bytes-offset-sizeof(SPLITPACKET),&buffer[offset+sizeof(SPLITPACKET)]);
|
|
}
|
|
|
|
if(m_iCurrentPackets==m_iTotalPackets)
|
|
{
|
|
|
|
VCRHook_EnterCriticalSection((CRITICAL_SECTION *)m_pBufferCS);
|
|
|
|
// Get from address
|
|
netadr_t addr;
|
|
net->SockAddrToNetAdr( &from, &addr );
|
|
|
|
// append to the receive buffer
|
|
int idx = m_MsgBuffers.AddToTail();
|
|
CMsgBuffer &msgBuffer = m_MsgBuffers[idx];
|
|
|
|
msgBuffer.Clear();
|
|
|
|
// copy all our fragments together
|
|
for(int i=0;i<m_iTotalPackets;i++)
|
|
{
|
|
// buffer must be big enough for us to use, that is where the data originally came from :)
|
|
m_CurPacket[i].ReadBuf(m_CurPacket[i].GetCurSize(),buffer);
|
|
msgBuffer.WriteBuf(m_CurPacket[i].GetCurSize(),buffer);
|
|
}
|
|
msgBuffer.SetTime(recvTime);
|
|
msgBuffer.SetNetAddress(addr);
|
|
|
|
LeaveCriticalSection((CRITICAL_SECTION *)m_pBufferCS);
|
|
|
|
m_iTotalPackets = 0; // we have collected all the fragments for
|
|
//this packet, we can start on a new one now
|
|
|
|
}
|
|
|
|
|
|
}
|
|
else if ( *(int *)&buffer[0] == -1 ) // Must have 255,255,255,255 oob tag
|
|
{
|
|
/*
|
|
// Fake packet loss
|
|
if ( rand() % 1000 < 200 )
|
|
return;
|
|
*/
|
|
|
|
VCRHook_EnterCriticalSection((CRITICAL_SECTION *)m_pBufferCS);
|
|
|
|
// Get from address
|
|
netadr_t addr;
|
|
net->SockAddrToNetAdr( &from, &addr );
|
|
|
|
// append to the receive buffer
|
|
int idx = m_MsgBuffers.AddToTail();
|
|
CMsgBuffer &msgBuffer = m_MsgBuffers[idx];
|
|
|
|
// Copy payload minus the -1 tag
|
|
msgBuffer.Clear();
|
|
msgBuffer.WriteBuf( bytes - 4, &buffer[ 4 ] );
|
|
msgBuffer.SetTime(recvTime);
|
|
msgBuffer.SetNetAddress(addr);
|
|
|
|
LeaveCriticalSection((CRITICAL_SECTION *)m_pBufferCS);
|
|
}
|
|
|
|
return true;
|
|
}
|