mirror of
https://github.com/nillerusr/source-engine.git
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1158 lines
37 KiB
C++
1158 lines
37 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// Build Notes: In order for the coroutine system to work a few build options
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// need to be set for coroutine.cpp itself. These are the VPC
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// entries for those options:
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// $Compiler
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// {
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// $EnableC++Exceptions "No"
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// $BasicRuntimeChecks "Default"
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// $EnableFloatingPointExceptions "No"
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// }
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//
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// If you have not set these options you will get a strange popup in
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// Visual Studio at the end of Coroutine_Continue().
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//
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//=============================================================================
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//#include "pch_vstdlib.h"
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#if defined(_DEBUG)
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// Verify that something is false
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#define DbgVerifyNot(x) Assert(!x)
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#else
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#define DbgVerifyNot(x) x
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#endif
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#include "vstdlib/coroutine.h"
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#include "tier0/vprof.h"
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#include "tier0/minidump.h"
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#include "tier1/utllinkedlist.h"
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#include "tier1/utlvector.h"
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#include <setjmp.h>
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// for debugging
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//#define CHECK_STACK_CORRUPTION
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#ifndef STEAM
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#define PvAlloc(x) malloc(x)
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#define FreePv(x) free(x)
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#endif
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#ifdef CHECK_STACK_CORRUPTION
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#include "tier1/checksum_md5.h"
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#include "../tier1/checksum_md5.cpp"
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#endif // CHECK_STACK_CORRUPTION
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//#define COROUTINE_TRACE
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#ifdef COROUTINE_TRACE
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#include "tier1/fmtstr.h"
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static CFmtStr g_fmtstr;
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#ifdef WIN32
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extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA( const char * );
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#else
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void OutputDebugStringA( const char *pchMsg ) { fprintf( stderr, pchMsg ); fflush( stderr ); }
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#endif
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#define CoroutineDbgMsg( fmt, ... ) \
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{ \
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g_fmtstr.sprintf( fmt, ##__VA_ARGS__ ); \
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OutputDebugStringA( g_fmtstr ); \
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}
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#else
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#define CoroutineDbgMsg( pchMsg, ... )
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#endif // COROUTINE_TRACE
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#if defined( _MSC_VER ) && ( _MSC_VER >= 1900 ) && defined( PLATFORM_64BITS )
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//the VS2105 longjmp() seems to freak out jumping back into a coroutine (just like linux if _FORTIFY_SOURCE is defined)
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// I can't find an analogy to _FORTIFY_SOURCE for MSVC at the moment, so I wrote a quick assembly to longjmp() without any safety checks
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extern "C" NORETURN void Coroutine_LongJmp_Unchecked( jmp_buf buffer, int nResult );
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#define Coroutine_longjmp Coroutine_LongJmp_Unchecked
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#ifdef _WIN64
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#define Q_offsetof(s,m) (size_t)( (ptrdiff_t)&reinterpret_cast<const volatile char&>((((s *)0)->m)) )
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#else
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#define Q_offsetof(s,m) (size_t)&reinterpret_cast<const volatile char&>((((s *)0)->m))
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#endif
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#define SIZEOF_MEMBER( className, memberName ) sizeof( ((className*)nullptr)->memberName )
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#define Validate_Jump_Buffer( _Member ) COMPILE_TIME_ASSERT( (Q_offsetof( _JUMP_BUFFER, _Member ) == Q_offsetof( _Duplicate_JUMP_BUFFER, _Member )) && (SIZEOF_MEMBER( _JUMP_BUFFER, _Member ) == SIZEOF_MEMBER( _Duplicate_JUMP_BUFFER, _Member )) )
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//validate that the structure in assembly matches what the crt setjmp thinks it is
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# if defined( PLATFORM_64BITS )
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struct _Duplicate_JUMP_BUFFER
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{
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unsigned __int64 Frame;
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unsigned __int64 Rbx;
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unsigned __int64 Rsp;
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unsigned __int64 Rbp;
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unsigned __int64 Rsi;
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unsigned __int64 Rdi;
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unsigned __int64 R12;
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unsigned __int64 R13;
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unsigned __int64 R14;
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unsigned __int64 R15;
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unsigned __int64 Rip;
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unsigned long MxCsr;
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unsigned short FpCsr;
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unsigned short Spare;
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SETJMP_FLOAT128 Xmm6;
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SETJMP_FLOAT128 Xmm7;
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SETJMP_FLOAT128 Xmm8;
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SETJMP_FLOAT128 Xmm9;
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SETJMP_FLOAT128 Xmm10;
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SETJMP_FLOAT128 Xmm11;
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SETJMP_FLOAT128 Xmm12;
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SETJMP_FLOAT128 Xmm13;
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SETJMP_FLOAT128 Xmm14;
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SETJMP_FLOAT128 Xmm15;
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};
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COMPILE_TIME_ASSERT( sizeof( _JUMP_BUFFER ) == sizeof( _Duplicate_JUMP_BUFFER ) );
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Validate_Jump_Buffer( Frame );
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Validate_Jump_Buffer( Rbx );
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Validate_Jump_Buffer( Rsp );
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Validate_Jump_Buffer( Rbp );
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Validate_Jump_Buffer( Rsi );
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Validate_Jump_Buffer( Rdi );
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Validate_Jump_Buffer( R12 );
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Validate_Jump_Buffer( R13 );
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Validate_Jump_Buffer( R14 );
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Validate_Jump_Buffer( R15 );
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Validate_Jump_Buffer( Rip );
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Validate_Jump_Buffer( MxCsr );
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Validate_Jump_Buffer( FpCsr );
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Validate_Jump_Buffer( Spare );
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Validate_Jump_Buffer( Xmm6 );
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Validate_Jump_Buffer( Xmm7 );
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Validate_Jump_Buffer( Xmm8 );
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Validate_Jump_Buffer( Xmm9 );
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Validate_Jump_Buffer( Xmm10 );
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Validate_Jump_Buffer( Xmm11 );
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Validate_Jump_Buffer( Xmm12 );
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Validate_Jump_Buffer( Xmm13 );
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Validate_Jump_Buffer( Xmm14 );
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Validate_Jump_Buffer( Xmm15 );
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# else
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struct _Duplicate_JUMP_BUFFER
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{
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unsigned long Ebp;
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unsigned long Ebx;
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unsigned long Edi;
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unsigned long Esi;
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unsigned long Esp;
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unsigned long Eip;
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unsigned long Registration;
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unsigned long TryLevel;
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unsigned long Cookie;
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unsigned long UnwindFunc;
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unsigned long UnwindData[6];
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};
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COMPILE_TIME_ASSERT( sizeof( _JUMP_BUFFER ) == sizeof( _Duplicate_JUMP_BUFFER ) );
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Validate_Jump_Buffer( Ebp );
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Validate_Jump_Buffer( Ebx );
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Validate_Jump_Buffer( Edi );
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Validate_Jump_Buffer( Esi );
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Validate_Jump_Buffer( Esp );
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Validate_Jump_Buffer( Eip );
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Validate_Jump_Buffer( Registration );
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Validate_Jump_Buffer( TryLevel );
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Validate_Jump_Buffer( Cookie );
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Validate_Jump_Buffer( UnwindFunc );
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Validate_Jump_Buffer( UnwindData[6] );
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# endif
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#else
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#define Coroutine_longjmp longjmp
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#endif
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// it *feels* like we should need barriers around our setjmp/longjmp calls, and the memcpy's
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// to make sure the optimizer doesn't reorder us across register load/stores, so I've put them
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// in what seem like the appropriate spots, but we seem to run ok without them, so...
