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54 lines
1.7 KiB
C
54 lines
1.7 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Headers and defines for Autobuy and Rebuy
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//
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//=============================================================================//
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/**
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* Weapon classes as used by the AutoBuy
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* Has to be different that the previous ones because these are bitmasked values as a weapon can be from
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* more than one class. This also includes all the classes of equipment that a player can buy.
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*/
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enum AutoBuyClassType
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{
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AUTOBUYCLASS_PRIMARY = 1,
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AUTOBUYCLASS_SECONDARY = 2,
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AUTOBUYCLASS_AMMO = 4,
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AUTOBUYCLASS_ARMOR = 8,
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AUTOBUYCLASS_DEFUSER = 16,
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AUTOBUYCLASS_PISTOL = 32,
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AUTOBUYCLASS_SMG = 64,
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AUTOBUYCLASS_RIFLE = 128,
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AUTOBUYCLASS_SNIPERRIFLE = 256,
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AUTOBUYCLASS_SHOTGUN = 512,
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AUTOBUYCLASS_MACHINEGUN = 1024,
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AUTOBUYCLASS_GRENADE = 2048,
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AUTOBUYCLASS_NIGHTVISION = 4096,
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AUTOBUYCLASS_SHIELD = 8192,
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};
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struct AutoBuyInfoStruct
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{
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AutoBuyClassType m_class;
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const char *m_command;
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const char *m_classname;
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};
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struct RebuyStruct
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{
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char m_szPrimaryWeapon[64]; //"weapon_" string of the primary weapon
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char m_szSecondaryWeapon[64]; //"weapon_" string of the secondary weapon
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int m_primaryAmmo; // number of rounds the player had (not including rounds in the gun)
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int m_secondaryAmmo; // number of rounds the player had (not including rounds in the gun)
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int m_heGrenade; // number of grenades to buy
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int m_flashbang; // number of grenades to buy
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int m_smokeGrenade; // number of grenades to buy
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int m_armor; // 0, 1, or 2 (0 = none, 1 = vest, 2 = vest + helmet)
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bool m_defuser; // do we want a defuser
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bool m_nightVision; // do we want night vision
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};
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extern AutoBuyInfoStruct g_autoBuyInfo[];
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