mirror of
https://github.com/nillerusr/source-engine.git
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489 lines
14 KiB
C++
489 lines
14 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#if defined( REPLAY_ENABLED )
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#include <tier1/strtools.h>
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#include <eiface.h>
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#include <bitbuf.h>
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#include <time.h>
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#include "replaydemo.h"
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#include "replayserver.h"
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#include "demo.h"
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#include "host_cmd.h"
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#include "proto_version.h"
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#include "demofile/demoformat.h"
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#include "filesystem_engine.h"
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#include "net.h"
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#include "networkstringtable.h"
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#include "dt_common_eng.h"
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#include "host.h"
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#include "server.h"
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#include "networkstringtableclient.h"
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#include "replay_internal.h"
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#include "GameEventManager.h"
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#include "replay/ireplaysystem.h"
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#include "replay/ireplaysessionrecorder.h"
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#include "replay/shared_defs.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern CNetworkStringTableContainer *networkStringTableContainerServer;
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extern CGlobalVars g_ServerGlobalVariables;
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extern IServerReplayContext *g_pServerReplayContext;
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static ConVar *replay_record_voice = NULL;
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CReplayDemoRecorder::CReplayDemoRecorder( CReplayServer* pServer )
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{
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m_bIsRecording = false;
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Assert( pServer );
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m_pReplayServer = pServer;
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m_nStartTick = -1;
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}
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CReplayDemoRecorder::~CReplayDemoRecorder()
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{
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StopRecording();
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}
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void CReplayDemoRecorder::GetUniqueDemoFilename( char *pOut, int nLength )
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{
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Assert( pOut );
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tm today; VCRHook_LocalTime( &today );
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Q_snprintf( pOut, nLength, "%04i%02i%02i-%02i%02i%02i-%s.dem",
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1900 + today.tm_year, today.tm_mon+1, today.tm_mday,
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today.tm_hour, today.tm_min, today.tm_sec, m_pReplayServer->GetMapName() );
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}
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void CReplayDemoRecorder::StartRecording()
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{
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// Get a proper filename and cache it for later
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GetUniqueDemoFilename( m_szDumpFilename, sizeof( m_szDumpFilename ) );
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// Start recording to the temporary location in the game dir
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StartRecording( TMP_REPLAY_FILENAME, false );
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}
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const char *CReplayDemoRecorder::GetDemoFilename()
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{
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static char s_szDemoFilename[ MAX_OSPATH ];
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const char *pFilename = replay->m_DemoRecorder.GetRecordingFilename(); Assert( pFilename && pFilename[0] );
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V_strcpy( s_szDemoFilename, pFilename );
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return s_szDemoFilename;
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}
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void CReplayDemoRecorder::StartRecording( const char *pFilename, bool bContinuously )
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{
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SETUP_CVAR_REF( replay_recording );
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StopRecording(); // stop if we're already recording
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// Attempt to "open" the demo file
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ConVarRef replay_buffersize( "replay_buffersize" );
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const int nBufferSize = 1024 * 1024 * ( replay_buffersize.IsValid() ? replay_buffersize.GetInt() : 16 );
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if ( !m_DemoFile.Open( NULL, false, true, nBufferSize, false ) )
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{
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Warning( "Failed to start recording - couldn't open demo file %s.\n", pFilename );
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return;
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}
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// Using this tickcount allows us to sync up client-side recorded ragdolls later with replay demos on clients
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m_nStartTick = g_ServerGlobalVariables.tickcount;
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demoheader_t *dh = &m_DemoFile.m_DemoHeader;
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// open demo header file containing sigon data
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Q_memset( dh, 0, sizeof(demoheader_t) );
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Q_strncpy( dh->demofilestamp, DEMO_HEADER_ID, sizeof(dh->demofilestamp) );
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dh->demoprotocol = DEMO_PROTOCOL;
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dh->networkprotocol = PROTOCOL_VERSION;
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Q_strncpy( dh->mapname, m_pReplayServer->GetMapName(), sizeof( dh->mapname ) );
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char szGameDir[MAX_OSPATH];
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Q_strncpy(szGameDir, com_gamedir, sizeof( szGameDir ) );
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Q_FileBase ( szGameDir, dh->gamedirectory, sizeof( dh->gamedirectory ) );
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Q_strncpy( dh->servername, host_name.GetString(), sizeof( dh->servername ) );
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Q_strncpy( dh->clientname, "Replay Demo", sizeof( dh->servername ) );
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// write demo file header info
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m_DemoFile.WriteDemoHeader();
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dh->signonlength = WriteSignonData(); // demoheader will be written when demo is closed
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m_nFrameCount = 0;
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// Demo playback should read this as an incoming message.
