mirror of
https://github.com/nillerusr/source-engine.git
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721 lines
19 KiB
C++
721 lines
19 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <vgui/IVGui.h>
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#include <KeyValues.h>
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#include <vgui_controls/BuildGroup.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/WizardPanel.h>
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#include <vgui_controls/WizardSubPanel.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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WizardPanel::WizardPanel(Panel *parent, const char *panelName) : Frame(parent, panelName)
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{
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_currentSubPanel = NULL;
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_currentData = new KeyValues("WizardData");
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_showButtons = true;
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SetSizeable(false);
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CreateButtons();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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WizardPanel::~WizardPanel()
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{
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if (_currentData)
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{
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_currentData->deleteThis();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::PerformLayout()
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{
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BaseClass::PerformLayout();
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// resize the sub panel to fit in the Client area
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int x, y, wide, tall;
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GetClientArea(x, y, wide, tall);
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if (_currentSubPanel && _currentSubPanel->isNonWizardPanel())
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{
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// just have the subpanel cover the full size
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_currentSubPanel->SetBounds(x, y, wide, tall);
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_cancelButton->SetVisible(false);
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_prevButton->SetVisible(false);
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_nextButton->SetVisible(false);
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_finishButton->SetVisible(false);
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}
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else
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{
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// make room for the buttons at bottom
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if (_currentSubPanel)
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{
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if( _showButtons )
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{
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_currentSubPanel->SetBounds(x, y, wide, tall - 35);
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}
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else
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{
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_currentSubPanel->SetBounds(x, y, wide, tall);
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}
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}
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// align the buttons to the right hand side
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GetSize(wide, tall);
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int bwide, btall;
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_cancelButton->GetSize(bwide, btall);
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x = wide - (20 + bwide);
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y = tall - (12 + btall);
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_cancelButton->SetPos(x, y);
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x -= (20 + bwide);
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// only display one of the next or finish buttons (and only if both are visible)
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if ( _showButtons )
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{
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if (_finishButton->IsEnabled() )
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{
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_nextButton->SetVisible(false);
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_finishButton->SetVisible(true);
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_finishButton->SetPos(x, y);
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}
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else
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{
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_nextButton->SetVisible(true);
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_finishButton->SetVisible(false);
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_nextButton->SetPos(x, y);
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}
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}
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x -= (1 + bwide);
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_prevButton->SetPos(x, y);
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ResetDefaultButton();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: if we don't show buttons then let the sub panel occupy the whole screen
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//-----------------------------------------------------------------------------
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void WizardPanel::GetClientArea(int &x, int &y, int &wide, int &tall)
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{
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if( _showButtons )
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{
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BaseClass::GetClientArea( x, y, wide, tall );
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}
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else
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{
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x = 0;
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y = 0;
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GetSize( wide, tall );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::Run(WizardSubPanel *startPanel)
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{
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// skip over sub panels if they don't want to be displayed
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startPanel = FindNextValidSubPanel(startPanel);
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// show it
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ActivateNextSubPanel(startPanel);
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// make sure we're set up and Run the first panel
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Activate();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::ActivateBuildMode()
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{
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// no subpanel, no build mode
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if (!_currentSubPanel)
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return;
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_currentSubPanel->ActivateBuildMode();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::ResetDefaultButton()
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{
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// work out which is the default button
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if (_nextButton->IsEnabled())
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{
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_nextButton->SetAsDefaultButton(true);
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}
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else if (_finishButton->IsEnabled())
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{
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_finishButton->SetAsDefaultButton(true);
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}
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else if (_prevButton->IsEnabled())
