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41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "gameinterface.h"
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#include "mapentities.h"
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#include "cs_gameinterface.h"
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#include "AI_ResponseSystem.h"
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// -------------------------------------------------------------------------------------------- //
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// Mod-specific CServerGameClients implementation.
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// -------------------------------------------------------------------------------------------- //
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void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
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{
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minplayers = 1; // allow single player for the test maps (but we default to multi)
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maxplayers = MAX_PLAYERS;
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defaultMaxPlayers = 32; // Default to 32 players unless they change it.
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}
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// -------------------------------------------------------------------------------------------- //
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// Mod-specific CServerGameDLL implementation.
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// -------------------------------------------------------------------------------------------- //
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void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
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{
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if ( Q_strcmp( STRING(gpGlobals->mapname), "cs_" ) )
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{
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// don't precache AI responses (hostages) if it's not a hostage rescure map
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extern IResponseSystem *g_pResponseSystem;
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g_pResponseSystem->PrecacheResponses( false );
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}
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}
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