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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef IUIFILESYSTEM_H
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#define IUIFILESYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "panoramatypes.h"
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#include "utlbuffer.h"
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namespace panorama
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{
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typedef void( __cdecl *FileChangeCallback_t )( const char *pFullPath );
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//-----------------------------------------------------------------------------
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// Purpose: FileSystem support
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//-----------------------------------------------------------------------------
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typedef void (LoadFileIntoBufferCallback_t)( const char * pchFile, CUtlBuffer &buf, bool bSuccess );
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class IUIFileSystem
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{
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public:
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// fully load the file into the buffer object
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virtual bool LoadFileIntoBuffer( const char *pchFile, CUtlBuffer &buf, bool bText, FileChangeCallback_t fileChangeCallback = NULL ) = 0;
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virtual void LoadFileIntoBufferAsync( const char *pchFile, CUtlBuffer &buf, bool bText, CUtlDelegate< LoadFileIntoBufferCallback_t > del ) = 0;
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// replace this file with the contents of the buffer object
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virtual bool SaveBufferToFile( CUtlBuffer &buf, const char *pchFile ) = 0;
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// return true if this file is on disk (or in a resource file)
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virtual bool FileExists( const char *pchFile ) = 0;
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virtual bool RestoreContentFilename( const char *pchFile, CUtlString &fixedFilename ) { return false; }
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virtual bool RestoreResourceFilename( const char *pchFile, CUtlString &fixedFilename ) { return false; }
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// Run frame on main thread
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virtual void RunFrame() = 0;
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};
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}
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#endif // IUIFILESYSTEM_H
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