mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
1024 lines
30 KiB
C++
1024 lines
30 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#define PROTECTED_THINGS_DISABLE
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/IMaterialSystemHardwareConfig.h"
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#include "materialsystem/imaterialproxyfactory.h"
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#include "filesystem.h"
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#include "bitmap/imageformat.h"
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#include "materialsystem/MaterialSystem_Config.h"
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#include "tier0/icommandline.h"
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#include "tier1/strtools.h"
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#include "mathlib/mathlib.h"
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#include "materialsystem/imesh.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialvar.h"
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#include "bitmap/tgawriter.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <direct.h>
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#include "vstdlib/cvar.h"
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#include "KeyValues.h"
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#include "tier1/utlbuffer.h"
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#include "tier2/tier2.h"
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#define CHECKERBOARD_DIMS 16
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IMaterial *g_pProceduralMaterial = NULL;
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static char g_pCommandLine[1024];
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static int g_ArgC = 0;
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static char* g_ppArgV[32];
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static HWND g_HWnd = 0;
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static CreateInterfaceFn g_MaterialsFactory;
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static CSysModule *g_MaterialsDLL = NULL;
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static int g_RenderWidth = 640;
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static int g_RenderHeight = 480;
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static int g_RefreshRate = 60;
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static bool g_Exiting = false;
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void CreateLightmapPages( void );
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void RenderFrame( void );
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//-----------------------------------------------------------------------------
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// Command-line...
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//-----------------------------------------------------------------------------
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int FindCommand( const char *pCommand )
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{
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for ( int i = 0; i < g_ArgC; i++ )
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{
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if ( !stricmp( pCommand, g_ppArgV[i] ) )
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return i;
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}
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return -1;
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}
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const char* CommandArgument( const char *pCommand )
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{
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int cmd = FindCommand( pCommand );
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if ((cmd != -1) && (cmd < g_ArgC - 1))
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{
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return g_ppArgV[cmd+1];
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}
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return 0;
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}
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void SetupCommandLine( const char* pCommandLine )
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{
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Q_strncpy( g_pCommandLine, pCommandLine, sizeof( g_pCommandLine ) );
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g_ArgC = 0;
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char* pStr = g_pCommandLine;
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while ( *pStr )
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{
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pStr = strtok( pStr, " " );
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if( !pStr )
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{
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break;
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}
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g_ppArgV[g_ArgC++] = pStr;
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pStr += strlen(pStr) + 1;
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}
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}
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//-----------------------------------------------------------------------------
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// DummyMaterialProxyFactory...
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//-----------------------------------------------------------------------------
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class DummyMaterialProxyFactory : public IMaterialProxyFactory
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{
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public:
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virtual IMaterialProxy *CreateProxy( const char *proxyName ) {return NULL;}
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virtual void DeleteProxy( IMaterialProxy *pProxy ) {}
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};
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static DummyMaterialProxyFactory g_DummyMaterialProxyFactory;
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//-----------------------------------------------------------------------------
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// Spew function!
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//-----------------------------------------------------------------------------
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SpewRetval_t SpewFunc( SpewType_t spewType, char const *pMsg )
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{
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OutputDebugString( pMsg );
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switch( spewType )
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{
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case SPEW_MESSAGE:
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case SPEW_WARNING:
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case SPEW_LOG:
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OutputDebugString( pMsg );
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return SPEW_CONTINUE;
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case SPEW_ASSERT:
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case SPEW_ERROR:
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default:
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::MessageBox( NULL, pMsg, "Error!", MB_OK );
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return SPEW_DEBUGGER;
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}
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}
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//-----------------------------------------------------------------------------
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// Error...
