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49 lines
1022 B
C++
49 lines
1022 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENVMESSAGE_H
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#define ENVMESSAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseentity.h"
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#include "entityoutput.h"
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#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out
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#define SF_MESSAGE_ALL 0x0002 // Send to all clients
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class CMessage : public CPointEntity
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{
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public:
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DECLARE_CLASS( CMessage, CPointEntity );
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void Spawn( void );
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void Precache( void );
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inline void SetMessage( string_t iszMessage ) { m_iszMessage = iszMessage; }
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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private:
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void InputShowMessage( inputdata_t &inputdata );
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string_t m_iszMessage; // Message to display.
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float m_MessageVolume;
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int m_MessageAttenuation;
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float m_Radius;
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DECLARE_DATADESC();
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string_t m_sNoise;
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COutputEvent m_OnShowMessage;
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};
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#endif // ENVMESSAGE_H
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