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#ifdef GNUC
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#define RW_MEMORY_BARRIER /* __sync_synchronize() */
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#else
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#define RW_MEMORY_BARRIER /* _ReadWriteBarrier() */
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#endif
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// return values from setjmp()
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static const int k_iSetJmpStateSaved = 0x00;
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static const int k_iSetJmpContinue = 0x01;
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static const int k_iSetJmpDone = 0x02;
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static const int k_iSetJmpDbgBreak = 0x03;
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// distance up the stack that coroutine functions stacks' start
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#ifdef _PS3
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// PS3 has a small stack. Hopefully we dont need 64k of padding!
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static const int k_cubCoroutineStackGap = (3 * 1024);
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static const int k_cubCoroutineStackGapSmall = 64;
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#else
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static const int k_cubCoroutineStackGap = (64 * 1024);
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static const int k_cubCoroutineStackGapSmall = 64;
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#endif
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// Warning size for allocated stacks
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#ifdef _DEBUG
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// In debug builds, we'll end up with much more stack usage in some scenarios that isn't representative of release
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// builds. We should still warn if we're going way above what we could expect the optimizer to save us from, but the
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// warning is more salient in release.
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static const int k_cubMaxCoroutineStackSize = (48 * 1024);
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#else
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static const int k_cubMaxCoroutineStackSize = (32 * 1024);
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#endif // defined( _DEBUG )
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#ifdef _WIN64
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extern "C" byte *GetStackPtr64();
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#define GetStackPtr( pStackPtr) byte *pStackPtr = GetStackPtr64();
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#else
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#ifdef WIN32
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#define GetStackPtr( pStackPtr ) byte *pStackPtr; __asm mov pStackPtr, esp
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#elif defined(GNUC)
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// Apple's version of gcc/g++ doesn't return the expected value using the intrinsic, so
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// do it the old fashioned way - this will also use asm on linux (since we don't compile
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// with llvm/clang there) but that seems fine.
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#if defined(__llvm__) || defined(__clang__)
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#define GetStackPtr( pStackPtr ) byte *pStackPtr = (byte*)__builtin_frame_address(0)
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#else
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#define GetStackPtr( pStackPtr ) register byte *pStackPtr __asm__( "esp" )
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#endif
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#elif defined(__SNC__)
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#define GetStackPtr( pStackPtr ) byte *pStackPtr = (byte*)__builtin_frame_address(0)
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#else
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#error
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#endif
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#endif
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#ifdef _M_X64
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#define _REGISTER_ALIGNMENT 16ull
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int CalcAlignOffset( const unsigned char *p )
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{
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return static_cast<int>( AlignValue( p, _REGISTER_ALIGNMENT ) - p );
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: single coroutine descriptor
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//-----------------------------------------------------------------------------
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#if defined( _PS3 ) && defined( _DEBUG )
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byte rgStackTempBuffer[65535];
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#endif
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class CCoroutine
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{
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public:
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CCoroutine()
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{
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m_pSavedStack = NULL;
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m_pStackHigh = m_pStackLow = NULL;
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m_cubSavedStack = 0;
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m_pFunc = NULL;
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m_pchName = "(none)";
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m_iJumpCode = 0;
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m_pchDebugMsg = NULL;
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#ifdef COROUTINE_TRACE
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m_hCoroutine = -1;
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#endif
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#ifdef _M_X64
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m_nAlignmentBytes = CalcAlignOffset( m_rgubRegisters );
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#endif
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#if defined( VPROF_ENABLED )
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m_pVProfNodeScope = NULL;
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#endif
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}
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jmp_buf &GetRegisters()
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{
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#ifdef _M_X64
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// Did we get moved in memory in such a way that the registers became unaligned?
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// If so, fix them up now
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size_t align = _REGISTER_ALIGNMENT - 1;
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unsigned char *pRegistersCur = &m_rgubRegisters[m_nAlignmentBytes];
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if ( (size_t)pRegistersCur & align )
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{
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m_nAlignmentBytes = CalcAlignOffset( m_rgubRegisters );
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unsigned char *pRegistersNew = &m_rgubRegisters[m_nAlignmentBytes];
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Q_memmove( pRegistersNew, pRegistersCur, sizeof(jmp_buf) );
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pRegistersCur = pRegistersNew;
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}
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return *reinterpret_cast<jmp_buf *>( pRegistersCur );
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#else
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return m_Registers;
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#endif
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}
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~CCoroutine()
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{
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if ( m_pSavedStack )
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{
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FreePv( m_pSavedStack );
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}
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}
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FORCEINLINE void RestoreStack()
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{
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if ( m_cubSavedStack )
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{
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Assert( m_pStackHigh );
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Assert( m_pSavedStack );
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#if defined( _PS3 ) && defined( _DEBUG )
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// Our (and Sony's) memory tracking tools may try to walk the stack during a free() call
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// if we do the free here at our normal point though the stack is invalid since it's in
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// the middle of swapping. Instead move it to a temp buffer now and free while the stack
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// frames in place are still ok.
