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104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef BASERECORDINGSESSIONMANAGER_H
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#define BASERECORDINGSESSIONMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "tier0/platform.h"
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#include "utlstring.h"
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#include "utllinkedlist.h"
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#include "replay/replayhandle.h"
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#include "replay/irecordingsessionmanager.h"
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#include "genericpersistentmanager.h"
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//----------------------------------------------------------------------------------------
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class CBaseRecordingSession;
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class CBaseRecordingSessionBlock;
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class KeyValues;
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class IReplayContext;
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//----------------------------------------------------------------------------------------
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//
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// Manages and serializes all replay recording session data - instanced on both the client
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// and server via CClientRecordingSessionManager and CServerRecordingSessionManager.
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//
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class CBaseRecordingSessionManager : public CGenericPersistentManager< CBaseRecordingSession >,
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public IRecordingSessionManager
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{
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typedef CGenericPersistentManager< CBaseRecordingSession > BaseClass;
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public:
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CBaseRecordingSessionManager( IReplayContext *pContext );
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virtual ~CBaseRecordingSessionManager();
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virtual bool Init();
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virtual CBaseRecordingSession *OnSessionStart( int nCurrentRecordingStartTick, const char *pSessionName );
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virtual void OnSessionEnd();
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void DeleteSession( ReplayHandle_t hSession, bool bForce );
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const char *GetCurrentSessionName() const;
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int GetCurrentSessionBlockIndex() const;
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CBaseRecordingSession *FindSessionByName( const char *pSessionName );
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// This is here so that server-side cleanup can be done for a ditched session. See calling code for details.
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void DoSessionCleanup();
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//
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// IRecordingSessionManager
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//
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virtual CBaseRecordingSession *FindSession( ReplayHandle_t hSession );
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virtual const CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) const;
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virtual void FlagSessionForFlush( CBaseRecordingSession *pSession, bool bForceImmediate );
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virtual int GetServerStartTickForSession( ReplayHandle_t hSession );
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// Get the recording session in progress
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CBaseRecordingSession *GetRecordingSessionInProgress() { return m_pRecordingSession; }
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bool LastSessionDitched() const { return m_bLastSessionDitched; }
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protected:
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//
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// CGenericPersistentManager
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//
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virtual const char *GetIndexFilename() const { return "sessions." GENERIC_FILE_EXTENSION; }
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virtual const char *GetRelativeIndexPath() const;
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virtual const char *GetDebugName() const { return "session manager"; }
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virtual void Think();
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//
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// CBaseThinker
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//
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virtual float GetNextThinkTime() const;
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IReplayContext *m_pContext;
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CBaseRecordingSession *m_pRecordingSession; // Currently recording session, or NULL if not recording
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bool m_bLastSessionDitched;
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virtual bool CanDeleteSession( ReplayHandle_t hSession ) const { return true; }
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virtual bool ShouldUnloadSessions() const { return false; }
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virtual void OnAllSessionsDeleted() {}
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private:
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void DeleteSessionThink();
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void MarkSessionForDelete( ReplayHandle_t hSession );
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CUtlLinkedList< ReplayHandle_t, int > m_lstSessionsToDelete;
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};
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//----------------------------------------------------------------------------------------
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#endif // BASERECORDINGSESSIONMANAGER_H
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