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{
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_prevButton->SetAsDefaultButton(true);
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}
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/* Don't ever set the cancel button as the default, as it is too easy for users to quit the wizard without realizing
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else if (_cancelButton->IsEnabled())
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{
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_cancelButton->SetAsDefaultButton(true);
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}
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*/
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// reset them all (this may not be necessary)
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_nextButton->InvalidateLayout();
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_prevButton->InvalidateLayout();
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_cancelButton->InvalidateLayout();
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_finishButton->InvalidateLayout();
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::ResetKeyFocus()
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{
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// set the focus on the default
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FocusNavGroup &navGroup = GetFocusNavGroup();
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Panel *def = navGroup.GetDefaultPanel();
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if (def)
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{
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if (def->IsEnabled() && def->IsVisible())
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{
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def->RequestFocus();
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}
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else
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{
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def->RequestFocusNext();
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}
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}
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ResetDefaultButton();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::CreateButtons()
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{
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_prevButton = new Button(this, "PrevButton", "");
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_nextButton = new Button(this, "NextButton", "");
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_cancelButton = new Button(this, "CancelButton", "");
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_finishButton = new Button(this, "FinishButton", "");
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_prevButton->SetCommand(new KeyValues("PrevButton"));
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_nextButton->SetCommand(new KeyValues("NextButton"));
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_cancelButton->SetCommand(new KeyValues("CancelButton"));
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_finishButton->SetCommand(new KeyValues("FinishButton"));
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SetNextButtonText(NULL);
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SetPrevButtonText(NULL);
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SetFinishButtonText(NULL);
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SetCancelButtonText(NULL);
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_prevButton->SetSize(82, 24);
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_nextButton->SetSize(82, 24);
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_cancelButton->SetSize(82, 24);
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_finishButton->SetSize(82, 24);
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}
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//-----------------------------------------------------------------------------
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// Purpose: clears all previous history
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//-----------------------------------------------------------------------------
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void WizardPanel::ResetHistory()
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{
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_subPanelStack.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::ActivateNextSubPanel(WizardSubPanel *subPanel)
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{
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// get rid of previous panel
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WizardSubPanel *prevPanel = _currentSubPanel;
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if (prevPanel && prevPanel->ShouldDisplayPanel())
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{
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// hide
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prevPanel->SetVisible(false);
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// push onto history stack
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_subPanelStack.AddElement(_currentSubPanel);
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}
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// reenable all buttons, returning them to their default state
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_prevButton->SetEnabled(true);
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_nextButton->SetEnabled(true);
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_cancelButton->SetEnabled(true);
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_finishButton->SetEnabled(true);
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if ( _showButtons )
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{
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_prevButton->SetVisible(true);
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_cancelButton->SetVisible(true);
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}
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// set up new subpanel
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_currentSubPanel = subPanel;
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_currentSubPanel->SetParent(this);
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_currentSubPanel->SetVisible(true);
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_currentSubPanel->SetWizardPanel(this);
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_currentSubPanel->OnDisplayAsNext();
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_currentSubPanel->OnDisplay();
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_currentSubPanel->InvalidateLayout(false);
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SETUP_PANEL( _currentSubPanel );
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int wide, tall;
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if ( _currentSubPanel->GetDesiredSize(wide, tall) )
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{
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SetSize(wide, tall);
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}
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if (!prevPanel)
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{
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// no previous panel, so disable the back button
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_prevButton->SetEnabled(false);
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}
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_currentSubPanel->RequestFocus();
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RecalculateTabOrdering();
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InvalidateLayout(false);
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Pops the last panel off the stack and runs it
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//-----------------------------------------------------------------------------
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void WizardPanel::ActivatePrevSubPanel()
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{
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_currentSubPanel->SetVisible(false);
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WizardSubPanel *prevPanel = NULL;
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if (_subPanelStack.GetCount())
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{