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Assert( m_cubSavedStack < Q_ARRAYSIZE( rgStackTempBuffer ) );
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memcpy( &rgStackTempBuffer[0], m_pSavedStack, m_cubSavedStack );
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FreePv( m_pSavedStack );
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m_pSavedStack = &rgStackTempBuffer[0];
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#endif
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// Assert we're not about to trash our own immediate stack
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GetStackPtr( pStack );
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if ( pStack >= m_pStackLow && pStack <= m_pStackHigh )
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{
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CoroutineDbgMsg( g_fmtstr.sprintf( "Restoring stack over ESP (%x, %x, %x)\n", pStack, m_pStackLow, m_pStackHigh ) );
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AssertMsg3( false, "Restoring stack over ESP (%p, %p, %p)\n", pStack, m_pStackLow, m_pStackHigh );
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}
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// Make sure we can access the our instance pointer after restoring the stack. This function is inlined, so the compiler could decide to
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// use an existing coroutine pointer that is already on the stack from the previous function (does so on the PS3), and will be overwritten
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// when we memcpy below. Any allocations here should be ok, as the caller should have advanced the stack past the stack area where the
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// new stack will be copied
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CCoroutine *pThis = (CCoroutine*)stackalloc( sizeof( CCoroutine* ) );
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pThis = this;
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RW_MEMORY_BARRIER;
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memcpy( m_pStackLow, m_pSavedStack, m_cubSavedStack );
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// WARNING: The stack has been replaced.. do not use previous stack variables or this
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#ifdef CHECK_STACK_CORRUPTION
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MD5Init( &pThis->m_md52 );
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MD5Update( &pThis->m_md52, pThis->m_pStackLow, pThis->m_cubSavedStack );
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MD5Final( pThis->m_digest2, &pThis->m_md52 );
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Assert( 0 == Q_memcmp( pThis->m_digest, pThis->m_digest2, MD5_DIGEST_LENGTH ) );
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#endif
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// free the saved stack info
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pThis->m_cubSavedStack = 0;
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#if !defined( _PS3 ) || !defined( _DEBUG )
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FreePv( pThis->m_pSavedStack );
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#endif
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pThis->m_pSavedStack = NULL;
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// If we were the "main thread", reset our stack pos to zero
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if ( NULL == pThis->m_pFunc )
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{
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pThis->m_pStackLow = pThis->m_pStackHigh = 0;
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}
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// resume accounting against the vprof node we were in when we yielded
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// Make sure we are added after the coroutine we just copied onto the stack
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#if defined( VPROF_ENABLED )
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pThis->m_pVProfNodeScope = g_VProfCurrentProfile.GetCurrentNode();
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if ( g_VProfCurrentProfile.IsEnabled() )
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{
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FOR_EACH_VEC_BACK( pThis->m_vecProfNodeStack, i )
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{
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g_VProfCurrentProfile.EnterScope(
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pThis->m_vecProfNodeStack[i]->GetName(),
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0,
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g_VProfCurrentProfile.GetBudgetGroupName( pThis->m_vecProfNodeStack[i]->GetBudgetGroupID() ),
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false,
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g_VProfCurrentProfile.GetBudgetGroupFlags( pThis->m_vecProfNodeStack[i]->GetBudgetGroupID() )
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);
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}
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}
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pThis->m_vecProfNodeStack.Purge();
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#endif
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}
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}
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FORCEINLINE void SaveStack()
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{
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MEM_ALLOC_CREDIT_( "Coroutine saved stack" );
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if ( m_pSavedStack )
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{
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FreePv( m_pSavedStack );
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}
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GetStackPtr( pLocal );
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m_pStackLow = pLocal;
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m_cubSavedStack = (m_pStackHigh - m_pStackLow);
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m_pSavedStack = (byte *)PvAlloc( m_cubSavedStack );
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// if you hit this assert, it's because you're allocating way too much stuff on the stack in your job