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//-----------------------------------------------------------------------------
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void DisplayError( const char* pError, ... )
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{
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va_list argptr;
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char msg[1024];
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va_start( argptr, pError );
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Q_vsnprintf( msg, sizeof( msg ), pError, argptr );
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va_end( argptr );
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MessageBox( 0, msg, 0, MB_OK );
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}
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IFileSystem *g_pFileSystem;
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static CSysModule *g_pFileSystemModule = NULL;
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static CreateInterfaceFn g_pFileSystemFactory = NULL;
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static bool FileSystem_LoadDLL( void )
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{
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g_pFileSystemModule = Sys_LoadModule( "filesystem_stdio.dll" );
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Assert( g_pFileSystemModule );
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if( !g_pFileSystemModule )
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{
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return false;
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}
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g_pFileSystemFactory = Sys_GetFactory( g_pFileSystemModule );
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if( !g_pFileSystemFactory )
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{
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return false;
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}
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g_pFileSystem = ( IFileSystem * )g_pFileSystemFactory( FILESYSTEM_INTERFACE_VERSION, NULL );
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Assert( g_pFileSystem );
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if( !g_pFileSystem )
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{
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return false;
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}
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return true;
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}
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void FileSystem_UnloadDLL( void )
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{
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if ( !g_pFileSystemModule )
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return;
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Sys_UnloadModule( g_pFileSystemModule );
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g_pFileSystemModule = 0;
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}
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void FileSystem_Init( )
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{
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if( !FileSystem_LoadDLL() )
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{
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return;
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}
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g_pFileSystem->RemoveSearchPath( NULL, "GAME" );
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g_pFileSystem->AddSearchPath( "hl2", "GAME", PATH_ADD_TO_HEAD );
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}
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void FileSystem_Shutdown( void )
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{
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g_pFileSystem->Shutdown();
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FileSystem_UnloadDLL();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Unloads the material system .dll
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//-----------------------------------------------------------------------------
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void UnloadMaterialSystem( void )
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{
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if ( !g_MaterialsFactory )
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return;
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Sys_UnloadModule( g_MaterialsDLL );
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g_MaterialsDLL = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads the material system dll
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//-----------------------------------------------------------------------------
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void LoadMaterialSystem( void )
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{
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if( g_MaterialsFactory )
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{
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return;
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}
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Assert( !g_MaterialsDLL );
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g_MaterialsDLL = Sys_LoadModule( "MaterialSystem.dll" );
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g_MaterialsFactory = Sys_GetFactory( g_MaterialsDLL );
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if ( !g_MaterialsFactory )
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{
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DisplayError( "LoadMaterialSystem: Failed to load MaterialSystem.DLL\n" );
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return;
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}
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if ( g_MaterialsFactory )
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{
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g_pMaterialSystem = (IMaterialSystem *)g_MaterialsFactory( MATERIAL_SYSTEM_INTERFACE_VERSION, NULL );
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if ( !g_pMaterialSystem )
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{
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DisplayError( "Could not get the material system interface from materialsystem.dll (a)" );
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}
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}
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else
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{
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DisplayError( "Could not find factory interface in library MaterialSystem.dll" );
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}
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}
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void InitMaterialSystemConfig(MaterialSystem_Config_t *pConfig)
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{
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}
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CreateInterfaceFn g_MaterialSystemClientFactory;
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void Shader_Init( HWND mainWindow )
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{
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LoadMaterialSystem();
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Assert( g_pMaterialSystem );
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// FIXME: Where do we put this?
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const char* pDLLName;
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pDLLName = "shaderapidx9";
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// assume that IFileSystem paths have already been set via g_pFileSystem
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g_MaterialSystemClientFactory = g_pMaterialSystem->Init(
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pDLLName, &g_DummyMaterialProxyFactory, g_pFileSystemFactory, VStdLib_GetICVarFactory() );
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if (!g_MaterialSystemClientFactory)
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{
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DisplayError( "Unable to init shader system\n" );
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}
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// Get the adapter from the command line....
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MaterialVideoMode_t mode;
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memset( &mode, 0, sizeof( mode ) );
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mode.m_Width = g_RenderWidth;
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mode.m_Height = g_RenderHeight;
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mode.m_Format = IMAGE_FORMAT_BGRX8888;
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mode.m_RefreshRate = g_RefreshRate;
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// bool modeSet = g_pMaterialSystem->SetMode( (void*)mainWindow, mode, modeFlags );
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// if (!modeSet)
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// {
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// DisplayError( "Unable to set mode\n" );
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// }
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g_pMaterialSystemHardwareConfig = (IMaterialSystemHardwareConfig*)
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g_MaterialSystemClientFactory( MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION, 0 );
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if ( !g_pMaterialSystemHardwareConfig )
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{
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DisplayError( "Could not get the material system hardware config interface!" );
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}
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MaterialSystem_Config_t config;
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InitMaterialSystemConfig(&config);
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g_pMaterialSystem->OverrideConfig( config, false );
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if( FindCommand( "-stub" ) != -1 )
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{
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g_pMaterialSystem->SetInStubMode( true );
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}
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}
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void Shader_Shutdown( HWND hwnd )
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{
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// Recursive shutdown
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if ( !g_pMaterialSystem )
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return;
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g_pMaterialSystem->Shutdown( );
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g_pMaterialSystem = NULL;
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UnloadMaterialSystem();
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}
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static void CalcWindowSize( int desiredRenderingWidth, int desiredRenderingHeight,
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int *windowWidth, int *windowHeight )
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{
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int borderX, borderY;
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borderX = (GetSystemMetrics(SM_CXFIXEDFRAME) + 1) * 2;
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borderY = (GetSystemMetrics(SM_CYFIXEDFRAME) + 1) * 2 + GetSystemMetrics(SM_CYSIZE) + 1;
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*windowWidth = desiredRenderingWidth + borderX;
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*windowHeight = desiredRenderingHeight + borderY;
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}
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//-----------------------------------------------------------------------------
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// Window create, destroy...