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// check to see if we need to jump back to a previous sub panel
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WizardSubPanel *searchPanel = _currentSubPanel->GetPrevSubPanel();
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if (searchPanel && _subPanelStack.HasElement(searchPanel))
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{
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// keep poping the stack till we find it
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while (_subPanelStack.GetCount() && prevPanel != searchPanel)
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{
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prevPanel = _subPanelStack[_subPanelStack.GetCount() - 1];
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_subPanelStack.RemoveElementAt(_subPanelStack.GetCount() - 1);
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}
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}
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else
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{
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// just get the last one
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prevPanel = _subPanelStack[_subPanelStack.GetCount() - 1];
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_subPanelStack.RemoveElementAt(_subPanelStack.GetCount() - 1);
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}
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}
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if (!prevPanel)
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{
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ivgui()->DPrintf2("Error: WizardPanel::ActivatePrevSubPanel(): no previous panel to go back to\n");
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return;
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}
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// hide old panel
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_currentSubPanel->SetVisible(false);
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// reenable all buttons, returning them to their default state
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_prevButton->SetEnabled(true);
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_nextButton->SetEnabled(true);
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_cancelButton->SetEnabled(true);
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_finishButton->SetEnabled(true);
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// Activate new panel
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_currentSubPanel = prevPanel;
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_currentSubPanel->RequestFocus();
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_currentSubPanel->SetWizardPanel(this);
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_currentSubPanel->OnDisplayAsPrev();
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_currentSubPanel->OnDisplay();
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_currentSubPanel->InvalidateLayout(false);
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SETUP_PANEL( _currentSubPanel );
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int wide, tall;
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if ( _currentSubPanel->GetDesiredSize(wide, tall) )
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{
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SetSize(wide, tall);
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}
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// show the previous panel, but don't Activate it (since it should show just what it was previously)
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_currentSubPanel->SetVisible(true);
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if (!_subPanelStack.GetCount())
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{
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// no previous panel, so disable the back button
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_prevButton->SetEnabled(false);
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}
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RecalculateTabOrdering();
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InvalidateLayout(false);
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets up the new tab ordering
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//-----------------------------------------------------------------------------
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void WizardPanel::RecalculateTabOrdering()
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{
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if (_currentSubPanel)
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{
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_currentSubPanel->SetTabPosition(1);
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}
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_prevButton->SetTabPosition(2);
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_nextButton->SetTabPosition(3);
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_finishButton->SetTabPosition(4);
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_cancelButton->SetTabPosition(5);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetNextButtonEnabled(bool state)
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{
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if (_nextButton->IsEnabled() != state)
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{
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_nextButton->SetEnabled(state);
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InvalidateLayout(false);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetPrevButtonEnabled(bool state)
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{
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if (_prevButton->IsEnabled() != state)
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{
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_prevButton->SetEnabled(state);
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InvalidateLayout(false);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetFinishButtonEnabled(bool state)
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{
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if (_finishButton->IsEnabled() != state)
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{
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_finishButton->SetEnabled(state);
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InvalidateLayout(false);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetCancelButtonEnabled(bool state)
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{
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if (_cancelButton->IsEnabled() != state)
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{
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_cancelButton->SetEnabled(state);
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InvalidateLayout(false);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetNextButtonVisible(bool state)
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{
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_nextButton->SetVisible(state);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetPrevButtonVisible(bool state)
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{
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_prevButton->SetVisible(state);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetFinishButtonVisible(bool state)
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{
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_finishButton->SetVisible(state);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetCancelButtonVisible(bool state)
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{
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_cancelButton->SetVisible(state);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetNextButtonText(const char *text)
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{
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if (text)
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{
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_nextButton->SetText(text);
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}
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else
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{
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_nextButton->SetText("#WizardPanel_Next");
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetPrevButtonText(const char *text)
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{