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// check you haven't got any overly large string buffers allocated on the stack
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Assert( m_cubSavedStack < k_cubMaxCoroutineStackSize );
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#if defined( VPROF_ENABLED )
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// Exit any current vprof scope when we yield, and remember the vprof stack so we can restore it when we run again
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m_vecProfNodeStack.RemoveAll();
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CVProfNode *pCurNode = g_VProfCurrentProfile.GetCurrentNode();
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while ( pCurNode && m_pVProfNodeScope && pCurNode != m_pVProfNodeScope && pCurNode != g_VProfCurrentProfile.GetRoot() )
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{
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m_vecProfNodeStack.AddToTail( pCurNode );
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g_VProfCurrentProfile.ExitScope();
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pCurNode = g_VProfCurrentProfile.GetCurrentNode();
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}
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m_pVProfNodeScope = NULL;
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#endif
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RW_MEMORY_BARRIER;
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// save the stack in the newly allocated slot
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memcpy( m_pSavedStack, m_pStackLow, m_cubSavedStack );
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#ifdef CHECK_STACK_CORRUPTION
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MD5Init( &m_md5 );
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MD5Update( &m_md5, m_pSavedStack, m_cubSavedStack );
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MD5Final( m_digest, &m_md5 );
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#endif
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}
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#ifdef DBGFLAG_VALIDATE
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void Validate( CValidator &validator, const char *pchName )
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{
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validator.Push( "CCoroutine", this, pchName );
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validator.ClaimMemory( m_pSavedStack );
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validator.Pop();
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}
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#endif
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#ifdef _M_X64
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unsigned char m_rgubRegisters[sizeof(jmp_buf) + _REGISTER_ALIGNMENT];
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int m_nAlignmentBytes;
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#else
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jmp_buf m_Registers;
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#endif
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byte *m_pStackHigh; // position of initial entry to the coroutine (stack ptr before continue is ran)
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byte *m_pStackLow; // low point on the stack we plan on saving (stack ptr when we yield)
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byte *m_pSavedStack; // pointer to the saved stack (allocated on heap)
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int m_cubSavedStack; // amount of data on stack
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const char *m_pchName;
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int m_iJumpCode;
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const char *m_pchDebugMsg;
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#ifdef COROUTINE_TRACE
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HCoroutine m_hCoroutine; // for debugging
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#endif
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CoroutineFunc_t m_pFunc;
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void *m_pvParam;
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#if defined( VPROF_ENABLED )
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CUtlVector<CVProfNode *> m_vecProfNodeStack;
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CVProfNode *m_pVProfNodeScope;
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#endif
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|
|
#ifdef CHECK_STACK_CORRUPTION
|
|
MD5Context_t m_md5;
|
|
unsigned char m_digest[MD5_DIGEST_LENGTH];
|
|
MD5Context_t m_md52;
|
|
unsigned char m_digest2[MD5_DIGEST_LENGTH];
|
|
#endif
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: manages list of all coroutines
|
|
//-----------------------------------------------------------------------------
|
|
class CCoroutineMgr
|
|
{
|
|
public:
|
|
CCoroutineMgr()
|
|
{
|
|
m_topofexceptionchain = 0;
|
|
|
|
// reserve the 0 index as the main coroutine
|
|
HCoroutine hMainCoroutine = m_ListCoroutines.AddToTail();
|
|
|
|
m_ListCoroutines[hMainCoroutine].m_pchName = "(main)";
|
|
#ifdef COROUTINE_TRACE
|
|
m_ListCoroutines[hMainCoroutine].m_hCoroutine = hMainCoroutine;
|
|
#endif
|
|
|
|
// mark it as currently running
|
|
m_VecCoroutineStack.AddToTail( hMainCoroutine );
|
|
}
|
|
|
|
HCoroutine CreateCoroutine( CoroutineFunc_t pFunc, void *pvParam )
|
|
{
|
|
HCoroutine hCoroutine = m_ListCoroutines.AddToTail();
|
|
|
|
CoroutineDbgMsg( g_fmtstr.sprintf( "Coroutine_Create() hCoroutine = %x pFunc = 0x%x pvParam = 0x%x\n", hCoroutine, pFunc, pvParam ) );
|
|
|
|
m_ListCoroutines[hCoroutine].m_pFunc = pFunc;
|
|
m_ListCoroutines[hCoroutine].m_pvParam = pvParam;
|
|
m_ListCoroutines[hCoroutine].m_pSavedStack = NULL;
|
|
m_ListCoroutines[hCoroutine].m_cubSavedStack = 0;
|
|
m_ListCoroutines[hCoroutine].m_pStackHigh = m_ListCoroutines[hCoroutine].m_pStackLow = NULL;
|
|
m_ListCoroutines[hCoroutine].m_pchName = "(no name set)";
|
|
#ifdef COROUTINE_TRACE
|
|
m_ListCoroutines[hCoroutine].m_hCoroutine = hCoroutine;
|
|
#endif
|
|
|
|
return hCoroutine;
|
|
}
|
|
|
|
HCoroutine GetActiveCoroutineHandle()
|
|
{
|
|
// look up the coroutine of the last item on the stack
|
|
return m_VecCoroutineStack[m_VecCoroutineStack.Count() - 1];
|
|
}
|
|
|
|
CCoroutine &GetActiveCoroutine()
|
|
{
|
|
// look up the coroutine of the last item on the stack