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//-----------------------------------------------------------------------------
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LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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switch( msg )
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{
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case WM_PAINT:
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RenderFrame();
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break;
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// abort when ESC is hit
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case WM_CHAR:
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switch(wParam)
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{
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case VK_ESCAPE:
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SendMessage( g_HWnd, WM_CLOSE, 0, 0 );
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break;
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}
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break;
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case WM_DESTROY:
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g_Exiting = true;
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PostQuitMessage( 0 );
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return 0;
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}
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return DefWindowProc( hWnd, msg, wParam, lParam );
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}
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bool CreateAppWindow( const char* pAppName, int width, int height )
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{
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// Register the window class
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WNDCLASSEX windowClass =
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{
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sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L,
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GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
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pAppName, NULL
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};
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RegisterClassEx( &windowClass );
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// Create the application's window
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g_HWnd = CreateWindow( pAppName, pAppName,
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WS_OVERLAPPEDWINDOW,
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0, 0, width, height,
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GetDesktopWindow(), NULL, windowClass.hInstance, NULL );
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ShowWindow (g_HWnd, SW_SHOWDEFAULT);
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return (g_HWnd != 0);
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}
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void DestroyAppWindow()
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{
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if (g_HWnd)
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DestroyWindow( g_HWnd );
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}
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bool Init( const char* pCommands)
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{
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// Store off the command line...
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SetupCommandLine( pCommands );
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FileSystem_Init( );
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/* figure out g_Renderwidth and g_RenderHeight */
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g_RenderWidth = -1;
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g_RenderHeight = -1;
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g_RenderWidth = 640;
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g_RenderHeight = 480;
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int windowWidth, windowHeight;
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CalcWindowSize( g_RenderWidth, g_RenderHeight, &windowWidth, &windowHeight );
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if( !CreateAppWindow( "matsys_regressiontest", windowWidth, windowHeight ) )
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{
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return false;
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}
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Shader_Init( g_HWnd );
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g_pMaterialSystem->CacheUsedMaterials();
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CreateLightmapPages();
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return the directory where this .exe is running from
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// Output : char
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//-----------------------------------------------------------------------------
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static char *GetBaseDir( const char *pszBuffer )
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{
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static char basedir[ MAX_PATH ];
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char szBuffer[ MAX_PATH ];
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int j;
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char *pBuffer = NULL;
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Q_strncpy( szBuffer, pszBuffer, sizeof( szBuffer ) );
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pBuffer = strrchr( szBuffer,'\\' );
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if ( pBuffer )
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{
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*(pBuffer+1) = '\0';
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}
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Q_strncpy( basedir, szBuffer, sizeof( basedir ) );
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j = strlen( basedir );
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if (j > 0)
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{
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if ( ( basedir[ j-1 ] == '\\' ) ||
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( basedir[ j-1 ] == '/' ) )
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{
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basedir[ j-1 ] = 0;
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}
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}
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return basedir;
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}
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//-----------------------------------------------------------------------------
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// Shutdown
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//-----------------------------------------------------------------------------
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void Shutdown()
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{
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// Close the window
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DestroyAppWindow();
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Shader_Shutdown( g_HWnd );
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}
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//-----------------------------------------------------------------------------
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// Pump windows messages
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//-----------------------------------------------------------------------------
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void PumpWindowsMessages ()
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{
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MSG msg;
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE)
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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InvalidateRect(g_HWnd, NULL, false);
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UpdateWindow(g_HWnd);
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}
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MaterialSystem_SortInfo_t *g_pMaterialSortInfo = NULL;
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struct LightmapInfo_t
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{
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int m_LightmapDims[2];
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int m_LightmapPageDims[2];
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int m_OffsetIntoLightmapPage[2];
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int m_SortID;
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};
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LightmapInfo_t g_CheckerboardLightmapInfo;
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void AllocateLightmap( LightmapInfo_t& lightmapInfo, int width, int height )
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{
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lightmapInfo.m_LightmapDims[0] = width;
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lightmapInfo.m_LightmapDims[1] = height;
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// HACK! We don't ever use this material for anything. . just need it for allocating lightmaps.
