source-engine/game/server/cstrike/item_kevlar.cpp
2022-03-02 11:45:17 +03:00

60 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "items.h"
#include "cs_player.h"
class CItemKevlar : public CItem
{
public:
DECLARE_CLASS( CItemKevlar, CItem );
void Spawn( void )
{
Precache( );
BaseClass::Spawn( );
}
void Precache( void )
{
PrecacheScriptSound( "BaseCombatCharacter.ItemPickup2" );
}
bool MyTouch( CBasePlayer *pBasePlayer )
{
CCSPlayer *pPlayer = dynamic_cast< CCSPlayer* >( pBasePlayer );
if ( !pPlayer )
{
Assert( false );
return false;
}
pPlayer->SetArmorValue( 100 );
if ( pPlayer->IsDead() == false )
{
CPASAttenuationFilter filter( pBasePlayer );
EmitSound( filter, entindex(), "BaseCombatCharacter.ItemPickup2" );
CSingleUserRecipientFilter user( pPlayer );
UserMessageBegin( user, "ItemPickup" );
WRITE_STRING( "item_kevlar" );
MessageEnd();
}
return true;
}
};
LINK_ENTITY_TO_CLASS( item_kevlar, CItemKevlar );