|
|
return m_ListCoroutines[GetActiveCoroutineHandle()];
|
|
}
|
|
|
|
CCoroutine &GetPreviouslyActiveCoroutine()
|
|
{
|
|
// look up the coroutine that ran the current coroutine
|
|
return m_ListCoroutines[m_VecCoroutineStack[m_VecCoroutineStack.Count() - 2]];
|
|
}
|
|
|
|
bool IsValidCoroutine( HCoroutine hCoroutine )
|
|
{
|
|
return m_ListCoroutines.IsValidIndex( hCoroutine ) && hCoroutine > 0;
|
|
}
|
|
|
|
void SetActiveCoroutine( HCoroutine hCoroutine )
|
|
{
|
|
m_VecCoroutineStack.AddToTail( hCoroutine );
|
|
}
|
|
|
|
void PopCoroutineStack()
|
|
{
|
|
Assert( m_VecCoroutineStack.Count() > 1 );
|
|
m_VecCoroutineStack.Remove( m_VecCoroutineStack.Count() - 1 );
|
|
}
|
|
|
|
bool IsAnyCoroutineActive()
|
|
{
|
|
return m_VecCoroutineStack.Count() > 1;
|
|
}
|
|
|
|
void DeleteCoroutine( HCoroutine hCoroutine )
|
|
{
|
|
m_ListCoroutines.Remove( hCoroutine );
|
|
}
|
|
|
|
#ifdef DBGFLAG_VALIDATE
|
|
void Validate( CValidator &validator, const char *pchName )
|
|
{
|
|
validator.Push( "CCoroutineMgr", this, pchName );
|
|
|
|
ValidateObj( m_ListCoroutines );
|
|
FOR_EACH_LL( m_ListCoroutines, iRoutine )
|
|
{
|
|
ValidateObj( m_ListCoroutines[iRoutine] );
|
|
}
|
|
ValidateObj( m_VecCoroutineStack );
|
|
|
|
validator.Pop();
|
|
}
|
|
#endif // DBGFLAG_VALIDATE
|
|
|
|
uint32 m_topofexceptionchain;
|
|
|
|
private:
|
|
CUtlLinkedList<CCoroutine, HCoroutine> m_ListCoroutines;
|
|
CUtlVector<HCoroutine> m_VecCoroutineStack;
|
|
};
|
|
|
|
CThreadLocalPtr< CCoroutineMgr > g_ThreadLocalCoroutineMgr;
|
|
|
|
CUtlVector< CCoroutineMgr * > g_VecPCoroutineMgr;
|
|
CThreadMutex g_ThreadMutexCoroutineMgr;
|
|
|
|
CCoroutineMgr &GCoroutineMgr()
|
|
{
|
|
if ( !g_ThreadLocalCoroutineMgr )
|
|
{
|
|
AUTO_LOCK( g_ThreadMutexCoroutineMgr );
|
|
g_ThreadLocalCoroutineMgr = new CCoroutineMgr();
|
|
g_VecPCoroutineMgr.AddToTail( g_ThreadLocalCoroutineMgr );
|
|
}
|
|
|
|
return *g_ThreadLocalCoroutineMgr;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: call when a thread is quiting to release any per-thread memory
|
|
//-----------------------------------------------------------------------------
|
|
void Coroutine_ReleaseThreadMemory()
|
|
{
|
|
AUTO_LOCK( g_ThreadMutexCoroutineMgr );
|
|
|
|
if ( g_ThreadLocalCoroutineMgr != NULL )
|
|
{
|
|
int iCoroutineMgr = g_VecPCoroutineMgr.Find( g_ThreadLocalCoroutineMgr );
|
|
delete g_VecPCoroutineMgr[iCoroutineMgr];
|
|
g_VecPCoroutineMgr.Remove( iCoroutineMgr );
|
|
}
|
|
}
|
|
|
|
|
|
// predecs
|
|
void Coroutine_Launch( CCoroutine &coroutine );
|
|
void Coroutine_Finish();
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Creates a soroutine, specified by the function, returns a handle
|
|
//-----------------------------------------------------------------------------
|
|
HCoroutine Coroutine_Create( CoroutineFunc_t pFunc, void *pvParam )
|
|
{
|
|
return GCoroutineMgr().CreateCoroutine( pFunc, pvParam );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Continues a current coroutine
|
|
// input: hCoroutine - the coroutine to continue
|
|
// pchDebugMsg - if non-NULL, it will generate an assertion in
|
|
// that coroutine, then that coroutine will
|
|
// immediately yield back to this thread
|
|
//-----------------------------------------------------------------------------
|
|
static const char *k_pchDebugMsg_GenericBreak = (const char *)1;
|
|
|
|
bool Internal_Coroutine_Continue( HCoroutine hCoroutine, const char *pchDebugMsg, const char *pchName )
|
|
{
|
|
Assert( GCoroutineMgr().IsValidCoroutine(hCoroutine) );
|
|
|
|
bool bInCoroutineAlready = GCoroutineMgr().IsAnyCoroutineActive();
|
|
|
|
#ifdef _WIN32
|
|
#ifndef _WIN64
|
|
// make sure nobody has a try/catch block and then yielded
|
|
// because we hate that and we will crash
|
|
uint32 topofexceptionchain;
|
|
__asm mov eax, dword ptr fs:[0]
|
|
__asm mov topofexceptionchain, eax
|
|
if ( GCoroutineMgr().m_topofexceptionchain == 0 )
|
|
GCoroutineMgr().m_topofexceptionchain = topofexceptionchain;
|
|
else
|
|
{
|
|
Assert( topofexceptionchain == GCoroutineMgr().m_topofexceptionchain );
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
// start the new coroutine
|
|
GCoroutineMgr().SetActiveCoroutine( hCoroutine );
|
|
|
|
CCoroutine &coroutinePrev = GCoroutineMgr().GetPreviouslyActiveCoroutine();
|
|
CCoroutine &coroutine = GCoroutineMgr().GetActiveCoroutine();
|
|
if ( pchName )
|
|
coroutine.m_pchName = pchName;
|
|
|
|
CoroutineDbgMsg( g_fmtstr.sprintf( "Coroutine_Continue() %s#%x -> %s#%x\n", coroutinePrev.m_pchName, coroutinePrev.m_hCoroutine, coroutine.m_pchName, coroutine.m_hCoroutine ) );
|
|
|
|
bool bStillRunning = true;
|
|
|
|
// set the point for the coroutine to jump back to
|
|
RW_MEMORY_BARRIER;
|
|
int iResult = setjmp( coroutinePrev.GetRegisters() );
|
|
if ( iResult == k_iSetJmpStateSaved )
|
|
{
|
|
// copy the new stack in place
|
|
if ( coroutine.m_pSavedStack )
|
|
{
|
|
// save any of the main stack that overlaps where the coroutine stack is going to go
|
|
GetStackPtr( pStackSavePoint );
|
|
if ( pStackSavePoint <= coroutine.m_pStackHigh )
|
|
{
|
|
// save the main stack from where the coroutine stack wishes to start
|
|
// if the previous coroutine already had a stack save point, just save
|
|
// the whole thing.
|
|
if ( NULL == coroutinePrev.m_pStackHigh )
|
|
{
|
|
coroutinePrev.m_pStackHigh = coroutine.m_pStackHigh;
|
|
}
|
|
else
|
|
{
|
|
Assert( coroutine.m_pStackHigh <= coroutinePrev.m_pStackHigh );
|
|
}
|
|
coroutinePrev.SaveStack();
|
|
CoroutineDbgMsg( g_fmtstr.sprintf( "SaveStack() %s#%x [%x - %x]\n", coroutinePrev.m_pchName, coroutinePrev.m_hCoroutine, coroutinePrev.m_pStackLow, coroutinePrev.m_pStackHigh ) );
|
|
}
|
|
|
|
// If the coroutine's stack is close enough to where we are on the stack, we need to push ourselves
|
|
// down past it, so that the memcpy() doesn't screw up the RestoreStack->memcpy call chain.
|
|
if ( coroutine.m_pStackHigh > ( pStackSavePoint - 2048 ) )
|
|
{
|
|
// If the entire CR stack is above us, we don't need to pad ourselves.
|
|
if ( coroutine.m_pStackLow < pStackSavePoint )
|
|
{
|
|
// push ourselves down
|
|
int cubPush = pStackSavePoint - coroutine.m_pStackLow + 512;
|
|
volatile byte *pvStackGap = (byte*)stackalloc( cubPush );
|
|
pvStackGap[ cubPush-1 ] = 0xF;
|
|
CoroutineDbgMsg( g_fmtstr.sprintf( "Adjusting stack point by %d (%x <- %x)\n", cubPush, pvStackGap, &pvStackGap[cubPush] ) );
|
|
}
|
|
}
|
|
|
|
// This needs to go right here - after we've maybe padded the stack (so that iJumpCode does not
|
|
// get stepped on) and before the RestoreStack() call (because that might step on pchDebugMsg!).