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CMatRenderContextPtr pRenderContext( materials );
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IMaterial *pHackMaterial = g_pMaterialSystem->FindMaterial( "shadertest/lightmappedgeneric", TEXTURE_GROUP_OTHER );
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pRenderContext->Bind( pHackMaterial );
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lightmapInfo.m_SortID =
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g_pMaterialSystem->AllocateLightmap( 16, 16, lightmapInfo.m_OffsetIntoLightmapPage, pHackMaterial );
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}
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void Lightmap_PostAllocation( LightmapInfo_t& lightmapInfo )
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{
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g_pMaterialSystem->GetLightmapPageSize( lightmapInfo.m_SortID,
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&lightmapInfo.m_LightmapPageDims[0], &lightmapInfo.m_LightmapPageDims[1] );
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}
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void UpdateLightmap( LightmapInfo_t& lightmapInfo, float *data )
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{
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g_pMaterialSystem->UpdateLightmap( g_pMaterialSortInfo[lightmapInfo.m_SortID].lightmapPageID,
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lightmapInfo.m_LightmapDims, lightmapInfo.m_OffsetIntoLightmapPage, data, NULL, NULL, NULL );
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}
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void CreateLightmapPages( void )
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{
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g_pMaterialSystem->BeginLightmapAllocation();
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AllocateLightmap( g_CheckerboardLightmapInfo, CHECKERBOARD_DIMS, CHECKERBOARD_DIMS );
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g_pMaterialSystem->EndLightmapAllocation();
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int numSortIDs = g_pMaterialSystem->GetNumSortIDs();
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g_pMaterialSortInfo = new MaterialSystem_SortInfo_t[numSortIDs];
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g_pMaterialSystem->GetSortInfo( g_pMaterialSortInfo );
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Lightmap_PostAllocation( g_CheckerboardLightmapInfo );
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float checkerboardImage[CHECKERBOARD_DIMS*CHECKERBOARD_DIMS*4];
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int x, y;
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for( y = 0; y < CHECKERBOARD_DIMS; y++ )
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{
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for( x = 0; x < CHECKERBOARD_DIMS; x++ )
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{
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if( ( x + y ) & 1 )
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{
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checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+0] = 1.0f;
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checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+1] = 1.0f;
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checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+2] = 1.0f;
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checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+3] = 1.0f;
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}
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else
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{
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checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+0] = 0.0f;
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checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+1] = 0.0f;
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checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+2] = 0.0f;