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if (text)
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{
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_prevButton->SetText(text);
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}
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else
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{
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_prevButton->SetText("#WizardPanel_Back");
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetFinishButtonText(const char *text)
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{
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if (text)
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{
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_finishButton->SetText(text);
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}
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else
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{
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_finishButton->SetText("#WizardPanel_Finish");
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::SetCancelButtonText(const char *text)
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{
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if (text)
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{
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_cancelButton->SetText(text);
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}
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else
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{
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_cancelButton->SetText("#WizardPanel_Cancel");
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Finds the next panel that wants to be shown
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//-----------------------------------------------------------------------------
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WizardSubPanel *WizardPanel::FindNextValidSubPanel(WizardSubPanel *currentPanel)
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{
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// skip over sub panels if they don't want to be displayed
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while (currentPanel)
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{
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currentPanel->SetWizardPanel(this);
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if (currentPanel->ShouldDisplayPanel())
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break;
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// ok the panel wants to be skipped, so skip ahead
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currentPanel = currentPanel->GetNextSubPanel();
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}
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return currentPanel;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Advances to the next panel
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//-----------------------------------------------------------------------------
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void WizardPanel::OnNextButton()
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{
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if (_currentSubPanel)
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{
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bool shouldAdvance = _currentSubPanel->OnNextButton();
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if (shouldAdvance)
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{
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WizardSubPanel *nextPanel = FindNextValidSubPanel(_currentSubPanel->GetNextSubPanel());
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if (nextPanel)
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{
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KeyValues *kv = new KeyValues("ActivateNextSubPanel");
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kv->SetPtr("panel", nextPanel);
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ivgui()->PostMessage(GetVPanel(), kv, GetVPanel());
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Retreats to the previous panel
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//-----------------------------------------------------------------------------
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void WizardPanel::OnPrevButton()
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{
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bool shouldRetreat = true;
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if (_currentSubPanel)
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{
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shouldRetreat = _currentSubPanel->OnPrevButton();
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}
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if (shouldRetreat)
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{
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ActivatePrevSubPanel();
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}
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}
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|
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardPanel::OnFinishButton()
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{
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if (_currentSubPanel && _currentSubPanel->OnFinishButton())
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{
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// hide ourselves away
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BaseClass::OnClose();
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// automatically delete ourselves if marked to do so
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if (IsAutoDeleteSet())
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{
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MarkForDeletion();
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}
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}
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}
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|
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
|
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void WizardPanel::OnCancelButton()
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|
{
|
|
if (_currentSubPanel && _currentSubPanel->OnCancelButton())
|
|
{
|
|
// hide ourselves away
|
|
BaseClass::OnClose();
|
|
if (IsAutoDeleteSet())
|
|
{
|
|
MarkForDeletion();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: command handler for catching escape key presses
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|
//-----------------------------------------------------------------------------
|
|
void WizardPanel::OnCommand(const char *command)
|
|
{
|
|
if (!stricmp(command, "Cancel"))
|
|
{
|
|
if (_cancelButton->IsEnabled())
|
|
{
|
|
_cancelButton->DoClick();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BaseClass::OnCommand(command);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Maps close button to cancel button
|
|
//-----------------------------------------------------------------------------
|
|
void WizardPanel::OnClose()
|
|
{
|
|
if (_cancelButton->IsEnabled())
|
|
{
|
|
_cancelButton->DoClick();
|
|
}
|
|
else if (_finishButton->IsEnabled())
|
|
{
|
|
_finishButton->DoClick();
|
|
}
|
|
|
|
// don't chain back
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
KeyValues *WizardPanel::GetWizardData()
|
|
{
|
|
return _currentData;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: whether to show the next,prev,finish and cancel buttons
|
|
//-----------------------------------------------------------------------------
|
|
void WizardPanel::ShowButtons(bool state)
|
|
{
|
|
_showButtons = state; // hide the wizard panel buttons
|
|
SetNextButtonVisible( state );
|
|
SetPrevButtonVisible( state );
|
|
SetFinishButtonVisible( state );
|
|
SetCancelButtonVisible( state );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: filters close buttons
|
|
//-----------------------------------------------------------------------------
|
|
void WizardPanel::OnCloseFrameButtonPressed()
|
|
{
|
|
// only allow close if the cancel button is enabled
|
|
if (_cancelButton->IsEnabled())
|
|
{
|
|
BaseClass::OnCloseFrameButtonPressed();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns a page by name
|
|
//-----------------------------------------------------------------------------
|
|
WizardSubPanel *WizardPanel::GetSubPanelByName(const char *pageName)
|
|
{
|
|
return dynamic_cast<WizardSubPanel *>(FindChildByName(pageName));
|
|
}
|