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// Write the client's realtime value out so we can synchronize the reads.
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m_DemoFile.WriteCmdHeader( dem_synctick, 0 );
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m_bIsRecording = true;
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m_SequenceInfo = 1;
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m_nDeltaTick = -1;
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replay_recording.SetValue( 1 );
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extern ConVar replay_debug;
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if ( replay_debug.GetBool() ) ConMsg( "%f: Recording Replay...\n", host_time );
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g_pServerReplayContext->GetSessionRecorder()->SetCurrentRecordingStartTick( m_nStartTick );
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}
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bool CReplayDemoRecorder::IsRecording()
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{
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return m_bIsRecording;
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}
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void CReplayDemoRecorder::StopRecording()
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{
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if ( !IsRecording() )
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return;
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// Wipe the demo (does not write to disk)
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m_DemoFile.Close();
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// Set recording flag
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m_bIsRecording = false;
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// clear writing data buffer
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if ( m_MessageData.GetBasePointer() )
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{
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delete [] m_MessageData.GetBasePointer();
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m_MessageData.StartWriting( NULL, 0 );
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}
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// replay_stoprecording gets set to 0 from within the replay session recorder, but only if we aren't starting to record a new round
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}
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CDemoFile *CReplayDemoRecorder::GetDemoFile()
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{
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return &m_DemoFile;
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}
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int CReplayDemoRecorder::GetRecordingTick()
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{
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return g_ServerGlobalVariables.tickcount - m_nStartTick;
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}
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void CReplayDemoRecorder::WriteServerInfo()
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{
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ALIGN4 byte buffer[ NET_MAX_PAYLOAD ] ALIGN4_POST;
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bf_write msg( "CReplayDemoRecorder::WriteServerInfo", buffer, sizeof( buffer ) );
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SVC_ServerInfo serverinfo; // create serverinfo message
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// on the master demos are using sv object, on relays replay
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CBaseServer *pServer = (CBaseServer*)&sv;
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m_pReplayServer->FillServerInfo( serverinfo ); // fill rest of info message
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serverinfo.WriteToBuffer( msg );
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// send first tick
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NET_Tick signonTick( m_nSignonTick, 0, 0 );
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signonTick.WriteToBuffer( msg );
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// Write replicated ConVars to non-listen server clients only
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NET_SetConVar convars;
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// build a list of all replicated convars
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Host_BuildConVarUpdateMessage( &convars, FCVAR_REPLICATED, true );
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// write convars to demo
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convars.WriteToBuffer( msg );
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// write stringtable baselines
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#ifndef SHARED_NET_STRING_TABLES
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m_pReplayServer->m_StringTables->WriteBaselines( msg );
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#endif
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// send signon state
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NET_SignonState signonMsg( SIGNONSTATE_NEW, pServer->GetSpawnCount() );
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signonMsg.WriteToBuffer( msg );
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WriteMessages( dem_signon, msg );
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}
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void CReplayDemoRecorder::RecordCommand( const char *cmdstring )
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{
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if ( !IsRecording() )
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return;
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if ( !cmdstring || !cmdstring[0] )
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return;
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GET_REPLAY_DBG_REF();
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if ( replay_debug.GetBool() ) Msg( "recording command, \"%s\"\n", cmdstring );
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m_DemoFile.WriteConsoleCommand( cmdstring, GetRecordingTick() );
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}
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void CReplayDemoRecorder::RecordServerClasses( ServerClass *pClasses )
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{
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MEM_ALLOC_CREDIT();
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char *pBigBuffer;
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CUtlBuffer bigBuff;
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int buffSize = 256*1024;
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if ( !IsX360() )
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{
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pBigBuffer = (char*)stackalloc( buffSize );
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}
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else
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{
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// keep temp large allocations off of stack
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bigBuff.EnsureCapacity( buffSize );
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pBigBuffer = (char*)bigBuff.Base();
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}
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bf_write buf( pBigBuffer, buffSize );
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// Send SendTable info.