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checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+3] = 1.0f;
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}
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}
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}
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UpdateLightmap( g_CheckerboardLightmapInfo, checkerboardImage );
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}
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void LightmapTexCoord( CMeshBuilder& meshBuilder, LightmapInfo_t lightmapInfo, float s, float t )
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{
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// add a one texel border.
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float newS = ( s * ( lightmapInfo.m_LightmapDims[0] - 2 ) ) + 1;
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float newT = ( t * ( lightmapInfo.m_LightmapDims[1] - 2 ) ) + 1;
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newS += lightmapInfo.m_OffsetIntoLightmapPage[0];
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newT += lightmapInfo.m_OffsetIntoLightmapPage[1];
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newS *= 1.0f / lightmapInfo.m_LightmapPageDims[0];
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newT *= 1.0f / lightmapInfo.m_LightmapPageDims[1];
|
|
meshBuilder.TexCoord2f( 1, newS, newT );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Update
|
|
//-----------------------------------------------------------------------------
|
|
bool Update()
|
|
{
|
|
PumpWindowsMessages();
|
|
return g_Exiting;
|
|
}
|
|
|
|
void ScreenShot( const char *pFilename )
|
|
{
|
|
// bitmap bits
|
|
unsigned char *pImage = ( unsigned char * )malloc( g_RenderWidth * 3 * g_RenderHeight );
|
|
|
|
// Get Bits from the material system
|
|
CMatRenderContextPtr pRenderContext( materials );
|
|
pRenderContext->ReadPixels( 0, 0, g_RenderWidth, g_RenderHeight, pImage, IMAGE_FORMAT_RGB888 );
|
|
|
|
CUtlBuffer outBuf;
|
|
if( !TGAWriter::WriteToBuffer( pImage, outBuf, g_RenderWidth, g_RenderHeight, IMAGE_FORMAT_RGB888,
|
|
IMAGE_FORMAT_RGB888 ) )
|
|
{
|
|
Error( "Couldn't write %s\n", pFilename );
|
|
}
|
|
if ( !g_pFullFileSystem->WriteFile( pFilename, NULL, outBuf ) )
|
|
{
|
|
Error( "Couldn't write %s\n", pFilename );
|
|
}
|
|
|
|
free( pImage );
|
|
}
|
|
|
|
void SetVar( const char *pVarName, const char *pStringValue )
|
|
{
|
|
IMaterialVar *pVar = g_pProceduralMaterial->FindVar( pVarName, NULL );
|
|
if( pStringValue )
|
|
{
|
|
pVar->SetStringValue( pStringValue );
|
|
}
|
|
else
|
|
{
|
|
pVar->SetUndefined();
|
|
}
|
|
}
|
|
|
|
void SetVar( const char *pVarName, int val )
|
|
{
|
|
IMaterialVar *pVar = g_pProceduralMaterial->FindVar( pVarName, NULL );
|
|
pVar->SetIntValue( val );
|
|
}
|
|
|
|
void SetFlag( MaterialVarFlags_t flag, int val )
|
|
{
|
|
g_pProceduralMaterial->SetMaterialVarFlag( flag, val ? true : false );
|
|
}
|
|
|
|
void DrawBackground( void )
|
|
{
|
|
CMatRenderContextPtr pRenderContext( materials );
|
|
IMaterial *pMaterial = g_pMaterialSystem->FindMaterial( "matsys_regressiontest/background", TEXTURE_GROUP_OTHER );
|
|
pRenderContext->Bind( pMaterial );
|
|
|
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
|
CMeshBuilder meshBuilder;
|
|
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
|
|
|
|
#define X 500.0f
|
|
#define Y 500.0f
|
|
#define Z -500.0f
|
|
|
|
meshBuilder.Position3f( -X, Y, Z );
|
|
meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
|
|
meshBuilder.AdvanceVertex();
|
|
|
|
meshBuilder.Position3f( X, Y, Z );
|
|
meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
|
|
meshBuilder.AdvanceVertex();
|
|
|
|
meshBuilder.Position3f( X, -Y, Z );
|
|
meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
|
|
meshBuilder.AdvanceVertex();
|
|
|
|
meshBuilder.Position3f( -X, -Y, Z );
|
|
meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
|
|
meshBuilder.AdvanceVertex();
|
|
|
|
meshBuilder.End();
|
|
pMesh->Draw();
|
|
|
|
#undef X
|
|
#undef Y
|
|
#undef Z
|
|
}
|
|
|
|
void BeginFrame( void )