|
|
if ( pchDebugMsg == NULL )
|
|
{
|
|
coroutine.m_iJumpCode = k_iSetJmpContinue;
|
|
coroutine.m_pchDebugMsg = NULL;
|
|
}
|
|
else if ( pchDebugMsg == k_pchDebugMsg_GenericBreak )
|
|
{
|
|
coroutine.m_iJumpCode = k_iSetJmpDbgBreak;
|
|
coroutine.m_pchDebugMsg = NULL;
|
|
}
|
|
else
|
|
{
|
|
coroutine.m_iJumpCode = k_iSetJmpDbgBreak;
|
|
coroutine.m_pchDebugMsg = pchDebugMsg;
|
|
}
|
|
|
|
// restore the coroutine stack
|
|
CoroutineDbgMsg( g_fmtstr.sprintf( "RestoreStack() %s#%x [%x - %x] (current %x)\n", coroutine.m_pchName, coroutine.m_hCoroutine, coroutine.m_pStackLow, coroutine.m_pStackHigh, pStackSavePoint ) );
|
|
coroutine.RestoreStack();
|
|
|
|
// the new stack is in place, so no code here can reference local stack vars
|
|
// move the program counter
|
|
RW_MEMORY_BARRIER;
|
|
Coroutine_longjmp( GCoroutineMgr().GetActiveCoroutine().GetRegisters(), GCoroutineMgr().GetActiveCoroutine().m_iJumpCode );
|
|
}
|
|
else
|
|
{
|
|
|
|
// set the stack pos for the new coroutine
|
|
// jump a long way forward on the stack
|
|
// this needs to be a stackalloc() instead of a static buffer, so it won't get optimized out in release build
|
|
int cubGap = bInCoroutineAlready ? k_cubCoroutineStackGapSmall : k_cubCoroutineStackGap;
|
|
volatile byte *pvStackGap = (byte*)stackalloc( cubGap );
|
|
pvStackGap[ cubGap-1 ] = 0xF;
|
|
|
|
// hasn't started yet, so launch
|
|
Coroutine_Launch( coroutine );
|
|
}
|
|
|
|
// when the job yields, the above setjmp() will be called again with non-zero value
|
|
// code here will never run
|
|
}
|
|
else if ( iResult == k_iSetJmpContinue )
|
|
{
|
|
// just pass through
|
|
}
|
|
else if ( iResult == k_iSetJmpDone )
|
|
{
|
|
// we're done, remove the coroutine
|
|
GCoroutineMgr().DeleteCoroutine( Coroutine_GetCurrentlyActive() );
|
|
bStillRunning = false;
|
|
}
|
|
|
|
// job has suspended itself, we'll get back to it later
|
|
GCoroutineMgr().PopCoroutineStack();
|
|
return bStillRunning;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Continues a current coroutine
|
|
//-----------------------------------------------------------------------------
|
|
bool Coroutine_Continue( HCoroutine hCoroutine, const char *pchName )
|
|
{
|
|
return Internal_Coroutine_Continue( hCoroutine, NULL, pchName );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: launches a coroutine way ahead on the stack
|
|
//-----------------------------------------------------------------------------
|
|
void NOINLINE Coroutine_Launch( CCoroutine &coroutine )
|
|
{
|
|
#if defined( VPROF_ENABLED )
|
|
coroutine.m_pVProfNodeScope = g_VProfCurrentProfile.GetCurrentNode();
|
|
#endif
|
|
|
|
// set our marker
|
|
#ifndef _PS3
|
|
GetStackPtr( pEsp );
|
|
#else
|
|
// The stack pointer for the current stack frame points to the top of the stack which already includes space for the
|
|
// ABI linkage area. We need to include this area as part of our coroutine stack, as the calling function will copy
|
|
// the link register (return address to this function) into this area after calling m_pFunc below. Failing to do so
|
|
// could result in the coroutine to return to garbage when complete
|
|
uint64 *pStackFrameTwoUp = (uint64*)__builtin_frame_address(2);
|
|
|
|
// Need to terminate the stack frame sequence so if someone tries to walk the stack in a co-routine they don't go forever.
|
|
*pStackFrameTwoUp = 0;
|
|
|
|
// Need to track where we we save up to on yield, add a few bytes so we save just the beginning linkage area of the stack frame
|
|
// we added the null termination to.
|
|
byte * pEsp = ((byte*)pStackFrameTwoUp)+32;
|
|
|
|
#endif
|
|
#ifdef _WIN64
|
|
// Add a little extra padding, to capture the spill space for the registers
|
|
// that is required for us to reserve ABOVE the return address), and also
|
|
// align the stack
|
|
coroutine.m_pStackHigh = (byte *)( ((uintptr_t)pEsp + 32 + 15) & ~(uintptr_t)15 );
|
|
|
|
// On Win64, we need to be able to find an exception handler
|
|
// if we walk the stack to this point. Currently,
|
|
// this is as close to the root as we can go. If we
|
|
// try to go higher, we wil fail. That's actually
|
|
// OK at run time, because Coroutine_Finish doesn't
|
|
// return!
|
|
CatchAndWriteMiniDumpForVoidPtrFn( coroutine.m_pFunc, coroutine.m_pvParam, /*bExitQuietly*/ true );
|
|
#else
|
|
coroutine.m_pStackHigh = (byte *)pEsp;
|
|
|
|
// run the function directly
|
|
coroutine.m_pFunc( coroutine.m_pvParam );
|
|
#endif
|
|
|
|
// longjmp back to the main 'thread'
|
|
Coroutine_Finish();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: cancels a currently running coroutine
|
|
//-----------------------------------------------------------------------------
|
|
void Coroutine_Cancel( HCoroutine hCoroutine )
|
|
{
|
|
GCoroutineMgr().DeleteCoroutine( hCoroutine );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: cause a debug break in the specified coroutine
|
|
//-----------------------------------------------------------------------------
|
|
void Coroutine_DebugBreak( HCoroutine hCoroutine )
|
|
{
|
|
Internal_Coroutine_Continue( hCoroutine, k_pchDebugMsg_GenericBreak, NULL );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: generate an assert (perhaps generating a minidump), with the
|
|
// specified failure message, in the specified coroutine
|
|
//-----------------------------------------------------------------------------
|
|
void Coroutine_DebugAssert( HCoroutine hCoroutine, const char *pchMsg )
|
|
{
|
|
Assert( pchMsg );
|
|
Internal_Coroutine_Continue( hCoroutine, pchMsg, NULL );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns true if the code is currently running inside of a coroutine
|
|
//-----------------------------------------------------------------------------
|
|
bool Coroutine_IsActive()
|
|
{
|
|
return GCoroutineMgr().IsAnyCoroutineActive();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns a handle the currently active coroutine
|
|
//-----------------------------------------------------------------------------
|
|
HCoroutine Coroutine_GetCurrentlyActive()
|
|
{
|
|
Assert( Coroutine_IsActive() );
|
|
return GCoroutineMgr().GetActiveCoroutineHandle();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: lets the main thread continue
|
|
//-----------------------------------------------------------------------------
|
|
void Coroutine_YieldToMain()
|
|
{
|
|
// if you've hit this assert, it's because you're calling yield when not in a coroutine
|
|
Assert( Coroutine_IsActive() );
|
|
CCoroutine &coroutinePrev = GCoroutineMgr().GetPreviouslyActiveCoroutine();
|
|
CCoroutine &coroutine = GCoroutineMgr().GetActiveCoroutine();
|
|
CoroutineDbgMsg( g_fmtstr.sprintf( "Coroutine_YieldToMain() %s#%x -> %s#%x\n", coroutine.m_pchName, coroutine.m_hCoroutine, coroutinePrev.m_pchName, coroutinePrev.m_hCoroutine ) );
|
|
|
|
#ifdef _WIN32
|
|
#ifndef _WIN64
|
|
// make sure nobody has a try/catch block and then yielded
|
|
// because we hate that and we will crash
|
|
uint32 topofexceptionchain;
|
|
__asm mov eax, dword ptr fs:[0]
|
|
__asm mov topofexceptionchain, eax
|
|
if ( GCoroutineMgr().m_topofexceptionchain == 0 )
|
|
GCoroutineMgr().m_topofexceptionchain = topofexceptionchain;
|
|
else
|
|
{
|
|
Assert( topofexceptionchain == GCoroutineMgr().m_topofexceptionchain );
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
RW_MEMORY_BARRIER;
|
|
int iResult = setjmp( coroutine.GetRegisters() );
|
|
if ( ( iResult == k_iSetJmpStateSaved ) || ( iResult == k_iSetJmpDbgBreak ) )
|
|
{
|
|
|
|
|
|
// break / assert requested?