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DataTable_WriteSendTablesBuffer( pClasses, &buf );
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// Send class descriptions.
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DataTable_WriteClassInfosBuffer( pClasses, &buf );
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// Now write the buffer into the demo file
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m_DemoFile.WriteNetworkDataTables( &buf, GetRecordingTick() );
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}
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void CReplayDemoRecorder::RecordStringTables()
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{
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// !KLUDGE! It would be nice if the bit buffer could write into a stream
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// with the power to grow itself. But it can't. Hence this really bad
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// kludge
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void *data = NULL;
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int dataLen = 512 * 1024;
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while ( dataLen <= DEMO_FILE_MAX_STRINGTABLE_SIZE )
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{
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data = realloc( data, dataLen );
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bf_write buf( data, dataLen );
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buf.SetDebugName("CReplayDemoRecorder::RecordStringTables");
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buf.SetAssertOnOverflow( false ); // Doesn't turn off all the spew / asserts, but turns off one
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networkStringTableContainerServer->WriteStringTables( buf );
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// Did we fit?
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if ( !buf.IsOverflowed() )
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{
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// Now write the buffer into the demo file
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m_DemoFile.WriteStringTables( &buf, GetRecordingTick() );
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break;
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}
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// Didn't fit. Try doubling the size of the buffer
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dataLen *= 2;
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}
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if ( dataLen > DEMO_FILE_MAX_STRINGTABLE_SIZE )
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{
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Warning( "Failed to RecordStringTables. Trying to record string table that's bigger than max string table size\n" );
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}
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free(data);
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}
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int CReplayDemoRecorder::WriteSignonData()
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{
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int start = m_DemoFile.GetCurPos( false );
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// on the master demos are using sv object, on relays replay
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CBaseServer *pServer = (CBaseServer*)&sv;
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m_nSignonTick = pServer->m_nTickCount;
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WriteServerInfo();
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RecordServerClasses( serverGameDLL->GetAllServerClasses() );
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RecordStringTables();
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ALIGN4 byte buffer[ NET_MAX_PAYLOAD ] ALIGN4_POST;
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bf_write msg( "CReplayDemo::WriteSignonData", buffer, sizeof( buffer ) );
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// use your class infos, CRC is correct
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SVC_ClassInfo classmsg( true, pServer->serverclasses );
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classmsg.WriteToBuffer( msg );
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// Write the regular signon now
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msg.WriteBits( m_pReplayServer->m_Signon.GetData(), m_pReplayServer->m_Signon.GetNumBitsWritten() );
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// write new state
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NET_SignonState signonMsg1( SIGNONSTATE_PRESPAWN, pServer->GetSpawnCount() );
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signonMsg1.WriteToBuffer( msg );
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WriteMessages( dem_signon, msg );
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msg.Reset();
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// set view entity
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SVC_SetView viewent( m_pReplayServer->m_nViewEntity );
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viewent.WriteToBuffer( msg );
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// Spawned into server, not fully active, though
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NET_SignonState signonMsg2( SIGNONSTATE_SPAWN, pServer->GetSpawnCount() );
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signonMsg2.WriteToBuffer( msg );
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WriteMessages( dem_signon, msg );
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return m_DemoFile.GetCurPos( false ) - start;
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}
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void CReplayDemoRecorder::WriteFrame( CReplayFrame *pFrame )
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{
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ALIGN4 byte buffer[ NET_MAX_PAYLOAD ] ALIGN4_POST;
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bf_write msg( "CReplayDemo::RecordFrame", buffer, sizeof( buffer ) );
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//first write reliable data
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bf_write *data = &pFrame->m_Messages[REPLAY_BUFFER_RELIABLE];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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//now send snapshot data
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// send tick time
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NET_Tick tickmsg( pFrame->tick_count, host_frametime_unbounded, host_frametime_stddeviation );
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tickmsg.WriteToBuffer( msg );
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#ifndef SHARED_NET_STRING_TABLES
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// Update shared client/server string tables. Must be done before sending entities
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sv.m_StringTables->WriteUpdateMessage( NULL, MAX( m_nSignonTick, m_nDeltaTick ), msg );
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#endif
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// get delta frame
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CClientFrame *deltaFrame = m_pReplayServer->GetClientFrame( m_nDeltaTick ); // NULL if m_nDeltaTick is not found or -1