|
|
{
|
|
g_pMaterialSystem->BeginFrame( 0 );
|
|
|
|
CMatRenderContextPtr pRenderContext( materials );
|
|
pRenderContext->ClearColor3ub( 255, 0, 0 );
|
|
pRenderContext->ClearBuffers( true, true );
|
|
pRenderContext->Viewport( 0, 0, g_RenderWidth, g_RenderHeight );
|
|
|
|
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
|
|
pRenderContext->LoadIdentity();
|
|
pRenderContext->PerspectiveX( 90.0f, ( g_RenderWidth / g_RenderHeight), 1.0f, 500000.0f );
|
|
|
|
pRenderContext->MatrixMode( MATERIAL_VIEW );
|
|
pRenderContext->LoadIdentity();
|
|
|
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
|
pRenderContext->LoadIdentity();
|
|
}
|
|
|
|
void EndFrame( void )
|
|
{
|
|
g_pMaterialSystem->EndFrame();
|
|
g_pMaterialSystem->SwapBuffers();
|
|
}
|
|
|
|
void DrawQuad( const LightmapInfo_t& lightmapInfo )
|
|
{
|
|
CMatRenderContextPtr pRenderContext( materials );
|
|
pRenderContext->BindLightmapPage( g_pMaterialSortInfo[lightmapInfo.m_SortID].lightmapPageID );
|
|
|
|
pRenderContext->Bind( g_pProceduralMaterial );
|
|
|
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
|
CMeshBuilder meshBuilder;
|
|
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
|
|
|
|
#define X 350.0f
|
|
#define Y (X*(4.0f/3.0f))
|
|
#define Z -500.0f
|
|
|
|
meshBuilder.Position3f( -X, Y, Z );
|
|
meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
|
|
LightmapTexCoord( meshBuilder, lightmapInfo, 0.0f, 0.0f );
|
|
meshBuilder.Normal3f( 0.0f, 0.0f, 1.0f );
|
|
meshBuilder.Color4f( 1.0f, 0.0f, 0.0f, 1.0f );
|
|
meshBuilder.AdvanceVertex();
|
|
|
|
meshBuilder.Position3f( X, Y, Z );
|
|
meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
|
|
LightmapTexCoord( meshBuilder, lightmapInfo, 1.0f, 0.0f );
|
|
meshBuilder.Normal3f( 0.0f, 0.0f, 1.0f );
|
|
meshBuilder.Color4f( 1.0f, 1.0f, 0.0f, 1.0f );
|
|
meshBuilder.AdvanceVertex();
|
|
|
|
meshBuilder.Position3f( X, -Y, Z );
|
|
meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
|
|
LightmapTexCoord( meshBuilder, lightmapInfo, 1.0f, 1.0f );
|
|
meshBuilder.Normal3f( 0.0f, 0.0f, 1.0f );
|
|
meshBuilder.Color4f( 1.0f, 1.0f, 1.0f, 0.0f );
|
|
meshBuilder.AdvanceVertex();
|
|
|
|
meshBuilder.Position3f( -X, -Y, Z );
|
|
meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
|
|
LightmapTexCoord( meshBuilder, lightmapInfo, 0.0f, 1.0f );
|
|
meshBuilder.Normal3f( 0.0f, 0.0f, 1.0f );
|
|
meshBuilder.Color4f( 0.0f, 1.0f, 1.0f, 1.0f );
|
|
meshBuilder.AdvanceVertex();
|
|
|
|
meshBuilder.End();
|
|
pMesh->Draw();
|
|
|
|
#undef X
|
|
#undef Y
|
|
#undef Z
|
|
}
|
|
|
|
void TestLightmappedGeneric_dx80( void )
|
|
{
|
|
/*
|
|
based on lightmappedgeneric_vs11.fxc:
|
|
// STATIC: "DETAIL" "0..1"
|
|
// STATIC: "ENVMAP" "0..1"
|
|
// STATIC: "ENVMAPCAMERASPACE" "0..1"
|
|
// STATIC: "ENVMAPSPHERE" "0..1"
|
|
// STATIC: "VERTEXCOLOR" "0..1"
|
|
// DYNAMIC: "FOGTYPE" "0..1"
|
|
|
|
// SKIP: $ENVMAPCAMERASPACE && $ENVMAPSPHERE
|
|
// SKIP: !$ENVMAP && ( $ENVMAPCAMERASPACE || $ENVMAPSPHERE )
|
|
|
|
based on lightmappedgeneric_ps11.fxc:
|
|
// STATIC: "BASETEXTURE" "0..1"
|
|
// STATIC: "ENVMAP" "0..1"
|
|
// STATIC: "ENVMAPMASK" "0..1"
|
|
// STATIC: "SELFILLUM" "0..1"
|
|
// STATIC: "BASEALPHAENVMAPMASK" "0..1"
|
|
|
|
// SKIP: !$ENVMAP && ( $BASEALPHAENVMAPMASK || $ENVMAPMASK )
|
|
// SKIP: !$BASETEXTURE && $BASEALPHAENVMAPMASK
|
|
// SKIP: $BASEALPHAENVMAPMASK && $ENVMAPMASK
|
|
// SKIP: !$BASETEXTURE && $BASEALPHAENVMAPMASK
|
|
// SKIP: $SELFILLUM && $BASEALPHAENVMAPMASK
|
|
// SKIP: !$BASETEXTURE && $SELFILLUM
|
|
|
|
|
|
Versions with DETAIL aren't implemented yet in HLSL, but we'll go ahead and test those.
|
|
*/
|
|
// The following are shader combos from lightmappedgeneric_ps20
|
|
for( int BUMPMAP = 0; BUMPMAP <= 1; BUMPMAP++ )
|
|
{
|
|
for( int NORMALMAPALPHAENVMAPMASK = 0; NORMALMAPALPHAENVMAPMASK <= 1; NORMALMAPALPHAENVMAPMASK++ )
|
|
{
|
|
// The following are shader combos from lightmappedgeneric_ps11 (that aren't in lightmappedgenerc_vs11)
|
|
for( int BASETEXTURE = 0; BASETEXTURE <= 1; BASETEXTURE++ )
|
|
{
|
|
for( int ENVMAPMASK = 0; ENVMAPMASK <= 1; ENVMAPMASK++ )
|
|
{
|
|
for( int SELFILLUM = 0; SELFILLUM <= 1; SELFILLUM++ )