|
|
if ( iResult == k_iSetJmpDbgBreak )
|
|
{
|
|
// Assert (minidump) requested?
|
|
if ( coroutine.m_pchDebugMsg )
|
|
{
|
|
// Generate a failed assertion
|
|
AssertMsg1( !"Coroutine assert requested", "%s", coroutine.m_pchDebugMsg );
|
|
}
|
|
else
|
|
{
|
|
// If we were loaded only to debug, call a break
|
|
DebuggerBreakIfDebugging();
|
|
}
|
|
|
|
// Now IMMEDIATELY yield back to the main thread
|
|
}
|
|
|
|
// Clear message, regardless
|
|
coroutine.m_pchDebugMsg = NULL;
|
|
|
|
// save our stack - all the way to the top, err bottom err, the end of it ( where esp is )
|
|
coroutine.SaveStack();
|
|
CoroutineDbgMsg( g_fmtstr.sprintf( "SaveStack() %s#%x [%x - %x]\n", coroutine.m_pchName, coroutine.m_hCoroutine, coroutine.m_pStackLow, coroutine.m_pStackHigh ) );
|
|
|
|
// restore the main thread stack
|
|
// allocate a bunch of stack padding so we don't kill ourselves while in stack restoration
|
|
// If the coroutine's stack is close enough to where we are on the stack, we need to push ourselves
|
|
// down past it, so that the memcpy() doesn't screw up the RestoreStack->memcpy call chain.
|
|
GetStackPtr( pStackPtr );
|
|
if ( pStackPtr >= (coroutinePrev.m_pStackHigh - coroutinePrev.m_cubSavedStack) && ( pStackPtr - 2048 ) <= coroutinePrev.m_pStackHigh )
|
|
{
|
|
int cubPush = coroutinePrev.m_cubSavedStack + 512;
|
|
volatile byte *pvStackGap = (byte*)stackalloc( cubPush );
|
|
pvStackGap[ cubPush - 1 ] = 0xF;
|
|
CoroutineDbgMsg( g_fmtstr.sprintf( "Adjusting stack point by %d (%x <- %x)\n", cubPush, pvStackGap, &pvStackGap[cubPush] ) );
|
|
}
|
|
|
|
CoroutineDbgMsg( g_fmtstr.sprintf( "RestoreStack() %s#%x [%x - %x]\n", coroutinePrev.m_pchName, coroutinePrev.m_hCoroutine, coroutinePrev.m_pStackLow, coroutinePrev.m_pStackHigh ) );
|
|
coroutinePrev.RestoreStack();
|
|
|
|
// jump back to the main thread
|
|
// Our stack may have been mucked with, can't use local vars anymore!
|
|
RW_MEMORY_BARRIER;
|
|
Coroutine_longjmp( GCoroutineMgr().GetPreviouslyActiveCoroutine().GetRegisters(), k_iSetJmpContinue );
|
|
|
|
UNREACHABLE();
|
|
}
|
|
else
|
|
{
|
|
// we've been restored, now continue on our merry way
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: done with the Coroutine, terminate safely
|
|
//-----------------------------------------------------------------------------
|
|
void Coroutine_Finish()
|
|
{
|
|
Assert( Coroutine_IsActive() );
|
|
|
|
CoroutineDbgMsg( g_fmtstr.sprintf( "Coroutine_Finish() %s#%x -> %s#%x\n", GCoroutineMgr().GetActiveCoroutine().m_pchName, GCoroutineMgr().GetActiveCoroutineHandle(), GCoroutineMgr().GetPreviouslyActiveCoroutine().m_pchName, &GCoroutineMgr().GetPreviouslyActiveCoroutine() ) );
|
|
|
|
// allocate a bunch of stack padding so we don't kill ourselves while in stack restoration
|
|
volatile byte *pvStackGap = (byte*)stackalloc( GCoroutineMgr().GetPreviouslyActiveCoroutine().m_cubSavedStack + 512 );
|
|
pvStackGap[ GCoroutineMgr().GetPreviouslyActiveCoroutine().m_cubSavedStack + 511 ] = 0xf;
|
|
|
|
GCoroutineMgr().GetPreviouslyActiveCoroutine().RestoreStack();
|
|
|
|
RW_MEMORY_BARRIER;
|
|
// go back to the main thread, signaling that we're done
|
|
Coroutine_longjmp( GCoroutineMgr().GetPreviouslyActiveCoroutine().GetRegisters(), k_iSetJmpDone );
|
|
|
|
UNREACHABLE();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Coroutine that spawns another coroutine
|
|
//-----------------------------------------------------------------------------
|
|
void CoroutineTestFunc( void *pvRelaunch )
|
|
{
|
|
static const char *g_pchTestString = "test string";
|
|
|
|
char rgchT[256];
|
|
Q_strncpy( rgchT, g_pchTestString, sizeof(rgchT) );
|
|
|
|
// yield
|
|
Coroutine_YieldToMain();
|
|
|
|
// ensure the string is still valid
|
|
DbgVerifyNot( Q_strcmp( rgchT, g_pchTestString ) );
|
|
|
|
if ( !pvRelaunch )
|
|
{
|
|
// test launching coroutines inside of coroutines
|
|
HCoroutine hCoroutine = Coroutine_Create( &CoroutineTestFunc, (void *)(size_t)0xFFFFFFFF );
|
|
// first pass the coroutines should all still be running
|
|