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// send entity update, delta compressed if deltaFrame != NULL
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sv.WriteDeltaEntities( m_pReplayServer->m_MasterClient, pFrame, deltaFrame, msg );
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// send all unreliable temp ents between last and current frame
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CFrameSnapshot * fromSnapshot = deltaFrame?deltaFrame->GetSnapshot():NULL;
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sv.WriteTempEntities( m_pReplayServer->m_MasterClient, pFrame->GetSnapshot(), fromSnapshot, msg, 255 );
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// write sound data
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data = &pFrame->m_Messages[REPLAY_BUFFER_SOUNDS];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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// write voice data
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if ( replay_record_voice == NULL )
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{
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replay_record_voice = g_pCVar->FindVar( "replay_record_voice" );
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Assert( replay_record_voice != NULL );
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}
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if ( replay_record_voice && replay_record_voice->GetBool() )
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{
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data = &pFrame->m_Messages[REPLAY_BUFFER_VOICE];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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}
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// last write unreliable data
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data = &pFrame->m_Messages[REPLAY_BUFFER_UNRELIABLE];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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// update delta tick just like fake clients do
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m_nDeltaTick = pFrame->tick_count;
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// write packet to demo file
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WriteMessages( dem_packet, msg );
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}
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void CReplayDemoRecorder::WriteMessages( unsigned char cmd, bf_write &message )
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{
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int len = message.GetNumBytesWritten();
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if (len <= 0)
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return;
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// fill last bits in last byte with NOP if necessary
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int nRemainingBits = message.GetNumBitsWritten() % 8;
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if ( nRemainingBits > 0 && nRemainingBits <= (8-NETMSG_TYPE_BITS) )
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{
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message.WriteUBitLong( net_NOP, NETMSG_TYPE_BITS );
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}
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Assert( len < NET_MAX_MESSAGE );
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// if signondata read as fast as possible, no rewind
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// and wait for packet time
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// byte cmd = (m_pDemoFileHeader != NULL) ? dem_signon : dem_packet;
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if ( cmd == dem_packet )
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{
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m_nFrameCount++;
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}
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// write command & time
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m_DemoFile.WriteCmdHeader( cmd, GetRecordingTick() );
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// write NULL democmdinfo just to keep same format as client demos
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democmdinfo_t info;
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Q_memset( &info, 0, sizeof( info ) );
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m_DemoFile.WriteCmdInfo( info );
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// write continously increasing sequence numbers
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m_DemoFile.WriteSequenceInfo( m_SequenceInfo, m_SequenceInfo );
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m_SequenceInfo++;
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// Output the buffer. Skip the network packet stuff.
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m_DemoFile.WriteRawData( (char*)message.GetBasePointer(), len );
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}
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void CReplayDemoRecorder::RecordMessages(bf_read &data, int bits)
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{
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// create buffer if not there yet
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if ( m_MessageData.GetBasePointer() == NULL )
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{
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m_MessageData.StartWriting( new unsigned char[NET_MAX_PAYLOAD], NET_MAX_PAYLOAD );
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}
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if ( bits>0 )
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{
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m_MessageData.WriteBitsFromBuffer( &data, bits );
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Assert( !m_MessageData.IsOverflowed() );
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}
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}
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void CReplayDemoRecorder::RecordPacket()
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{
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Assert( !"Does this ever get called? I can't find anywhere where it does." );
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if( m_MessageData.GetBasePointer() )
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{
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WriteMessages( dem_packet, m_MessageData );
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m_MessageData.Reset(); // clear message buffer
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}
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}
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const char *CReplayDemoRecorder::GetRecordingFilename()
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{
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AssertMsg( 0, "Do we ever call this? " );
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if ( !IsRecording() )
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{
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Assert( 0 );
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return NULL;
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}
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return m_szDumpFilename;
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}
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#endif
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