|
|
{
|
|
for( int BASEALPHAENVMAPMASK = 0; BASEALPHAENVMAPMASK <= 1; BASEALPHAENVMAPMASK++ )
|
|
{
|
|
// The following are shader combos from lightmappedgeneric_vs11
|
|
for( int DETAIL = 0; DETAIL <= 1; DETAIL++ )
|
|
{
|
|
for( int ENVMAP = 0; ENVMAP <= 1; ENVMAP++ )
|
|
{
|
|
for( int ENVMAPCAMERASPACE = 0; ENVMAPCAMERASPACE <= 1; ENVMAPCAMERASPACE++ )
|
|
{
|
|
for( int ENVMAPSPHERE = 0; ENVMAPSPHERE <= 1; ENVMAPSPHERE++ )
|
|
{
|
|
for( int VERTEXCOLOR = 0; VERTEXCOLOR <= 1; VERTEXCOLOR++ )
|
|
{
|
|
// for( int FOGTYPE = 0; FOGTYPE <= 1; FOGTYPE++ )
|
|
{
|
|
// conditional beneath here are flags, not shader combos
|
|
for( int ALPHATEST = 0; ALPHATEST <= 1; ALPHATEST++ )
|
|
{
|
|
for( int TRANSLUCENT = 0; TRANSLUCENT <= 1; TRANSLUCENT++ )
|
|
{
|
|
for( int COLORMODULATE = 0; COLORMODULATE <= 1; COLORMODULATE++ )
|
|
{
|
|
for( int ALPHAMODULATE = 0; ALPHAMODULATE <= 1; ALPHAMODULATE++ )
|
|
{
|
|
#if 0
|
|
BUMPMAP = 0;
|
|
NORMALMAPALPHAENVMAPMASK = 0;
|
|
BASETEXTURE = 1;
|
|
ENVMAPMASK = 0;
|
|
SELFILLUM = 0;
|
|
BASEALPHAENVMAPMASK = 1;
|
|
DETAIL = 0;
|
|
ENVMAP = 1;
|
|
ENVMAPCAMERASPACE = 0;
|
|
ENVMAPSPHERE = 0;
|
|
VERTEXCOLOR = 0;
|
|
ALPHATEST = 0;
|
|
TRANSLUCENT = 0;
|
|
COLORMODULATE = 0;
|
|
ALPHAMODULATE = 0;
|
|
#endif
|
|
// skip commands from shader lightmappedgeneric_vs11
|
|
if( ENVMAPCAMERASPACE && ENVMAPSPHERE ) continue;
|
|
if( !ENVMAP && ( ENVMAPCAMERASPACE || ENVMAPSPHERE ) ) continue;
|
|
|
|
// skip commands from shader lihgtmappedgeneric_ps11
|
|
if( !ENVMAP && ( BASEALPHAENVMAPMASK || ENVMAPMASK ) ) continue;
|
|
if( !BASETEXTURE && BASEALPHAENVMAPMASK ) continue;
|
|
if( BASEALPHAENVMAPMASK && ENVMAPMASK ) continue;
|
|
if( !BASETEXTURE && BASEALPHAENVMAPMASK ) continue;
|
|
if( SELFILLUM && BASEALPHAENVMAPMASK ) continue;
|
|
if( !BASETEXTURE && SELFILLUM ) continue;
|
|
|
|
// skip commands from shader lightmappedgeneric_ps20
|
|
if( DETAIL && BUMPMAP ) continue;
|
|
if( ENVMAPMASK && BUMPMAP ) continue;
|
|
if( NORMALMAPALPHAENVMAPMASK && BASEALPHAENVMAPMASK ) continue;
|
|
if( NORMALMAPALPHAENVMAPMASK && ENVMAPMASK ) continue;
|
|
if( BASEALPHAENVMAPMASK && ENVMAPMASK ) continue;
|
|
if( BASEALPHAENVMAPMASK && SELFILLUM ) continue;
|
|
|
|
// skip commands from flags that don't make sense (or we don't want to test)
|
|
if( !BASETEXTURE && ( ALPHATEST || TRANSLUCENT ) ) continue;
|
|
if( TRANSLUCENT && ALPHATEST ) continue;
|
|
|
|
KeyValues *pKeyValues = new KeyValues( "lightmappedgeneric" );
|
|
if ( BASETEXTURE )
|
|
{
|
|
pKeyValues->SetString( "$basetexture", "matsys_regressiontest/basetexture" );
|
|
}
|
|
if ( ENVMAPMASK )
|
|
{
|
|
pKeyValues->SetString( "$envmapmask", "matsys_regressiontest/specularmask" );
|
|
}
|
|
if ( SELFILLUM )
|
|
{
|
|
pKeyValues->SetInt( "$selfillum", 1 );
|
|
}
|
|
if ( BASEALPHAENVMAPMASK )
|
|
{
|
|
pKeyValues->SetInt( "$basealphaenvmapmask", 1 );
|
|
}
|
|
if ( BUMPMAP )
|
|
{
|
|
pKeyValues->SetString( "$bumpmap", "matsys_regressiontest/normalmap_normal" );
|
|
}
|
|
if ( DETAIL )
|
|
{
|
|
pKeyValues->SetString( "$detail", "matsys_regressiontest/detail" );
|
|
pKeyValues->SetFloat( "$detailscale", 0.5f );
|
|
}
|
|
if ( ENVMAP )
|
|
{
|
|
pKeyValues->SetString( "$envmap", "matsys_regressiontest/cubemap" );
|
|
}
|
|
if ( BASEALPHAENVMAPMASK )
|
|
{
|
|
pKeyValues->SetInt( "$basealphaenvmapmask", 1 );
|
|
}
|
|
if ( NORMALMAPALPHAENVMAPMASK )
|
|
{
|
|
pKeyValues->SetInt( "$normalmapalphaenvmapmask", 1 );
|
|
}
|
|
if ( TRANSLUCENT )
|
|
{
|
|
pKeyValues->SetInt( "$translucent", 1 );
|
|
}
|
|
if ( ENVMAPCAMERASPACE )
|
|
{
|
|
pKeyValues->SetInt( "$envmapcameraspace", 1 );
|
|
}
|
|
if ( ENVMAPSPHERE )
|
|
{
|
|
pKeyValues->SetInt( "$envmapsphere", 1 );
|
|
}
|
|
if ( VERTEXCOLOR )
|
|
{
|
|
pKeyValues->SetInt( "$vertexcolor", 1 );
|
|
}
|
|
if ( ALPHATEST )
|
|
{
|
|
pKeyValues->SetInt( "$alphatest", 1 );
|
|
}
|
|
if ( COLORMODULATE )
|
|
{
|
|
pKeyValues->SetString( "$color", "[1.0 0.8 0.5]" );
|
|
}
|
|
if ( ALPHAMODULATE )
|
|
{
|
|
pKeyValues->SetFloat( "$alpha", 0.6f );
|
|
}
|
|
|
|
// FIXME: ignoring fogtype for now.
|
|
// hack hack - LEAK - need to figure out how to clear a material out.