DbgVerify( Coroutine_Continue( hCoroutine, NULL ) );
|
|
// second pass the coroutines should all be finished
|
|
DbgVerifyNot( Coroutine_Continue( hCoroutine, NULL ) );
|
|
}
|
|
}
|
|
|
|
|
|
// test that just spins a few times
|
|
void CoroutineTestL2( void * )
|
|
{
|
|
// spin a few times
|
|
for ( int i = 0; i < 5; i++ )
|
|
{
|
|
Coroutine_YieldToMain();
|
|
}
|
|
}
|
|
|
|
|
|
// level 1 of a test
|
|
void CoroutineTestL1( void *pvecCoroutineL2 )
|
|
{
|
|
CUtlVector<HCoroutine> &vecCoroutineL2 = *(CUtlVector<HCoroutine> *)pvecCoroutineL2;
|
|
|
|
int i = 20;
|
|
|
|
// launch a set of coroutines
|
|
for ( i = 0; i < 20; i++ )
|
|
{
|
|
HCoroutine hCoroutine = Coroutine_Create( &CoroutineTestL2, NULL );
|
|
vecCoroutineL2.AddToTail( hCoroutine );
|
|
Coroutine_Continue( hCoroutine, NULL );
|
|
|
|
// now yield back to main occasionally
|
|
if ( i % 2 == 1 )
|
|
Coroutine_YieldToMain();
|
|
}
|
|
|
|
Assert( i == 20 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: runs a self-test of the coroutine system
|
|
// it's working if it doesn't crash
|
|
//-----------------------------------------------------------------------------
|
|
bool Coroutine_Test()
|
|
{
|
|
// basic calling of a coroutine
|
|
HCoroutine hCoroutine = Coroutine_Create( &CoroutineTestFunc, NULL );
|
|
Coroutine_Continue( hCoroutine, NULL );
|
|
Coroutine_Continue( hCoroutine, NULL );
|
|
|
|
// now test
|
|
CUtlVector<HCoroutine> vecCoroutineL2;
|
|
hCoroutine = Coroutine_Create( &CoroutineTestL1, &vecCoroutineL2 );
|
|
Coroutine_Continue( hCoroutine, NULL );
|
|
|
|
// run the sub-coroutines until they're all done
|
|
while ( vecCoroutineL2.Count() )
|
|
{
|
|
if ( hCoroutine && !Coroutine_Continue( hCoroutine, NULL ) )
|
|
hCoroutine = NULL;
|
|
|
|
FOR_EACH_VEC_BACK( vecCoroutineL2, i )
|
|
{
|
|
if ( !Coroutine_Continue( vecCoroutineL2[i], NULL ) )
|
|
vecCoroutineL2.Remove( i );
|
|
}
|
|
}
|
|
|
|
|
|
// new one
|
|
hCoroutine = Coroutine_Create( &CoroutineTestFunc, NULL );
|
|
// it has yielded, now continue it's call
|
|
{
|
|
// pop our stack up so it collides with the coroutine stack position
|
|
Coroutine_Continue( hCoroutine, NULL );
|
|
volatile byte *pvAlloca = (byte*)stackalloc( k_cubCoroutineStackGapSmall );
|
|
pvAlloca[ k_cubCoroutineStackGapSmall-1 ] = 0xF;
|
|
|
|
Coroutine_Continue( hCoroutine, NULL );
|
|
}
|
|
|
|
// now do a whole bunch of them
|
|
static const int k_nSimultaneousCoroutines = 10 * 1000;
|
|
CUtlVector<HCoroutine> coroutines;
|
|
Assert( coroutines.Base() == NULL );
|
|
for (int i = 0; i < k_nSimultaneousCoroutines; i++)
|
|
{
|
|
coroutines.AddToTail( Coroutine_Create( &CoroutineTestFunc, NULL ) );
|
|
}
|
|
|
|
for (int i = 0; i < coroutines.Count(); i++)
|
|
{
|
|
// first pass the coroutines should all still be running
|
|
DbgVerify( Coroutine_Continue( coroutines[i], NULL ) );
|
|
}
|
|
|
|
for (int i = 0; i < coroutines.Count(); i++)
|
|
{
|
|
// second pass the coroutines should all be finished
|
|
DbgVerifyNot( Coroutine_Continue( coroutines[i], NULL ) );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns approximate stack depth of current coroutine.
|
|
//-----------------------------------------------------------------------------
|
|
size_t Coroutine_GetStackDepth()
|
|
{
|
|
// should only get called from a coroutine
|
|
Assert( GCoroutineMgr().IsAnyCoroutineActive() );
|
|
if ( !GCoroutineMgr().IsAnyCoroutineActive() )
|
|
return 0;
|
|
|
|
GetStackPtr( pLocal );
|
|
CCoroutine &coroutine = GCoroutineMgr().GetActiveCoroutine();
|
|
return ( coroutine.m_pStackHigh - pLocal );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: validates memory
|
|
//-----------------------------------------------------------------------------
|
|
void Coroutine_ValidateGlobals( class CValidator &validator )
|
|
{
|
|
#ifdef DBGFLAG_VALIDATE
|
|
AUTO_LOCK( g_ThreadMutexCoroutineMgr );
|
|
|
|
for ( int i = 0; i < g_VecPCoroutineMgr.Count(); i++ )
|
|
{
|
|
ValidatePtr( g_VecPCoroutineMgr[i] );
|
|
}
|
|
ValidateObj( g_VecPCoroutineMgr );
|
|
|
|
#endif
|
|
}
|