|
|
g_pProceduralMaterial = g_pMaterialSystem->CreateMaterial( "test", pKeyValues );
|
|
g_pProceduralMaterial->Refresh();
|
|
|
|
BeginFrame();
|
|
DrawBackground();
|
|
DrawQuad( g_CheckerboardLightmapInfo );
|
|
EndFrame();
|
|
char filename[MAX_PATH];
|
|
sprintf( filename, "%s\\lightmappedgeneric_dx80", CommandLine()->ParmValue( "-targetdir" ) );
|
|
|
|
if( BUMPMAP ) Q_strcat( filename, "_BUMPMAP", sizeof(filename) );
|
|
if( NORMALMAPALPHAENVMAPMASK ) Q_strcat( filename, "_NORMALMAPALPHAENVMAPMASK", sizeof(filename) );
|
|
|
|
if( BASETEXTURE ) Q_strcat( filename, "_BASE", sizeof(filename) );
|
|
if( ENVMAPMASK ) Q_strcat( filename, "_ENVMAPMASK", sizeof(filename) );
|
|
if( SELFILLUM ) Q_strcat( filename, "_SELFILLUM", sizeof(filename) );
|
|
if( BASEALPHAENVMAPMASK ) Q_strcat( filename, "_BASEALPHAENVMAPMASK", sizeof(filename) );
|
|
|
|
if( DETAIL ) Q_strcat( filename, "_DETAIL", sizeof(filename) );
|
|
if( ENVMAP ) Q_strcat( filename, "_ENVMAP", sizeof(filename) );
|
|
if( ENVMAPCAMERASPACE ) Q_strcat( filename, "_ENVMAPCAMERASPACE", sizeof(filename) );
|
|
if( ENVMAPSPHERE ) Q_strcat( filename, "_ENVMAPSPHERE", sizeof(filename) );
|
|
if( VERTEXCOLOR ) Q_strcat( filename, "_VERTEXCOLOR", sizeof(filename) );
|
|
// if( FOGTYPE ) Q_strcat( filename, "_FOGTYPE", sizeof(filename) );
|
|
if( ALPHATEST ) Q_strcat( filename, "_ALPHATEST", sizeof(filename) );
|
|
if( TRANSLUCENT ) Q_strcat( filename, "_TRANSLUCENT", sizeof(filename) );
|
|
if( COLORMODULATE ) Q_strcat( filename, "_COLORMODULATE", sizeof(filename) );
|
|
if( ALPHAMODULATE ) Q_strcat( filename, "_ALPHAMODULATE", sizeof(filename) );
|
|
|
|
if( BUMPMAP ) Q_strcat( filename, "_BUMPMAP", sizeof(filename) );
|
|
Q_strcat( filename, ".tga", sizeof(filename) );
|
|
ScreenShot( filename );
|
|
|
|
g_pProceduralMaterial->DecrementReferenceCount();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Render a frame
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void RenderFrame( void )
|
|
{
|
|
TestLightmappedGeneric_dx80();
|
|
}
|
|
|
|
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE hInstance, LPSTR pCommands, INT )
|
|
{
|
|
SpewOutputFunc( SpewFunc );
|
|
CommandLine()->CreateCmdLine( ::GetCommandLine() );
|
|
InitDefaultFileSystem();
|
|
|
|
if( !CommandLine()->ParmValue( "-targetdir" ) )
|
|
{
|
|
Error( "Must specify -targetdir on command line!\n" );
|
|
}
|
|
|
|
struct _stat statbuf;
|
|
if( 0 != _stat( CommandLine()->ParmValue( "-targetdir" ), &statbuf ) )
|
|
{
|
|
if( 0 != _mkdir( CommandLine()->ParmValue( "-targetdir" ) ) )
|
|
{
|
|
Error( "Couldn't create path %s\n", CommandLine()->ParmValue( "-targetdir" ) );
|
|
}
|
|
}
|
|
|
|
// Must add 'bin' to the path....
|
|
char* pPath = getenv("PATH");
|
|
|
|
// Use the .EXE name to determine the root directory
|
|
char moduleName[ MAX_PATH ];
|
|
char szBuffer[ 4096 ];
|
|
if ( !GetModuleFileName( hInstance, moduleName, MAX_PATH ) )
|
|
{
|
|
MessageBox( 0, "Failed calling GetModuleFileName", "Launcher Error", MB_OK );
|
|
return 0;
|
|
}
|
|
|
|
// Get the root directory the .exe is in
|
|
char* pRootDir = GetBaseDir( moduleName );
|
|
|
|
#ifdef DBGFLAG_ASSERT
|
|
int len =
|
|
#endif
|
|
|
|
Q_snprintf( szBuffer, sizeof( szBuffer ), "PATH=%s;%s", pRootDir, pPath );
|
|
Assert( len < 4096 );
|
|
_putenv( szBuffer );
|
|
|
|
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
|
|
|
|
if (!Init( pCommands ) )
|
|
return false;
|
|
|
|
/*
|
|
bool done = false;
|
|
while( !done )
|
|
{
|
|
done = Update();
|
|
}
|
|
*/
|
|
RenderFrame();
|
|
Shutdown();
|
|
|
|
return 0;
|
|
}
|
|
|